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Splatoon 2 eGuide
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Contents

  • Changelog
    • Updates
  • Welcome Back to Inkopolis
    • Introduction
    • What’s New?
    • Getting Started
    • Inkopolis Square: Quick Tour
  • amiibo
    • amiibo Support
    • Inkling Girl
    • Inkling Boy
    • Callie & Marie
    • Inkling Squid
  • Octo Canyon
    • Introduction
    • Equipment
    • Octo Canyon Features
    • The Octarians
  • Single-Player Campaign
    • Area 01: Tentakeel Outpost
      • Overview
      • Tentakeel Outpost Collectibles
      • 01: Return of the Octarians
      • 02: Welcome to Octopia
      • 03: Sunset Octocopter
      • Boss Battle: The Octo Oven
    • Area 02: Suction-Cup Lookout
      • Overview
      • Suction-Cup Lookout Collectibles
      • 04: Enter the Octohurler
      • 05: The Octopark
      • 06: Octozeppelin Invasion
      • 07: Back-Alley Cleanup
      • 08: Spinning Campground
      • 09: Octoling Strike
      • Boss Battle: The Octo Samurai
    • Area 03: Beaker’s Depot
      • Introduction
      • Beaker’s Depot Collectibles
      • 10: Octoseeker Shakedown
      • 11: The Floating Garden
      • 12: Octo-Resort Spring
      • 13: Dancing Floors
      • 14: Parking Garage
      • 15: Octoling Assault
      • Boss Battle: The Neo Octostomp
    • Area 04: Slimeskin Garrison
      • Overview
      • Slimeskin Garrison Collectibles
      • 16: Secret Bowling Alley
      • 17: Octocommander Fortress
      • 18: Towering Heights
      • 19: The Experimentorium
      • 20: Propellerland
      • 21: Octolings Ahoy!
      • Boss Battle: The Octo Shower
    • Area 05: Cephalon HQ
      • Overview
      • Cephalon HQ Collectibles
      • 22: Underground Expressway
      • 23: The Octogalaxy
      • 24: Transfer Junction
      • 25: Platform Madhouse
      • 26: Paradise Lanes
      • 27: Octoling Workout
      • Boss Battle: Octobot King II
      • Epilogue
  • Salmon Run
    • Welcome to Grizzco Industries
    • Salmonids
    • Spawning Grounds
    • Marooner’s Bay
  • Ink Battles
    • Getting Started
    • Game Modes
    • Splatfest
    • Square Activities
  • Weapons & Gear
    • How to Purchase Weapons
    • Weapons
      • Splattershot Jr.
      • Splattershot
      • Splat Roller
      • Splat Charger
      • Tentatek Splattershot
      • Splat Dualies
      • Blaster
      • Slosher
      • Aerospray MG
      • Carbon Roller
      • Heavy Splatling
      • N-Zap ’85
      • Splattershot Pro
      • Octobrush
      • Enperry Splat Dualies
      • Krak-On Splat Roller
      • Rapid Blaster
      • .52 Gal
      • Splatterscope
      • Tri-Slosher
      • Firefin Splat Charger
      • Jet Squelcher
      • L-3 Nozzlenose
      • Luna Blaster
      • Dynamo Roller
      • E-liter 4K
      • .96 Gal
      • Goo Tuber
      • Mini Splatling
      • Flingza Roller
      • Splash-o-matic
      • Firefin Splatterscope
      • Dapple Dualies
      • Custom Blaster
      • Aerospray RG
      • H-3 Nozzlenose
      • Clash Blaster
      • E-liter 4K Scope
      • DLC Weapons
      • Sub Weapons
      • Specials
      • Hero Weapons
    • Abilities
      • How Main and Sub Abilities Work
      • Ink Saver (Main)
      • Ink Saver (Sub)
      • Ink Recovery Up
      • Run Speed Up
      • Swim Speed Up
      • Special Charge Up
      • Special Saver
      • Special Power Up
      • Quick Respawn
      • Quick Super Jump
      • Sub Power Up
      • Ink Resistance Up
      • Bomb Defense Up
      • Cold-Blooded
      • Opening Gambit
      • Last-Ditch Effort
      • Tenacity
      • Comeback
      • Ninja Squid
      • Haunt
      • Thermal Ink
      • Respawn Punisher
      • Ability Doubler
      • Stealth Jump
      • Object Shredder
      • Drop Roller
    • Gear
      • Understanding Gear
      • Brands
      • Clothing
      • Headgear
      • Shoes
      • Tester Loadouts
  • Multiplayer Maps
    • Humpback Pump Track
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Inkblot Art Academy
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Moray Towers
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Port Mackerel
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Musselforge Fitness
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • The Reef
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Starfish Mainstage
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Sturgeon Shipyard
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
  • Multiplayer Atlas
    • Map Features
    • Humpback Pump Track
    • Inkblot Art Academy
    • Moray Towers
    • Musselforge Fitness
    • Port Mackerel
    • The Reef
    • Starfish Mainstage
    • Sturgeon Shipyard

Splatoon 2 Guide › Single-Player Campaign › Area 05: Cephalon HQ

24: Transfer Junction

Legend

Key Location

Armor

Jump Path

Key

Power Egg Can

Sardinium

Sunken Scroll

Vault

Zapfish

Lair Entrance

Ride a saucer toward the checkpoint adjacent to a Propeller equipped with a Dash Track. Shoot the Propeller to make it move, then run across the Dash Track to reach a distant, moving platform, also equipped with a Dash Track. Ride the moving platform until its Dash Track is aligned with a distant Dash Track, then rush forward to launch yourself onto a large stationary platform. Ink your way toward the lair’s entrance, crossing a rotating platform along the way.

Sheldon Request

Once again, Sheldon needs you to collect more data on the Hero Slosher. This bucket-like weapon excels at spreading large volumes of ink, particularly when dousing areas from an elevated position. But the Hero Slosher lacks range, so look for opportunities to ambush unsuspecting Octarians—stealthily swim to close range, then SPLAT!

Key Locations

Vertical Swim

Up to this point, crossing the moving platforms has been relatively easy. But traversing this moving wall is trickier and tests your swimming skills. Start by inking the side of the wall as well as the area around your feet. When the wall approaches, squid-jump onto its inked side. Upon making contact, stay in squid form and swim up. Gravity instantly starts pulling you down, so continually swim upward to avoid falling off. Stay on this vertical surface until you can jump over to the next platform on the right. The Sardinium is positioned on the opposite side of this wall, so don’t leave just yet—ink and swim along the back side to retrieve the Sardinium.

Quick-Step Splat

Crossing this area requires you to negotiate a series of narrow, quick-moving platforms occupied by a few Octotroopers. The first three pillar platforms move vertically, abruptly ascending and descending, like pistons. Ink the side of the first pillar and swim to the top before flinging ink at the surrounding Octotroopers—maintaining the high ground is critical. Hop across the nearby pillars and target the Octotroopers on the next set of horizontal platforms. Stay on top of one of the ascending/descending pillars while flinging ink and tossing bombs at the Octotroopers. Once the Octotroopers have been splatted, collect any Power Eggs (and the Power Egg Can below) before accessing the nearby launchpad.

Key Release

To reach the Zapfish, you must unlock a vault containing a Splat Switch. The key to the vault is held in the rotating cube above—you must ink all six sides of this rotating cube. Clear the enemies from the raised, flanking platforms to extend pillars overlooking the cube. Ink the sides of the pillars and swim to the top. From these two elevated positions you can fling ink toward the rotating cube. Hit all six Splat Switches attached to the rotating cube to release the key. Grab the key and use it to unlock the vault. Ink the Splat Switch within the vault to extend a new platform leading to the Zapfish.

Collectibles

Sardinium

The lair’s Sardinium is hidden along the back side of this moving platform. After inking and traversing the front side of the platform, hop to the adjoining platform and turn around to spot the Sardinium. As you did with the front side of the platform, thoroughly ink the back side and squid-jump onto the side to retrieve the Sardinium. Stay in squid form until you can jump back onto the stationary platform.

Sunken Scroll

Eliminate the Octotroopers on this platform, then peer over the edge to spot a sponge below—ink the sponge to expand it. Drop down onto the sponge and turn around to locate the Sunken Scroll hidden within this alcove beneath the platform.

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