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Splatoon 2 eGuide
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Contents

  • Changelog
    • Updates
  • Welcome Back to Inkopolis
    • Introduction
    • What’s New?
    • Getting Started
    • Inkopolis Square: Quick Tour
  • amiibo
    • amiibo Support
    • Inkling Girl
    • Inkling Boy
    • Callie & Marie
    • Inkling Squid
  • Octo Canyon
    • Introduction
    • Equipment
    • Octo Canyon Features
    • The Octarians
  • Single-Player Campaign
    • Area 01: Tentakeel Outpost
      • Overview
      • Tentakeel Outpost Collectibles
      • 01: Return of the Octarians
      • 02: Welcome to Octopia
      • 03: Sunset Octocopter
      • Boss Battle: The Octo Oven
    • Area 02: Suction-Cup Lookout
      • Overview
      • Suction-Cup Lookout Collectibles
      • 04: Enter the Octohurler
      • 05: The Octopark
      • 06: Octozeppelin Invasion
      • 07: Back-Alley Cleanup
      • 08: Spinning Campground
      • 09: Octoling Strike
      • Boss Battle: The Octo Samurai
    • Area 03: Beaker’s Depot
      • Introduction
      • Beaker’s Depot Collectibles
      • 10: Octoseeker Shakedown
      • 11: The Floating Garden
      • 12: Octo-Resort Spring
      • 13: Dancing Floors
      • 14: Parking Garage
      • 15: Octoling Assault
      • Boss Battle: The Neo Octostomp
    • Area 04: Slimeskin Garrison
      • Overview
      • Slimeskin Garrison Collectibles
      • 16: Secret Bowling Alley
      • 17: Octocommander Fortress
      • 18: Towering Heights
      • 19: The Experimentorium
      • 20: Propellerland
      • 21: Octolings Ahoy!
      • Boss Battle: The Octo Shower
    • Area 05: Cephalon HQ
      • Overview
      • Cephalon HQ Collectibles
      • 22: Underground Expressway
      • 23: The Octogalaxy
      • 24: Transfer Junction
      • 25: Platform Madhouse
      • 26: Paradise Lanes
      • 27: Octoling Workout
      • Boss Battle: Octobot King II
      • Epilogue
  • Salmon Run
    • Welcome to Grizzco Industries
    • Salmonids
    • Spawning Grounds
    • Marooner’s Bay
  • Ink Battles
    • Getting Started
    • Game Modes
    • Splatfest
    • Square Activities
  • Weapons & Gear
    • How to Purchase Weapons
    • Weapons
      • Splattershot Jr.
      • Splattershot
      • Splat Roller
      • Splat Charger
      • Tentatek Splattershot
      • Splat Dualies
      • Blaster
      • Slosher
      • Aerospray MG
      • Carbon Roller
      • Heavy Splatling
      • N-Zap ’85
      • Splattershot Pro
      • Octobrush
      • Enperry Splat Dualies
      • Krak-On Splat Roller
      • Rapid Blaster
      • .52 Gal
      • Splatterscope
      • Tri-Slosher
      • Firefin Splat Charger
      • Jet Squelcher
      • L-3 Nozzlenose
      • Luna Blaster
      • Dynamo Roller
      • E-liter 4K
      • .96 Gal
      • Goo Tuber
      • Mini Splatling
      • Flingza Roller
      • Splash-o-matic
      • Firefin Splatterscope
      • Dapple Dualies
      • Custom Blaster
      • Aerospray RG
      • H-3 Nozzlenose
      • Clash Blaster
      • E-liter 4K Scope
      • DLC Weapons
      • Sub Weapons
      • Specials
      • Hero Weapons
    • Abilities
      • How Main and Sub Abilities Work
      • Ink Saver (Main)
      • Ink Saver (Sub)
      • Ink Recovery Up
      • Run Speed Up
      • Swim Speed Up
      • Special Charge Up
      • Special Saver
      • Special Power Up
      • Quick Respawn
      • Quick Super Jump
      • Sub Power Up
      • Ink Resistance Up
      • Bomb Defense Up
      • Cold-Blooded
      • Opening Gambit
      • Last-Ditch Effort
      • Tenacity
      • Comeback
      • Ninja Squid
      • Haunt
      • Thermal Ink
      • Respawn Punisher
      • Ability Doubler
      • Stealth Jump
      • Object Shredder
      • Drop Roller
    • Gear
      • Understanding Gear
      • Brands
      • Clothing
      • Headgear
      • Shoes
      • Tester Loadouts
  • Multiplayer Maps
    • Humpback Pump Track
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Inkblot Art Academy
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Moray Towers
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Port Mackerel
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Musselforge Fitness
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • The Reef
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Starfish Mainstage
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Sturgeon Shipyard
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
  • Multiplayer Atlas
    • Map Features
    • Humpback Pump Track
    • Inkblot Art Academy
    • Moray Towers
    • Musselforge Fitness
    • Port Mackerel
    • The Reef
    • Starfish Mainstage
    • Sturgeon Shipyard

Splatoon 2 Guide › Single-Player Campaign › Area 01: Tentakeel Outpost

03: Sunset Octocopter

Legend

Key Location

Armor

Jump Path

Power Egg Can

Ride Rail

Sardinium

Sunken Scroll

Sting Ray

Zapfish

Lair Entrance

A cluster of wooden crates blocks the path to the third and final lair. Use your Hero Shot and Splat Bombs to clear a path, then ink the invisible entrance to gain access to the lair.

Sheldon Request

Sheldon has yet to make any special requests, so go ahead and enter the lair with your Hero Shot—it’s more than capable of handling the challenges awaiting you. Later, you can return to this lair and attempt to clear it with other weapons you’ve unlocked.

Key Locations

Ink Piston Hazard

As you traverse this platform, Marie warns you to avoid contact with these Ink Pistons. These are essentially rollers that extend and retract, leaving behind thin lines of ink. Wait for the Ink Pistons to retract, then ink a path ahead, careful to swim past each piston before it extends. But don’t get too distracted by the Ink Pistons—there are also troublesome Octocopters patrolling above this area.

Sting Ray Sniping

A formation of four Octocopters attempt to block your advance on this platform. Instead of rushing and targeting them one by one, use the nearby Sting Ray special to take them out from long range. The Sting Ray fires a powerful stream of ink with incredible range. This allows you to wipe out all four Octocopters without exposing yourself to incoming fire. Wait until the Octocopters are straight ahead before activating the special. While powerful, the Sting Ray is difficult to aim once it’s been activated, making lateral adjustments tricky. Keep firing until the Octocopters are eliminated—or until the Sting Ray runs out of ink.

Dash Track Escape

An array of Ink Pistons flanks this final path leading to the Zapfish—you must use the three Dash Tracks to run this gauntlet. Take a moment to watch the pattern as the Ink Pistons extend and retract—there’s a brief moment when none of the Ink Pistons are extended. Ink the ground in front of the nearby Dash Track and wait for the nearby Ink Pistons to retract. Immediately swim forward onto the first Dash Track. If you time it right, you’ll automatically skip across all three Dash Tracks, avoiding contact with the Ink Pistons.

Collectibles

Sardinium

After clearing the first area of Ink Pistons, shoot a crate on this isolated platform to reveal this lair’s Sardinium. Squid-jump toward the platform from this direction to retrieve it.

Sunken Scroll

Before using the launchpad on this platform, turn to the right and climb to the top of this tall pillar, using the Dash Track on the far side. Ink the wall below the Dash Track, then swim up to launch yourself to the top of the pillar, grabbing the lair’s Sunken Scroll.

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