Prima Games eGuides
primagames.com Browse Redeem a code Help
Splatoon 2 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Changelog
    • Updates
  • Welcome Back to Inkopolis
    • Introduction
    • What’s New?
    • Getting Started
    • Inkopolis Square: Quick Tour
  • amiibo
    • amiibo Support
    • Inkling Girl
    • Inkling Boy
    • Callie & Marie
    • Inkling Squid
  • Octo Canyon
    • Introduction
    • Equipment
    • Octo Canyon Features
    • The Octarians
  • Single-Player Campaign
    • Area 01: Tentakeel Outpost
      • Overview
      • Tentakeel Outpost Collectibles
      • 01: Return of the Octarians
      • 02: Welcome to Octopia
      • 03: Sunset Octocopter
      • Boss Battle: The Octo Oven
    • Area 02: Suction-Cup Lookout
      • Overview
      • Suction-Cup Lookout Collectibles
      • 04: Enter the Octohurler
      • 05: The Octopark
      • 06: Octozeppelin Invasion
      • 07: Back-Alley Cleanup
      • 08: Spinning Campground
      • 09: Octoling Strike
      • Boss Battle: The Octo Samurai
    • Area 03: Beaker’s Depot
      • Introduction
      • Beaker’s Depot Collectibles
      • 10: Octoseeker Shakedown
      • 11: The Floating Garden
      • 12: Octo-Resort Spring
      • 13: Dancing Floors
      • 14: Parking Garage
      • 15: Octoling Assault
      • Boss Battle: The Neo Octostomp
    • Area 04: Slimeskin Garrison
      • Overview
      • Slimeskin Garrison Collectibles
      • 16: Secret Bowling Alley
      • 17: Octocommander Fortress
      • 18: Towering Heights
      • 19: The Experimentorium
      • 20: Propellerland
      • 21: Octolings Ahoy!
      • Boss Battle: The Octo Shower
    • Area 05: Cephalon HQ
      • Overview
      • Cephalon HQ Collectibles
      • 22: Underground Expressway
      • 23: The Octogalaxy
      • 24: Transfer Junction
      • 25: Platform Madhouse
      • 26: Paradise Lanes
      • 27: Octoling Workout
      • Boss Battle: Octobot King II
      • Epilogue
  • Salmon Run
    • Welcome to Grizzco Industries
    • Salmonids
    • Spawning Grounds
    • Marooner’s Bay
  • Ink Battles
    • Getting Started
    • Game Modes
    • Splatfest
    • Square Activities
  • Weapons & Gear
    • How to Purchase Weapons
    • Weapons
      • Splattershot Jr.
      • Splattershot
      • Splat Roller
      • Splat Charger
      • Tentatek Splattershot
      • Splat Dualies
      • Blaster
      • Slosher
      • Aerospray MG
      • Carbon Roller
      • Heavy Splatling
      • N-Zap ’85
      • Splattershot Pro
      • Octobrush
      • Enperry Splat Dualies
      • Krak-On Splat Roller
      • Rapid Blaster
      • .52 Gal
      • Splatterscope
      • Tri-Slosher
      • Firefin Splat Charger
      • Jet Squelcher
      • L-3 Nozzlenose
      • Luna Blaster
      • Dynamo Roller
      • E-liter 4K
      • .96 Gal
      • Goo Tuber
      • Mini Splatling
      • Flingza Roller
      • Splash-o-matic
      • Firefin Splatterscope
      • Dapple Dualies
      • Custom Blaster
      • Aerospray RG
      • H-3 Nozzlenose
      • Clash Blaster
      • E-liter 4K Scope
      • DLC Weapons
      • Sub Weapons
      • Specials
      • Hero Weapons
    • Abilities
      • How Main and Sub Abilities Work
      • Ink Saver (Main)
      • Ink Saver (Sub)
      • Ink Recovery Up
      • Run Speed Up
      • Swim Speed Up
      • Special Charge Up
      • Special Saver
      • Special Power Up
      • Quick Respawn
      • Quick Super Jump
      • Sub Power Up
      • Ink Resistance Up
      • Bomb Defense Up
      • Cold-Blooded
      • Opening Gambit
      • Last-Ditch Effort
      • Tenacity
      • Comeback
      • Ninja Squid
      • Haunt
      • Thermal Ink
      • Respawn Punisher
      • Ability Doubler
      • Stealth Jump
      • Object Shredder
      • Drop Roller
    • Gear
      • Understanding Gear
      • Brands
      • Clothing
      • Headgear
      • Shoes
      • Tester Loadouts
  • Multiplayer Maps
    • Humpback Pump Track
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Inkblot Art Academy
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Moray Towers
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Port Mackerel
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Musselforge Fitness
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • The Reef
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Starfish Mainstage
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Sturgeon Shipyard
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
  • Multiplayer Atlas
    • Map Features
    • Humpback Pump Track
    • Inkblot Art Academy
    • Moray Towers
    • Musselforge Fitness
    • Port Mackerel
    • The Reef
    • Starfish Mainstage
    • Sturgeon Shipyard

Splatoon 2 Guide › Single-Player Campaign › Area 04: Slimeskin Garrison

18: Towering Heights

Legend

Key Location

Armor

Jump Path

Power Egg Can

Sardinium

Sunken Scroll

Ticket

Zapfish

Lair Entrance

Ink and traverse a pair of Inkfurlers to reach the tower housing this lair. Once across the Inkfurlers, ink the side of the tower and swim to the top to access the lair.

Sheldon Request

Sheldon still needs to collect a bit more field data on the Hero Charger. Hence, this is the weapon he’s chosen for you during this stage. The Hero Charger is well-suited for this level, allowing you to make some critical long-range shots. It’s also great for inking the stage’s narrow paths.

Key Locations

Tower Ascent

While riding this spiraling Ride Rail upward, take aim at the tower in the center to engage a series of three Twintacle Octotroopers. Each enemy is positioned within a protective alcove in the tower. Charge your Hero Charger and fire at each enemy as they come into view—splatting a Twintacle Octotrooper nets you three Power Eggs. Your weapon can fire through the yellow vertical grates, so don’t hesitate to take the shot. At the top of the Ride Rail, jump through the squid ring to access the next launchpad atop the tower. If you miss this jump, you’ll continue along the Ride Rail, heading downward to the starting position, which means a lengthy ride back to the top.

Octosniper Countersnipe

This platform is occupied by three Octosnipers, each defending from a raised platform. You need to advance on each Octosniper before they’re within range of your Hero Charger. Spread ink and swim from one piece of cover to the next. Don’t attempt to attack while the Octosniper’s targeting lasers are red. Instead, wait for them to turn green, which indicates a passive, searching mode. This allows you to step out of cover and fire a charged shot before the Octosniper can get off a shot of his own. For best results, wait until an Octosniper is looking away from your location before you attempt to take a shot.

Running the Gauntlet

Reaching the Zapfish requires riding this moving platform equipped with three sponges. Ink the sponges before dropping onto the platform. As soon as you land, the platform begins moving and you come under attack by two Octocopters. They’re soon followed by Octotroopers and Twintacle Octotroopers, dropping down from balloons. Eliminate each pair of enemies as they appear to avoid getting overwhelmed. Next, watch out for the red targeting lasers of two Octosnipers. Hide behind the center sponge to avoid getting hit, while looking for opportunities to countersnipe using your Hero Charger. As you pass by the Octosnipers, there are also two Sprinklers spreading ink from above. Take out the Sprinklers quickly to prevent them from shrinking your sponges. When the platform finally stops, you can walk off and retrieve the Zapfish.

Collectibles

Sardinium

You only have a brief chance to retrieve this lair’s Sardinium while riding the moving platform toward the Zapfish. Position yourself atop the center sponge as the platform begins a 90-degree turn. It’s important to keep the sponge fully expanded and filled with ink. Otherwise you won’t be able to reach the Sardinium floating above the platform. Do your best to eliminate all nearby enemies to prevent them from inking (and shrinking) the sponge. Stay on top of the sponge to retrieve the Power Egg Can farther down the moving platform’s path.

Sunken Scroll

After clearing out the three Octosnipers, drop down to this grated platform. Here you find a small crate containing the lair’s Sunken Scroll. While you’re down here, take note of the large orange crate on a neighboring platform—it contains a ticket.

Keep reading with a free account

The first 3 sections of Splatoon 2 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

Previous17: Octocommander Fortress Next19: The Experimentorium