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Splatoon 2 eGuide
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Contents

  • Changelog
    • Updates
  • Welcome Back to Inkopolis
    • Introduction
    • What’s New?
    • Getting Started
    • Inkopolis Square: Quick Tour
  • amiibo
    • amiibo Support
    • Inkling Girl
    • Inkling Boy
    • Callie & Marie
    • Inkling Squid
  • Octo Canyon
    • Introduction
    • Equipment
    • Octo Canyon Features
    • The Octarians
  • Single-Player Campaign
    • Area 01: Tentakeel Outpost
      • Overview
      • Tentakeel Outpost Collectibles
      • 01: Return of the Octarians
      • 02: Welcome to Octopia
      • 03: Sunset Octocopter
      • Boss Battle: The Octo Oven
    • Area 02: Suction-Cup Lookout
      • Overview
      • Suction-Cup Lookout Collectibles
      • 04: Enter the Octohurler
      • 05: The Octopark
      • 06: Octozeppelin Invasion
      • 07: Back-Alley Cleanup
      • 08: Spinning Campground
      • 09: Octoling Strike
      • Boss Battle: The Octo Samurai
    • Area 03: Beaker’s Depot
      • Introduction
      • Beaker’s Depot Collectibles
      • 10: Octoseeker Shakedown
      • 11: The Floating Garden
      • 12: Octo-Resort Spring
      • 13: Dancing Floors
      • 14: Parking Garage
      • 15: Octoling Assault
      • Boss Battle: The Neo Octostomp
    • Area 04: Slimeskin Garrison
      • Overview
      • Slimeskin Garrison Collectibles
      • 16: Secret Bowling Alley
      • 17: Octocommander Fortress
      • 18: Towering Heights
      • 19: The Experimentorium
      • 20: Propellerland
      • 21: Octolings Ahoy!
      • Boss Battle: The Octo Shower
    • Area 05: Cephalon HQ
      • Overview
      • Cephalon HQ Collectibles
      • 22: Underground Expressway
      • 23: The Octogalaxy
      • 24: Transfer Junction
      • 25: Platform Madhouse
      • 26: Paradise Lanes
      • 27: Octoling Workout
      • Boss Battle: Octobot King II
      • Epilogue
  • Salmon Run
    • Welcome to Grizzco Industries
    • Salmonids
    • Spawning Grounds
    • Marooner’s Bay
  • Ink Battles
    • Getting Started
    • Game Modes
    • Splatfest
    • Square Activities
  • Weapons & Gear
    • How to Purchase Weapons
    • Weapons
      • Splattershot Jr.
      • Splattershot
      • Splat Roller
      • Splat Charger
      • Tentatek Splattershot
      • Splat Dualies
      • Blaster
      • Slosher
      • Aerospray MG
      • Carbon Roller
      • Heavy Splatling
      • N-Zap ’85
      • Splattershot Pro
      • Octobrush
      • Enperry Splat Dualies
      • Krak-On Splat Roller
      • Rapid Blaster
      • .52 Gal
      • Splatterscope
      • Tri-Slosher
      • Firefin Splat Charger
      • Jet Squelcher
      • L-3 Nozzlenose
      • Luna Blaster
      • Dynamo Roller
      • E-liter 4K
      • .96 Gal
      • Goo Tuber
      • Mini Splatling
      • Flingza Roller
      • Splash-o-matic
      • Firefin Splatterscope
      • Dapple Dualies
      • Custom Blaster
      • Aerospray RG
      • H-3 Nozzlenose
      • Clash Blaster
      • E-liter 4K Scope
      • DLC Weapons
      • Sub Weapons
      • Specials
      • Hero Weapons
    • Abilities
      • How Main and Sub Abilities Work
      • Ink Saver (Main)
      • Ink Saver (Sub)
      • Ink Recovery Up
      • Run Speed Up
      • Swim Speed Up
      • Special Charge Up
      • Special Saver
      • Special Power Up
      • Quick Respawn
      • Quick Super Jump
      • Sub Power Up
      • Ink Resistance Up
      • Bomb Defense Up
      • Cold-Blooded
      • Opening Gambit
      • Last-Ditch Effort
      • Tenacity
      • Comeback
      • Ninja Squid
      • Haunt
      • Thermal Ink
      • Respawn Punisher
      • Ability Doubler
      • Stealth Jump
      • Object Shredder
      • Drop Roller
    • Gear
      • Understanding Gear
      • Brands
      • Clothing
      • Headgear
      • Shoes
      • Tester Loadouts
  • Multiplayer Maps
    • Humpback Pump Track
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Inkblot Art Academy
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Moray Towers
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Port Mackerel
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Musselforge Fitness
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • The Reef
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Starfish Mainstage
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
    • Sturgeon Shipyard
      • Overview
      • Key Locations
      • Recommended Weapons
      • Game Modes
  • Multiplayer Atlas
    • Map Features
    • Humpback Pump Track
    • Inkblot Art Academy
    • Moray Towers
    • Musselforge Fitness
    • Port Mackerel
    • The Reef
    • Starfish Mainstage
    • Sturgeon Shipyard

Splatoon 2 Guide › Weapons & Gear › Gear

Tester Loadouts

Need some help choosing your weapons and gear? The game’s testers have been kind enough to let you in on a few of their secrets. Here are some sample loadouts for different types of playstyles. Use these weapon/ability combinations to get the upper hand in any Ink Battle. Of course, these are just a few ideas. Feel free to experiment with the vast selection of weapons and abilities to create your own favorite loadouts.

Short-Range Combat

Recommended Weapon: Luna Blaster

Recommended Abilities:

Ninja Squid

Swim Speed Up

Ink Saver (Main)

If you like scoring one-shot splats, the Luna Blaster is tough to beat. But this high-damage weapon has ridiculously limited range—even some rollers have better reach—requiring you to get close to opponents, preferably when they’re not looking. Ninja Squid allows you to swim forward without being spotted. Swim Speed Up helps offset the slower swim speed attributed to Ninja Squid. The Luna Blaster is a thirsty weapon, so use Ink Saver (Main) to help manage its rapid ink consumption.

Mid-Range Combat

Recommended Weapon: N-Zap ’85

Recommended Abilities:

Ink Resistance Up

Ink Saver (Main)

Ninja Squid

The N-Zap ’85 is one of the most versatile rapid-fire weapons, making it a solid choice for mid-range gameplay, ideal for splatting opponents or spreading ink. Equip Ink Saver (Main) to improve the weapon’s already impressively low ink consumption. The Ink Resistance Up ability is also useful, increasing your mobility while you’re stuck in enemy ink. Of course, Ninja Squid is always advantageous, particularly when you’re performing sneaky flanking maneuvers.

Long-Range Combat

Recommended Weapon: Jet Squelcher

Recommended Abilities:

Thermal Ink

Ink Saver (Main)

Ink Recovery Up

Sporting nearly the same range as the Splat Charger, the Jet Squelcher is a good option when you want to engage at long range without sacrificing rapid fire. The new Thermal Ink ability comes in handy for this loadout—when hitting an opponent, you continue to see them even as they move behind a wall or other piece of cover. This allows you to anticipate their movements and line up shots with greater ease. Ink Saver (Main) and Ink Recovery Up help you deal with the Jet Squelcher’s high ink consumption. The Splattershot Pro and Heavy Splatling are good alternatives when seeking long-range weapons with rapid fire.

Turf War

Recommended Weapon: Aerospray MG

Recommended Abilities:

Run Speed Up

Swim Speed Up

Special Charge Up

When it comes to spreading ink in Turf War, the Aerospray MG is a popular choice, thanks to its wide cone of ink coverage. It’s also a formidable weapon when encountering opponents at close range. This loadout benefits from a boost in speed, so use Run Speed Up and Swim Speed Up to push forward and ink more territory. And while you’re spreading so much ink, the Special Charge Up decreases the amount of turf you need to cover before acquiring the loadout’s Curling Bomb Launcher—which, in turn, allows you to spread more ink.

Splat Zones

Recommended Weapon: Rapid Blaster

Recommended Abilities:

Ink Saver (Main)

Ink Resistance Up

Quick Super Jump

During Splat Zones, stay along the perimeter and use the Rapid Blaster to saturate the zone with ink. Of the Blasters, the Rapid Blaster has the longest range, making it ideal for attacking or defending from the perimeter. The weapon drains ink quickly, so compensate with the Ink Saver (Main) ability. With so much ink flying around one area, you’re likely to get stuck in enemy puddles, so use Ink Resistance Up to improve your mobility. Quick Super Jump allows you to swiftly get back into the action by Super Jumping to a teammate or Squid Beakon.

Rainmaker

Recommended Weapon: Aerospray RG

Recommended Abilities:

Bomb Defense Up

Run Speed Up

Swim Speed Up

It’s easiest to pop the Rainmaker’s bubble with a rapid-firing weapon. The two Aerospray variants have the highest rates of fire, making them good choices for securing this super weapon at the start of a round. The Aerospray is also a good option for flanking. Expect plenty of bombs to fly in Rainmaker; use Bomb Defense Up to reduce incoming explosive damage. Run Speed Up and Swim Speed Up are other useful abilities to consider during this fast-paced game mode.

Tower Control

Recommended Weapon: Blaster

Recommended Abilities:

Bomb Defense Up

Quick Super Jump

Special Charge Up

When you’re defending in Tower Control, a good Blaster is essential for splatting opponents riding the tower. Tower riders tend to hide in their ink or behind the vertical post. By firing just above the tower, Blasters have the ability to rain down ink from above, splatting opponents regardless of where they’re hiding. Since bombs are always flying in this mode, Bomb Defense Up is a worthwhile ability. Use Quick Super Jump for rapid response to the stage’s center. When your team controls the tower, the Special Gauge fills at a faster rate. Special Charge Up increases the fill rate even more, ensuring you can access your special more frequently.

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