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Red Faction: Armageddon eGuide
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Contents

  • Essentials
    • Universe
      • The Revolutionary History of Mars
      • Science, Technology, and Culture in Red Faction
      • The Characters of Red Faction: Armageddon
      • Comic Book Prequel
    • Armory
      • Weapons
      • Pre-Order/DLC Weapons
      • Vehicles
      • Upgrades
    • Enemies
      • Adam Hale's Cultists
      • Creatures of the Plague
    • Compendium
      • Red Faction Retrospective
      • Audio Logs
      • Cheats Menu
  • Walkthrough
    • Campaign
      • Prologue
      • Armageddon
      • The Terraformer
      • Dig Site
      • We're Not Alone
      • Outbreak
      • Road to Bastion
      • Bastion Defenses
      • Water Supplies
      • Ice Mines
      • Infection
      • On The Run
      • The Red Faction
      • Relay Stations
      • Heavy Metal
      • The Temple
      • Must Go Faster
      • Marauder Defenses
      • Older Enemies
      • Air Support
      • The Road Less Traveled
      • Knock, Knock
      • The Lair
      • Last Chance
      • Epilogue
    • Infestation
      • Getting Started
      • Infestation Missions
    • Ruin Mode
      • Getting Started
      • Maps
  • Multiplayer
    • Battlegrounds Basics
      • Getting Started
      • Vehicles
      • Pick-Ups
      • Training Missions
    • Battlegrounds Training Levels
      • Level 1: The Quick and the Dead
      • Level 2: Gunslinger
      • Level 3: Standoff
      • Level 4: Metal-Storm
      • Level 5: Badlands Bushwhack
      • Level 6: Snatch and Grab
      • Level 7: Hard Targets
      • Level 8: The Briar Patch
      • Level 9: Badland Showdown
      • Level 10: Wheels of Fire
      • Level 11: Toxic Takedown
      • Level 12: Collateral Damage
      • Level 13: Cold Day in Hell
      • Level 14: Quick and Dirty
      • Level 15: Hothouse
      • Level 16: Final Fury
    • Mulitplayer
      • Game Modes
      • Maps
      • XP and Ranks
      • Player Titles
      • Awards

Red Faction: Armageddon Guide › Walkthrough › Ruin Mode

Getting Started

Feel the need to rain down destruction? Then Ruin Mode is just what you're looking for. Ruin Mode showcases Armageddon's powerful and realistic physics engine, allowing you to reduce entire maps to rubble using the game's devastating weapons.

Choose the Redeem Code option and then input your unique code to unlock Ruin Mode.

Initially, Ruin Mode is a locked feature. Your unique Ruin Mode unlock code is included with an original purchase of Red Faction: Armageddon. To unlock this feature, select Ruin Mode from the Main menu, then choose the Redeem Code option. Here you can input your code and unlock Ruin Mode. If you've rented, borrowed, or purchased a used copy of the game, the unlock code may have already been redeemed. In this case you can purchase a new code—select the Purchase Code option. Whether you have a code or not, you can still play a demo version of Ruin Mode, allowing you to sample the Junction map in the game's addictive Challenge mode.

Setup and Game Modes

Before launching a game, select a map and game mode from the Setup screen.

Once you've entered Ruin Mode, you're sent to the Setup screen where you can choose a map, view the leaderboards, and select from two game modes. When first starting, only the Junction map is available. To unlock other maps, you must play the Challenge mode and exceed the par scores of each map—but more on that later. Every time you post a score in Challenge mode, your score is added to the global leaderboards, tracking players around the world. This allows you to see how you stack up against the community as well as your friends. Once you've selected a map and game mode, choose the Launch Game option to begin playing. But before jumping into a game, take a moment to review the two different game modes.

Free Play

There are no time limits or scoring requirements in Free Play. Use this opportunity to experiment with weapons and tactics.

In Free Play, you can roam around a map with no time restrictions or scoring requirements. Simply take your time tearing apart the structures on the map and experimenting with different weapons. This is a good way to get familiar with a map before making a run in Challenge mode. Make note of the different structures, particularly those near the starting point. Also, take inventory of the different red barrels and storage tanks. Sometimes targeting these volatile objects can set off chain reactions of explosions, inflicting massive damage to nearby structures. If you've completely demolished a level and wish to continue, pause the game and choose the Reset Map option. This restores all the structures you've destroyed, allowing you to start over.

Note

Beat the par score on the Frontier map to unlock a LEO Exo suit for use in Free Play. The LEO's rockets and shoulder bash attacks dish out some serious damage.

Challenge

In Challenge mode, keep the destruction rolling to establish and maintain a 2X bonus multiplier.

In Challenge mode, the goal is to destroy as many structures as possible in the time allotted. Here's a breakdown of the basic rules:

Earn points by causing destruction to man-made structures and objects.
Beat the par score to unlock a new map and earn a time bonus. Different targets award different amounts of points—find the best.
Earn points continuously to keep the bonus multiplier.

At the start of a Challenge mode round, the clock starts ticking, as indicated by the timer in the top right corner of the screen. On all maps you begin with 60 seconds. However, you can earn a 15-second time bonus if you exceed the map's par score. Make the most of your time and start demolishing structures as quickly as possible. For every piece of damage you inflict, you're awarded points. You can benefit from a bonus multiplier by continuously dropping one structure after another, so speed is key. The bonus multiplier appears on the right side of the screen, just below the timer. Quickly destroying a number of structures causes the multiplier to increase. But any lulls in destruction causes the multiplier to drop. Try to keep the multiplier at 2X throughout your run to maximize your points. If you manage to exceed a map's par score (shown at the top of the screen), you unlock a new map at the conclusion of the round.

Weapon Selection

Whether playing Free Play or Challenge, you must select your weapons at the start of each round. As in the campaign, you can carry a maximum of four weapons. But if you're not satisfied with your choices, you can access weapons lockers on each map to adjust your arsenal. Here's a quick look at the weapons available in Ruin Mode, along with some tips.

Tip

In addition to the weapons, you can also use the Nano Forge's Impact ability to quickly blast holes through walls and other nearby structures.

Ruin Mode Weapons

Image Name Description Tips
Charge Launcher Fires a remote charge that can stick to any material. Charges must be detonated manually. To master this weapon you must learn how far apart to spread the charges to inflict the maximum amount of destruction.
Plasma Beam Unleash a focused beam of plasma capable of burning through most materials. The Plasma Beam is great for slicing right through an entire structure, but to master this weapon, you must know how to manage its recharge time.
Plasma Cannon Fires a bolt of plasma that penetrates objects with destructive force. The Plasma Cannon is an incredibly powerful weapon. But the charge time for each shot requires a bit of patience and good timing to realize its full potential.
Magnet Gun Two-staged salvaging device that, in skilled hands, can be a formidable weapon. This is a deceptively powerful weapon because it allows you to use the world to destroy itself. But you must consider every shot very carefully to reap the rewards of this weapon.
Nano Rifle Marauder-developed rifle that fires a burst of nanites. Capable of disintegrating most materials. The Nano Rifle is the most precise weapon in your arsenal. You must choose your shots carefully to inflict the maximum amount of damage, but its high rate of fire is highly advantageous.
Rocket Launcher Fires a high-velocity explosive. Useful for heavily armored targets. Like the Charge Launcher, spreading out your shots is the optimal way to make good use of the Rocket Launcher.
Singularity Cannon Fires a black hole that engulfs anything within its radius before detonating. This weapon is capable of significant damage but shot placement is key. The low rate of fire only serves to reinforce this.

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