In addition to a variety of weapons, Darius also has limited access to a select number of vehicles during his quest to halt the Plague. Each vehicle responds to a set of intuitive controls, making them easy to pilot and engage enemies.
Although each vehicle has varying amounts of armor and shielding, none of them are indestructible, so don't let their powerful weapons create a sense of overconfidence.
Regardless of which vehicle you are piloting, approach each engagement with caution and constantly monitor the status of your vehicle's shields, indicated by the blue meter in the bottom right corner of the screen.
Like the weapons, each vehicle has its own strengths and weaknesses. Review the profiles below to get a better understanding of what you can expect from each vehicle.
Mining Exo
Terrain:
Light, Urban
Utilities:
Heavy Construction, Mining, Bomb Disposal
Manufacturer:
Darius Mason
Range:
12 km
Seating:
One (Pilot)
Armament:
Magnet Gun
STATS
Speed
Firepower
Armor
Heavily armored but incredibly slow, the Mining Exo is designed for dangerous condition exploration and mining.
The LEO was built by the Red Faction to give individual soldiers the capability to engage multiple enemies at once. The combination of heat-seeking rockets, a .50 caliber machine gun, and enhanced strength give the driver a considerable advantage during firefights.
Alternately known as the Marauder SHIVA (Solo Hostile Infantry Vehicle and Artillery). The Marauders, impressed by the Red Faction-created LEO, came up with this unique combination of artillery suit and recon device.
The SHIVA's gyros and servers add to the pilot's strength, agility, and armor without detracting from long-range maneuverability.
Its expense and difficulty of use have made its use necessary only under the strictest of circumstances.
A smaller version of the heavy Marauder Walker, the Scout Walker is faster and still armed with powerful weapons. Where it does not compare to the Heavy Walker is in its armor and shielding.
Mantis Heavy Walker
Terrain:
All
Utilities:
Heavy Construction, Mining, Bomb Disposal, Heavy Combat
Manufacturer:
Marauder
Range:
50 km
Seating:
2 (Pilot and passenger)
Armament:
Homing missiles, napalm laser
STATS
Speed
Firepower
Armor
A rare form of walker designed by the Marauders for heavy assault actions. As its name states, this walker's six legs allow for safety redundancies due to combat destruction, wear and tear, or difficult terrain.
Marauder engineers coupled the walker's missiles and a napalm laser with an underbelly-mounted repulsor field generator. This made the walker nearly impenetrable at the price of velocity.
Inferno GX
Terrain:
Air
Utilities:
Aerial Combat, Transportation
Manufacturer:
Marauder
Range:
240 km
Seating:
Three (Pilot and two passengers)
Armament:
Rapid-fire cannon, Blossom missiles
STATS
Speed
Firepower
Armor
Originally developed for travel above the surface, the Inferno GX has been heavily modified by the Marauders for underground flight.
Force shielding protects it from lava flows and the occasional wall collision while the Blossom missiles let it remove any obstacles.