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Red Faction: Armageddon eGuide
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Contents

  • Essentials
    • Universe
      • The Revolutionary History of Mars
      • Science, Technology, and Culture in Red Faction
      • The Characters of Red Faction: Armageddon
      • Comic Book Prequel
    • Armory
      • Weapons
      • Pre-Order/DLC Weapons
      • Vehicles
      • Upgrades
    • Enemies
      • Adam Hale's Cultists
      • Creatures of the Plague
    • Compendium
      • Red Faction Retrospective
      • Audio Logs
      • Cheats Menu
  • Walkthrough
    • Campaign
      • Prologue
      • Armageddon
      • The Terraformer
      • Dig Site
      • We're Not Alone
      • Outbreak
      • Road to Bastion
      • Bastion Defenses
      • Water Supplies
      • Ice Mines
      • Infection
      • On The Run
      • The Red Faction
      • Relay Stations
      • Heavy Metal
      • The Temple
      • Must Go Faster
      • Marauder Defenses
      • Older Enemies
      • Air Support
      • The Road Less Traveled
      • Knock, Knock
      • The Lair
      • Last Chance
      • Epilogue
    • Infestation
      • Getting Started
      • Infestation Missions
    • Ruin Mode
      • Getting Started
      • Maps
  • Multiplayer
    • Battlegrounds Basics
      • Getting Started
      • Vehicles
      • Pick-Ups
      • Training Missions
    • Battlegrounds Training Levels
      • Level 1: The Quick and the Dead
      • Level 2: Gunslinger
      • Level 3: Standoff
      • Level 4: Metal-Storm
      • Level 5: Badlands Bushwhack
      • Level 6: Snatch and Grab
      • Level 7: Hard Targets
      • Level 8: The Briar Patch
      • Level 9: Badland Showdown
      • Level 10: Wheels of Fire
      • Level 11: Toxic Takedown
      • Level 12: Collateral Damage
      • Level 13: Cold Day in Hell
      • Level 14: Quick and Dirty
      • Level 15: Hothouse
      • Level 16: Final Fury
    • Mulitplayer
      • Game Modes
      • Maps
      • XP and Ranks
      • Player Titles
      • Awards

Red Faction: Armageddon Guide › Multiplayer › Battlegrounds Training Levels

Level 11: Toxic Takedown

Mission Type: Annihilate

Description: Destroy all the attacking enemies as quickly as possible.

Mission Briefing: Last year, some remnant EDF troops hit a chem factory and almost unleashed a toxic cloud on Parker. Took us by surprise. I don’t like surprises. I need you trained up against enemy heavy armor. Climb into that Combat Walker—and make sure it’s the last thing standing!

Vehicle: Combat Walker

Mission Ranks

Start Time
01:45.00
02:10.00
02:50.00

Please click to enlarge

In this challenging mission, you pilot a Combat Walker against wave after wave of enemy armor, including multiple EDF Heavy Tanks.

While the Combat Walker’s rockets are effective against these tanks, in most instances it’s best not to get into a duel with these bad boys. However, unlike Survival missions, there are no dire consequences for dying here—you simply respawn in the center of the map.

Attack these vehicles aggressively, holding your ground and firing salvos of rockets until they’re destroyed. If your Combat Walker is destroyed, simply wait to respawn and resume your attack.

Like the Light Walker, the Combat Walker has no turret and must be facing its target to hit it, but this also ensures the walker’s heavy front armor takes the brunt of incoming attacks during heated duels.

As you chase down your prey, watch for pick-ups spawned across the map. These include Remote Mining Charges, Singularity Bombs, Repair, and Speed Boost pick-ups. The Remote Mining Charges are effective during the latter waves, especially as enemy vehicles attempt to avoid direct contact with your walker.

Drop these charges around the map and detonate them to destroy these elusive vehicles. Or grab a Singularity Bomb and plant it in the center of the map and then trigger it once multiple vehicles draw near. Don’t discount the range of the Combat Walker’s rockets either.

If you have a clear shot, you can hit enemy vehicles on the opposite side of the map with marginal accuracy. The clock is ticking, so pull out all stops to blast through these waves as quickly as possible.

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PreviousLevel 10: Wheels of Fire NextLevel 12: Collateral Damage