Prima Games eGuides Red Faction: Armageddon eGuide

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Red Faction: Armageddon eGuide Essentials Armory

Pre-Order/DLC Weapons

The following weapons were initially available through pre-order incentives from select retailers.

Use the code provided by the retailer to unlock these weapons. If you didn't pre-order the game, you can still purchase these weapons as DLC.

There are two separate DLC packs: the Commando Pack and the Recon Pack. The Commando Pack contains the Laser Pistols and Plasma Thrower, while the Recon Pack includes the Arc Welder and the XNG-5000.

On Xbox 360 and PS3, the Enforcer is only available to those who have reached Rank 20 in Red Faction: Battlegrounds.

On the PC, the Enforcer is unlocked with New Game Plus, available after completing the single-player campaign.

Arc Welder

Origin: Red Faction Militia

Description: Emits arcs of electricity that chain to multiple targets, causing continuous damage.

Uses: Quiet Kills, Stun, Short-Medium Range Attack

History: Refitted version of the original EDF-created Arc Welder, now produced by Red Faction militia

STATS

Range
Damage Per Shot
Damage Over Time
Accuracy
Ammo Capacity

This updated version of the original Arc Welder became a standard weapon for the Red Faction militia of the late 22nd century.

When properly utilized, the Arc Welder could be set to "stun" or "kill" settings. Many militiamen treasured the weapon for this capacity as more than a handful of simple sweeps turned ugly during the rise of the Cultists.

Plasma Thrower

Origin: Red Faction Militia

Description: Plasma-Based, Experimental, Exponentially Powerful

Uses: Demolitions, Heavy Assault

History: New weapon designed during the midst of Armageddon

STATS

Range
Damage Per Shot
Damage Over Time
Accuracy
Ammo Capacity

The Red Faction militia designed this weapon during the descent into the depths of Mars after Armageddon. Though still in experimental stages, Darius Mason utilized its plasma arcs to help level a number of alien nests in 2225.

XNG-5000

Origin: Marauder

Description: A sticky grenade that releases nanites upon impact, causing damage and destruction.

Uses: Anti-Personnel, Destruction

History: Marauder-designed heavy weapon ideal for demolition

STATS

Range
Damage Per Shot
Damage Over Time
Accuracy
Ammo Capacity

The XNG-5000 fires a nanite charge that sticks to anything it hits, causing severe damage over time and dissolving any structures it attaches to.

Laser Pistols

Origin: Red Faction

Description: Dual-wielded precision laser pistols. Causes continuous damage.

Uses: Anti-Personnel

History: A sidearm deployed by select Red Faction personnel

STATS

Range
Damage Per Shot
Damage Over Time
Accuracy
Ammo Capacity

These weapons are very accurate pistols that fire a sustained laser beam. The pistols are prone to overheating but deliver heavy damage over time.

Enforcer

Origin: MiyoCo (EDF issue)

Description: A rapid-fire "smart" weapon. A microchip on each bullet allows it to home in on its target.

Uses: Mid-Range Combat, Security, Corridor/Urban Combat

History: Designed on Earth

STATS

Range
Damage Per Shot
Damage Over Time
Accuracy
Ammo Capacity

Based upon the EDF's Assault Rifle, the Enforcer was designed as an upgrade by MiyoCo on Earth but never really caught on as a weapon of choice on Mars. It used heat-seeking rounds but lost speed and striking power due to the course changes a bullet would take in flight. The weapon was issued to specialists who required precision around tight corners.