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Red Faction: Armageddon eGuide
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Contents

  • Essentials
    • Universe
      • The Revolutionary History of Mars
      • Science, Technology, and Culture in Red Faction
      • The Characters of Red Faction: Armageddon
      • Comic Book Prequel
    • Armory
      • Weapons
      • Pre-Order/DLC Weapons
      • Vehicles
      • Upgrades
    • Enemies
      • Adam Hale's Cultists
      • Creatures of the Plague
    • Compendium
      • Red Faction Retrospective
      • Audio Logs
      • Cheats Menu
  • Walkthrough
    • Campaign
      • Prologue
      • Armageddon
      • The Terraformer
      • Dig Site
      • We're Not Alone
      • Outbreak
      • Road to Bastion
      • Bastion Defenses
      • Water Supplies
      • Ice Mines
      • Infection
      • On The Run
      • The Red Faction
      • Relay Stations
      • Heavy Metal
      • The Temple
      • Must Go Faster
      • Marauder Defenses
      • Older Enemies
      • Air Support
      • The Road Less Traveled
      • Knock, Knock
      • The Lair
      • Last Chance
      • Epilogue
    • Infestation
      • Getting Started
      • Infestation Missions
    • Ruin Mode
      • Getting Started
      • Maps
  • Multiplayer
    • Battlegrounds Basics
      • Getting Started
      • Vehicles
      • Pick-Ups
      • Training Missions
    • Battlegrounds Training Levels
      • Level 1: The Quick and the Dead
      • Level 2: Gunslinger
      • Level 3: Standoff
      • Level 4: Metal-Storm
      • Level 5: Badlands Bushwhack
      • Level 6: Snatch and Grab
      • Level 7: Hard Targets
      • Level 8: The Briar Patch
      • Level 9: Badland Showdown
      • Level 10: Wheels of Fire
      • Level 11: Toxic Takedown
      • Level 12: Collateral Damage
      • Level 13: Cold Day in Hell
      • Level 14: Quick and Dirty
      • Level 15: Hothouse
      • Level 16: Final Fury
    • Mulitplayer
      • Game Modes
      • Maps
      • XP and Ranks
      • Player Titles
      • Awards

Red Faction: Armageddon Guide › Walkthrough › Campaign

Water Supplies

Level Achievements and Trophies

Icon Name Description Gamescore Trophy
What is Best in Life? Perform melee finishers on 25 creepers. 15 Bronze

Darius returns to Bastion with the power cells needed to operate the defensive auto-turrets, but there are other problems. The colonists are becoming agitated over the lack of food and water. The Red Faction commanding officer takes Darius aside and admits that all the water is gone. Two days ago the alien creatures destroyed the water pumps. He worries that if the pumps aren't fixed soon the colonists may riot. Darius understands and agrees to check out the water pumps.

New Objective: Find the Water Pumps

As soon as you enter the tunnel system, several colonists come under attack by a large group of creepers. Rush to their defense, either by shooting the creepers with your Assault Rifle or by knocking them back with the Nano Forge's Impact capability. Once you've defeated the creepers, take a moment to gather ammo and salvage from the nearby structures. There's also a weapons locker on the right side of the tunnel. For now, bring along the Assault Rifle, Magnet Gun, and any other two weapons of your choice.

Audio Log 37

Look in the structure on the right side of the tunnel, not far from the weapons station, to find this audio log. It sounds like Kara's voice.

Audio Log 37: Alright, Zug. Pay attention because I'm only gonna say this once. You're gonna buy the shipment as-is for three thousand credits, because that was the deal. Send another one of your goons to muscle me and I'll slip a knife between your ribs so fast you won't have time to soil yourself. Understood? Oh—and tell the blonde he left a couple of teeth in the back of my truck.

Follow the GPS markers down the tunnel. Along the way, swap out one of your backup weapons for the Nano Rifle lying on the ground. The Nano Rifle performs similar to the Assault Rifle but uses nanites to disintegrate targets.

Try out the Nano Rifle on the creepers in the next chamber. All it takes is one hit from the Nano Rifle to kill a single creeper. But ammo for this weapon is somewhat limited, so don't use it all up.

Instead, take out a few creepers and then eliminate the rest using Impact or Shockwave. The first set of water pumps are located in the next chamber, along with plenty of creepers.

Pumping Station #42

Audio Log 19

Before descending the ramps leading to the first water pump station, fight your way past the creepers to grab this audio log, located in this dark corner, opposite the cavern's entry point.

Audio Log 19: Mark, where the hell are you? You were supposed to be back two hours ago. I need you to take a look at these seismic readings. Something's not right. There's way too much activity near Bradbury Canyon.

The next area is swarming with creepers. These creatures just keep appearing, spawned from pods on the lower level. Take out the creepers that get in your way and then proceed downstairs, following the GPS markers toward the first set of water pumps. Before repairing the pumps, eliminate the nearby pods. One of the pods can be destroyed by shooting the adjacent red storage tanks. The ensuing explosion vaporizes the pod and leaves behind plenty of salvage. The creepers down here are joined by a few ravagers. Just keep moving and shooting while proceeding from one pod to the next. Eliminate the second pod with the Nano Rifle, destroying it with only two quick shots.

What is best in life?

Still working toward this award? This is a perfect spot to rack up tons of creeper melee kills as the pods spawn a nearly endless supply of these creatures. Stomp and smack the creepers as they approach. If you’ve killed a total of 25 creepers with melee strikes, you earn this achievement/trophy. If you don’t get it at this location, don’t worry—there are plenty more creepers in this level.

Once the pods are destroyed, finish off the remaining creepers and ravagers, then repair the first set of water pumps. There are four destroyed pumps in this area. Use your repair capability to get all four pumps back online. Corporal Hoddle, back at Bastion, acknowledges that the water is flowing, but there's something wrong with it—the water is dirty. They'll continue running diagnostics on the water purification stations while you repair the rest of the pumps. Before heading back upstairs, scour the bottom floor for ammo and salvage. While heading upstairs you may need to repair the ramps and catwalks that may have been damaged during your fight against the creepers and ravagers. Watch your step and beware of damaged sections.

New Objective: Next Pumping Station

The GPS markers lead you into a tunnel lined with crystals. There's also something else at the end of the tunnel-a yellow berserker. This yellow berserker is similar to the green berserker, but launches explosive yellow pulses of energy in your direction that explode on contact. On the floor of this cavern is a Charge Launcher, however the Nano Rifle is the best way to dispose of this enemy. Keep blasting the berserker until it explodes—just make sure you're a safe distance away when this happens. If the berserker gets too close for comfort, knock the creature back with Impact or your Magnet Gun.

Monorail Station

Just ahead is an abandoned monorail station. Take a moment to access the upgrade station and weapons locker here. By now you should be close to owning most of the tier 1 upgrades, but the tier 2 upgrades are now available as well. Purchase the Autopsy upgrade in tier 2 as soon as you can. This upgrade rewards you with salvage for every enemy you kill. The salvage is automatically added to your total—there's nothing you need to pick up. Over time, the Autopsy upgrade easily pays for itself, allowing you to buy other upgrades at a quicker pace. As for weapons, keep the Assault and Nano Rifles in your arsenal. Fill out the remaining two weapon slots with any weapons of your choice.

Audio Log 28

There's also an audio log at the monorail station, resting on the opposite platform. To reach the platform you must sprint and then jump—a simple jump will not suffice. In addition to the audio log, there's also ammo and salvage in the nearby dead-end tunnel. The audio log sounds like another entry from Sergeant Winters.

Audio Log 28: Trish, it's Frank. I, uh. . . look, I really don't know what to say. I suppose if I did we wouldn't be here to start with. I'm sorry. I'm sorry for everything. You deserve better. I signed the papers. . . I'll drop 'em off in the morning.

After leaving the monorail station, proceed across a narrow footbridge. At the far end of the bridge is another pod. Blast it with your Nano Rifle or Assault Rifle before it can spawn more creepers. Three more pods cling to the walls of the cavern on the narrow path leading down to the next pumping station. Fight your way through the swarms of creepers and destroy the pods as quickly as possible.

Tip

After destroying the four pods, turn to the right to locate this damaged bridge. Repair the bridge as you cross to reach a dead-end alcove containing salvage and ammo. After stocking up, return to the main path leading to the next pumping station.

Pumping Station #78

The catwalk system ahead is damaged and must be repaired as you advance down toward the pumping station. As you descend deeper into the cavern, several ravagers materialize on the surrounding walls. Instead of moving and shooting, hold your ground and eliminate each ravager as it comes into view. If you're not careful, you may accidentally step off the damaged catwalk. If you must move, watch where you're stepping to ensure there's a solid structure beneath your feet. Eliminate all the ravagers you encounter during the descent. You don't want them chasing you all the way down.

New Objective: Clear the Area

When you reach the bottom of the catwalk system, all hell breaks loose with ravagers attacking from all directions. To make matters worse, it's dark. Rely on your compass to keep your bearings and zero in on the locations of the ravagers. The Nano Rifle is the quickest way to dispatch these enemies, but your ammo probably won't hold out for long—be ready to switch to a different weapon, like the Assault Rifle or Magnet Gun. Although it's dark, you're on solid ground, so don't be afraid to move around. This makes you a tougher target to hit for the ravagers shooting at you from the cavern's walls. If you find yourself surrounded and hit with melee strikes, use Impact or Shockwave to give yourself some breathing room. Keep up the fight and hunt down every last ravager to complete the objective.

New Objective: Repair the Water Pumps

Following the fight with the ravagers, locate and repair the two damaged water pumps. After completing the repair work, Darius checks in with Corporal Hoddle to see how things are working. Hoddle is currently investigating the problem with their water treatment plant called Deep Freeze 2—apparently there's some problem at the plant. But Hoddle's transmission suddenly fades out. S.A.M. is unable to reestablish the comm-link but reports that Deep Freeze 2 is located in the cave system below. Despite S.A.M.'s warnings, Darius is determined to assist Hoddle's team at Deep Freeze 2. Advance down the adjacent tunnel as indicated by the GPS markers. At the end of the tunnel, interact with the hatch in the floor to descend to the lower cave system.

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