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Red Faction: Armageddon eGuide
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Contents

  • Essentials
    • Universe
      • The Revolutionary History of Mars
      • Science, Technology, and Culture in Red Faction
      • The Characters of Red Faction: Armageddon
      • Comic Book Prequel
    • Armory
      • Weapons
      • Pre-Order/DLC Weapons
      • Vehicles
      • Upgrades
    • Enemies
      • Adam Hale's Cultists
      • Creatures of the Plague
    • Compendium
      • Red Faction Retrospective
      • Audio Logs
      • Cheats Menu
  • Walkthrough
    • Campaign
      • Prologue
      • Armageddon
      • The Terraformer
      • Dig Site
      • We're Not Alone
      • Outbreak
      • Road to Bastion
      • Bastion Defenses
      • Water Supplies
      • Ice Mines
      • Infection
      • On The Run
      • The Red Faction
      • Relay Stations
      • Heavy Metal
      • The Temple
      • Must Go Faster
      • Marauder Defenses
      • Older Enemies
      • Air Support
      • The Road Less Traveled
      • Knock, Knock
      • The Lair
      • Last Chance
      • Epilogue
    • Infestation
      • Getting Started
      • Infestation Missions
    • Ruin Mode
      • Getting Started
      • Maps
  • Multiplayer
    • Battlegrounds Basics
      • Getting Started
      • Vehicles
      • Pick-Ups
      • Training Missions
    • Battlegrounds Training Levels
      • Level 1: The Quick and the Dead
      • Level 2: Gunslinger
      • Level 3: Standoff
      • Level 4: Metal-Storm
      • Level 5: Badlands Bushwhack
      • Level 6: Snatch and Grab
      • Level 7: Hard Targets
      • Level 8: The Briar Patch
      • Level 9: Badland Showdown
      • Level 10: Wheels of Fire
      • Level 11: Toxic Takedown
      • Level 12: Collateral Damage
      • Level 13: Cold Day in Hell
      • Level 14: Quick and Dirty
      • Level 15: Hothouse
      • Level 16: Final Fury
    • Mulitplayer
      • Game Modes
      • Maps
      • XP and Ranks
      • Player Titles
      • Awards

Red Faction: Armageddon Guide › Walkthrough › Campaign

Armageddon

Icon Name Description Gamerscore Trophy
Unto the Breach Gain entry into the Terraformer. 15 Bronze

As Darius recovers from the crash, his Situational Awareness Module (S.A.M.) assesses his vitals. This gives you the opportunity to familiarize yourself with the basic controls. When S.A.M. advises you to look up, follow the on-screen directions to complete the task. Next, S.A.M. must assess Darius' combat reflexes. Take aim at the barrel straight ahead by pressing the aim button. Then press and release the aim button a few more times to snap your aim across three different barrels. During combat, this aim assist function is great for engaging multiple targets.

Once you've completed these basic tasks, S.A.M. informs you that the Nano Forge is currently offline due to the crash. It will take a few minutes to come back online while S.A.M. reboots the system.

New Objective:

Break the Wall

Darius is only a few meters away from the Terraformer compound, but a large wall prevents him from gaining access to the facility. Equip the Maul and move toward the wall marked on the HUD by red brackets. The Maul is a massive hammer-like instrument capable of smashing most objects. The wall doesn't stand a chance. There are two types of swings you can perform with the Maul. By pressing the standard fire button, Darius performs a wide horizontal swing from right to left. Pressing the aim button causes Darius to perform a powerful vertical swing, raising the Maul over his head and bringing it downward with great force. While dismantling the wall, experiment with these two different swings. Both can be useful for dismantling structures like this wall. The Maul is equally effective in close combat, dealing massive damage to enemies unlucky enough to be within its striking range. On the other side of the wall you can find an ammo pick-up for your Assault Rifle. Ammo is spread throughout each level, so be sure to keep well stocked throughout your adventure.

New Objective:

Enter the Terraformer

A few paces beyond the wall, the Plasma Cannon is added to your inventory. This destructive weapon is perfect for laying waste to structures and armored targets. Take a moment to blast some holes in the surrounding structures. To fire the weapon, you must first charge it by holding down the fire button. This causes the cannon to build up energy. When you're ready to fire, release the fire button to send a devastating bolt of plasma at your target of choice. Inside the structure on the left you can find more ammo for your Assault Rifle.

New Objective:

Destroy the Solar Towers

When you're finished playing with the Plasma Cannon, advance along the path ahead. Darius discovers that the door ahead is blocked by an energy shield. S.A.M. suggests destroying the nearby power sources to deactivate the shield generator. There are three large solar towers powering the shield, and many ways to topple them. The easiest way is by shooting the red barrels next to the towers using your Assault Rifle. The barrels explode, knocking out the tower supports and causing them to topple. Alternately, you can use the Maul or Plasma Cannon to target each tower directly. As you can see, there are many ways interact with the environment, so get creative. Once all three towers are destroyed, the energy shield is deactivated, allowing you to pass through the next passage.

Tip

After toppling each tower, be sure to pick up the salvage left behind. Salvage acts as currency, allowing you to purchase new upgrades. Just about every object that can be destroyed leaves behind these pick-ups. Take your time moving through each level and try to destroy as much as you can to harvest more salvage from the debris. Large deposits of salvage can also be found in blue cylindrical containers scattered across each level.

Nanergy!

Keep your eyes peeled for salvage. Collect 25,000 pieces of salvage to unlock the Nanergy! achievement/ trophy. This takes a long time to earn, so start collecting now!

Audio Log 06

Before leaving this area, search the paved road between the two towers on the right to find this audio log. Audio logs reveal more backstory as told through the personal entries of various individuals. There are 37 collectible audio logs scattered throughout the campaign. Audio logs are stored and can be replayed through the game's Extras menu.

Audio Log 06: Last day in uniform tomorrow. Don't know how I feel about that. The Red Faction is all I've known my whole life. . .but I made a promise to Marie. She worries too much. Should be slow tomorrow. Just a routine patrol around the Terraformer and then I'm officially retired.

Chronicler

Listen to a total of 40 audio logs to earn this achievement/trophy. Although there are only 37 audio logs found within the game word, ten more are automatically retrieved during a cutscene later in the game. Therefore you must find at least 30 of the 37 audio logs to unlock the Chronicler achievement/trophy.

Red Faction forces have breached the Terraformer facility. Following an incoming air strike on a distant bridge, rush toward the armored personnel carriers ahead. Along the way, target the red barrels at the base of another tower. After the tower topples, gather the salvage left behind. There's also ammo and more salvage by the nearby gated structure. When you're finished looting the area, catch up with the LAVs.

Just ahead, you come under fire from a tower occupied by cultists. Instead of targeting the cultists directly, use the Plasma Cannon to take out three of the tower's legs. Eliminating three legs causes the whole structure to come tumbling down, killing the cultists in the process. As you can see, the Plasma Cannon is an extremely devastating weapon capable of toppling entire structures. Look for opportunities to put its destructive capabilities to use.

In the road ahead, you come under attack by more cultists. This time rely on your Assault Rifle and target the enemies directly. The Assault Rifle is a fully automatic weapon, and as such, exhibits a fair amount of recoil. Fire the weapon in short bursts to mitigate muzzle climb. For best results, go for headshots to drop the cultists quickly. If necessary, use the rubble on the left or right sides of the street for cover. Once the street is clear, press ahead and search for ammo in the small structures on the right side of the street.

New Objective:

Secure the Area

A Red Faction dropship has just deployed more friendly infantry ahead. Meanwhile, Winters reports that his company has reached their objective, but without Darius, they can only secure the perimeter. Darius tries to notify Winters that he's nearby, but S.A.M. is unable to relay the transmission. Assist the freshly deployed Red Faction troops ahead. They've come under fire from a building on the right side of the road. Using your assault rifle, pick off the cultist manning a rocket turret on the top floor—this guy poses the biggest threat to you and your allies. Once he's down, use the Plasma Cannon to tear apart the structure, dooming the remaining cultists hiding inside.

Audio Log 21

There is an audio log on the ground behind the building that the cultists occupied. Be sure to grab it before moving out.

Audio Log 21: Jason Paul, ID number 6-0-0-4-5. Evening report. Nothing. As usual. Sectors 1 through 36 are quiet and humming along. I swear I could take a four-hour nap and nobody would notice. Shoulda went into mining. Nothing exciting ever happens here.

New Objective:

Find the Cultist Reinforcements

After eliminating the cultists in the building, Darius is finally able to make contact with Winters. Winters is relieved to hear that Darius is still alive, but there's no time for a cheery reunion. Winters needs Darius to fight his way inside the Terraformer and stop Hale. After talking to Winters, destroy the large red containers to gather some more salvage. You can also find more ammo and salvage in the building previously occupied by the cultists, across the street. Despite the urgency of the situation, take your time to scour the area for more pick-ups.

Tip

If you're ever confused about where to go next, access the GPS function. This causes the current objective to flash across the HUD. A series of yellow arrows also appear, highlighting the path to the current objective.

As you advance, you come under fire by more cultists occupying another building. Once again, equip your Plasma Cannon and fire a couple of shots at the bottom floor. This is enough the topple the structure, killing all the cultists inside. As you turn to the right, blast the two red storage tanks to eliminate more cultists standing nearby. The explosion also topples another tower, leaving behind more salvage. But be sure to eliminate all cultists in the area before hunting for treasure. The Assault Rifle is ideal for picking off the remaining survivors. Once the area is clear, scout the nearby structures and debris for ammo and salvage.

New Objective:

Repair the Bridge

When you come to a concrete barrier, jump over it and drop down onto the road below. At this point S.A.M. notifies you that the Nano Forge is back online. Turn toward the destroyed bridge and repair it using the Nano Forge. The repair function has limited range, so you must be very close to a destroyed structure to repair it. Move next to the destroyed bridge and hold down the repair button. Walk across the newly repaired section of the bridge and continue moving and repairing until you reach the other side. Anything that can be destroyed can be repaired with the Nano Forge. If you've accidentally destroyed a critical path necessary for you to reach an objective, you can always repair it.

New Objective:

Kill the Scout Walker

Activate the switch on the wall to enter the next chamber. Here you're confronted by a Scout Walker. Immediately take cover behind the stacks of crates to avoid its devastating attacks. The Plasma Cannon is the quickest way to eliminate this threat. But you must charge the weapon before firing, leaving you vulnerable to counterattacks. Charge the weapon while behind cover, then only pop out of cover briefly to fire a bolt of plasma at the Scout Walker.

Your cover won't last long. As the Scout Walker destroys the crates you're hiding behind, use the Nano Forge to repair them. During this fight it's extremely important to keep cover between you and the Scout Walker at all times. Keep repairing the destroyed crates to give you a hiding spot, but don't get so involved in repairing crates that you forget to attack. The health of the Scout Walker appears in the yellow status bar at the top of the HUD. When this bar is depleted, the Scout Walker is destroyed, clearing a path to the Terraformer's interior. Once the Scout Walker is down for the count, scour the chamber for salvage and ammo. Once you're ready to continue, hold down the button shown on screen to enter the Terraformer.

Unto the Breach

Defeating the Scout Walker and entering the Terraformer earns you the Unto the Breach achievement/trophy.

Audio Log 33

After completing the level, Audio Log 33 is automatically unlocked. You can listen to it by accessing the Extras menu.

Audio Log 33: They call us terrorists. Fanatics. Us? It wasn't us that drove us from our homes. Into exile. . . They hate us. Fear us. Why? Because they are jealous. They are scared. They know who we are.

They know we are the true Masters of Mars, and because of this they must destroy us. Destroy our very way of life. . . My children, we are not the outcasts. We are the chosen. And we will be triumphant.

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