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Red Faction: Armageddon eGuide
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Contents

  • Essentials
    • Universe
      • The Revolutionary History of Mars
      • Science, Technology, and Culture in Red Faction
      • The Characters of Red Faction: Armageddon
      • Comic Book Prequel
    • Armory
      • Weapons
      • Pre-Order/DLC Weapons
      • Vehicles
      • Upgrades
    • Enemies
      • Adam Hale's Cultists
      • Creatures of the Plague
    • Compendium
      • Red Faction Retrospective
      • Audio Logs
      • Cheats Menu
  • Walkthrough
    • Campaign
      • Prologue
      • Armageddon
      • The Terraformer
      • Dig Site
      • We're Not Alone
      • Outbreak
      • Road to Bastion
      • Bastion Defenses
      • Water Supplies
      • Ice Mines
      • Infection
      • On The Run
      • The Red Faction
      • Relay Stations
      • Heavy Metal
      • The Temple
      • Must Go Faster
      • Marauder Defenses
      • Older Enemies
      • Air Support
      • The Road Less Traveled
      • Knock, Knock
      • The Lair
      • Last Chance
      • Epilogue
    • Infestation
      • Getting Started
      • Infestation Missions
    • Ruin Mode
      • Getting Started
      • Maps
  • Multiplayer
    • Battlegrounds Basics
      • Getting Started
      • Vehicles
      • Pick-Ups
      • Training Missions
    • Battlegrounds Training Levels
      • Level 1: The Quick and the Dead
      • Level 2: Gunslinger
      • Level 3: Standoff
      • Level 4: Metal-Storm
      • Level 5: Badlands Bushwhack
      • Level 6: Snatch and Grab
      • Level 7: Hard Targets
      • Level 8: The Briar Patch
      • Level 9: Badland Showdown
      • Level 10: Wheels of Fire
      • Level 11: Toxic Takedown
      • Level 12: Collateral Damage
      • Level 13: Cold Day in Hell
      • Level 14: Quick and Dirty
      • Level 15: Hothouse
      • Level 16: Final Fury
    • Mulitplayer
      • Game Modes
      • Maps
      • XP and Ranks
      • Player Titles
      • Awards

Red Faction: Armageddon Guide › Multiplayer › Mulitplayer

Game Modes

Finished proving yourself in training? Then take the fight online and pit your skills against friends and others in the community. Before jumping into the fray, take a moment to read up on the different game modes and maps as well as the different ranks and awards awaiting you.

In multiplayer you can choose from five different game modes. Some of these modes emphasize teamwork while others are total free-for-alls, pitting your skills against up to three different players.

Deathmatch/ Team Deathmatch

Each player or team is represented by differed colored vehicles. Memorize your color at the start of the match to minimise confusion.

In the Deathmatch game modes, the rules are simple—kill as many opponents as possible before time runs out. Ten points are awarded for each kill, so be sure to choose a vehicle with the speed, armor, and firepower that best matches your style of play. If you’re not careful and blow yourself up by shooting a nearby explosive object or get destroyed by one of your own deployed weapons, you lose ten points for a suicide. Team Deathmatch is just like Deathmatch, but the players are divided into two teams. The player or team with the most points at the end of the round wins.

Capture The Flag

Target explosive objects to quickly take out an enemy flag carrier, then grab the flag for yourself.

This is a team game that should ideally be played with four players—teamwork is essential to victory. Each team must grab the flag and deliver it to their home base. The first team to collect the full quota of flags wins the round. Here’s some helpful tactics:

Drop Remote Mining Charges along the opponents’ route back to their base.

Teams are most effective when players on the same team use different vehicles. A slow heavy vehicle like a tank makes a great defender to stop the other team from scoring, while the fast vehicles are ideal for an unstoppable flag delivery.

If you damage a flag carrier heavily, then they may drop the flag. Make sure you’re the first one to it should that happen!

King of the Hill

Get to the top of the hill and dominate the position as long as possible to charge the Particle Cannon.

In King of the Hill matches, the goal is to get to the top of the hill first in order to charge the Particle Cannon. Charge the cannon to 100 percent to annihilate your opponents. The important thing here is the order you arrive on top of the hill. If three people are on the hill and the king dies, then the second player who originally got to the top of the hill will become king. There’s lots of ways to use pick-ups to help with this game mode:

Drop Proximity Mines and Remote Mining Charges on the ramps to stop other players from getting onto the hill.

Litter the top of the hill with Proximity Mines to make it more dangerous for anyone else trying to get onto the hill.

Leave a Singularity Bomb behind if you leave the top of the hill.

The Armor Boost pick-up is great to use when you’re King of the Hill!

The most successful vehicles are the tanks and Combat Walker. These are great at holding the hill using armor and weapon strength. The Light Walker can also perform well as it’s very mobile and able to dodge enemy attacks.

Flag Frenzy

When carrying the flag, a vehicle with a turret makes it easy to shoot enemies chasing you—so don’t choose a walker.

In Flag Frenzy, flags appear at random positions and must be delivered to the indicated locations—this is like a multiplayer version of the Speed Trial training mis-sions. The first player to deliver the target number of flags wins the round. This game mode is obviously suited to the faster vehicles although it’s easier to make them drop the flag. Simply inflicting heavy damage on a flag carrier is enough to make them drop the flag. It’s also important to be able to shoot in all directions. This comes in handy as you carry the flag, allowing you to blast enemies riding your tail. Also, make use of pick-ups like Speed Boost and Proximity Mines to maintain an edge over the competition.

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