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Red Faction: Armageddon eGuide
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Contents

  • Essentials
    • Universe
      • The Revolutionary History of Mars
      • Science, Technology, and Culture in Red Faction
      • The Characters of Red Faction: Armageddon
      • Comic Book Prequel
    • Armory
      • Weapons
      • Pre-Order/DLC Weapons
      • Vehicles
      • Upgrades
    • Enemies
      • Adam Hale's Cultists
      • Creatures of the Plague
    • Compendium
      • Red Faction Retrospective
      • Audio Logs
      • Cheats Menu
  • Walkthrough
    • Campaign
      • Prologue
      • Armageddon
      • The Terraformer
      • Dig Site
      • We're Not Alone
      • Outbreak
      • Road to Bastion
      • Bastion Defenses
      • Water Supplies
      • Ice Mines
      • Infection
      • On The Run
      • The Red Faction
      • Relay Stations
      • Heavy Metal
      • The Temple
      • Must Go Faster
      • Marauder Defenses
      • Older Enemies
      • Air Support
      • The Road Less Traveled
      • Knock, Knock
      • The Lair
      • Last Chance
      • Epilogue
    • Infestation
      • Getting Started
      • Infestation Missions
    • Ruin Mode
      • Getting Started
      • Maps
  • Multiplayer
    • Battlegrounds Basics
      • Getting Started
      • Vehicles
      • Pick-Ups
      • Training Missions
    • Battlegrounds Training Levels
      • Level 1: The Quick and the Dead
      • Level 2: Gunslinger
      • Level 3: Standoff
      • Level 4: Metal-Storm
      • Level 5: Badlands Bushwhack
      • Level 6: Snatch and Grab
      • Level 7: Hard Targets
      • Level 8: The Briar Patch
      • Level 9: Badland Showdown
      • Level 10: Wheels of Fire
      • Level 11: Toxic Takedown
      • Level 12: Collateral Damage
      • Level 13: Cold Day in Hell
      • Level 14: Quick and Dirty
      • Level 15: Hothouse
      • Level 16: Final Fury
    • Mulitplayer
      • Game Modes
      • Maps
      • XP and Ranks
      • Player Titles
      • Awards

Red Faction: Armageddon Guide › Multiplayer › Battlegrounds Training Levels

Level 16: Final Fury

Mission Type: Annihilate

Description: Destroy all the attacking enemies as quickly as possible.

Mission Briefing: This is your final test. You’ll be in a heavy tank, a good place to be—unless you’re dueling walkers. The Light Walker’s an agile enemy, so watch your back. The Combat Walker’s slower but has an arsenal that will shred your armor like old-fashioned tin foil. Good luck, recruit.

Vehicle: EDF Heavy Tank

Mission Ranks

Start Time
02:15.00
02:35.00
03:10.00

Please click to enlarge

Don’t let the defensive walls of the starting position fool you. This is an Annihilate mission, making you the aggressor. Charge out of your little fortress and take the fight to the enemy. Both the Combat Walkers and Light Walkers are significant threats, but they don’t stand a chance against your tank’s powerful cannon.

Just keep your front armor facing these enemies during duels to minimize damage. Even if your tank is destroyed, a new one respawns within four seconds.

This mission introduces the Reconstructor pick-up. When you touch this pick-up, it repairs every destroyed object and structure on the map, effectively giving you more stuff to blow up. In addition to the Reconstructor, you can also find Proximity Mines, Singularity Bombs, Armor Boost, and Repair pick-ups.

Use these items to assist you in your fight against the enemy vehicles. Scatter Proximity Mines liberally around the center of the map where traffic is heaviest. A well-placed Singularity Bomb can also come in handy, particularly against fast, light vehicles.

Your tank’s cannon is the most formidable weapon, so open fire as soon as you have a clean shot at each incoming vehicle. Try to wrap up all fifteen waves in just a little over two minutes to secure the gold star.

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