Prima Games eGuides
primagames.com Browse Redeem a code Help
Red Faction: Armageddon eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Essentials
    • Universe
      • The Revolutionary History of Mars
      • Science, Technology, and Culture in Red Faction
      • The Characters of Red Faction: Armageddon
      • Comic Book Prequel
    • Armory
      • Weapons
      • Pre-Order/DLC Weapons
      • Vehicles
      • Upgrades
    • Enemies
      • Adam Hale's Cultists
      • Creatures of the Plague
    • Compendium
      • Red Faction Retrospective
      • Audio Logs
      • Cheats Menu
  • Walkthrough
    • Campaign
      • Prologue
      • Armageddon
      • The Terraformer
      • Dig Site
      • We're Not Alone
      • Outbreak
      • Road to Bastion
      • Bastion Defenses
      • Water Supplies
      • Ice Mines
      • Infection
      • On The Run
      • The Red Faction
      • Relay Stations
      • Heavy Metal
      • The Temple
      • Must Go Faster
      • Marauder Defenses
      • Older Enemies
      • Air Support
      • The Road Less Traveled
      • Knock, Knock
      • The Lair
      • Last Chance
      • Epilogue
    • Infestation
      • Getting Started
      • Infestation Missions
    • Ruin Mode
      • Getting Started
      • Maps
  • Multiplayer
    • Battlegrounds Basics
      • Getting Started
      • Vehicles
      • Pick-Ups
      • Training Missions
    • Battlegrounds Training Levels
      • Level 1: The Quick and the Dead
      • Level 2: Gunslinger
      • Level 3: Standoff
      • Level 4: Metal-Storm
      • Level 5: Badlands Bushwhack
      • Level 6: Snatch and Grab
      • Level 7: Hard Targets
      • Level 8: The Briar Patch
      • Level 9: Badland Showdown
      • Level 10: Wheels of Fire
      • Level 11: Toxic Takedown
      • Level 12: Collateral Damage
      • Level 13: Cold Day in Hell
      • Level 14: Quick and Dirty
      • Level 15: Hothouse
      • Level 16: Final Fury
    • Mulitplayer
      • Game Modes
      • Maps
      • XP and Ranks
      • Player Titles
      • Awards

Red Faction: Armageddon Guide › Walkthrough › Campaign

Heavy Metal

Note

This is strictly a vehicle-based level with no pick-ups or audio logs. Progression is completely linear, requiring no map. If necessary, use the GPS arrows to find your way to the end.

Objectives:

Destroy Entrenched Enemy
Get to the Perimeter Outpost
Clear the Area
Destroy the Walker
Destroy Enemy-Occupied Building
Get to the Cultists
Destroy the Driller

Back at the Red Faction camp, Sergeant Winters and his troops are surprised by an incoming Marauder Scout Walker. But Winters is relieved to find the walker is piloted by Kara. However, soon after Kara's arrival, cultists are spotted occupying the buildings not far from the Red Faction camp. Darius tells Winters to keep his men back at the camp—he'll help Kara in the walker to wipe out the cultists.

New Objective: Destroy Entrenched Enemy

As soon as you gain control, start moving the walker to evade incoming fire. The walker has two main weapons. Press the primary fire button to fire the walker's chain lightning beams. This fires a powerful surge of electricity in the direction of your target. If multiple targets are clustered close together, the lightning can jump from one target to the next. The walker's convergence laser offers even more firepower, great for toppling buildings and other structures. This weapon fires multiple red lasers that eventually converge on your target and explode. Use the chain lightning beams to engage the individual cultists. But be on the look out for a nearby SHIVA too. Use the convergence laser to blast the SHIVA to smithereens. Once the immediate area is clear, Sergeant Winters warns that more cultists are approaching from a tunnel to the south.

Martian Drive-By

For this achievement/trophy you must kill 100 enemy units with the Scout Walker. There are not enough enemies in this level to unlock this now, but make an effort to kill every enemy you encounter. Check your compass for enemy contacts and annihilate them all!

New Objective:

Get to the Perimeter Outpost

Clear the Area

On the way to the clearing ahead, watch out for another SHIVA charging toward you. The walker is capable of performing melee attacks if the SHIVA gets too close for comfort. But it's best to backpedal, keeping your weapons trained on the SHIVA until it explodes. In the clearing ahead, multiple cultists have taken up positions in the buildings and cliffs. Some of these cultists are officers armed with rocket launchers, capable of inflicting heavy damage. It's difficult to dodge the incoming rockets in this walker, so eliminate the shooters as quickly as possible. Follow the rocket smoke trails back to each shooter and vaporize them with chain lightning beams.

Tip

If you're having trouble seeing through the smoke and dust, activate the walker's thermal imaging. Similar to the Rail Driver's scope, this feature highlights each target's heat signature, making them much easier to see.

New Objective: Destroy the Walker

On your way to the perimeter outpost, engage more cultists positioned in buildings and rushing along the road. Winters eventually chimes in, reporting an enemy Scout Walker is heading in your direction. The walker appears as a large red dot on the compass and is equipped with the same weaponry as yours. When the walker comes into view, nail it with a shot from the convergence laser. But even a direct hit isn't enough to take out this threat. As the convergence laser recharges, attack the cultist walker with the chain lightning beams. Then once the convergence laser is charged, hit the enemy walker again. Continue firing while moving laterally. This makes it more difficult for the cultist walker to hit you. It may also save you from getting slammed by a convergence laser hit.

New Objective: Destroy Enemy-Occupied Buildings

Once the walker is destroyed, focus your fire on the cultists in the area. Demolish the surrounding buildings with the convergence laser. There are three enemy-occupied buildings you must destroy in this fashion. When targeting the two tall buildings, blast the center or base until each structure topples. A smaller one-story structure is located on the right. This can take a few more shots to destroy, as it's less likely to collapse under its own weight. Keep blasting it with the convergence laser until the objective is complete and all three buildings are nothing more than a pile of debris.

New Objective:

Get to the Cultists

Destroy the Driller

More cultists have assumed defensive positions in the clearing ahead. But for now, ignore the cultists in the buildings and target the SHIVA. Hit the SHIVA with the convergence laser, then follow up with the chain lightning beams until it explodes. Next, pick off the cultists in the surrounding buildings, prioritizing the officers equipped with rocket launchers. Just around the corner to the right, Darius notices the cultists are using an excavator in an attempt to carve a tunnel in the direction of the Red Faction camp. Winters needs you to take out that excavator before they can break through. One shot from the convergence laser is more than sufficient to disable the excavator, saving Winters' troops from a flanking attack. With the excavator down, Darius tells Winters that he and Kara are headed for the temple. It's time to find Adam Hale. . .

Keep reading with a free account

The first 3 sections of Red Faction: Armageddon are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousRelay Stations NextThe Temple