Prima Games eGuides
primagames.com Browse Redeem a code Help
Red Faction: Armageddon eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Essentials
    • Universe
      • The Revolutionary History of Mars
      • Science, Technology, and Culture in Red Faction
      • The Characters of Red Faction: Armageddon
      • Comic Book Prequel
    • Armory
      • Weapons
      • Pre-Order/DLC Weapons
      • Vehicles
      • Upgrades
    • Enemies
      • Adam Hale's Cultists
      • Creatures of the Plague
    • Compendium
      • Red Faction Retrospective
      • Audio Logs
      • Cheats Menu
  • Walkthrough
    • Campaign
      • Prologue
      • Armageddon
      • The Terraformer
      • Dig Site
      • We're Not Alone
      • Outbreak
      • Road to Bastion
      • Bastion Defenses
      • Water Supplies
      • Ice Mines
      • Infection
      • On The Run
      • The Red Faction
      • Relay Stations
      • Heavy Metal
      • The Temple
      • Must Go Faster
      • Marauder Defenses
      • Older Enemies
      • Air Support
      • The Road Less Traveled
      • Knock, Knock
      • The Lair
      • Last Chance
      • Epilogue
    • Infestation
      • Getting Started
      • Infestation Missions
    • Ruin Mode
      • Getting Started
      • Maps
  • Multiplayer
    • Battlegrounds Basics
      • Getting Started
      • Vehicles
      • Pick-Ups
      • Training Missions
    • Battlegrounds Training Levels
      • Level 1: The Quick and the Dead
      • Level 2: Gunslinger
      • Level 3: Standoff
      • Level 4: Metal-Storm
      • Level 5: Badlands Bushwhack
      • Level 6: Snatch and Grab
      • Level 7: Hard Targets
      • Level 8: The Briar Patch
      • Level 9: Badland Showdown
      • Level 10: Wheels of Fire
      • Level 11: Toxic Takedown
      • Level 12: Collateral Damage
      • Level 13: Cold Day in Hell
      • Level 14: Quick and Dirty
      • Level 15: Hothouse
      • Level 16: Final Fury
    • Mulitplayer
      • Game Modes
      • Maps
      • XP and Ranks
      • Player Titles
      • Awards

Red Faction: Armageddon Guide › Multiplayer › Battlegrounds Basics

Vehicles

Battlegrounds is all about vehicular combat—and vehicles are your weapons. Each vehicle has its own strengths and weaknesses, as indicated by its speed, armor, and firepower stats. Pick a vehicle that best suits your style of play.

If racing around the map at high speeds is your thing, then choose the lightning-quick Miner ATV. Or if you favor firepower and armor over speed, consider choosing the devastating EDF Heavy Tank.

There are eight vehicles in all, but not all are immediately available for use in multiplayer matches. As you gain experience through the Training Missions and multiplayer matches, you rank up and unlock new vehicles as well as special upgrades.

In this section, we take a close look at each vehicle and pick-up, as well as offer some gameplay tips to help optimize performance in the field.

Miner ATV

Unlocked At: N/A

Weapons: 2x Fixed forward firing heavy machine guns, 1x twin-linked heavy machine gun turret

Upgrade: Extra Speed (Rank 3)

Stats

Speed
Armor
Firepower

Seen flying over the dunes of Mars, the ATV has become the vehicle of choice for the miners of Mars. Fast and agile, the Miner ATV is perfectly suited for fast travel over the rough Martian landscape, or for fast escapes from attacking Marauders or EDF.

While the Miner ATV is often armed for protection, its lack of any real armor makes its fast speed even more important.

Field Notes

The Miner ATV is the fastest vehicle available, ideal for racing around the map in Flag Frenzy and Capture the Flag matches. Despite its weak armor, the vehicle is a surprisingly formidable weapons platform, capable of dishing out some heavy damage, thanks to the rapid fire of its heavy machine guns. But it’s still best to avoid direct contact with heavy vehicles like tanks and walkers.

It’s best to use Proximity Mines, Remote Mining Charges, and Singularity Bombs to fight these vehicles, as you won’t last long in a direct duel.

Light Walker

Unlocked At: N/A

Weapons: 2 x arm-mounted Gauss guns

Upgrade: Extra Firepower (Rank 5)

Stats

Speed
Armor
Firepower

Manufactured by the AmRuKuo Corporation, the Light Walker was developed for underground mining operations on Mars. Although lacking the power and armor of the Combat Walker, the Light Walker is significantly more agile.

Field Notes

The EDF Medium Tank is one of the most well-rounded vehicles available. Although it lacks the firepower and armor of its big brother, the EDF Heavy Tank, the Medium Tank benefits from greater speed, allowing it to compete with some of the lighter vehicles in speed-based challenges.

The vehicle gets a speed upgrade at Rank 7, making it even more competitive in this category. Still, it is best deployed in offensive situations where you need serious firepower to punch through enemy armor.

As usual, be aware of enemy vehicles sneaking up behind you to exploit the tank’s weak rear armor.

EDF Medium Tank

Unlocked At: N/A

Weapons: 1 x turret-mounted Gauss cannon, 1 x machine gun turret

Upgrades: Extra Speed (Rank 7)

Stats

Speed
Armor
Firepower

The smallest of the EDF fleet of tanks, what it lacks in size it makes up for in its speed and the impact of its punch. Equipped with a 360-degree rotating Gauss cannon and a thick armor body, it proves to be a formidable threat against any enemy force.

Field Notes

The EDF Medium Tank is one of the most well-rounded vehicles available. Although it lacks the firepower and armor of its big brother, the EDF Heavy Tank, the Medium Tank benefits from greater speed, allowing it to compete with some of the lighter vehicles in speed-based challenges.

The vehicle gets a speed upgrade at Rank 7, making it even more competitive in this category. Still, it is best deployed in offensive situations where you need serious firepower to punch through enemy armor.

As usual, be aware of enemy vehicles sneaking up behind you to exploit the tank’s weak rear armor.

EDF Scout

Unlocked At: Rank 2

Weapons: 1 x twin-linked Gauss turret

Upgrade: Extra Armor (Rank 9)

Stats

Speed
Armor
Firepower

The workhorse of the EDF infantry, the Scout is utilized for a variety of activities including reconnaissance and convoy escort detail, as well as patrol duty.

The vehicle’s light frame and 4WD drive train make it fast and highly mobile, ideal for the rugged Martian landscape. Although lightly armored, the swiveling roof-mounted Gauss turret makes the Scout anything but an easy target.

Field Notes

The EDF Scout is a significant upgrade over the Miner ATV, at least in terms of armor. But this heavier armor comes at the cost of speed. Still, the EDF Scout can run circles around the rest of the vehicles, making it ideal for Flag Frenzy and Capture the Flag matches.

The top-mounted turret can rotate 360 degrees, allowing you to hit targets in any direction, even if they’re hot on your tail following the flag capture. An armor upgrade is unlocked at Rank 9, making this an even more durable ride.

Still, avoid direct contact with tanks and walkers unless you can successfully flank them and target their rear armor.

Rover Flatbed

Unlocked at: Rank 4

Weapons: 1x quad-linked light cannon turret

Upgrade: Extra Firepower (Rank 11)

Stats

Speed
Armor
Firepower

The workhorse of the Red Faction resistance, the Rover has proven to be an essential tool in unraveling the binds of EDF oppression. Fast, armored, and armed, the 6WD Rover has time and time again shown to be a reliable contender against the EDF Scout fleet.

Field Notes

The Rover Flatbed is a unique and versatile vehicle, making it a good choice in a variety of situations. The flatbed-mounted light cannon turret fires in an arc-like trajectory, allowing it to hit targets at long range. It can even fire over lower hills and other obstructions. Use this capability to target distant opponents before they can move close and retaliate. Although it lacks the range of the EDF MLRS, the Rover Flatbed benefits from greater speed and maneuverability. The firepower upgrade at Rank 11 makes this vehicle even deadlier.

EDF MLRS

Stats

Speed
Armor
Firepower

Unlocked At: Rank 6

Weapons: 1x twin-lnked missle turret, 1x machine gun turret

Upgrade: Extra Firepower (Rank 12)

The EDF Multiple Launch Rocket System (MLRS) provides mobile long-range artillery support for the EDF’s infantry and armored divisions. Although a deadly threat from a distance, the tank is moderately armored and slow, making it vulnerable during close combat.

Field Notes

The EDF MLRS is a good support vehicle during team-based matches, capable of raining down artillery on enemy vehicles from long range. Although this is considered a tank, the vehicle has relatively light armor. To make matters worse, it’s also quite slow and cumbersome.

This puts it at a serious disadvantage in toe-to-toe duels, despite the vehicle’s impressive firepower. When confronting enemy vehicles at close range, keep your front armor facing the target and unleash a salvo of missiles.

If you’re lucky, you may survive with minimal damage. Also, look for opportunities to position the vehicle in favorable terrain where its flanks are protected.

Combat Walker

Stats

Unlocked At: Rank 8

Weapons: 2x fixed forward rockets, 2x fixed forward heavy machine guns

Upgrade: Extra Armor (Rank 13)

Speed
Armor
Firepower

What the Combat Walker lacks in speed when compared to the Light Walker, it makes up with its robust arsenal and tank-like armor. The Combat Walker has shown to be one of the Red Faction’s greatest assets when pitted against the strength of the EDF’s tank fleet

Field Notes

The Combat Walker performs similar to the Light Walker, but trades speed for greater firepower. While it lacks the armor found on the tanks, the walker’s rocket launchers give it the offensive punch and range necessary to survive fights with both EDF Medium and Heavy Tanks.

The rockets even have limited tracking ability, allowing them to home in on moving targets. But like the Light Walker, the Combat Walker has no turret, so it must face the same direction as its targets.

While this presents little problem when confronting tanks, engaging fast-moving vehicles puts the Combat Walker at a slight disadvantage.

EDF Heavy Tank

Stats

Unlocked At: Rank 10

Weapons: 1x turret-mounted heavy cannon, 1x machine guns turret

Upgrade: Extra Speed (Rank 14)

Speed
Armor
Firepower

The heavily armed, heavily armored EDF Heavy Tank is the backbone of the EDF armored division. Designed to maximize its destructive capability, the tank includes a heavy cannon and high-powered machine gun turret. Although slow moving, the tank’s split track system allows for better mobility over rough terrain and through structures. The heavy armor makes the tank impenetrable to small arms fi re as well as most explosives and light artillery.

Field Note

Equipped with a massive cannon, the EDF Heavy Tank is the pinnacle of armor and firepower. This slow-moving beast can cut through most vehicles with minimal effort. Its only weaknesses are its slow speed and poor maneuverability—deficiencies that should never be overlooked.

Even with the speed upgrade acquired at Rank 14, the EDF Heavy Tank is the slowest vehicle. While its armor can sustain heavy damage, it isn’t invincible. Make an effort to protect its weak side and rear armor by rotating the chassis to face incoming fire.

The EDF Heavy Tank is great during King of the Hill matches, both for taking and holding the hill, but think twice before choosing it in Capture the Flag or Flag Frenzy matches, where speed is so critical to victory.

Tip

Vehicle weapons are prone to overheating. When you see this icon appear over your vehicle, stop firing to let your weapon cool down. If a weapon overheats, it ceases to function for a few seconds, leaving you vulnerable.

Keep reading with a free account

The first 3 sections of Red Faction: Armageddon are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousGetting Started NextPick-Ups