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Red Faction: Armageddon eGuide
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Contents

  • Essentials
    • Universe
      • The Revolutionary History of Mars
      • Science, Technology, and Culture in Red Faction
      • The Characters of Red Faction: Armageddon
      • Comic Book Prequel
    • Armory
      • Weapons
      • Pre-Order/DLC Weapons
      • Vehicles
      • Upgrades
    • Enemies
      • Adam Hale's Cultists
      • Creatures of the Plague
    • Compendium
      • Red Faction Retrospective
      • Audio Logs
      • Cheats Menu
  • Walkthrough
    • Campaign
      • Prologue
      • Armageddon
      • The Terraformer
      • Dig Site
      • We're Not Alone
      • Outbreak
      • Road to Bastion
      • Bastion Defenses
      • Water Supplies
      • Ice Mines
      • Infection
      • On The Run
      • The Red Faction
      • Relay Stations
      • Heavy Metal
      • The Temple
      • Must Go Faster
      • Marauder Defenses
      • Older Enemies
      • Air Support
      • The Road Less Traveled
      • Knock, Knock
      • The Lair
      • Last Chance
      • Epilogue
    • Infestation
      • Getting Started
      • Infestation Missions
    • Ruin Mode
      • Getting Started
      • Maps
  • Multiplayer
    • Battlegrounds Basics
      • Getting Started
      • Vehicles
      • Pick-Ups
      • Training Missions
    • Battlegrounds Training Levels
      • Level 1: The Quick and the Dead
      • Level 2: Gunslinger
      • Level 3: Standoff
      • Level 4: Metal-Storm
      • Level 5: Badlands Bushwhack
      • Level 6: Snatch and Grab
      • Level 7: Hard Targets
      • Level 8: The Briar Patch
      • Level 9: Badland Showdown
      • Level 10: Wheels of Fire
      • Level 11: Toxic Takedown
      • Level 12: Collateral Damage
      • Level 13: Cold Day in Hell
      • Level 14: Quick and Dirty
      • Level 15: Hothouse
      • Level 16: Final Fury
    • Mulitplayer
      • Game Modes
      • Maps
      • XP and Ranks
      • Player Titles
      • Awards

Red Faction: Armageddon Guide › Multiplayer › Battlegrounds Training Levels

Level 4: Metal-Storm

Mission Type: Annihilate

Description: Destroy all the attacking enemies as fast as you can.

Mission Briefing: Leading an armored company into combat takes more than skill and the devil’s luck. You’ve got to be willing to pound the enemy until his assets are nothing but scrap. Now climb into that walker and whip me up a metal-storm!

Vehicle: Light Walker

Mission Ranks

Start Time
02:20.00
03:20.00
05:00.00

Please click to enlarge

The Light Walker is fast and maneuverable, but it has no turret. Therefore, you must be facing your target to fire the vehicle’s forward-facing Gauss guns. In this mission, it’s all about speed—taking out the spawning enemy vehicles as quickly as possible.

There are fifteen waves you must destroy to complete the mission. The Light Walker does not fare well in toe-to-toe duels, especially against the heavier vehicles.

Utilize the Proximity Mines as much as possible. Lure the vehicles into chasing you while dropping Proximity Mines behind you.

Also, make use of the explosive yellow objects, shooting them as enemy vehicles pass by to trigger huge explosions.

This mission introduces the Singularity Bomb pick-up. To use this weapon, you must first drop it at a desired location and then trigger it remotely. Activating the Singularity Bomb causes a large black hole to form, sucking enemy vehicles into it.

The black hole eventually collapses, triggering a massive explosion. You only get one Singularity Bomb per pick-up, but if used properly, you can harness this weapon’s devastating power to take out multiple vehicles.

Just make sure you’re far away when activating this weapon, or else you’ll be sucked into the black hole or destroyed by the resulting explosion.

Note

In Annihilate missions, you automatically respawn if your vehicle is destroyed. However, you lose any pick-ups when respawning.

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