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Red Faction: Armageddon eGuide
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Contents

  • Essentials
    • Universe
      • The Revolutionary History of Mars
      • Science, Technology, and Culture in Red Faction
      • The Characters of Red Faction: Armageddon
      • Comic Book Prequel
    • Armory
      • Weapons
      • Pre-Order/DLC Weapons
      • Vehicles
      • Upgrades
    • Enemies
      • Adam Hale's Cultists
      • Creatures of the Plague
    • Compendium
      • Red Faction Retrospective
      • Audio Logs
      • Cheats Menu
  • Walkthrough
    • Campaign
      • Prologue
      • Armageddon
      • The Terraformer
      • Dig Site
      • We're Not Alone
      • Outbreak
      • Road to Bastion
      • Bastion Defenses
      • Water Supplies
      • Ice Mines
      • Infection
      • On The Run
      • The Red Faction
      • Relay Stations
      • Heavy Metal
      • The Temple
      • Must Go Faster
      • Marauder Defenses
      • Older Enemies
      • Air Support
      • The Road Less Traveled
      • Knock, Knock
      • The Lair
      • Last Chance
      • Epilogue
    • Infestation
      • Getting Started
      • Infestation Missions
    • Ruin Mode
      • Getting Started
      • Maps
  • Multiplayer
    • Battlegrounds Basics
      • Getting Started
      • Vehicles
      • Pick-Ups
      • Training Missions
    • Battlegrounds Training Levels
      • Level 1: The Quick and the Dead
      • Level 2: Gunslinger
      • Level 3: Standoff
      • Level 4: Metal-Storm
      • Level 5: Badlands Bushwhack
      • Level 6: Snatch and Grab
      • Level 7: Hard Targets
      • Level 8: The Briar Patch
      • Level 9: Badland Showdown
      • Level 10: Wheels of Fire
      • Level 11: Toxic Takedown
      • Level 12: Collateral Damage
      • Level 13: Cold Day in Hell
      • Level 14: Quick and Dirty
      • Level 15: Hothouse
      • Level 16: Final Fury
    • Mulitplayer
      • Game Modes
      • Maps
      • XP and Ranks
      • Player Titles
      • Awards

Red Faction: Armageddon Guide › Multiplayer › Battlegrounds Training Levels

Level 12: Collateral Damage

Mission Type: Shooting Range

Description: Destroy all the exploding mines.

Mission Briefing: Some missions take us to urban hot zones. Eliminating hostiles while sparing civilians and infrastructure is a tough job. Parker township has provided us with a shooting range for just this type of combat. All right, dead-eye—saddle up and knock down some targets.

Vehicle: EDF Scout

Mission Ranks

Start Time
01:10.00
01:25.00
01:50.00

Please click to enlarge

In this Shooting Range challenge, you must destroy a total of twenty-eight mines scattered across this industrial landscape. If you hope to earn a gold star, speed and accuracy are essential.

Throw caution to the wind and drive directly at the mines while firing. Stopping only slows the EDF Scout’s momentum, so you need to hit these targets while on the move. Just make sure you destroy each mine before you get too close—driving next to an exploding mine can inflict heavy damage on your vehicle.

Don’t forget to take advantage of the volatile structures lining the path. Instead of shooting the small mines, target these large structures to trigger a massive explosion, engulfing any nearby mines in the fiery blast radius.

However, exercise caution when shooting these explosive structures and objects, making sure you are far away from the carnage. Your vehicle can be destroyed if caught up in one of these massive explosions.

While the destruction of your EDF Scout doesn’t bring the round to an end, it takes five seconds for your vehicle to respawn, effectively blowing your chances at earning a gold star.

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