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Red Faction: Armageddon eGuide
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Contents

  • Essentials
    • Universe
      • The Revolutionary History of Mars
      • Science, Technology, and Culture in Red Faction
      • The Characters of Red Faction: Armageddon
      • Comic Book Prequel
    • Armory
      • Weapons
      • Pre-Order/DLC Weapons
      • Vehicles
      • Upgrades
    • Enemies
      • Adam Hale's Cultists
      • Creatures of the Plague
    • Compendium
      • Red Faction Retrospective
      • Audio Logs
      • Cheats Menu
  • Walkthrough
    • Campaign
      • Prologue
      • Armageddon
      • The Terraformer
      • Dig Site
      • We're Not Alone
      • Outbreak
      • Road to Bastion
      • Bastion Defenses
      • Water Supplies
      • Ice Mines
      • Infection
      • On The Run
      • The Red Faction
      • Relay Stations
      • Heavy Metal
      • The Temple
      • Must Go Faster
      • Marauder Defenses
      • Older Enemies
      • Air Support
      • The Road Less Traveled
      • Knock, Knock
      • The Lair
      • Last Chance
      • Epilogue
    • Infestation
      • Getting Started
      • Infestation Missions
    • Ruin Mode
      • Getting Started
      • Maps
  • Multiplayer
    • Battlegrounds Basics
      • Getting Started
      • Vehicles
      • Pick-Ups
      • Training Missions
    • Battlegrounds Training Levels
      • Level 1: The Quick and the Dead
      • Level 2: Gunslinger
      • Level 3: Standoff
      • Level 4: Metal-Storm
      • Level 5: Badlands Bushwhack
      • Level 6: Snatch and Grab
      • Level 7: Hard Targets
      • Level 8: The Briar Patch
      • Level 9: Badland Showdown
      • Level 10: Wheels of Fire
      • Level 11: Toxic Takedown
      • Level 12: Collateral Damage
      • Level 13: Cold Day in Hell
      • Level 14: Quick and Dirty
      • Level 15: Hothouse
      • Level 16: Final Fury
    • Mulitplayer
      • Game Modes
      • Maps
      • XP and Ranks
      • Player Titles
      • Awards

Red Faction: Armageddon Guide › Multiplayer › Battlegrounds Training Levels

Level 6: Snatch and Grab

Mission Type: Speed Trial

Description: Race to deliver the flags to the highlighted locations.

Mission Briefing: We got all kinds of environments on Mars. Some of the toughest to navigate are man-made. A commander needs a cool head, but a hot foot will keep you alive. Climb behind the wheel and grab some flags. And all I better see is a blur!

Vehicle: EDF Scout

Mission Ranks

Start Time
01:20.00
01:35.00
02:00.00

This is another Speed Trial mission requiring you to gather eleven flags and deliver them to a number of predetermined bases. However, this map presents some unique challenges. The Fortress consists of lower and upper pathways. Precision driving is required while racing along the narrow upper-level path. I

f you fall off, you can always get back to the upper level by using one of the many ramps. However, such mistakes are costly and can make the difference between attaining a gold and silver star.

Watch your speed while racing along the upper-level pathways, as there are no guardrails to keep you from dropping off.

Please click to enlarge

A Speed Boost pick-up is available at the top of the map not long after depositing the third flag. While the extra speed is welcome, it also makes the EDF Scout a bit harder to control, particularly when driving along the upper-level pathways.

Watch your speed and plan your turns carefully to avoid falling to the lower level. With eleven flags to deliver in under a minute and twenty seconds, it takes a nearly flawless round to achieve a gold star on this map. Play it a few times until you get comfortable with the layout.

The flag and base positions don’t change with each new round, so memorize their locations to better plan your path through this map.

Please click to enlarge

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PreviousLevel 5: Badlands Bushwhack NextLevel 7: Hard Targets