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Red Faction: Armageddon eGuide
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Contents

  • Essentials
    • Universe
      • The Revolutionary History of Mars
      • Science, Technology, and Culture in Red Faction
      • The Characters of Red Faction: Armageddon
      • Comic Book Prequel
    • Armory
      • Weapons
      • Pre-Order/DLC Weapons
      • Vehicles
      • Upgrades
    • Enemies
      • Adam Hale's Cultists
      • Creatures of the Plague
    • Compendium
      • Red Faction Retrospective
      • Audio Logs
      • Cheats Menu
  • Walkthrough
    • Campaign
      • Prologue
      • Armageddon
      • The Terraformer
      • Dig Site
      • We're Not Alone
      • Outbreak
      • Road to Bastion
      • Bastion Defenses
      • Water Supplies
      • Ice Mines
      • Infection
      • On The Run
      • The Red Faction
      • Relay Stations
      • Heavy Metal
      • The Temple
      • Must Go Faster
      • Marauder Defenses
      • Older Enemies
      • Air Support
      • The Road Less Traveled
      • Knock, Knock
      • The Lair
      • Last Chance
      • Epilogue
    • Infestation
      • Getting Started
      • Infestation Missions
    • Ruin Mode
      • Getting Started
      • Maps
  • Multiplayer
    • Battlegrounds Basics
      • Getting Started
      • Vehicles
      • Pick-Ups
      • Training Missions
    • Battlegrounds Training Levels
      • Level 1: The Quick and the Dead
      • Level 2: Gunslinger
      • Level 3: Standoff
      • Level 4: Metal-Storm
      • Level 5: Badlands Bushwhack
      • Level 6: Snatch and Grab
      • Level 7: Hard Targets
      • Level 8: The Briar Patch
      • Level 9: Badland Showdown
      • Level 10: Wheels of Fire
      • Level 11: Toxic Takedown
      • Level 12: Collateral Damage
      • Level 13: Cold Day in Hell
      • Level 14: Quick and Dirty
      • Level 15: Hothouse
      • Level 16: Final Fury
    • Mulitplayer
      • Game Modes
      • Maps
      • XP and Ranks
      • Player Titles
      • Awards

Red Faction: Armageddon Guide › Walkthrough › Campaign

The Red Faction

Icon Name Description Gamerscore Trophy
Catch! Use the Magnet Gun to fl ing debris back at a tentacle. 30 Silver
Crusader Kill 175 enemies while in the LEO exoskeleton. 15 Bronze
I’m All You’ve Got Defend the Red Faction. 15 Bronze

Following the escape from the tunnels, Kara and Darius travel by foot on the surface. They eventually comes across a Red Faction convoy, and the commanding officer, Colonel Paul, has plenty of questions for Darius. The colonel wants to know all about the job back at the temple in Bradbury Canyon. But the colonel isn't satisfied with Darius' answers, especially when he tells him Adam Hale was involved. Hale was believed to be killed in the attack on the Terraformer.

Unsatisfied with Darius' answers, the colonel orders Sergeant Winters to take Darius into custody. Soon, the convoy moves out, leaving Kara behind. Inside one the LAVs, Darius tries to convince Winters that he's telling the truth about Hale. But their conversation is cut short by an alien attack. Realizing they could use every man they have, Winters releases Darius' restraint and hands him a rifle.

New Objective: Protect the Red Faction

You begin this level with the same weapons you had when you accessed the elevator. If you're not satisfied with your selection, turn around and access the weapons locker behind one of the LAVs—there's also an upgrade station here.

For this fight, consider bringing along the Nano Rifle, Rocket Launcher, Plasma Cannon, and Magnet Gun.

Once you're outfitted with the proper weapons, help the Red Faction troops fend off the attack. Several ravagers appear in the distance. Use the crates near the convoy for cover while picking off the ravagers with your Nano Rifle. Colonel Paul's strategy is to hold this position, but Darius knows the attack will never end as long as the pods in the canyon ahead continue producing creatures.

New Objective: Find and Destroy Alien Pods

There are eight pods scattered throughout the canyon ahead. As you advance down the road, the Red Faction troops follow orders and hold their position. From this point, you're on your own. As you approach the mining facility, a cutscene shows a massive tentacle emerging from the soil. Following the cutscene, watch the tentacle's movements and prepare emerging from the soil. Following the cutscene, watch the tentacle's movements and prepare to dive out of the way as it tosses debris in your direction. The quickest way to bring down a tentacle is with the Rocket Launcher or Plasma Cannon. You could also take a play out of the tentacle's playbook and use the Magnet Gun to throw debris at the creature.

After defeating the tentacle, start hunting down the pods in the mining facility. There are six pods in this area. Use your compass and the GPS markers to track them down. Your Nano Rifle is more than capable of exploding each pod—save your heavy weapon ammo for later. You can also use debris thrown with the Magnet Gun to destroy these pods. The faster you destroy the pods, the fewer creepers you'll face.

As you press forward, another tentacle emerges from the ground. The tentacle is joined by a berserker. This time use the berserker as your ammo—it's best to save your Rocket Launcher and Plasma Cannon ammo for later. Using the Magnet Gun, attach a magnet to the berserker and then attach an anchor to the tentacle. Keep slamming the berserker into the tentacle until both aliens die. The surrounding structures also provide plenty of ammo for your Magnet Gun.

Catch!

To earn this achievement/trophy, throw a piece of debris back at a tentacle using the Magnet Gun. Attach a magnet to a piece of debris while the tentacle is still holding it. Then as the tentacle throws the debris, shoot an anchor at the tentacle—aim for the base, where there’s less movement. This takes some careful timing and accurate shooting to pull off, so keep trying until the award is unlocked.

The path leading to the last two pods is guarded by another pair of tentacles. The first tentacle encountered attacks on its own. Hold your ground and target it with debris launched using your Magnet Gun. Destroy the seventh pod and proceed to the eighth and final pod. This time you're attacked by a tentacle as well as several ravagers. Deploy a Shell to protect you from incoming fire and debris, then attack the tentacle using debris from the surrounding towers. Once the tentacle is down, eliminate the ravagers and the final pod. You need to get back to the convoy now—they need your help.

New Objective: Return to the Red Faction

Shortly after the destruction of the final pod, a wraith and behemoth materialize to complicate your return to the convoy. Hunt down the wraith first and attack it aggressively with either your Rocket Launcher or Plasma Cannon. If the wraith appears nearby, beat it down with melee strikes to conserve ammo—you'll need as much ammo as possible to put down the behemoth. Move back to the mining facility when engaging the behemoth. This gives you more room to maneuver, necessary to avoid the behemoth's charging attacks. Keep your distance and pound the behemoth mercilessly with your Plasma Cannon and Rocket Launcher. These powerful weapons deplete the behemoth's health quickly, but if you run out of ammo for these weapons, rely on your Nano Rifle or Magnet Gun to finish off this beast.

Audio Log 32

After defeating the behemoth, return to the narrow path where you defeated the tentacle near the final pod to retrieve this audio log.

Audio Log 32: Twelve people dead. Ripped to pieces. I can still hear them. They came from. . . from nowhere and everywhere.The walls, the floors, the ceilings. Just kept coming. Pouring from the shadows. . . How do you stop that? How do you kill a nightmare?

On the way back to the convoy, a monolith and a pair of tentacles shoot up from the ground, blocking your path. Following the fight with the behemoth, your ammo levels are probably pretty low, so use the Magnet Gun to defeat these threats. Target the monolith first, showering it with debris until it explodes. Next, go after the tentacles, attacking one at a time while dodging the debris they toss in your direction. Remember, if you run low on debris to launch at your enemies, you can always repair the dismantled structures in an effort to replenish your Magnet Gun's ammo. Once the path is clear, race back to the convoy and hop inside the LEO Exo suit.

New Objective: Protect the Red Faction

Using the LEO, help the Red Faction troops fend off the attackers. The Exo suit's machine guns and rockets easily cut through the ravagers and tentacles that appear outside the convoy's defensive perimeter. Lock on to multiple ravagers using the rockets and blast them to bits. The rockets are also great for inflicting heavy damage on the tentacles. Hold your ground and don't wander too far away from the convoy while blasting all the hostile creatures that appear on your compass. When the attack is over, press the button shown on screen to complete the level and have a chat with Sergeant Winters.

Crusader

While defending the Red Faction troops you should have no problem wrapping up the 175 kills you need with the LEO to earn this achievement/trophy.

I'm All You Got

This achievement/trophy is earned immediately after repelling the attack on the Red Faction convoy.

Even after saving the convoy, Colonel Paul is still suspicious of Darius. But at this point, Darius couldn't care less and smashes the colonel in the jaw with a right hook. Sergeant Winters asks Darius to join his team—they're off to assist the Marauders. For now, Darius must put off finding Hale. . .

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