Prima Games eGuides
primagames.com Browse Redeem a code Help
Red Faction: Armageddon eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Essentials
    • Universe
      • The Revolutionary History of Mars
      • Science, Technology, and Culture in Red Faction
      • The Characters of Red Faction: Armageddon
      • Comic Book Prequel
    • Armory
      • Weapons
      • Pre-Order/DLC Weapons
      • Vehicles
      • Upgrades
    • Enemies
      • Adam Hale's Cultists
      • Creatures of the Plague
    • Compendium
      • Red Faction Retrospective
      • Audio Logs
      • Cheats Menu
  • Walkthrough
    • Campaign
      • Prologue
      • Armageddon
      • The Terraformer
      • Dig Site
      • We're Not Alone
      • Outbreak
      • Road to Bastion
      • Bastion Defenses
      • Water Supplies
      • Ice Mines
      • Infection
      • On The Run
      • The Red Faction
      • Relay Stations
      • Heavy Metal
      • The Temple
      • Must Go Faster
      • Marauder Defenses
      • Older Enemies
      • Air Support
      • The Road Less Traveled
      • Knock, Knock
      • The Lair
      • Last Chance
      • Epilogue
    • Infestation
      • Getting Started
      • Infestation Missions
    • Ruin Mode
      • Getting Started
      • Maps
  • Multiplayer
    • Battlegrounds Basics
      • Getting Started
      • Vehicles
      • Pick-Ups
      • Training Missions
    • Battlegrounds Training Levels
      • Level 1: The Quick and the Dead
      • Level 2: Gunslinger
      • Level 3: Standoff
      • Level 4: Metal-Storm
      • Level 5: Badlands Bushwhack
      • Level 6: Snatch and Grab
      • Level 7: Hard Targets
      • Level 8: The Briar Patch
      • Level 9: Badland Showdown
      • Level 10: Wheels of Fire
      • Level 11: Toxic Takedown
      • Level 12: Collateral Damage
      • Level 13: Cold Day in Hell
      • Level 14: Quick and Dirty
      • Level 15: Hothouse
      • Level 16: Final Fury
    • Mulitplayer
      • Game Modes
      • Maps
      • XP and Ranks
      • Player Titles
      • Awards

Red Faction: Armageddon Guide › Walkthrough › Campaign

Outbreak

Icon Name Description Gamerscore Trophy
Martian Matchmaker Fire an enemy into another enemy with the Magnet Gun. 10 Bronze
Liftoff Send an enemy at least 50 meters with the Magnet Gun. 10 Bronze
It’s All in the Wrist Send an enemy at least 30 meters with Impact. 15 Bronze

New Objective:

Get to the Mining Colony

As you regain control of Darius, advance into the new cave. Darius thinks this area looks familiar. S.A.M. reports that this is an independent mining colony, approximately 43 kilometers from Bastion. According to S.A.M., the colony should be inhabited, but so far you haven't encountered anyone. Keep pressing forward, using the GPS markers as your guide. Also, be sure to grab some salvage along the way.

Audio Log 02

When you reach a large signpost listing the directions to multiple locations, follow the arrow pointing to Bastion. Unfortunately the tunnel leading to Bastion has caved in. However, there is an audio log you can retrieve.

Audio Log 02: God damnit. Someone's been messing with my coms again. I can't raise Bastion, can't raise Station 2. . . can't get anything! I bet it was Whiteside. I saw him heading out to the relay station a few hours ago. Haven't seen him since though.

After grabbing the latest audio log, turn around and cross the bridge, heading in the direction of Diggstown and Elevator B. Just beyond the bridge, the tunnel is shaken by a large explosion that sends a couple of miners flying through the air. One lands right at your feet, dead. Darius then receives a distress call from the colony—it sounds like they're under attack. Jump up onto the low ledge ahead and continue through the tunnel. The GPS markers lead you directly to the colony.

Just ahead there is a Charge Launcher on the ground. This weapon fires grenade-like explosives that can be detonated on command. However, you can only carry four weapons at a time, so consider swapping your Shotgun for the Charge Launcher. To do so, equip the Shotgun, then pick up the Charge Launcher. If you're carrying four weapons, you will always drop your equipped weapon when picking up a new one, so pay close attention to make sure you have the weapons you want.

New Objective:

Stop the Invasion

As you near the mining colony, S.A.M. warns of multiple hostiles approaching, as indicated by the red dots on your compass. Equip the Magnet Gun and get ready for some demolition. Attach a magnet to one of the structures, like the tower in the middle of the courtyard. Then attach an anchor to one of the ravagers hanging along the cave's walls. This causes the metallic debris to crash into the ravager, killing it. Alternatively, you can attach a magnet to a ravager and then launch it into a structure of your choice.Given the metallic structures here, you have plenty of ammo that you can throw at the ravagers, so keep moving and launching metal at your foes. You can also attach magnets to the red barrels scattered around the colony and then launch them at enemies like explosive rockets.

Martian Matchmaker

Using the Magnet Gun, attach a magnet to a ravager, and then attach an anchor to a different ravager, causing the two creatures to crash into each other. If they both die in the collision, you earn the Martian Matchmaker achievement/trophy. This is a great tactic to use against ravagers and it doesn’t waste any ammo.

Liftoff

Also with the Magnet Gun, attach a magnet to a ravager, then attach an anchor point to the far side of the cavern. If the enemy travels at least 50 meters, you earn the Liftoff achievement/trophy.

After eliminating the first group of ravagers, a second wave approaches. Continue using the Magnet Gun to launch debris at the attackers. For the most part, the ravagers stay on the perimeter of the cave, firing at you from a distance. If they get close, simply fire a magnet at them and then attach an anchor to a distant piece of metal to send them flying through the air.

Tip

Remember, you can repair the very structures you've destroyed, supplying more ammo for your Magnet Gun. You can also repair this upgrade station, allowing you to spend some of that salvage you've been lugging around.

New Objective:

Find the Signal

After eliminating all the ravagers, locate the source of the distress signal you received earlier. Unfortunately the miner who sent the signal is dead, along with the rest of those nearby. But soon after you locate the dead miner you receive a new transmission from a Lt. Pierce of Red Faction—apparently they were responding to the same distress signal too. Darius is able to make contact with Lt. Pierce. Pierce is surprised to hear Darius' voice—everyone assumed he was dead. Pierce says they're loading up a convoy heading for Bastion. He then relays the convoy's coordinates. You'll need to activate a nearby elevator to rendezvous with the convoy.

New Objective:

Get to the Elevator

Follow the GPS markers into the nearby tunnel. Here you're confronted by multiple creepers. Wait for the creepers to get close and then unleash a Shockwave to suspend them in the air. As the stunned creepers float in front of you, smash them with the Maul or shoot them with your Pistols. The Charge Launcher is also very effective. Launch a few charges toward the swarm while backpedaling down the tunnel. When you're a safe distance from the charges, detonate them to reduce the creepers into a yellow pulp.

It's All in the Wrist

When confronting the creepers in the tunnel, hit them with Impact. If you knock one creeper back at least 30 meters you earn this achievement/trophy.

New Objective:

Clear the Area

After clearing the creep-infested tunnel, a massive alien claw-like structure thrusts through the soil ahead, emitting a green glow. This is a monolith. S.A.M. reports the monolith is enhancing the nearby ravagers, as indicated by their green glow. S.A.M. suggests destroying the monolith as this will make the ravagers easier to kill. Equip the Charge Launcher and pepper the monolith with charges, then detonate them all at once. Alternately, you can use the Magnet Gun to launch red barrels at the monolith. Keep hammering the monolith until it explodes. However, watch out for the green balls of energy fired by the monolith. These surges of energy explode upon contact and are capable of inflicting heavy damage. Fortunately these projectiles move slowly, giving you ample opportunity to dive out of the way.

Now focus on the ravagers clinging to the cavern walls. As at the mining colony, there's plenty of nearby metal you can use as ammo for your Magnet Gun. Launch scraps of metal at the ravagers or pick them off with your Pistols. If the ravagers attack at close range, use melee strikes with your selected weapons or smash them with the Maul. The ravagers attack in waves, spawning on the walls of this chamber. Keep moving and shooting until they're all eliminated. Following the attack, Darius asks S.A.M. to contact Kara—she can help you track survivors.

Audio Log 08

Following the ravager attack, search the area near the elevator to grab this audio log.

Audio Log 08 : Hey Timmy, it's pops. Just wanted to say happy birthday. Sorry I can't be there today. . .General's got us out on a. . . well. . . a top secret mission.

I'll be back in a couple of weeks. Heck, maybe before you even get this. . . See you soon.

New Objective:

Activate the Elevator

Gather the salvage and ammo scattered around the area, and then activate the controls for the elevator. The convoy is in the tunnel below. Perhaps they can get you out of this mess and back to Bastion?

Keep reading with a free account

The first 3 sections of Red Faction: Armageddon are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousWe're Not Alone NextRoad to Bastion