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Red Faction: Armageddon eGuide
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Contents

  • Essentials
    • Universe
      • The Revolutionary History of Mars
      • Science, Technology, and Culture in Red Faction
      • The Characters of Red Faction: Armageddon
      • Comic Book Prequel
    • Armory
      • Weapons
      • Pre-Order/DLC Weapons
      • Vehicles
      • Upgrades
    • Enemies
      • Adam Hale's Cultists
      • Creatures of the Plague
    • Compendium
      • Red Faction Retrospective
      • Audio Logs
      • Cheats Menu
  • Walkthrough
    • Campaign
      • Prologue
      • Armageddon
      • The Terraformer
      • Dig Site
      • We're Not Alone
      • Outbreak
      • Road to Bastion
      • Bastion Defenses
      • Water Supplies
      • Ice Mines
      • Infection
      • On The Run
      • The Red Faction
      • Relay Stations
      • Heavy Metal
      • The Temple
      • Must Go Faster
      • Marauder Defenses
      • Older Enemies
      • Air Support
      • The Road Less Traveled
      • Knock, Knock
      • The Lair
      • Last Chance
      • Epilogue
    • Infestation
      • Getting Started
      • Infestation Missions
    • Ruin Mode
      • Getting Started
      • Maps
  • Multiplayer
    • Battlegrounds Basics
      • Getting Started
      • Vehicles
      • Pick-Ups
      • Training Missions
    • Battlegrounds Training Levels
      • Level 1: The Quick and the Dead
      • Level 2: Gunslinger
      • Level 3: Standoff
      • Level 4: Metal-Storm
      • Level 5: Badlands Bushwhack
      • Level 6: Snatch and Grab
      • Level 7: Hard Targets
      • Level 8: The Briar Patch
      • Level 9: Badland Showdown
      • Level 10: Wheels of Fire
      • Level 11: Toxic Takedown
      • Level 12: Collateral Damage
      • Level 13: Cold Day in Hell
      • Level 14: Quick and Dirty
      • Level 15: Hothouse
      • Level 16: Final Fury
    • Mulitplayer
      • Game Modes
      • Maps
      • XP and Ranks
      • Player Titles
      • Awards

Red Faction: Armageddon Guide › Walkthrough › Campaign

Prologue

The year is 2200. Cultist leader Adam Hale has returned to Mars, fighting a losing war in an attempt to conquer the red planet. But Hale's forces have made recent gains, capturing the Terraformer, the only thing keeping the planet's fragile atmosphere stable. If Hale's forces manage to destroy the Terraformer, the colonists go down with it.

Darius Mason has volunteered to join the Red Faction's attack to retake the Terraformer from the cultists. Sergeant Frank Winters leads the assault and informs his troops that Hale is making a last stand at the Terraformer. Hale has already managed to power down one of the atmospheric generators. Once the hostiles are eliminated, it's up to Darius to repair any damage dealt to the Terraformer. But en route to the drop-off point, Darius is thrown out of his Light Armored Vehicle (LAV), separating him from Winters' main strike force. Alone, Darius must fight his way into the Terraformer compound and regroup with Winters' team.

Achievements and Trophies

Look for these boxes in the walkthrough to identify areas where achievements and trophies can be earned. Approximately half of the achievements and trophies in the single player campaign are level-specific and represented by blue icons. As long as you play through the campaign, you'll earn these achievements and trophies automatically at regular intervals. The other achievements and trophies listed in this walkthrough are represented by green icons and can be earned at any point in the campaign as long as you fulfill the criteria for each. The walkthrough identifies the best spots to begin earning these awards.

Note

The maps in the walkthrough identify the locations of several pick-ups and interactive objects. The salvage locations on the map show where you can find the cylindrical salvage containers.Smaller salvage pick-ups are available too, but are not included on these maps. Likewise, the maps only show large ammo crates. Small ammo crates are plentiful and easy to find in every location.

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