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Red Faction: Armageddon eGuide
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Contents

  • Essentials
    • Universe
      • The Revolutionary History of Mars
      • Science, Technology, and Culture in Red Faction
      • The Characters of Red Faction: Armageddon
      • Comic Book Prequel
    • Armory
      • Weapons
      • Pre-Order/DLC Weapons
      • Vehicles
      • Upgrades
    • Enemies
      • Adam Hale's Cultists
      • Creatures of the Plague
    • Compendium
      • Red Faction Retrospective
      • Audio Logs
      • Cheats Menu
  • Walkthrough
    • Campaign
      • Prologue
      • Armageddon
      • The Terraformer
      • Dig Site
      • We're Not Alone
      • Outbreak
      • Road to Bastion
      • Bastion Defenses
      • Water Supplies
      • Ice Mines
      • Infection
      • On The Run
      • The Red Faction
      • Relay Stations
      • Heavy Metal
      • The Temple
      • Must Go Faster
      • Marauder Defenses
      • Older Enemies
      • Air Support
      • The Road Less Traveled
      • Knock, Knock
      • The Lair
      • Last Chance
      • Epilogue
    • Infestation
      • Getting Started
      • Infestation Missions
    • Ruin Mode
      • Getting Started
      • Maps
  • Multiplayer
    • Battlegrounds Basics
      • Getting Started
      • Vehicles
      • Pick-Ups
      • Training Missions
    • Battlegrounds Training Levels
      • Level 1: The Quick and the Dead
      • Level 2: Gunslinger
      • Level 3: Standoff
      • Level 4: Metal-Storm
      • Level 5: Badlands Bushwhack
      • Level 6: Snatch and Grab
      • Level 7: Hard Targets
      • Level 8: The Briar Patch
      • Level 9: Badland Showdown
      • Level 10: Wheels of Fire
      • Level 11: Toxic Takedown
      • Level 12: Collateral Damage
      • Level 13: Cold Day in Hell
      • Level 14: Quick and Dirty
      • Level 15: Hothouse
      • Level 16: Final Fury
    • Mulitplayer
      • Game Modes
      • Maps
      • XP and Ranks
      • Player Titles
      • Awards

Red Faction: Armageddon Guide › Walkthrough › Campaign

Infection

Icon Name Description Gamescore Trophy
Money Well Spent Buy out any one upgrade ring 15 Bronze

With the infected water purification plant destroyed, Darius has decided to head back to Bastion.

From Bastion he wants to get back to that Marauder temple in an effort to find Adam Hale. Advance through the tunnel ahead until you spot a sign welcoming you to Greenbelt.

Pass through the narrow entrance and look for a Plasma Beam weapon on the ground ahead—consider dropping your Rocket Launcher in exchange for this powerful weapon. Once you've gathered the Plasma Beam and the nearby ammo and salvage, cross the deep chasm ahead by moving through the wrecked monorail car on the left. Pass through the monorail car quickly and drop down on the other side before the wreckage plummets into the chasm. Darius notices an infected structure ahead. You might as well destroy these buildings on your way to Bastion.

Infected Building 1

New Objective: Destroy the Infected Buildings

Follow the GPS markers to the first infected building, only a few paces beyond the wrecked monorail car. Creep toward the structure until several ravagers and creepers materialize around you. Stay on the move and open fire with your Assault or Nano Rifle—save your Plasma Beam ammo for destroying the infected structures. As usual, keep your distance from these creatures while eliminating them one by one. If they get too close, knock them back with Impact or freeze them with Shockwave.

Once the area is clear of hostiles, take a moment to try out the Plasma Beam on the infected building. This weapon fires a solid beam of plasma capable of slicing through anything. Take aim at the base of the structure and hold down the trigger to commence demolition. While firing the Plasma Beam, pan your aim to the left or right, slicing through all the vertical supports. Continue slicing through the lower level of the structure until it all comes crashing down. Afterward, be sure to gather all the salvage left behind. One down, four more to go.

Monorail Station

In the plaza ahead, take a moment to visit an upgrade station and weapons locker. Keep the Plasma Beam for now as well as the Assault and Nano Rifles. Consider supplementing these weapons with the Magnet Gun. There are no infected structures in this plaza, but there are lots of ammo and salvage pick-ups, so scour the monorail station and surrounding shops carefully. If you pass through the tunnel on the left, near the upgrade station, prepare to do battle with a berserker. But there's no need to traverse that tunnel now—it simply leads to another area you can access later.

Note

The infected buildings can be accessed and destroyed in any order. For the purpose of this walkthrough, we follow the path set by the GPS markers.

Audio Log 12

Look to the right of the weapons locker to grab this audio log.

Audio Log 12: Pretty good week at the shop. Made almost 500 credits. . . Twice what we pulled in last week. At this rate Jon and I will get our own place before the new year. Who would have thought sledgehammers would be such a hot commodity?

Infected Building 2

On the way to the second infected building you come under attack from more ravagers. Blast the ravagers as you advance, but watch out for a nearby berserker too. If you brought along the Magnet Gun, attach a magnet to the berserker and then attach an anchor to the infected building. Keep slamming the berserker around the cavern until it explodes. Using the berserker as a wrecking ball is a great way to eliminate the infected structure. If the building is still standing once the berserker is dead, finish it off with the Magnet Gun or the Plasma Beam. Gather all the ammo and salvage left behind and then follow the GPS markers down the next tunnel.

Audio Log 13

On the way to the third infected structure, look inside this small structure to find another audio log.

Audio Log 13: Jon's been missing for 6 days now. . . They say I have to sign the papers to declare him dead. . . I just can't. He's still alive. I know it.

Infected Building 3

Repair the damaged stairs leading up to the next infected building, but prepare yourself for an attack by several creepers and a wraith. As soon as the wraith attacks, deploy a Shell and return fire. The Nano Rifle is the most effective way to take out the wraith. While within the Shell, locate the wraith and land some quick shots before the creature disappears. If the wraith materializes at close range, don't bother shooting it. Instead, attack with melee strikes, as these inflict heavy damage. With the wraith out of the way, focus on eliminating the pesky creepers while climbing the path to the next infected building.

Once the area is clear, proceed to the third infected building, tucked away in a dead-end corner of this cavern. Before opening fire with the Plasma Beam or Magnet Gun, take aim at the red barrels positioned along the structure's outer walls. Some of these barrels are outside, but most are within the structure. Exploding these barrels inflicts heavy damage on the outer walls, allowing you to topple the building with minimal effort—a couple of well-placed shots with the Magnet Gun should be sufficient. After the building falls, an outraged colonist can be heard over the PA system, blaming the alien attacks on Red Faction.

Gather the salvage from the debris of the third infected structure, then turn back the way you came. On the way back, a monolith sprouts from the ground on the cavern's lower level and several creepers materialize. Take aim at the monolith and destroy it as quickly as possible—the Plasma Beam or Nano Rifle are very effective. With the monolith destroyed, mop up the creepers with your Assault Rifle or melee strikes. Once the area is clear, backtrack to the cavern where you destroyed the second infected building. If you missed Audio Log 13 earlier, be sure to grab it now.

Infected Building 4

The GPS markers lead you directly to the next infected structure. As you draw close, two berserkers appear to defend the building. Use your Magnet Gun to toss these berserkers around the cave, smashing them into each other or against the infected building. Both creatures are volatile when their health is low, so use their final explosions to damage the building. Tossing around these berserkers with the Magnet Gun prevents them from going on the offensive. Don't let them recover and get back to their feet. As soon as they land, target them again and send them flying through the air. Once both berserkers are eliminated, attack the infected building until it topples. Once again, a colonist can be heard ranting over the PA system, accusing Darius of being responsible for the destruction of the Terraformer as well as this alien outbreak.

Audio Log 14

After destroying the fourth infected building, turn around to locate this audio log.

Audio Log 14: Jon, it's Amanda. Please pick up. They're saying there's been some kind of attack. . . nobody knows what's happening. People are missing. . . Jon, pick up. Pick up. Please.

Infected Building 5

Continue following the GPS markers to the fifth and final infected building. There are three pods next to this building, so target these alien cocoons before they can spawn multiple creepers. Once you've cleared out the pods and creepers, start demolishing the infected building. There's no easy way to break apart this structure, so rely on your weapons. If you have plenty of ammo, break out the Plasma Beam and slice away at the building's outer walls and vertical supports. Slowly rake the Plasma Beam across the structure a few times until it comes toppling down.

New Objective: Get to Bastion

As you gather the salvage from the debris, another PA announcement is heard. This time the outraged colonist suggests seeking revenge against Darius. Darius decides it's time to put an end to this witch hunt. Once you've gathered all the salvage and debris from this area, visit the nearby upgrade station to make any necessary purchases before returning to Bastion. Approach the Bastion doorway and press the button shown on screen to complete the level.

Money Well Spent

By now you should have enough salvage to purchase all the tier 1 upgrades, if you haven’t already. To earn this achievement/trophy you must buy all upgrades within a tier. Buying all six tier 1 upgrades is the cheapest way to earn this achievement/trophy, costing only 6,000 salvage total.

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