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Mass Effect 2 eGuide
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Contents

  • Essentials
    • INTRODUCTION
      • Humanity's Ascension
    • TRAINING
      • Introduction
      • Mission Computer & HUD
      • Character Creation
      • Character Classes
      • Character Management
      • Transportation and Commerce
      • Combat
      • Weapons and Armor
      • Powers
      • Enemies
    • CAST OF CHARACTERS
      • Squad Members
      • Dossiers
    • UPGRADES AND RESEARCH PROJECTS
      • Upgrading Technology
      • Weapon Upgrades
      • Cybernetics and Shield Upgrades
      • Medical/Health Upgrades
      • Bio-Amp and Omni-Tool (Tech) Upgrades
      • Squad Member Upgrades
      • Normandy Upgrades
    • PLANETARY DATABASE
      • Explorers of the 24th Century
      • Planets by Clusters
      • Cluster: Caleston Rift
      • Cluster: Crescent Nebula
      • Cluster: Eagle Nebula
      • Cluster: Far Rim
      • Cluster: Hades Nexus
      • Cluster: Hawking Eta
      • Cluster: Hourglass Nebula
      • Cluster: Ismar Frontier
      • Cluster: Krogan DMZ
      • Cluster: Local Cluster (Solar System)
      • Cluster: Minos Wasteland
      • Cluster: Nubian Expanse
      • Cluster: Omega Nebula
      • Cluster: The Phoenix Massing
      • Cluster: Pylos Nebula
      • Cluster: Rosetta Nebula
      • Cluster: Serpent Nebula
      • Cluster: Shadow Sea
      • Cluster: The Shrike Abyssal
      • Cluster: Sigurd's Cradle
      • Cluster: Titan Nebula
      • Cluster: Valhallan Threshold
    • APPENDIX
      • Achievements & Trophies
      • Shop Inventories
  • Walkthrough
    • WALKTHROUGH
      • Prologue: Normandy Lost
      • Prologue: Awakening
      • Freedom's Progress
      • Normandy SR-2
      • Citadel and Dossier: The Master Thief
      • Omega and Dossier: The Veteran
      • Dossier: The Professor
      • Dossier: Archangel
      • Dossier: The Convict
      • Dossier: The Warlord
      • Horizon
      • Dossiers, Part 2
      • Dossier: The Engineer
      • Illium
      • Dossier: The Justicar
      • Dossier: The Assassin
      • The Collector Ship
      • Loyalty: Dedication Before Bravery
      • Jacob's Loyalty: The Gift of Greatness
      • Miranda's Loyalty: The Prodigal
      • Kasumi's Loyalty: Stealing Memory
      • Zaeed's Loyalty: The Price of Revenge
      • Jack's Loyalty: Subject Zero
      • Tuchanka
      • Mordin's Loyalty: Old Blood
      • Grunt's Loyalty: Rite of Passage
      • Garrus's Loyalty: Eye for an Eye
      • Tali's Loyalty: Treason
      • Samara's Loyalty: The Ardat-Yakshi
      • Thane's Loyalty: Sins of the Farther
      • Derelict Reaper: Acquire Reaper IFF
      • Normandy Attacked
      • Legion's Loyalty: A House Divided
      • Endgame
      • Endgame: Collector Station
    • SPECIAL ASSIGNMENTS
      • Overview
      • Firewalker: MSV Rosalie
      • Firewalker: Artifact Collection
      • Firewalker: Geth Incursion
      • Firewalker: Recover Research Data
      • Firewalker: Prothean Ruin
      • Lair of the Shadowbroker: Learning Liara's Information
      • Lair of the Shadowbroker: Dracon Trade Center
      • Lair of the Shadowbroker: Azure Hotel
      • Lair of the Shadowbroker: Shadow Broker's Ship
      • Lair of the Shadowbroker: Shadow Broker's Ship (Interior)
      • Lair of the Shadowbroker: Defeating the Shadowbroker
      • Lair of the Shadowbroker: Aftermath
      • Overlord: Hermes Station
      • Overlord: Vulcan Station
      • Overlord: Prometheus Station
      • Overlord: Atlas Station
      • Hub World Assignments: Normandy
      • Hub World Assignments: Citadel
      • Hub World Assignments: Illium
      • Hub World Assignments: Tuchanka
    • N7 ASSIGNMENTS
      • Introduction
      • N7: Abandoned Mine
      • N7: Anomalous Weather Detected
      • N7: Blood Pack
      • N7: Blue Suns
      • N7: Eclipse
      • N7: Endangered Research Station
      • N7: Hahne-Kedar Mechs
      • N7: Imminent Ship Crash
      • N7: Javelin Missiles
      • N7: Lost Operative
      • N7: Mining the Canyon
      • N7: MSV Estevanico
      • N7: Normandy Crash Site
      • N7: Quarian Crash Site

Mass Effect 2 Guide › Walkthrough › N7 ASSIGNMENTS

N7: Javelin Missiles

Mission Data

Location: Milky Way > Sigurd’s Cradle > Skepsis > Watson > Franklin (Moon)

Experience Available: 125/156

Availability > After Completing N7: Blue Suns > Blue Suns Base or
By Scanning Planet > Moon > Franklin
Entities Encountered > Enemies

  • Batarian Radical > Commander
  • Batarian Radical > Trooper

Spoils of War > Total Credits: 7,500

  • Cerberus Funding: 3,750
  • Credits: 3,750

Spoils of War > Resources > Palladium: 2,000

Batarians have seized control of an Alliance base on Franklin. The base is armed with Javelin Mk.II missiles to be used to defend the nearby human colony.

A recent scan reveals that the batarians have launched two missiles. To save the colony, the team must storm the base and seize control of the missiles, destroying them before they reach their targets.

This assignment appears on your galaxy map as “Stop Missile Attack.”

Stopping the Javelin Missiles

[001]

You have just five minutes to stop the missiles before they strike the colony. When you enter the base, a small patrol of batarians attacks right away [001] .

The batarians do not put up much of a fight—in fact, it’s almost as if they were there only to slow you down. Just use the crates as cover and blast the batarians.

None of them have armor or shields, so they are easy targets.

[002]

[003]

Fight through the next room of batarians, after bypassing the entrance door. The exit door to the missile launch room is on the floor below, easily accessed via the ramps.

However, the batarians will shoot you to keep you from completing the hack on the door. You need to clear out at least the majority of the batarians before attempting it [002] .

Cross the room, and ideally move to the far right side [003] to more easily drop the batarians with gunfire and biotic attacks.

Open up the palladium crate in the upper corner once you winnow the batarian herd, and find some power cells on the upper section in the middle of the chamber.


Ammunition > Power Cells > 2 Heavy Weapon Ammo


Spoils of War > Resources >
Refined Palladium > Open >
2,000 Palladium

[004]

The console to stop the missiles is on the far side of the room. The commander at the panel puts up a real challenge [004] .

He is equipped with shields and will replenish them unless you finish him off in one continuous attack, You cannot stop the missiles until the commander is dead.

If you try to access the console and hack the missiles, the commander will thwart your hack by shooting you. There is a wall safe with 3,750 credits to the right of the missile control panel.


Spoils of War > Wall Safe > Open >
3,750 Credits

[005]

When you finally hack the missile controls [005] , you are presented with a terrible choice: There is not enough time to stop both missiles.

You must pick one. Do you destroy the missile heading for the colony, saving the people but rendering the spaceport useless to the Alliance?

Or do you allow the missile streaking toward the colony to deliver its deadly payload, killing innocents but preserving the facility for Alliance expansion?

If you are going for Paragon, save the colonists. If you want to keep building your Renegade rating, then let the missile obliterate the colonists while saving the spaceport.

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