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Mass Effect 2 eGuide
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Contents

  • Essentials
    • INTRODUCTION
      • Humanity's Ascension
    • TRAINING
      • Introduction
      • Mission Computer & HUD
      • Character Creation
      • Character Classes
      • Character Management
      • Transportation and Commerce
      • Combat
      • Weapons and Armor
      • Powers
      • Enemies
    • CAST OF CHARACTERS
      • Squad Members
      • Dossiers
    • UPGRADES AND RESEARCH PROJECTS
      • Upgrading Technology
      • Weapon Upgrades
      • Cybernetics and Shield Upgrades
      • Medical/Health Upgrades
      • Bio-Amp and Omni-Tool (Tech) Upgrades
      • Squad Member Upgrades
      • Normandy Upgrades
    • PLANETARY DATABASE
      • Explorers of the 24th Century
      • Planets by Clusters
      • Cluster: Caleston Rift
      • Cluster: Crescent Nebula
      • Cluster: Eagle Nebula
      • Cluster: Far Rim
      • Cluster: Hades Nexus
      • Cluster: Hawking Eta
      • Cluster: Hourglass Nebula
      • Cluster: Ismar Frontier
      • Cluster: Krogan DMZ
      • Cluster: Local Cluster (Solar System)
      • Cluster: Minos Wasteland
      • Cluster: Nubian Expanse
      • Cluster: Omega Nebula
      • Cluster: The Phoenix Massing
      • Cluster: Pylos Nebula
      • Cluster: Rosetta Nebula
      • Cluster: Serpent Nebula
      • Cluster: Shadow Sea
      • Cluster: The Shrike Abyssal
      • Cluster: Sigurd's Cradle
      • Cluster: Titan Nebula
      • Cluster: Valhallan Threshold
    • APPENDIX
      • Achievements & Trophies
      • Shop Inventories
  • Walkthrough
    • WALKTHROUGH
      • Prologue: Normandy Lost
      • Prologue: Awakening
      • Freedom's Progress
      • Normandy SR-2
      • Citadel and Dossier: The Master Thief
      • Omega and Dossier: The Veteran
      • Dossier: The Professor
      • Dossier: Archangel
      • Dossier: The Convict
      • Dossier: The Warlord
      • Horizon
      • Dossiers, Part 2
      • Dossier: The Engineer
      • Illium
      • Dossier: The Justicar
      • Dossier: The Assassin
      • The Collector Ship
      • Loyalty: Dedication Before Bravery
      • Jacob's Loyalty: The Gift of Greatness
      • Miranda's Loyalty: The Prodigal
      • Kasumi's Loyalty: Stealing Memory
      • Zaeed's Loyalty: The Price of Revenge
      • Jack's Loyalty: Subject Zero
      • Tuchanka
      • Mordin's Loyalty: Old Blood
      • Grunt's Loyalty: Rite of Passage
      • Garrus's Loyalty: Eye for an Eye
      • Tali's Loyalty: Treason
      • Samara's Loyalty: The Ardat-Yakshi
      • Thane's Loyalty: Sins of the Farther
      • Derelict Reaper: Acquire Reaper IFF
      • Normandy Attacked
      • Legion's Loyalty: A House Divided
      • Endgame
      • Endgame: Collector Station
    • SPECIAL ASSIGNMENTS
      • Overview
      • Firewalker: MSV Rosalie
      • Firewalker: Artifact Collection
      • Firewalker: Geth Incursion
      • Firewalker: Recover Research Data
      • Firewalker: Prothean Ruin
      • Lair of the Shadowbroker: Learning Liara's Information
      • Lair of the Shadowbroker: Dracon Trade Center
      • Lair of the Shadowbroker: Azure Hotel
      • Lair of the Shadowbroker: Shadow Broker's Ship
      • Lair of the Shadowbroker: Shadow Broker's Ship (Interior)
      • Lair of the Shadowbroker: Defeating the Shadowbroker
      • Lair of the Shadowbroker: Aftermath
      • Overlord: Hermes Station
      • Overlord: Vulcan Station
      • Overlord: Prometheus Station
      • Overlord: Atlas Station
      • Hub World Assignments: Normandy
      • Hub World Assignments: Citadel
      • Hub World Assignments: Illium
      • Hub World Assignments: Tuchanka
    • N7 ASSIGNMENTS
      • Introduction
      • N7: Abandoned Mine
      • N7: Anomalous Weather Detected
      • N7: Blood Pack
      • N7: Blue Suns
      • N7: Eclipse
      • N7: Endangered Research Station
      • N7: Hahne-Kedar Mechs
      • N7: Imminent Ship Crash
      • N7: Javelin Missiles
      • N7: Lost Operative
      • N7: Mining the Canyon
      • N7: MSV Estevanico
      • N7: Normandy Crash Site
      • N7: Quarian Crash Site

Mass Effect 2 Guide › Essentials › INTRODUCTION

Humanity's Ascension

Before there was history, there were the Protheans.

The Protheans were an ancient race of beings that vanished from the Perseus Arm of the galaxy 50,000 years ago. However, they did not disappear without a trace.

The Protheans left behind a series of relics and artifacts for the galaxy’s future beings to discover.

When a race finally achieved space travel proficiency and discovered a marker left behind by the Protheans, they were directed to a mass relay—a piece of alien technology that allows faster-than-light travel.

Over the eons, more and more races evolved and expanded, eventually discovering what is believed to be Prothean technology.

When they followed the trail left behind by the ancients, they rocketed to the Citadel in the Serpent Nebula. The Citadel is a massive space station, a wonder of technology that managed to survive while the Protheans themselves did not.

As more races reached the Citadel, it became the central hub of government and order in the Perseus Arm.

Humans found their first Prothean beacon on Mars. This directed them to a mass relay that allowed them to become the newest member of the galactic community.

The galaxy was not exactly happy to see humankind, though. Humans developed a reputation for arrogance and aggression because they did not merely accept their lowly station as newcomers.

Though the Council that oversees all order in the galaxy did indeed welcome the humans, skepticism of humankind reached all the way to the top.

But now the galaxy owes a debt to humanity and, more importantly, to Commander Shepard.

The commander is almost single-handedly responsible for unraveling a tapestry of deceit that would have led to the destruction not just of humankind, but of all life in the galaxy.

Digital Comic

Playing Mass Effect 2 on a PlayStation 3? Then you have a digital comic to bring you up to speed on the events of the first adventure, a thrill ride that chronicles Commander Shepard’s epic battle against the herald of the Reapers.

You’ll meet the entire crew of the first Normandy , from the krogan warrior Wrex to the crafty quarian Tali.

This comic also allows you to make a series of critical decisions that affect the conditions of the galaxy in Mass Effect 2 .

When you reach a decision point in the digital comic, you are presented with an either/or option, such as whether or not to doom a dangerous species, the Rachni, to extinction.

(Don’t worry, the comic gives you a lot of context for this decision and every other decision you have to make.)

Think about these choices. While many of them have an effect on the adventure ahead, there is always a chance that your decisions could shape the arc of the cosmos beyond the upcoming mission.

A rogue Spectre named Saren, an agent of the ruling Council, commandeered an army of artificial beings called geth to annihilate the Citadel.

The geth were created over 300 years ago by the quarians as laborers, but they rose up against their masters.

A long, costly war between the geth and quarians resulted in the eventual banishment of the geth to a sector of the galaxy beyond the Perseus Veil. But a dark nebula of opaque gas obscured the actions of the geth.

Why would Saren turn on the Council he was sworn to protect? Saren knew of the Reapers, an ancient race of beings that are hell-bent on wiping out all organic life—like they had done once before with the Protheans.

And a race before them. And before them. In fact, the Reapers have been repeating a cycle of allowing life in the galaxy to evolve to a certain point and then crushing it again.

The Citadel is just a tool of the Reapers’ wicked plans.

Saren hoped that by helping the Reapers, he would be spared the inevitable. But he was tragically wrong.

A powerful Reaper called Sovereign was revealed to be controlling Saren, using the former Spectre to gain access to the Conduit so the Reapers could take over the Citadel and its citizens.

Defying the Council, which refused to believe Shepard’s findings about the Reapers, Shepard raced to the Conduit to stop Sovereign.

Through skill and sacrifice, Shepard and his crew were able to stop Sovereign from taking the Citadel and destroying all life in the galaxy.

As a result of Shepard’s heroism, the Council recognized the worth of humanity. The human race was accepted into the Council and began the next chapter in its seemingly unending ascension.

But Sovereign was only one of the Reapers. They are on the march again.

And they have employed the services of a mysterious alien race called the Collectors.

NextIntroduction