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Mass Effect 2 eGuide
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Contents

  • Essentials
    • INTRODUCTION
      • Humanity's Ascension
    • TRAINING
      • Introduction
      • Mission Computer & HUD
      • Character Creation
      • Character Classes
      • Character Management
      • Transportation and Commerce
      • Combat
      • Weapons and Armor
      • Powers
      • Enemies
    • CAST OF CHARACTERS
      • Squad Members
      • Dossiers
    • UPGRADES AND RESEARCH PROJECTS
      • Upgrading Technology
      • Weapon Upgrades
      • Cybernetics and Shield Upgrades
      • Medical/Health Upgrades
      • Bio-Amp and Omni-Tool (Tech) Upgrades
      • Squad Member Upgrades
      • Normandy Upgrades
    • PLANETARY DATABASE
      • Explorers of the 24th Century
      • Planets by Clusters
      • Cluster: Caleston Rift
      • Cluster: Crescent Nebula
      • Cluster: Eagle Nebula
      • Cluster: Far Rim
      • Cluster: Hades Nexus
      • Cluster: Hawking Eta
      • Cluster: Hourglass Nebula
      • Cluster: Ismar Frontier
      • Cluster: Krogan DMZ
      • Cluster: Local Cluster (Solar System)
      • Cluster: Minos Wasteland
      • Cluster: Nubian Expanse
      • Cluster: Omega Nebula
      • Cluster: The Phoenix Massing
      • Cluster: Pylos Nebula
      • Cluster: Rosetta Nebula
      • Cluster: Serpent Nebula
      • Cluster: Shadow Sea
      • Cluster: The Shrike Abyssal
      • Cluster: Sigurd's Cradle
      • Cluster: Titan Nebula
      • Cluster: Valhallan Threshold
    • APPENDIX
      • Achievements & Trophies
      • Shop Inventories
  • Walkthrough
    • WALKTHROUGH
      • Prologue: Normandy Lost
      • Prologue: Awakening
      • Freedom's Progress
      • Normandy SR-2
      • Citadel and Dossier: The Master Thief
      • Omega and Dossier: The Veteran
      • Dossier: The Professor
      • Dossier: Archangel
      • Dossier: The Convict
      • Dossier: The Warlord
      • Horizon
      • Dossiers, Part 2
      • Dossier: The Engineer
      • Illium
      • Dossier: The Justicar
      • Dossier: The Assassin
      • The Collector Ship
      • Loyalty: Dedication Before Bravery
      • Jacob's Loyalty: The Gift of Greatness
      • Miranda's Loyalty: The Prodigal
      • Kasumi's Loyalty: Stealing Memory
      • Zaeed's Loyalty: The Price of Revenge
      • Jack's Loyalty: Subject Zero
      • Tuchanka
      • Mordin's Loyalty: Old Blood
      • Grunt's Loyalty: Rite of Passage
      • Garrus's Loyalty: Eye for an Eye
      • Tali's Loyalty: Treason
      • Samara's Loyalty: The Ardat-Yakshi
      • Thane's Loyalty: Sins of the Farther
      • Derelict Reaper: Acquire Reaper IFF
      • Normandy Attacked
      • Legion's Loyalty: A House Divided
      • Endgame
      • Endgame: Collector Station
    • SPECIAL ASSIGNMENTS
      • Overview
      • Firewalker: MSV Rosalie
      • Firewalker: Artifact Collection
      • Firewalker: Geth Incursion
      • Firewalker: Recover Research Data
      • Firewalker: Prothean Ruin
      • Lair of the Shadowbroker: Learning Liara's Information
      • Lair of the Shadowbroker: Dracon Trade Center
      • Lair of the Shadowbroker: Azure Hotel
      • Lair of the Shadowbroker: Shadow Broker's Ship
      • Lair of the Shadowbroker: Shadow Broker's Ship (Interior)
      • Lair of the Shadowbroker: Defeating the Shadowbroker
      • Lair of the Shadowbroker: Aftermath
      • Overlord: Hermes Station
      • Overlord: Vulcan Station
      • Overlord: Prometheus Station
      • Overlord: Atlas Station
      • Hub World Assignments: Normandy
      • Hub World Assignments: Citadel
      • Hub World Assignments: Illium
      • Hub World Assignments: Tuchanka
    • N7 ASSIGNMENTS
      • Introduction
      • N7: Abandoned Mine
      • N7: Anomalous Weather Detected
      • N7: Blood Pack
      • N7: Blue Suns
      • N7: Eclipse
      • N7: Endangered Research Station
      • N7: Hahne-Kedar Mechs
      • N7: Imminent Ship Crash
      • N7: Javelin Missiles
      • N7: Lost Operative
      • N7: Mining the Canyon
      • N7: MSV Estevanico
      • N7: Normandy Crash Site
      • N7: Quarian Crash Site

Mass Effect 2 Guide › Essentials › TRAINING

Enemies

Naturally, not every being you encounter in the galaxy greets you with an open hand. Those aligned with evil will attack at a moment’s notice, from lowly mercenaries to advanced robots programmed to kill on sight. When you do find yourself in a combat situation, your second-best weapon is knowledge (it’s hard to argue that the gun at your side is not the best).

Profiles of the enemies you encounter throughout your adventure are placed throughout the walkthrough section of this guide so you know how to deal with them when you meet them for the first time.

However, there is a standardized approach for detailing your enemies found in each profile. Each enemy profile includes listings for the foe’s carried weapon and any special powers or defenses. The profile also lists a classification for the enemy so you have intel on how much resistance to expect from the target.

  • Minion: A low-level enemy with average intelligence.
  • Elite: An intelligent enemy with good attack strength and use of powers.
  • Sub-boss: A very intelligent enemy with good defenses, powerful weapons, and aggressive use of powers.

[001]

[001] When you target an enemy, you immediately see the current condition of its defenses beneath its name. This information is located along the top of the screen. The base of the enemy information is its health, which is indicated by a red bar.

If the enemy has shields, armor, or barriers, meters for those defenses appear over the health bar.

Enemy Health: Health is the baseline of enemy vitality. Once health has been reduced to zero, the target dies.

Enemy Armor: Enemy armor is shown with an orange bar. Armor can be removed by shooting the enemy or using powers on it, even if the power itself does not have the desired effect on the target. The best powers for breaking through armor are Warp and Incinerate. Heavy pistols, sniper rifles, and assault rifles are good for depleting armor, especially if equipped with incendiary ammo.

Enemy Shields: Tech-based shields are displayed as a blue bar. Like armor, shields prevent most powers from having the desired effect, but casting a power on a shielded enemy still does damage to the shields. The best weapons to use against shields are rapid-fire ones, such as the submachine gun or assault rifle. Disruptor ammo is effective against shields, and the Overload power can dismantle a shield.

Enemy Barrier: Biotic-based barriers are noted with purple bars. You can weaken a barrier by shooting it or casting a power on it, although the barrier will thwart the main effect of the power. The best weapons against barriers are submachine guns, shotguns, and assault rifles. Concussive Shot and Warp are useful against barriers, too.

Note

Not all enemies have health bars. Enemies that are defeated by depleting their armor have the armor bar at the base of their defense information.

Caution

Some enemies can replenish lost health, shields, and barriers. Krogan and vorcha enemies have regenerative health. If you leave them with even a sliver of health, they can take cover and replenish their health.

Enemies with tech or biotic skills, such as mercenary engineers, can replenish depleted shields or barriers if they are allowed to fall back and recover.

Tip

Enemy engineers use combat drones and powers to attack from afar.

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