Prima Games eGuides
primagames.com Browse Redeem a code Help
Mass Effect 2 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Essentials
    • INTRODUCTION
      • Humanity's Ascension
    • TRAINING
      • Introduction
      • Mission Computer & HUD
      • Character Creation
      • Character Classes
      • Character Management
      • Transportation and Commerce
      • Combat
      • Weapons and Armor
      • Powers
      • Enemies
    • CAST OF CHARACTERS
      • Squad Members
      • Dossiers
    • UPGRADES AND RESEARCH PROJECTS
      • Upgrading Technology
      • Weapon Upgrades
      • Cybernetics and Shield Upgrades
      • Medical/Health Upgrades
      • Bio-Amp and Omni-Tool (Tech) Upgrades
      • Squad Member Upgrades
      • Normandy Upgrades
    • PLANETARY DATABASE
      • Explorers of the 24th Century
      • Planets by Clusters
      • Cluster: Caleston Rift
      • Cluster: Crescent Nebula
      • Cluster: Eagle Nebula
      • Cluster: Far Rim
      • Cluster: Hades Nexus
      • Cluster: Hawking Eta
      • Cluster: Hourglass Nebula
      • Cluster: Ismar Frontier
      • Cluster: Krogan DMZ
      • Cluster: Local Cluster (Solar System)
      • Cluster: Minos Wasteland
      • Cluster: Nubian Expanse
      • Cluster: Omega Nebula
      • Cluster: The Phoenix Massing
      • Cluster: Pylos Nebula
      • Cluster: Rosetta Nebula
      • Cluster: Serpent Nebula
      • Cluster: Shadow Sea
      • Cluster: The Shrike Abyssal
      • Cluster: Sigurd's Cradle
      • Cluster: Titan Nebula
      • Cluster: Valhallan Threshold
    • APPENDIX
      • Achievements & Trophies
      • Shop Inventories
  • Walkthrough
    • WALKTHROUGH
      • Prologue: Normandy Lost
      • Prologue: Awakening
      • Freedom's Progress
      • Normandy SR-2
      • Citadel and Dossier: The Master Thief
      • Omega and Dossier: The Veteran
      • Dossier: The Professor
      • Dossier: Archangel
      • Dossier: The Convict
      • Dossier: The Warlord
      • Horizon
      • Dossiers, Part 2
      • Dossier: The Engineer
      • Illium
      • Dossier: The Justicar
      • Dossier: The Assassin
      • The Collector Ship
      • Loyalty: Dedication Before Bravery
      • Jacob's Loyalty: The Gift of Greatness
      • Miranda's Loyalty: The Prodigal
      • Kasumi's Loyalty: Stealing Memory
      • Zaeed's Loyalty: The Price of Revenge
      • Jack's Loyalty: Subject Zero
      • Tuchanka
      • Mordin's Loyalty: Old Blood
      • Grunt's Loyalty: Rite of Passage
      • Garrus's Loyalty: Eye for an Eye
      • Tali's Loyalty: Treason
      • Samara's Loyalty: The Ardat-Yakshi
      • Thane's Loyalty: Sins of the Farther
      • Derelict Reaper: Acquire Reaper IFF
      • Normandy Attacked
      • Legion's Loyalty: A House Divided
      • Endgame
      • Endgame: Collector Station
    • SPECIAL ASSIGNMENTS
      • Overview
      • Firewalker: MSV Rosalie
      • Firewalker: Artifact Collection
      • Firewalker: Geth Incursion
      • Firewalker: Recover Research Data
      • Firewalker: Prothean Ruin
      • Lair of the Shadowbroker: Learning Liara's Information
      • Lair of the Shadowbroker: Dracon Trade Center
      • Lair of the Shadowbroker: Azure Hotel
      • Lair of the Shadowbroker: Shadow Broker's Ship
      • Lair of the Shadowbroker: Shadow Broker's Ship (Interior)
      • Lair of the Shadowbroker: Defeating the Shadowbroker
      • Lair of the Shadowbroker: Aftermath
      • Overlord: Hermes Station
      • Overlord: Vulcan Station
      • Overlord: Prometheus Station
      • Overlord: Atlas Station
      • Hub World Assignments: Normandy
      • Hub World Assignments: Citadel
      • Hub World Assignments: Illium
      • Hub World Assignments: Tuchanka
    • N7 ASSIGNMENTS
      • Introduction
      • N7: Abandoned Mine
      • N7: Anomalous Weather Detected
      • N7: Blood Pack
      • N7: Blue Suns
      • N7: Eclipse
      • N7: Endangered Research Station
      • N7: Hahne-Kedar Mechs
      • N7: Imminent Ship Crash
      • N7: Javelin Missiles
      • N7: Lost Operative
      • N7: Mining the Canyon
      • N7: MSV Estevanico
      • N7: Normandy Crash Site
      • N7: Quarian Crash Site

Mass Effect 2 Guide › Essentials › TRAINING

Weapons and Armor

When a peaceful resolution to a problem cannot be reached, then you must resort to violence. There are many conventional weapons you can use in battles, but not every squad member can use all of the weapons.

When you chose your class, you saw that you were limited to specific weapons (although you can acquire weapons training while on a specific mission near the halfway point of the story).

Team members must follow the same rules.

There are several weapon classes available to you and your team, with at least two weapon variations in each class:

  • Assault Rifles: These automatic weapons strike a good balance between stopping power and accuracy. Assault rifles are commonly used by soldiers, but you can train Shepard on this weapon if the commander selects a different class.
  • Heavy Pistols: These handguns are all-purpose weapons that are effective even at long range. They are the most accurate and powerful weapons outside of sniper rifles Heavy pistol clips are small, though, and need to be reloaded often.
  • Shotguns: Shotguns are brute force weapons that deal tremendous damage at close range. They may have a slow rate of fire, but if a shell is delivered point blank, you may need only one squeeze of the trigger.
  • Submachine Guns: Submachine guns benefit from a fast rate of fire that can chew up a target’s armor or shields. However, submachine guns are the least accurate of all weapons.
  • Sniper Rifles: Sniper rifles combine long-range killing power with lethal accuracy. The trade-off is that they have a slower rate of fire.
  • Heavy Weapons: If enemy strength is the question, heavy weapons are the answer. This class of weapon delivers incredible firepower, but ammo is very limited. You must constantly seek out power cells to replenish heavy weapons.

Caution

You can take only one heavy weapon on a mission. Visit the Normandy armory to choose your loadout.

Note

Rapid-fire guns such as submachine guns and assault rifles are less accurate than other weapons, but reliably inflict damage.

Call up the Weapon Wheel to select the current weapons for you and your squad. Monitor the situation and adjust for the enemy.

All weapons can overheat after firing multiple times. When a weapon overheats, you must switch to another or rely on alternative attacks, such as biotic powers or melee strikes.

There is a universal thermal clip that all weapons except heavy weapons use.

You will spot thermal clips on your missions on shelves or desks—look for the reflection of the clip in the light to easily spot them in intense situations. Fallen enemies also drop thermal clips.

When you pick up a thermal clip, all weapons are partially replenished, not just the weapon you are holding.

Tip

Headshots inflict additional damage on most targets.

Aside from thermal clips, some squad members, including you, have special ammunition they can use that has an added benefit, such as fire damage, or is powerful against a specific type of enemy.

Here are the six different ammunition types you can use:

Armor-Piercing Ammo: This round cuts through armor so you can deliver the killing shot.

Cryo Ammo: Multiple shots with cryo ammo slowly freeze an enemy. Frozen enemies take more physics damage from melee attacks, but they cannot take more damage from weapon attacks or most powers.

Incendiary Ammo: Incendiary ammo catches a target on fire, doing damage beyond the initial shot. Synthetic enemies such as mechs do not suffer from the extra effects of incendiary ammo.

Disruptor Ammo: This class of ammunition is strong against shields and synthetic enemies, such as mechs and geth.

Shredder Ammo: Shredder ammunition rips through organic enemies, doing extra damage. No extra damage is done against synthetics.

Warp Ammo: Warp ammo transforms biotic energy into heavier damage against barriers and armor.

Tip

If it’s available to your squad, always use special ammo. There is no cost and the extra damage to specific targets is always beneficial.

Tip

Cryo ammo is truly deadly in the right hands. If you freeze an enemy and rush in close to deliver a smashing attack (the Charge power is perfect in this situation), you can thin a herd within seconds.

Note

You can upgrade many of your weapons, so do not consider them static.

Consult the upgrade tables in the “Upgrades and Research Projects” chapter to chart the effects of upgrades and pursue those that best serve your class and your squad.

Note

Do not underestimate the usefulness of a melee attack. If enemies get close, bash them with your elbow or shoulder to push them back. As they reel from the attack, unload a clip into them or hit them with a power.

Arsenal

Heavy Pistols

Weapon Base Damage Specific Bonuses Fire Mode Accuracy Clip Size/Max Ammo Located Restrictions
M-3 Predator 37.2 Armor: +50% Semi-auto Medium 12/60 Default
M-5 Phalanx 109.8 Armor: +50% Semi-auto Medium 6/24 Firepower Pack DLC
M-6 Carnifex 85.4 Armor: +50% Single shot Medium 6/18 The Professor mission

Submachine Guns

Weapon Base Damage Specific Bonuses Fire Mode Accuracy Clip Size/Max Ammo Located Restrictions
M4-Shuriken 20.5 Barrier: +50%, Shield: +50% Auto Medium 24/240 Standard Soldier class cannot use
M-9 Tempest 14 Barrier: +50%, Shield: +50% Auto Medium 50/450 Tali mission Soldier class cannot use
M-12 Locust 25 Armor: +25%, Barrier: +25%, Shield: +25% Auto Good 20/240 The Master Thief mission Soldier class cannot use

Assault Rifles

Weapon Base Damage Specific Bonuses Fire Mode Accuracy Clip Size/Max Ammo Located Restrictions
M-8 Avenger 10.8 Armor: +25%, Barrier: +25%, Shield: +25% Auto Moderate 40/400 Standard
M-15 Vindicator 36.8 Armor: +25%, Barrier: +25%, Shield: +25% Burst High 24/96 Archangel mission
M-76 Revenant 21.3 Armor: +40%, Barrier: +20%, Shield: +20% Auto Low 80/480 Collector Ship Soldier class only
M-96 Mattock 50.4 Armor: +30%, Barrier: +20%, Shield: +20% Semi-auto High 16/64 Firepower Pack DLC
Geth Pulse Rifle 10.8 Armor: +15%, Barrier: +35%, Shield: +35% Auto High 40/480 Tali mission Hardcore or Insanity difficulty only
Collector Assault Rifle 17.4 Armor: +25%, Barrier: +25%, Shield: +25% Auto High 28/280 Bonus weapon

Shotguns

Weapon Base Damage Specific Bonuses Fire Mode Accuracy Clip Size/Max Ammo Located Restrictions
M-23 Katana 220 Barrier: +50%, Shield: +50% Semi-auto Low 5/10
M-27 Scimitar 162.7 Barrier: +50%, Shield: +50% Semi-auto Low 8/16
M-300 Claymore 400 Armor: +25%, Barrier: +25%, Shield: +25% Single shot Low 1/10 Soldier or vanguard only
M-22 Eviscerator 294.4 Armor: +25%, Barrier: +25%, Shield: +25% Semi-auto Low 3/12 Cerberus Network
Geth Plasma Shotgun 250 Barrier: +50%, Shield: +50% Semi-auto Low 5/10 Firepower DLC Pack

Sniper Rifles

Weapon Base Damage Specific Bonuses Fire Mode Accuracy Clip Size/Max Ammo Located Restrictions
M-92 Mantis 263 Armor: +50% Single shot High 1/9 Standard
M-97 Viper 82 Armor: +35%, Barrier: +15%, Shield: +15% Semi-auto High 12/48 Assassin mission
M-98 Widow 368.3 Armor: +50% Single shot High 1/12 Collector ship Soldier or infiltrator class only
M-29 Incisor 53.6 Armor: +25%, Barrier: +25%, Shield: +25% Burst High 15/30 DLC

Heavy Weapons

Weapon Base Damage Specific Bonuses Fire Mode Accuracy Clip Size/Max Ammo Located Restrictions
M-100 Grenade Launcher 500 Armor: +25%, Barrier: +25%, Shield: +25% Semi-auto High 10 Cerberus Facility
ML-77 Missile Launcher 350 Armor: +25%, Barrier: +25%, Shield: +25% Semi-auto High 15 Research
M-622 Avalanche (cryo gun) 50 Armor: +700%, Barrier: +700%, Shield: +700% Semi-auto High 20 Research
M-920 Cain (nuclear weapon) 10,000 None Single shot High All available Research
Collector Particle Beam 20 Armor: +50%, Barrier: +50%, Shield: +50% Auto High 500 Horizon mission
M-451 Firestorm (flamethrower) 15 Armor: +35%, Barrier: +15%, Shield: +15% Auto High 500 Zaeed mission
M-490 Blackstorm (singularity gun) 500 Armor: +200%, Barrier: +200%, Shield: +200% Single shot High 5 DLC
Arc Projector 400 None Single shot High 10 DLC

Armor

When you begin your mission, you are given standard-issue Cerberus N7 armor. While it’s effective in battle, there are better pieces of armor you can acquire while traveling across the galaxy.

Each piece of armor, such as a helmet or gauntlets, offers a special benefit. These benefits include special protection from incoming fire, increased accuracy for headshots, or extra health.

The effects of the armor are only available when that piece of armor is in use. You may not stack multiple pieces of armor in the same category; for example, you cannot wear two chest plates at the same time.

Note

You buy armor only for Shepard. You do not need to purchase armor for your squad.

Tip

Armor pieces can be used by any class.

Use the locker in your private quarters aboard the Normandy to change out your armor after acquiring new pieces.

Here is a full list of armor options available to you, including the effects of each piece of armor, and where to acquire it:

Helmet

Armor Piece Effect Location
N7 Helmet Increases health by 5%. Standard
N7 Breather Helmet Increases health by 5%. Standard
Death Mask Increases negotiation success chance by 10%. Harrot’s Emporium
Kuwashii Visor Increases headshot damage by 10%. Ratch’s Wares
Archon Visor Reduces power recharge time by 5%. Equalizer Pack DLC
Capacitor Helmet Shields recharge 10% faster. Equalizer Pack DLC
Kestrel Helmet Increases headshot damage by 5%. Increases weapon damage by 3%. Increases shields by 3%. Aegis Pack DLC

Chest

Armor Piece Effect Location
Aegis Vest Increases health by 5%. Standard
Capacitor Chestplate Reduces shield delay by 10%. Rodam Expeditions
N7 Chest plate Increases power damage by 3%. Harrot’s Emporium
Shield Harness Increases shields by 5%. Ratch’s Wares
Kestrel Torso Sheath Increases melee attack damage by 10%. Increases weapon damage by 5%. Increases shield strength by 3%. Aegis Pack DLC

Shoulders

Armor Piece Effect Location
N7 Shoulder Guards Increases weapon damage by 3%. Standard
Amplifier Plates Increases power damage by 5%. Gateway Personal Defense
Asymmetric Defense Layer Increases health by 5%. Ratch’s Wares
Strength Boost Pads Increases melee damage by 25%. Omega Market
Kestrel Shoulder Pieces Increases shield strength by 8%. Increases melee damage by 10%. Aegis Pack DLC

Arms

Armor Piece Effect Location
N7 Gauntlets Increases health by 3%. Standard
Heavy Damping Gauntlets Increases shields by 5%. Ratch’s Wares
Off-Hand Ammo Pack Increases spare ammo capacity by 10%. Rodam Expeditions
Stabilizing Gauntlets Increases weapon damage by 5%. Omega Market
Kestrel Arm Sheathing Increases weapon damage by 3%. Increases shield strength by 3%. Increases melee damage by 10%. Aegis Pack DLC

Legs

Armor Piece Effect Location
N7 Greaves Increases shield strength by 3%. Standard
Stimulator Conduits Increases storm speed by 10%. Omega Market
Life Support Webbing Increases health by 10%. Sirta Foundation
Ordinance Packs Increases power cells by 10%. Harrot’s Emporium
Kestrel Power Pack Increases shield strength by 8%. Increases power cells by 5%. Aegis Pack DLC

Tip

Because the class has the least health, engineers should suit up with health- or shield-boosting armor pieces such as the Aegis Vest, Shield Harness, or Life Support Webbing.

Tip

Vanguards can rush in with Charge and smack a target with a melee attack, so look at armor pieces like the Strength Boost Pads.

Tip

Soldiers can use the Kawashii Helmet to increase headshot damage and increase their death-dealing powers.

In addition to swappable pieces of armor, there are special armor sets that have unique properties:

Armor Piece Effect Location
N7 Armor Increase power damage by 3%. Increases weapon damage by 3%. Increases health by 3%. Increases shield strength by 3%. Standard
Blood Dragon Armor Increase power damage by 15%. Increases shield strength by 10%. DLC
Cerberus Assault Armor Increase power cell capacity by 10%. Increases shield strength by 10%. Increases health by 10%. Cerberus Network
Collector Armor Increase health regen speed by 10%. Increases storm speed by 10%. Increases health by 20%. DLC
Inferno Armor Increase morality points by 10%. Increases power damage by 10%. Increases storm speed by 10%. DLC
Kestrel Armor Increase melee damage by 30%. Increases weapon damage by 11%. Increase power cell capacity by 5%. Increases health by 3%. Increases shield strength by 25%. Increases headshot damage by 5%. Aegis Pack DLC
Terminus Assault Armor Increases storm speed by 10%. Increases shield strength by 15%. Increase ammo reserves (all weapons) by 10%. DLC

Keep reading with a free account

The first 3 sections of Mass Effect 2 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousCombat NextPowers