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Mass Effect 2 eGuide
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Contents

  • Essentials
    • INTRODUCTION
      • Humanity's Ascension
    • TRAINING
      • Introduction
      • Mission Computer & HUD
      • Character Creation
      • Character Classes
      • Character Management
      • Transportation and Commerce
      • Combat
      • Weapons and Armor
      • Powers
      • Enemies
    • CAST OF CHARACTERS
      • Squad Members
      • Dossiers
    • UPGRADES AND RESEARCH PROJECTS
      • Upgrading Technology
      • Weapon Upgrades
      • Cybernetics and Shield Upgrades
      • Medical/Health Upgrades
      • Bio-Amp and Omni-Tool (Tech) Upgrades
      • Squad Member Upgrades
      • Normandy Upgrades
    • PLANETARY DATABASE
      • Explorers of the 24th Century
      • Planets by Clusters
      • Cluster: Caleston Rift
      • Cluster: Crescent Nebula
      • Cluster: Eagle Nebula
      • Cluster: Far Rim
      • Cluster: Hades Nexus
      • Cluster: Hawking Eta
      • Cluster: Hourglass Nebula
      • Cluster: Ismar Frontier
      • Cluster: Krogan DMZ
      • Cluster: Local Cluster (Solar System)
      • Cluster: Minos Wasteland
      • Cluster: Nubian Expanse
      • Cluster: Omega Nebula
      • Cluster: The Phoenix Massing
      • Cluster: Pylos Nebula
      • Cluster: Rosetta Nebula
      • Cluster: Serpent Nebula
      • Cluster: Shadow Sea
      • Cluster: The Shrike Abyssal
      • Cluster: Sigurd's Cradle
      • Cluster: Titan Nebula
      • Cluster: Valhallan Threshold
    • APPENDIX
      • Achievements & Trophies
      • Shop Inventories
  • Walkthrough
    • WALKTHROUGH
      • Prologue: Normandy Lost
      • Prologue: Awakening
      • Freedom's Progress
      • Normandy SR-2
      • Citadel and Dossier: The Master Thief
      • Omega and Dossier: The Veteran
      • Dossier: The Professor
      • Dossier: Archangel
      • Dossier: The Convict
      • Dossier: The Warlord
      • Horizon
      • Dossiers, Part 2
      • Dossier: The Engineer
      • Illium
      • Dossier: The Justicar
      • Dossier: The Assassin
      • The Collector Ship
      • Loyalty: Dedication Before Bravery
      • Jacob's Loyalty: The Gift of Greatness
      • Miranda's Loyalty: The Prodigal
      • Kasumi's Loyalty: Stealing Memory
      • Zaeed's Loyalty: The Price of Revenge
      • Jack's Loyalty: Subject Zero
      • Tuchanka
      • Mordin's Loyalty: Old Blood
      • Grunt's Loyalty: Rite of Passage
      • Garrus's Loyalty: Eye for an Eye
      • Tali's Loyalty: Treason
      • Samara's Loyalty: The Ardat-Yakshi
      • Thane's Loyalty: Sins of the Farther
      • Derelict Reaper: Acquire Reaper IFF
      • Normandy Attacked
      • Legion's Loyalty: A House Divided
      • Endgame
      • Endgame: Collector Station
    • SPECIAL ASSIGNMENTS
      • Overview
      • Firewalker: MSV Rosalie
      • Firewalker: Artifact Collection
      • Firewalker: Geth Incursion
      • Firewalker: Recover Research Data
      • Firewalker: Prothean Ruin
      • Lair of the Shadowbroker: Learning Liara's Information
      • Lair of the Shadowbroker: Dracon Trade Center
      • Lair of the Shadowbroker: Azure Hotel
      • Lair of the Shadowbroker: Shadow Broker's Ship
      • Lair of the Shadowbroker: Shadow Broker's Ship (Interior)
      • Lair of the Shadowbroker: Defeating the Shadowbroker
      • Lair of the Shadowbroker: Aftermath
      • Overlord: Hermes Station
      • Overlord: Vulcan Station
      • Overlord: Prometheus Station
      • Overlord: Atlas Station
      • Hub World Assignments: Normandy
      • Hub World Assignments: Citadel
      • Hub World Assignments: Illium
      • Hub World Assignments: Tuchanka
    • N7 ASSIGNMENTS
      • Introduction
      • N7: Abandoned Mine
      • N7: Anomalous Weather Detected
      • N7: Blood Pack
      • N7: Blue Suns
      • N7: Eclipse
      • N7: Endangered Research Station
      • N7: Hahne-Kedar Mechs
      • N7: Imminent Ship Crash
      • N7: Javelin Missiles
      • N7: Lost Operative
      • N7: Mining the Canyon
      • N7: MSV Estevanico
      • N7: Normandy Crash Site
      • N7: Quarian Crash Site

Mass Effect 2 Guide › Walkthrough › N7 ASSIGNMENTS

N7: Blood Pack

Blood Pack Base

Mission Data

Location: Milky Way > The Shrike Abyssal > Zada Ban

Experience Available: 125/156

Availability > By Scanning Planet > Zada Ban

Entities Encountered > Enemies

  • Blood Pack > Boom-Squad
  • Blood Pack > Kalusk
  • Blood Pack > Pyro
  • Blood Pack > Trooper

Spoils of War > Total Credits: 7,500

  • Cerberus Funding: 3,750
  • Credits: 3,750

Spoils of War > Upgrades > Heavy Weapon Ammo (Microfusion Array)

Spoils of War > Resources > Palladium: 2,000

The Blood Pack has a weapons manufacturing plant on the planet Zada Ban. Taking this facility offline would further disrupt Blood Pack operations in this system.

Destroying the Weapons Plant

[001]

Upon landing on Zada Ban, check out the two datapads to gather intel on the Blood Pack in this area as well as to seek out a crate of palladium on the far side of a rock bridge [001] that overlooks the plant.

Spoils of War > Resources > Refined Palladium > Open > 600 Palladium

[002]

[003]

When you drop down into the plant, the Blood Pack forces attack. Troopers take cover behind rocks on the ledge directly across and down from you [002] .

Additional Blood Pack fighters, such as Blood Pack boom-squads, spread out in the tunnel below. Use the explosive containers to blast the mercs.

Then move down the metal ramps to close in on the plant and take the fight deeper into Blood Pack territory [003] .

Check out evidence from another datapad, and pick up crates of palladium as you inch toward the weapons plant.

Spoils of War > Resources > Refined Palladium > Open > 600 Palladium

[004]

[005]

You must cross another (larger) rock bridge to access the plant. Several mercs attempt to stop you on the bridge [004] .

Seek cover from them with the crates. Look out for the mercs on the ledge above the bridge, too.

A boom-squad up there drops rockets on you [005] .

If you have a biotic attack you can arc, like Pull, try to grab the enemies off the ledge, or shoot the explosive canister close by the edge of the ledge.

Of those trying to cross the bridge to get to you, beware of pyros; make them your first targets or face a roasting.

Med Kit > +1 Medi-gel > 100 Credits

[006]

When you reach the actual weapons plant on the far side of the bridge (and through the door), you must target the containment cells at the bottom of the giant tanks to destroy the facility.

However, the Blood Pack isn’t about to let you waltz in and ruin the plant without a fight.

Led by Kalusk [006] , a krogan, the Blood Pack fighters attack from all sides. Kalusk, though, is your main problem.

The krogan has both shields and armor, so it takes a lot of shots to bring him down. Then be sure to open the palladium before concluding this assignment.

[007]

[008]

After dropping Kalusk and blasting all four containment cells [007] , you need to get out of there.

Exit through the door that led into the plant to complete the assignment [008] . You receive both Cerberus funding and found credits, as well as your upgrade, once this assignment is over.

You may now begin the next Blood Pack special assignment.

Spoils of War > Resources > Refined Palladium > Open > 800 Palladium

Spoils of War > Credits Found > Awarded > 3,750 Credits

Upgrade > Cerberus Reward > Awarded > Microfusion Array

Special Assignment > N7: Blood Pack > Blood Pack Communications Relay Available

Blood Pack Communications Relay

Mission Data

Location: Milky Way > Crescent Nebula > Lusarn > Tarith

Experience Available: 125/156

Availability > After Completing N7: Blood Pack > Blood Pack Base or

Availability > By Scanning Planet > Tarith

Entities Encountered > Enemies

  • Blood Pack > Boom-Squad
  • Blood Pack > Salamul
  • Blood Pack > Trooper
  • Klixen

Spoils of War > Total Credits: 7,500

  • Cerberus Funding: 3,750
  • Credits: 3,750

Spoils of War > Upgrades > Heavy Weapon Ammo (Microfusion Array)

Spoils of War > Resources > Platinum: 2,000

The Blood Pack mercenaries run a mining operation on Tarith, which also hosts a communications relay. Disable the communications tower to disrupt Blood Pack operations in the system.

This assignment appears on your galaxy map as “Disable Blood Pack Relay.”

Disabling the Relay

[001]

The atmosphere of Tarith is thick, making it hard to see very far. The outline of the communications relay is faintly visible in the distance, but the trail through the rocks to the tower is not as easy to discern.

Follow the beacons along the trail [001] to locate the base of the tower.

[002]

Each time you activate one of the beacons [002] , it fires a beam of energy to the next beacon. This effectively creates a path for you to follow through the rock maze. [003].

[003]

[004]

The communications relay disrupts your own radar, so watch out for klixen using the thick fog as cover [003] . Keep your distance and open fire on them.

The beacon beams lead you to the tower, but veer off the path to locate raw deposits of platinum. Look at the beacon path to see how far you’ve come.

As you progress through this maze, cutting down klixen and the odd Blood Pack straggler [004] (two are guarding the fifth platinum pickup), be sure you pick the following items up (venture off the main path to secure them all):

Spoils of War > Resources > Raw Material > Take > 400 Platinum

Spoils of War > Resources > Raw Material > Take > 400 Platinum

Spoils of War > Resources > Raw Material > Take > 400 Platinum

Spoils of War > Resources > Raw Material > Take > 400 Platinum

Spoils of War > Resources > Raw Material > Take > 400 Platinum

[005]

When you finally reach the base of the relay, look out for Blood Pack enemies. The Blood Pack is led by Salamul [005] , a krogan who is a capable biotic.

He uses Barrier to protect himself from your attacks and unleashes Warp throughout the battle. Salamul is brave and rushes you while his Blood Pack thugs fire rockets at you from the rear.

Salamul is tough enough to handle on his own, so take out the rocket troopers in the rear of the clearing so you can concentrate on the krogan without worrying about a rocket in the back of the head.

[006]

When Salamul and his minions are down, bypass the communications terminal [006] at the base of the tower to shut it down.

This should make it tough for the Blood Pack to coordinate its operations for a while.

You receive both Cerberus funding and found credits, as well as your upgrade, once this assignment is over.

Spoils of War > Credits Found > Awarded > 3,750 Credits

Upgrade > Cerberus Reward >
Awarded > Microfusion Array

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