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Mass Effect 2 eGuide
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Contents

  • Essentials
    • INTRODUCTION
      • Humanity's Ascension
    • TRAINING
      • Introduction
      • Mission Computer & HUD
      • Character Creation
      • Character Classes
      • Character Management
      • Transportation and Commerce
      • Combat
      • Weapons and Armor
      • Powers
      • Enemies
    • CAST OF CHARACTERS
      • Squad Members
      • Dossiers
    • UPGRADES AND RESEARCH PROJECTS
      • Upgrading Technology
      • Weapon Upgrades
      • Cybernetics and Shield Upgrades
      • Medical/Health Upgrades
      • Bio-Amp and Omni-Tool (Tech) Upgrades
      • Squad Member Upgrades
      • Normandy Upgrades
    • PLANETARY DATABASE
      • Explorers of the 24th Century
      • Planets by Clusters
      • Cluster: Caleston Rift
      • Cluster: Crescent Nebula
      • Cluster: Eagle Nebula
      • Cluster: Far Rim
      • Cluster: Hades Nexus
      • Cluster: Hawking Eta
      • Cluster: Hourglass Nebula
      • Cluster: Ismar Frontier
      • Cluster: Krogan DMZ
      • Cluster: Local Cluster (Solar System)
      • Cluster: Minos Wasteland
      • Cluster: Nubian Expanse
      • Cluster: Omega Nebula
      • Cluster: The Phoenix Massing
      • Cluster: Pylos Nebula
      • Cluster: Rosetta Nebula
      • Cluster: Serpent Nebula
      • Cluster: Shadow Sea
      • Cluster: The Shrike Abyssal
      • Cluster: Sigurd's Cradle
      • Cluster: Titan Nebula
      • Cluster: Valhallan Threshold
    • APPENDIX
      • Achievements & Trophies
      • Shop Inventories
  • Walkthrough
    • WALKTHROUGH
      • Prologue: Normandy Lost
      • Prologue: Awakening
      • Freedom's Progress
      • Normandy SR-2
      • Citadel and Dossier: The Master Thief
      • Omega and Dossier: The Veteran
      • Dossier: The Professor
      • Dossier: Archangel
      • Dossier: The Convict
      • Dossier: The Warlord
      • Horizon
      • Dossiers, Part 2
      • Dossier: The Engineer
      • Illium
      • Dossier: The Justicar
      • Dossier: The Assassin
      • The Collector Ship
      • Loyalty: Dedication Before Bravery
      • Jacob's Loyalty: The Gift of Greatness
      • Miranda's Loyalty: The Prodigal
      • Kasumi's Loyalty: Stealing Memory
      • Zaeed's Loyalty: The Price of Revenge
      • Jack's Loyalty: Subject Zero
      • Tuchanka
      • Mordin's Loyalty: Old Blood
      • Grunt's Loyalty: Rite of Passage
      • Garrus's Loyalty: Eye for an Eye
      • Tali's Loyalty: Treason
      • Samara's Loyalty: The Ardat-Yakshi
      • Thane's Loyalty: Sins of the Farther
      • Derelict Reaper: Acquire Reaper IFF
      • Normandy Attacked
      • Legion's Loyalty: A House Divided
      • Endgame
      • Endgame: Collector Station
    • SPECIAL ASSIGNMENTS
      • Overview
      • Firewalker: MSV Rosalie
      • Firewalker: Artifact Collection
      • Firewalker: Geth Incursion
      • Firewalker: Recover Research Data
      • Firewalker: Prothean Ruin
      • Lair of the Shadowbroker: Learning Liara's Information
      • Lair of the Shadowbroker: Dracon Trade Center
      • Lair of the Shadowbroker: Azure Hotel
      • Lair of the Shadowbroker: Shadow Broker's Ship
      • Lair of the Shadowbroker: Shadow Broker's Ship (Interior)
      • Lair of the Shadowbroker: Defeating the Shadowbroker
      • Lair of the Shadowbroker: Aftermath
      • Overlord: Hermes Station
      • Overlord: Vulcan Station
      • Overlord: Prometheus Station
      • Overlord: Atlas Station
      • Hub World Assignments: Normandy
      • Hub World Assignments: Citadel
      • Hub World Assignments: Illium
      • Hub World Assignments: Tuchanka
    • N7 ASSIGNMENTS
      • Introduction
      • N7: Abandoned Mine
      • N7: Anomalous Weather Detected
      • N7: Blood Pack
      • N7: Blue Suns
      • N7: Eclipse
      • N7: Endangered Research Station
      • N7: Hahne-Kedar Mechs
      • N7: Imminent Ship Crash
      • N7: Javelin Missiles
      • N7: Lost Operative
      • N7: Mining the Canyon
      • N7: MSV Estevanico
      • N7: Normandy Crash Site
      • N7: Quarian Crash Site

Mass Effect 2 Guide › Essentials › TRAINING

Powers

Powers are special skills that augment the character’s area of expertise, such as biotic attacks or combat talents. These powers are used in battles to destroy the enemy or provide defense for the squad.

All powers have four levels of development. You spend squad points to develop powers. The more you develop a power, the more effective it is.

When you max out a power to level 4, you may then “evolve it” to obtain an extra benefit. To do this, you must choose between two evolutionary options that add even greater effect to the power.

For example, when you master the Adrenaline Rush power, you must choose between Hardened and Heightened.

The Hardened Adrenaline Rush reduces damage taken while the power is engaged, while Heightened boosts combat awareness to the point where enemies seem temporarily frozen in time.

Once the evolution of a power is selected, there is no going back. You may not re-evolve a power.

Tip

You are much better served by maximizing a few powers rather than spreading your squad points across multiple powers. Mastering a power grants awesome extra benefits.

Plus, by mastering a talent, you make it much easier to create balanced squads that do not have talent overlaps.

Use the Power Wheel to direct your squad mates to use their powers. While the Power Wheel is active, the action stops.

You can still look around, though, which allows you to pick a target for an aggressive power, such as Pull or Overload.

Tip

Be sure to map your powers to hot buttons so you can quickly access them in battle without having to bring up the Power Wheel.

Caution

Most powers have cooldown periods between use. When a power is in cooldown, the icon on the Power Wheel is dark. The closer you are to being able to use that power again, the more the icon fills back up.

Using any power makes all your other powers unavailable during the brief cooldown period.

Every single power you can acquire, develop, and master is listed in the following charts. Each chart details who may use a power, the benefits of developing the power, and the final evolution of the power.

Class

Class powers are associated with each specific class. Only somebody within that class, such as a vanguard or adept, can develop this power.

These powers are designed to increase the hero’s mastery of the class talents, such as the Infiltrator power, Operative.

Operatives can have more health, inflict more weapon damage, and need less cooldown time for powers.

There are two types of class-specific powers. Passive powers are not used in combat situations, but instead improve combat capabilities and increase the rate at which you gain Paragon and Renegade points.

Each class also has at least one active power, such as the Soldier’s Adrenaline Rush, that is designed specifically to be used in action situations.

Tip

Every class has the Unity power, which allows them to use medi-gel to heal themselves and squad members.

Adept

Biotic Mastery
Unleashes your biotic power faster, quicker, and with more intensity.

Level 1 Level 2 Level 3 Bastion Nemesis
Health: +5‰ Health: +10‰ Health: +15‰ Health: +20‰ Health: +15‰
Power Recharge Time: -5% Power Recharge Time: -10% Power Recharge Time: -15% Power Recharge Time: -20% Power Recharge Time: -20%
Paragon/Renegade: +20% Paragon/Renegade: +40% Paragon/Renegade: +70% Paragon/Renegade: +100% Paragon/Renegade: +70%
Power Duration: +15% Power Damage: +15%

Singularity
A dark energy sphere dangles your enemies helplessly, leaving them wide open to attack.

Level 1 Level 2 Level 3 Heavy Singularity Wide Singularity
Recharge Time: 4.50 seconds (Shepard) 20.0 seconds (Liara) Recharge Time: 4.50 seconds (Shepard) 20.0 seconds (Liara) Recharge Time: 4.50 seconds (Shepard) 20.0 seconds (Liara) Recharge Time: 4.50 seconds (Shepard) 20.0 seconds (Liara) Recharge Time: 4.50 seconds (Shepard) 20.0 seconds (Liara)
Singularity Duration: 20 seconds Singularity Duration: 25 seconds Singularity Duration: 30 seconds Singularity Duration: 45 seconds Singularity Duration: 30 seconds
Impact Radius: 1.25 meters Impact Radius: 1.50 meters Impact Radius: 1.75 meters Impact Radius: 1.75 meters Impact Radius: 3 meters
Hold Duration: 5 seconds Hold Duration: 6 seconds Hold Duration: 7 seconds Hold Duration: 9 seconds Hold Duration: 7 seconds
Max. Number of Targets: 2 Max. Number of Targets: 3 Max. Number of Targets: 4 Max. Number of Targets: 6 Max. Number of Targets: 4

Engineer

Tech Mastery
Makes your creative powers faster, flashier, and more frequent.

Level 1

Level 2

Level 3

Mechanic

Demolisher

Health: +5‰

Health: +10‰

Health: +15‰

Health: +20‰

Health: +15‰

Power Recharge Time: -5%

Power Recharge Time: -10%

Power Recharge Time: -15%

Power Recharge Time: -20%

Power Recharge Time: -20%

Paragon/Renegade: +20%

Paragon/Renegade: +40%

Paragon/Renegade: +70%

Paragon/Renegade: +100%

Paragon/Renegade: +70%

Research Project Cost: -5%

Research Project Cost: -10%

Research Project Cost: -15%

Power Duration: +15%

Power Damage: +15%

Research Project Cost: -25%

Research Project Cost: -25%

Combat Drone
Command your very own battle robot.

Level 1

Level 2

Level 3

Attack Drone

Explosive Drone

Recharge Time: 3 seconds (Shepard); 30 seconds (squad)

Recharge Time: 3 seconds (Shepard); 30 seconds (squad)

Recharge Time: 3 seconds (Shepard); 30 seconds (squad)

Recharge Time: 3 seconds (Shepard); 30 seconds (squad)

Recharge Time: 3 seconds (Shepard); 30 seconds (squad)

Duration: 12 seconds (Shepard); 18 seconds (squad)

Duration: 16 seconds (Shepard); 18 seconds (squad)

Duration: 20 seconds (Shepard); 18 seconds (squad)

Duration: 24 seconds (Shepard); 18 seconds (squad)

Duration: 24 seconds (Shepard); 18 seconds (squad)

Drone Attack Recharge Time: 4 seconds

Drone Attack Recharge Time: 3.70 seconds

Drone Attack Recharge Time: 3.40 seconds

Drone Attack Recharge Time: 3 seconds

Drone Attack Recharge Time: 3 seconds

Drone Health Bonus: 120%

Drone Health Bonus: 140%

Drone Health Bonus: 160%

Drone Health Bonus: 160%

Drone Damage: 40 points

Pulse Radius: 6 meters

Pulse Damage: 100 points

Infiltrator

Operative
Your weapon damage is more punishing and frequent, and targeting enemies is easier.

Level 1 Level 2 Level 3 Assassin Agent
Health: +5‰ Health: +10‰ Health: +15‰ Health: +15‰ Health: +20‰
Weapon Damage: +3% Weapon Damage: +6% Weapon Damage: +9% Weapon Damage: +15% Weapon Damage: +9%
Power Recharge: -3% Power Recharge: -6% Power Recharge: -9% Power Recharge: -9% Power Recharge: -15%
Sniper Time Slowdown: 30% Sniper Time Slowdown: 40% Sniper Time Slowdown: 50% Sniper Time Slowdown: 60% Sniper Time Slowdown: 50%
Sniper Time Slowdown Duration: 1.50 seconds Sniper Time Slowdown Duration: 1.75 seconds Sniper Time Slowdown Duration: 2 seconds Sniper Time Slowdown Duration: 2.25 seconds Sniper Time Slowdown Duration: 2 seconds
Paragon/Renegade: +20% Paragon/Renegade: +40% Paragon/Renegade: +70% Paragon/Renegade: +70% Paragon/Renegade: +100%
Power Damage: +15% Power Duration: +15%

Tactical Cloak
Temporarily turns you invisible to enemies.

Level 1

Level 2

Level 3

Enhanced Cloak

Assassination Cloak

Recharge Time: 6 seconds

Recharge Time: 6 seconds

Recharge Time: 6 seconds

Recharge Time: 6 seconds

Recharge Time: 6 seconds

Duration: 5 seconds

Damage: +20%

Damage: +40%

Damage: +40%

Damage: +75%

Duration: 5.50 seconds

Duration: 6 seconds

Duration: 8 seconds

Duration: 6 seconds

Sentinel

Defender
Energy-charged armor boosts your shields and detonates a damaging energy wave when destroyed.

Level 1

Level 2

Level 3

Guardian

Raider

Health: +5‰

Health: +10‰

Health: +15‰

Health: +20‰

Health: +15‰

Power Recharge Time: -5%

Power Recharge Time: -10%

Power Recharge Time: -15%

Power Recharge Time: -30%

Power Recharge Time: -20%

Paragon/Renegade: +20%

Paragon/Renegade: +40%

Paragon/Renegade: +70%

Paragon/Renegade: +100%

Paragon/Renegade: +70%

Power Damage: +15%

Tech Armor
Energy-charged armor boosts your shields and detonates a damaging energy wave when destroyed.

Level 1

Level 2

Level 3

Assault Armor

Power Armor

Recharge Time: 12 seconds

Recharge Time: 12 seconds

Recharge Time: 12 seconds

Recharge Time: 12 seconds

Recharge Time: 12 seconds

Duration: Lasts until destroyed

Duration: Lasts until destroyed

Duration: Lasts until destroyed

Duration: Lasts until destroyed

Duration: Lasts until destroyed

Shield Strength: +25% of Max. shields

Shield Strength: +50% of Max. shields

Shield Strength: +75% of base shields

Shield Strength: +75% of base shields

Shield Strength: +100% of base shields

Energy Pulse Radius: 7.50 meters

Energy Pulse Radius: 10 meters

Energy Pulse Radius: 12.50 meters

Energy Pulse Radius: 18 meters

Energy Pulse Radius: 12.50 meters

Energy Pulse Damage: 30 points

Energy Pulse Damage: 40 points

Energy Pulse Damage: 50 points

Energy Pulse Damage: 100 points

Energy Pulse Damage: 50 points

Energy Pulse Force: 100 newtons

Energy Pulse Force: 130 newtons

Energy Pulse Force: 160 newtons

Energy Pulse Force: 240 newtons

Energy Pulse Force: 160 newtons

Energy Pulse Shield Boost: 50% of Max. shields

Power Damage Bonus: 15%

Soldier

Combat Mastery
Makes you tougher, stronger, faster, and more charismatic.

Level 1

Level 2

Level 3

Commando

Shock Trooper

Health: +10‰

Health: +20‰

Health: +30‰

Health: +30‰

Health: +40‰

Weapon Damage: +3%

Weapon Damage: +6%

Weapon Damage: +9%

Weapon Damage: +15%

Weapon Damage: +9%

Storm Speed: +20%

Storm Speed: +30%

Storm Speed: +40%

Storm Speed: +50%

Storm Speed: +40%

Paragon/Renegade: +20%

Paragon/Renegade: +40%

Paragon/Renegade: +70%

Paragon/Renegade: +70%

Paragon/Renegade: +100%

Power Damage: +15%

Power Duration: +15%

Adrenaline Rush
Hyper-accelerates your reflexes, giving you time to line up the perfect shot.

Level 1

Level 2

Level 3

Hardened Adrenaline Rush

Heightened Adrenaline Rush

Recharge Time: 5 seconds

Recharge Time: 4 seconds

Recharge Time: 3 seconds

Recharge Time: 3 seconds

Recharge Time: 3 seconds

Duration: 5 seconds

Duration: 5 seconds

Duration: 5 seconds

Duration: 5 seconds

Duration: 5 seconds

Time Dilation: +50%

Time Dilation: +50%

Time Dilation: +50%

Time Dilation: +50%

Time Dilation: +70%

Damage Bonus: +100%

Damage Bonus: +100%

Damage Bonus: +100%

Damage Bonus: +100%

Damage Bonus: +140%

Health Damage Taken: -50%

Concussive Shot
A massive blast that propels enemies with bone-crushing force.

Level 1

Level 2

Level 3

Heavy Concussive Shot

Concussive Blast

Recharge Time: 6 seconds (Shepard); 12 seconds (squad)

Recharge Time: 6 seconds (Shepard); 12 seconds (squad)

Recharge Time: 6 seconds (Shepard); 12 seconds (squad)

Recharge Time: 6 seconds (Shepard); 12 seconds (squad)

Recharge Time: 6 seconds (Shepard); 12 seconds (squad)

Force: 250 newtons

Force: 350 newtons

Force: 450 newtons

Force: 600 newtons

Force: 450 newtons

Damage: 45 points

Damage: 60 points

Damage: 75 points

Damage: 100 points

Damage: 75 points

Impact Radius: 3 meters

Vanguard

Assault Mastery
Be faster, fiercer, and more powerful on the battlefield.

Level 1

Level 2

Level 3

Destroyer

Champion

Health: +5‰

Health: +10‰

Health: +15‰

Health: +15‰

Health: +20‰

Weapon Damage: +3%

Weapon Damage: +6%

Weapon Damage: +9%

Weapon Damage: +15%

Weapon Damage: +9%

Power Recharge Time: -3%

Power Recharge Time: -6%

Power Recharge Time: -9%

Power Recharge: -9%

Power Recharge: -15%

Paragon/Renegade: +20%

Paragon/Renegade: +40%

Paragon/Renegade: +70%

Paragon/Renegade: +70%

Paragon/Renegade: +100%

Power Damage: +15%

Power Duration: +15%

Charge
Using a damaging shockwave, ram into an enemy with incredible force.

Level 1

Level 2

Level 3

Heavy Charge

Area Charge

Recharge Time: 6 seconds

Recharge Time: 6 seconds

Recharge Time: 6 seconds

Recharge Time: 6 seconds

Recharge Time: 6 seconds

Range: 40 meters

Range: 40 meters

Range: 40 meters

Range: 40 meters

Range: 40 meters

Impact Force: 350 newtons

Impact Force: 550 newtons

Impact Force: 750 newtons

Impact Force: 1,000 newtons

Impact Force: 750 newtons

Shield Strength: 50% of Max. shields

Shield Strength: 75% of Max. shields

Shield Strength: 100% of Max. shields

Shield Strength: 75% of Max. shields

Shield Duration: 4 seconds

Shield Duration: 4 seconds

Shield Duration: 4 seconds

Shield Duration: 4 seconds

Impact Radius: 3 meters

Ammo Powers

Ammunition powers allow you to load your weapon with special rounds that have additional properties, such as fire damage. Many squad members can use ammo powers.

The following four ammo powers are shared by Shepard. Special ammo powers used only by other squad members, such as Jack’s Warp Ammo, are detailed in the Squad Member section.

Cryo Ammo
Freezes enemies, allowing you to shatter them with gunfire or biotics.

Level 1

Level 2

Level 3

Improved Cryo Ammo

Squad Cryo Ammo

Recharge Time: 1.50 seconds

Recharge Time: 1.50 seconds

Recharge Time: 1.50 seconds

Recharge Time: 1.50 seconds

Recharge Time: 1.50 seconds

Freeze Duration: 3 seconds

Freeze Duration: 4 seconds

Freeze Duration: 5 seconds

Freeze Duration: 7 seconds

Freeze Duration: 5 seconds

Disruptor Ammo
Rips through shields and shreds synthetic targets. Overload properties potentially overheat enemy weapons.

Level 1

Level 2

Level 3

Heavy Disruptor Ammo

Squad Disruptor Ammo

Recharge Time: 1.50 seconds

Recharge Time: 1.50 seconds

Recharge Time: 1.50 seconds

Recharge Time: 1.50 seconds

Recharge Time: 1.50 seconds

Shield and Synthetic Damage: +20% of weapon damage

Shield and Synthetic Damage: +30% of weapon damage

Shield and Synthetic Damage: +40% of weapon damage

Shield and Synthetic Damage: +60% of weapon damage

Shield and Synthetic Damage: +40% of weapon damage

Synthetic Overload Duration: 3 seconds

Synthetic Overload Duration: 3 seconds

Synthetic Overload Duration: 3 seconds

Synthetic Overload Duration: 3 seconds

Weapon Overheat Duration: 6 seconds

Weapon Overheat Duration: 6 seconds

Weapon Overheat Duration: 6 seconds

Incendiary Ammo
Burns through armor, sets enemies on fire, and damages health.

Level 1

Level 2

Level 3

Inferno Ammo

Squad Incendiary Ammo

Recharge Time: 1.50 seconds

Recharge Time: 1.50 seconds

Recharge Time: 1.50 seconds

Recharge Time: 1.50 seconds

Recharge Time: 1.50 seconds

Fire Damage: 20% of weapon damage over 3 seconds

Fire Damage: 30% of weapon damage over 3 seconds

Fire Damage: 40% of weapon damage over 3 seconds

Fire Damage: 60% of weapon damage over 3 seconds

Fire Damage: 40% of weapon damage over 3 seconds

Blast Radius: 3 meters

Tip

The Squad evolutions of the ammo powers grant the special rounds to the entire team.

Tip

Inferno ammo explodes on impact, possibly spreading fire damage to nearby enemies.

Biotic

Biotic powers are generated through bio-amp technology that allows the user to the generate mass effect fields. By manipulating mass effect fields, biotic users can move enemies independent of gravity, tear enemies to pieces with the powerful Singularity attack, and generate protective barriers.

Arc powers around obstacles to hit enemies trying to hide from you. Just target the enemy (you will see its name on-screen) and then deploy the power. With practice, you can fire around corners or over cover. Arcing powers around obstacles is a great way to pull an enemy out of cover!

Tip

Use biotic attacks in conjunction with gunplay. For example, if you have Pull, lift enemies into the air and then shoot them to either deplete their health or push them over an empty space. When Pull wears off, the enemy falls into the void.

Tip

Throw and Concussive Shot are more effective on a weightless target; for maximum effect, use Pull on your enemy first.

Pull
Levitates enemies, rendering them helpless while they drift toward you.

Level 1

Level 2

Level 3

Heavy Pull

Pull Field

Recharge Time: 3 seconds (Shepard); 9 seconds (squad)

Recharge Time: 3 seconds (Shepard); 9 seconds (squad)

Recharge Time: 3 seconds (Shepard); 9 seconds (squad)

Recharge Time: 3 seconds (Shepard); 9 seconds (squad)

Recharge Time: 3 seconds (Shepard); 9 seconds (squad)

Duration: 5 seconds

Duration: 7 seconds

Duration: 9 seconds

Duration: 12 seconds

Duration: 9 seconds

Impact Radius: 3 meters

Shockwave
Biotic shockwaves topple enemies in your path.

Level 1

Level 2

Level 3

Heavy Shockwave

Improved Shockwave

Recharge Time: 6 seconds (Shepard); 12 seconds (squad)

Recharge Time: 6 seconds (Shepard); 12 seconds (squad)

Recharge Time: 6 seconds (Shepard); 12 seconds (squad)

Recharge Time: 6 seconds (Shepard); 12 seconds (squad)

Recharge Time: 6 seconds (Shepard); 12 seconds (squad)

Number of Shockwaves: 8

Number of Shockwaves: 10

Number of Shockwaves: 12

Number of Shockwaves: 12

Number of Shockwaves: 12

Impact Radius: 1.50 meters

Impact Radius: 2 meters

Impact Radius: 2.50 meters

Impact Radius: 2.50 meters

Impact Radius: 3.50 meters

Impact Force: 300 newtons

Impact Force: 400 newtons

Impact Force: 500 newtons

Impact Force: 700 newtons

Impact Force: 500 newtons

Throw
Hurls enemies through the air using a powerful biotic field.

Level 1

Level 2

Level 3

Heavy Throw

Throw Field

Recharge Time: 3 seconds (Shepard); 9 seconds (squad)

Recharge Time: 3 seconds (Shepard); 9 seconds (squad)

Recharge Time: 3 seconds (Shepard); 9 seconds (squad)

Recharge Time: 3 seconds (Shepard); 9 seconds (squad)

Recharge Time: 3 seconds (Shepard); 9 seconds (squad)

Force: 500 newtons

Force: 700 newtons

Force: 900 newtons

Force: 1200 newtons

Force: 900 newtons

Impact Radius: 3 meters

Warp
Rips enemies apart at the molecular level and stops health regeneration. Effective against armor and biotic barriers.

Level 1

Level 2

Level 3

Heavy Warp

Unstable Warp

Recharge Time: 6 seconds (Shepard); 12 seconds (squad)

Recharge Time: 6 seconds (Shepard); 12 seconds (squad)

Recharge Time: 6 seconds (Shepard); 12 seconds (squad)

Recharge Time: 6 seconds (Shepard); 12 seconds (squad)

Recharge Time: 6 seconds (Shepard); 9 seconds (squad)

Damage: 120

Damage: 140

Damage: 160

Damage: 200

Damage: 160

Detonation Radius: 3 meters

Detonation Radius: 4 meters

Detonation Radius: 5 meters

Detonation Radius: 5 meters

Detonation Radius: 7 meters

Detonation Force: 400 newtons

Detonation Force: 550 newtons

Detonation Force: 700 newtons

Detonation Force: 700 newtons

Detonation Force: 700 newtons

Tech

Tech powers are different from biotics. These powers include boosting shields, hacking AI, and releasing combat drones that interfere with enemy operations.

Tip

If you are going into a mission where you fight geth, bring along a squad member able to use AI Hacking. AI Hacking can turn the geth against each other.

AI Hacking
Turns synthetic enemies (mechs, geth) against their own allies.

Level 1

Level 2

Level 3

Improved AI Hacking

Area AI Hacking

Recharge Time: 6 seconds (Shepard); 12 seconds (squad)

Recharge Time: 6 seconds (Shepard); 12 seconds (squad)

Recharge Time: 6 seconds (Shepard); 12 seconds (squad)

Recharge Time: 6 seconds (Shepard); 12 seconds (squad)

Recharge Time: 6 seconds (Shepard); 12 seconds (squad)

Duration: 5 seconds

Duration: 7 seconds

Duration: 9 seconds

Duration: 12 seconds

Duration: 9 seconds

Shield Strength: 200

Shield Strength: 350

Shield Strength: 500

Shield Strength: 350

Impact Radius: 3 meters

Cryo Blast
Snap-freezes your targets.

Level 1

Level 2

Level 3

Deep Cryo Blast

Full Cryo Blast

Recharge Time: 4.50 seconds (9 seconds for Mordin)

Recharge Time: 4.50 seconds (9 seconds for Mordin)

Recharge Time: 4.50 seconds (9 seconds for Mordin)

Recharge Time: 4.50 seconds (Mordin and Shepard)

Recharge Time: 4.50 seconds (Mordin and Shepard)

Impact Radius: 1.20 meters

Impact Radius: 1.20 meters

Impact Radius: 1.20 meters

Impact Radius: 1.20 meters

Impact Radius: 3 meters

Freeze Duration: 3 seconds

Freeze Duration: 4 seconds

Freeze Duration: 5 seconds

Freeze Duration: 7 seconds

Freeze Duration: 5 seconds

Incinerate
Exploding flame damages the health and armor of anyone nearby.

Level 1

Level 2

Level 3

Heavy Incinerate

Incineration Blast

Recharge Time: 6 seconds (12 seconds for party members)

Recharge Time: 6 seconds (12 seconds for party members)

Recharge Time: 6 seconds (12 seconds for party members)

Recharge Time: 6 seconds (12 seconds for party members)

Recharge Time: 6 seconds (12 seconds for party members)

Impact Radius: 1.20 meters

Impact Radius: 1.20 meters

Impact Radius: 1.20 meters

Impact Radius: 1.20 meters

Impact Radius: 3 meters

Damage: 130 over 3 seconds

Damage: 150 over 3 seconds

Damage: 170 over 3 seconds

Damage: 210 over 3 seconds

Damage: 170 over 3 second

Overload
Massive energy blasts overpower shields and synthetic enemies.

Level 1

Level 2

Level 3

Heavy Overload

Area Overload

Recharge Time: 6 seconds (Shepard) 12 seconds (squad)

Recharge Time: 6 seconds (Shepard) 12 seconds (squad)

Recharge Time: 6 seconds (Shepard) 12 seconds (squad)

Recharge Time: 6 seconds (Shepard) 12 seconds (squad)

Recharge Time: 6 seconds (Shepard) 12 seconds (squad)

Impact Radius: 1.20 meters

Impact Radius: 1.20 meters

Impact Radius: 1.20 meters

Impact Radius: 1.20 meters

Impact Radius: 3 meters

Shield and Synthetic Damage: 120

Shield and Synthetic Damage: 140

Shield and Synthetic Damage: 160

Shield and Synthetic Damage: 200

Shield and Synthetic Damage: 160

Synthetic Stun Length: 3 seconds

Synthetic Stun Length: 3 seconds

Synthetic Stun Length: 3 seconds

Synthetic Stun Length: 3 seconds

Weapon Overheat Length: 6 seconds

Weapon Overheat Length: 6 seconds

Weapon Overheat Length: 6 seconds

Squad Member

Most squad member powers are specific to one member of the team. Shepard can learn certain active squad powers (such as Barrier or Slam) through research.

Tip

Master squad powers to gain access to truly unique talents. An evolved squad member power cannot ever be replicated in another character.

If you develop a preferred squad member, it is doubly important to master his or her special power.

Tip

There are opportunities for Shepard to learn some of the squad member-specific powers, such as a special Advanced Training upgrade.

Jacob

Barrier
Creates a shield that soaks up huge amounts of damage.

Level 1

Level 2

Level 3

Heavy Barrier

Improved Barrier

Recharge Time: 12 seconds

Recharge Time: 12 seconds

Recharge Time: 12 seconds

Recharge Time: 12 seconds

Recharge Time: 12 seconds

Duration: 60 seconds

Duration: 60 seconds

Duration: 60 seconds

Duration: 60 seconds

Duration: 180 seconds

Barrier Strength: +25% of max. shields

Barrier Strength: +50% of max. shields

Barrier Strength: +75% of max. shields

Barrier Strength: +100% of max. shields

Barrier Strength: +75% of max. shields

Cerberus Operative
Boosts Jacob’s combat skills, weapon damage, and health.

Level 1

Level 2

Level 3

Cerberus Veteran

Cerberus Specialist

Health: +10‰

Health: +20‰

Health: +30‰

Health: +40‰

Health: +30‰

Weapon Damage: +6%

Weapon Damage: +12%

Weapon Damage: +18%

Weapon Damage: +18%

Weapon Damage: +25%

Miranda

Slam
A biotic body-slam that inflicts massive damage.

Level 1

Level 2

Level 3

Heavy Slam

Crippling Slam

Recharge Time: 9 seconds (3 seconds for Shepard)

Recharge Time: 9 seconds (3 seconds for Shepard)

Recharge Time: 9 seconds (3 seconds for Shepard)

Recharge Time: 9 seconds (3 seconds for Shepard)

Recharge Time: 9 seconds (3 seconds for Shepard)

Lift Duration: 0.90 seconds

Lift Duration: 1.10 seconds

Lift Duration: 1.30 seconds

Lift Duration: 1.50 seconds

Lift Duration: 1.30 seconds

Slam Force: 400 newtons

Slam Force: 500 newtons

Slam Force: 600 newtons

Slam Force: 800 newtons

Slam Force: 600 newtons

Cripple Duration: 8 seconds

Cerberus Officer
Hones Miranda’s combat skills, weapon damage, and health. The entire squad receives a combat bonus.

Level 1

Level 2

Level 3

Cerberus Leader

Cerberus Technician

Health: +5‰

Health: +10‰

Health: +15‰

Health: +20‰

Health: +20‰

Weapon Damage: +6%

Weapon Damage: +12%

Weapon Damage: +18%

Weapon Damage: +25%

Weapon Damage: +25%

Squad Health: +2.50%

Squad Health: +5%

Squad Health: +7.50%

Squad Health: +7.50%

Squad Health: +15%

Squad Weapon Damage: +2.50%

Squad Weapon Damage: +5%

Squad Weapon Damage: +7.50%

Squad Weapon Damage: +15%

Squad Weapon Damage: +7.50%

Garrus

Armor-Piercing Ammo
Increases damage to armor and health.

Level 1

Level 2

Level 3

Tungsten Ammo

Squad Armor-Piercing Ammo

Recharge Time: 1.50 seconds

Recharge Time: 1.50 seconds

Recharge Time: 1.50 seconds

Recharge Time: 1.50 seconds

Recharge Time: 1.50 seconds

Armor and Health Damage: +30% weapon damage

Armor and Health Damage: +40% weapon damage

Armor and Health Damage: +50% weapon damage

Armor and Health Damage: +70% weapon damage

Armor and Health Damage: +50% weapon damage

Turian Rebel
Enhances Garrus’s combat skills, weapon damage, and health. Makes his powers more damaging.

Level 1

Level 2

Level 3

Turian Renegade

Turian Survivor

Health: +5‰

Health: +10‰

Health: +15‰

Health: +15‰

Health: +20‰

Weapon Damage: +6%

Weapon Damage: +12%

Weapon Damage: +18%

Weapon Damage: +25%

Weapon Damage: +18%

Power Damage: +6%

Power Damage: +12%

Power Damage: +18%

Power Damage: +25%

Power Damage: +25%

Mordin

Neural Shock
Cripple an organic enemy with pain, temporarily paralyzing them and decreasing their accuracy.

Level 1

Level 2

Level 3

Heavy Neural Shock

Neural Shockwave

Recharge Time: 3 seconds (Shepard); 9 seconds (Mordin)

Recharge Time: 3 seconds (Shepard); 9 seconds (Mordin)

Recharge Time: 3 seconds (Shepard); 9 seconds (Mordin)

Recharge Time: 3 seconds (Shepard); 9 seconds (Mordin)

Recharge Time: 3 seconds (Shepard); 9 seconds (Mordin)

Duration: 5 seconds

Duration: 7 seconds

Duration: 9 seconds

Duration: 12 seconds

Duration: 9 seconds

Impact Radius: 3 meters

Salarian Scientist
Strengthens Mordin’s combat skills, weapon damage, health, and shields.

Level 1

Level 2

Level 3

Salarian Genius

Salarian Savant

Health: +6‰

Health: +12‰

Health: +18‰

Health: +25‰

Health: +25%

Weapon Damage: +6%

Weapon Damage: +12%

Weapon Damage: +18%

Weapon Damage: +18%

Weapon Damage: +25%

Shields: +6%

Shields: +12%

Shields: +18%

Shields: +25%

Shields: +18%

Grunt

Fortification
A brief but massive boost to Grunt’s armor.

Level 1

Level 2

Level 3

Improved Fortification

Heavy Fortification

Recharge Time: 12 seconds

Recharge Time: 12 seconds

Recharge Time: 12 seconds

Recharge Time: 12 seconds

Recharge Time: 12 seconds

Duration: 60 seconds

Duration: 60 seconds

Duration: 60 seconds

Duration: 180 seconds

Duration: 60 seconds

Armor Bonus: +25% of max. shields

Armor Bonus: +50% of max. shields

Armor Bonus: +75% of max. shields

Armor Bonus: +75% of max. shields

Armor Bonus: +100% of max. shields

Krogan Berserker
Enhances Grunt’s weapon damage and health. Gives him krogan health regeneration.

Level 1

Level 2

Level 3

Krogan Pureblood

Krogan Warlord

Health: +20‰

Health: +30‰

Health: +40‰

Health: +50‰

Health: +50‰

Weapon Damage: +5%

Weapon Damage: +10%

Weapon Damage: +15%

Weapon Damage: +15%

Weapon Damage: +25%

Health Regeneration:
20 points /sec.

Health Regeneration:
30 points /sec.

Health Regeneration:
40 points /sec.

Health Regeneration:
55 points /sec.

Health Regeneration:
40 points /sec.

Jack

Warp Ammo
Transforms absorbed biotic energy into heavier damage against health, armor, and biotic barriers.

Level 1

Level 2

Level 3

Heavy Warp Ammo

Squad Warp Ammo

Recharge Time: 1.50 seconds

Recharge Time: 1.50 seconds

Recharge Time: 1.50 seconds

Recharge Time: 1.50 seconds

Recharge Time: 1.50 seconds

Damage: 15% of weapon damage

Damage: 25% of weapon damage

Damage: 35% of weapon damage

Damage: 50% of weapon damage

Damage: 35% of weapon damage

Subject Zero
Enhances Jack’s weapon damage and health. Improves power recharge time.

Level 1

Level 2

Level 3

Primal Adept

Primal Vanguard

Health: +5‰

Health: +10‰

Health: +15‰

Health: +20‰

Health: +20‰

Weapon Damage: +6%

Weapon Damage: +12%

Weapon Damage: +18%

Weapon Damage: +18%

Weapon Damage: +25%

Power Recharge Time: -6%

Power Recharge Time: -12%

Power Recharge Time: -18%

Power Recharge Time: -25%

Power Recharge Time: -18%

Kasumi

Flashbang Grenade
This launches a concussive charge that temporarily incapacitates nearby enemies as well as inflicts damage.

Level 1

Level 2

Level 3

Frag Grenade

Improved Flashbang Grenade

Recharge Time: 6 seconds (Shepard) 9 seconds (Kasumi)

Recharge Time: 6 seconds (Shepard) 9 seconds (Kasumi)

Recharge Time: 6 seconds (Shepard) 9 seconds (Kasumi)

Recharge Time: 6 seconds (Shepard) 9 seconds (Kasumi)

Recharge Time: 6 seconds (Shepard) 9 seconds (Kasumi)

Impact Radius: 6 meters

Impact Radius: 6.50 meters

Impact Radius: 7 meters

Impact Radius: 7 meters

Impact Radius: 9 meters

Damage: 45 points

Damage: 60 points

Damage: 75 points

Damage: 120 points

Damage: 75.0 points

Incapacitate Duration: 3 seconds

Incapacitate Duration: 3.50 seconds

Incapacitate Duration: 4 seconds

Incapacitate Duration: 4 second

Incapacitate Duration: 6 seconds

Master Thief
Increases health and weapon damage, as well as reduces cooldown time for other powers.

Level 1

Level 2

Level 3

Master Infiltrator

Master Saboteur

Health: +5‰

Health: +10‰

Health: +15‰

Health: +20‰

Health: +20‰

Weapon Damage: +6%

Weapon Damage: +12%

Weapon Damage: +18%

Weapon Damage: +18%

Weapon Damage: +25%

Power Recharge Time: -6%

Power Recharge Time: -12%

Power Recharge Time: -18%

Power Recharge Time: -25%

Power Recharge Time: -18%

Shadow Strike
Kasumi launches a sneak attack against a targeted enemy and then returns to her original position.

Level 1

Level 2

Level 3

Deadly Shadow Strike

Rapid Shadow Strike

Recharge Time: 9 seconds

Recharge Time: 9 seconds

Recharge Time: 9 seconds

Recharge Time: 9 seconds

Recharge Time: 9 seconds

Damage: 300 points

Damage: 350 points

Damage: 400 points

Damage: 550 points

Damage: 450 points

Incapacitate Duration: 5 seconds

Incapacitate Duration: 6 seconds

Incapacitate Duration: 7 seconds

Incapacitate Duration: 7 seconds

Incapacitate Duration: 7 seconds

Legion

Geth Shield Boost
Co-opt geth shield technology to deflect attack damage.

Level 1

Level 2

Level 3

Heavy Geth Shield Boost

Improved Geth Shield Boost

Recharge Time: 12 seconds

Recharge Time: 12 seconds

Recharge Time: 12 seconds

Recharge Time: 12 seconds

Recharge Time: 12 seconds

Duration: 60 seconds

Duration: 60 seconds

Duration: 60 seconds

Duration: 60 seconds

Duration: 60 seconds

Shield Strength: +25% of max. shields

Shield Strength: +50% of max. shields

Shield Strength: +75% of max. shields

Shield Strength: +100% of max. shields

Shield Strength: +75% of max. shields

Weapon Damage: +10%

Geth Infiltrator
Augments Legion’s combat skills and weapon damage. Improves its power recharge time.

Level 1

Level 2

Level 3

Geth Assassin

Geth Trooper

Health: +5‰

Health: +10‰

Health: +15‰

Health: +15‰

Health: +20‰

Weapon Damage: +6%

Weapon Damage: +12%

Weapon Damage: +18%

Weapon Damage: +25%

Weapon Damage: +18%

Power Recharge Time: -6%

Power Recharge Time: -12%

Power Recharge Time: -18%

Power Recharge Time: -25%

Power Recharge Time: -25%

Morinth

Dominate
This power “hijacks” the neural capacity of an organic target, temporarily turning them against their allies.

Level 1

Level 2

Level 3

Enhanced Dominate

Group Dominate

Recharge Time: 6 seconds

Recharge Time: 6 seconds

Recharge Time: 6 seconds

Recharge Time: 6 seconds

Recharge Time: 6 seconds

Duration: 5 seconds

Duration: 7 seconds

Duration: 9 seconds

Duration: 12 seconds

Duration: 9 seconds

Barrier Strength: 200 points

Barrier Strength: 350 points

Barrier Strength: 500 points

Barrier Strength: 350 points

Impact Radius: 3 meters

Ardat-Yakshi
The Ardat-Yakshi power increases Morinth’s health and weapon damage.

Level 1

Level 2

Level 3

Endua-Yakshi

Malian-Yakshi

Health: +5‰

Health: +10‰

Health: +15‰

Health: +20‰

Health: +20‰

Weapon Damage: +6%

Weapon Damage: +12%

Weapon Damage: +18%

Weapon Damage: +18%

Weapon Damage: +25%

Power Recharge Time: -6%

Power Recharge Time: -12%

Power Recharge Time: -18

Power Recharge Time: -25%

Power Recharge Time: -18%

Samara

Reave
Damages the nervous or synthetic system to prevent target from healing. Restores the biotic’s health when power is used against organics.

Level 1

Level 2

Level 3

Heavy Reave

Area Reave

Recharge Time: 6 seconds (Shepard); 12 seconds (squad)

Recharge Time: 6 seconds (Shepard); 12 seconds (squad)

Recharge Time: 6 seconds (Shepard); 12 seconds (squad)

Recharge Time: 6 seconds (Shepard); 12 seconds (squad)

Recharge Time: 6 seconds (Shepard); 12 second (squad)

Damage: 40 points /sec. for 3 seconds

Damage: 40 points /sec. for 3.50 seconds

Damage: 40 points /sec. for 4 seconds

Damage: 40 points /sec. for 5.50 seconds

Damage: 40 points /sec. for 4 seconds

Impact Radius: 3 meters

Asari Justicar
Increases Samara’s combat skills, weapon damage, and health. Improves her power recharge time.

Level 1

Level 2

Level 3

Sapiens Justicar

Caedo Justicar

Health: +5‰

Health: +10‰

Health: +15‰

Health: +20‰

Health: +20‰

Weapon Damage: +6%

Weapon Damage: +12%

Weapon Damage: +18%

Weapon Damage: +18%

Weapon Damage: +25%

Power Recharge Time: -6%

Power Recharge Time: -12%

Power Recharge Time: -18%

Power Recharge Time: -25%

Power Recharge Time: -18%

Tali

Energy Drain
Drains enemies’ shields in order to boost your own shields.

Level 1

Level 2

Level 3

Heavy Energy Drain

Area Drain

Recharge Time: 6 seconds (Shepard); 12 seconds (Tali)

Recharge Time: 6 seconds (Shepard); 12 seconds (Tali)

Recharge Time: 6 seconds (Shepard); 12 seconds (Tali)

Recharge Time: 6 seconds (Shepard); 12 seconds (Tali)

Recharge Time: 6 seconds (Shepard); 12 seconds (Tali)

Energy Drain: 120 points

Energy Drain: 140 points

Energy Drain: 160 points

Energy Drain: 200 points

Energy Drain: 160 points

Impact Radius: 1.20 meters

Impact Radius: 1.20 meters

Impact Radius: 1.20 meters

Impact Radius: 1.20 meters

Impact Radius: 3 meters

Quarian Machinist
Sharpens Tali’s combat skills and weapon damage. Lengthens her power duration.

Level 1

Level 2

Level 3

Quarian Engineer

Quarian Mechanic

Health: +5‰

Health: +10‰

Health: +15‰

Health: +20‰

Health: +20‰

Weapon Damage: +6%

Weapon Damage: +12%

Weapon Damage: +18%

Weapon Damage: +18%

Weapon Damage: +25%

Power Duration: +6%

Power Duration: +12%

Power Duration: +18%

Power Duration: +25%

Power Duration: +18%

Thane

Shredder Ammo
Increases damage to health of organic targets.

Level 1

Level 2

Level 3

Improved Shredder Ammo

Squad Shredder Ammo

Recharge Time: 1.50 seconds

Recharge Time: 1.50 seconds

Recharge Time: 1.50 seconds

Recharge Time: 1.50 seconds

Recharge Time: 1.50 seconds

Health Damage: +40% weapon damage

Health Damage: +50% weapon damage

Health Damage: +60% weapon damage

Health Damage: +80% weapon damage

Health Damage: +60% weapon damage

Drell Assassin
Increases Thane’s combat skills, weapon damage, and health.

Level 1

Level 2

Level 3

Drell Marksman

Drell Veteran

Health: +5‰

Health: +10‰

Health: +15‰

Health: +15‰

Health: +20‰

Weapon Damage: +12.50%

Weapon Damage: +25%

Weapon Damage: +37.50%

Weapon Damage: +50%

Weapon Damage: +37.50%

Zaheed

Inferno Grenade
Launches an explosive at target that sprays fragments on all nearby enemies, doing additional fire damage.

Level 1

Level 2

Level 3

Heavy Inferno Grenade

Inferno Blast Grenade

Recharge Time: 6 seconds (Shepard); 9 seconds (Zaeed)

Recharge Time: 6 seconds (Shepard); 9 seconds (Zaeed)

Recharge Time: 6 seconds (Shepard); 9 seconds (Zaeed)

Recharge Time: 6 seconds (Shepard); 9 seconds (Zaeed)

Recharge Time: 6 seconds (Shepard); 9 seconds (Zaeed)

Impact Radius: 3 meters

Impact Radius: 3.25 meters

Impact Radius: 3.50 meters

Impact Radius: 3.50 meters

Impact Radius: 4.50 meters

Damage: 50 points over 4 seconds

Damage: 60 points over 4 seconds

Damage: 70 points over 4 seconds

Damage: 100 points over 4 seconds

Damage: 70 points over 4 seconds

Number of Fragments: 3

Number of Fragments: 4

Number of Fragments: 5

Number of Fragments: 5

Number of Fragments: 6

Mercenary Veteran
Increases Zaeed’s combat skills, weapon damage, and health.

Level 1

Level 2

Level 3

Mercenary Warlord

Mercenary Commando

Health: +5‰

Health: +10‰

Health: +15‰

Health: +15‰

Health: +20‰

Weapon Damage: +12.50%

Weapon Damage: +25%

Weapon Damage: +37.50%

Weapon Damage: +50%

Weapon Damage: +37.50%

Liara

Stasis
Temporarily renders an enemy immobile, but also immune to damage during period of stasis.

Level 1

Level 2

Level 3

Deep Stasis

Enhanced Stasis

Recharge Time: 6 seconds (Shepard), 12 seconds (Liara)

Recharge Time: 6 seconds (Shepard), 12 seconds (Liara)

Recharge Time: 6 seconds (Shepard), 12 seconds (Liara)

Recharge Time: 6 seconds (Shepard), 12 seconds (Liara)

Recharge Time: 6 seconds (Shepard), 12 seconds (Liara)

Duration: 5 seconds

Duration: 7 seconds

Duration: 9 seconds

Duration: 12 seconds

Duration: 9 seconds

Asari Scientist
Increases Liara’s combat skills, health, and speed of power recharge.

Level 1

Level 2

Level 3

Asari Controller

Asari Operative

Health: +5‰

Health: +10‰

Health: +15‰

Health: +20‰

Health: +20‰

Weapon Damage: +6%

Weapon Damage: +12%

Weapon Damage: +18%

Weapon Damage: +18%

Weapon Damage: +25%

Power Recharge Time: -6%

Power Recharge Time: -12%

Power Recharge Time: -18%

Power Recharge Time: -25%

Power Recharge Time: -18%

Bonus Power

Each time you successfully complete a loyalty mission, your newly loyal squad member will earn a loyalty power, and you will earn a loyalty achievement. The loyalty achievements you earn will grant you a special option if you replay the game.

After completing the character creation using a new or imported character, you will be able to select a single bonus power for Commander Shepard before any experience has been gained. Here is the full list of bonus powers you may choose from and the Achievement you must earn to make that power available:

Possible Bonus Powers

Power Related Achievement
Armor-Piercing Ammo Fade Away
Barrier Ghost of the Father
Dominate ???
Energy Drain Treason
Fortification Battlemaster
Geth Shield Boost A House Divided
Neural Shock The Cure
Reave Doppleganger
Shredder Ammo Cat's in the Cradle
Slam The Prodigal
Warp Ammo Catharsis
Inferno Grenade Revenge!
Flashbang Grenade Broke, Blind and Bedlam

A full explanation of each power is found in the "Squad Powers" table in this section.

Tip

You don't have to finish the entire game to access bonus powers. As soon as you earn one of the loyalty achievements or trophies, research Advanced Training and you will get a bonus power.

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