Powers are special skills that augment the character’s area of expertise, such as biotic attacks or combat talents. These powers are used in battles to destroy the enemy or provide defense for the squad.
All powers have four levels of development. You spend squad points to develop powers. The more you develop a power, the more effective it is.
When you max out a power to level 4, you may then “evolve it” to obtain an extra benefit. To do this, you must choose between two evolutionary options that add even greater effect to the power.
For example, when you master the Adrenaline Rush power, you must choose between Hardened and Heightened.
The Hardened Adrenaline Rush reduces damage taken while the power is engaged, while Heightened boosts combat awareness to the point where enemies seem temporarily frozen in time.
Once the evolution of a power is selected, there is no going back. You may not re-evolve a power.
Use the Power Wheel to direct your squad mates to use their powers. While the Power Wheel is active, the action stops.
You can still look around, though, which allows you to pick a target for an aggressive power, such as Pull or Overload.
Every single power you can acquire, develop, and master is listed in the following charts. Each chart details who may use a power, the benefits of developing the power, and the final evolution of the power.
Class
Class powers are associated with each specific class. Only somebody within that class, such as a vanguard or adept, can develop this power.
These powers are designed to increase the hero’s mastery of the class talents, such as the Infiltrator power, Operative.
Operatives can have more health, inflict more weapon damage, and need less cooldown time for powers.
There are two types of class-specific powers. Passive powers are not used in combat situations, but instead improve combat capabilities and increase the rate at which you gain Paragon and Renegade points.
Each class also has at least one active power, such as the Soldier’s Adrenaline Rush, that is designed specifically to be used in action situations.
Adept
Biotic Mastery
Unleashes your biotic power faster, quicker, and with more intensity.
| Level 1 | Level 2 | Level 3 | Bastion | Nemesis |
|---|---|---|---|---|
| Health: +5‰ | Health: +10‰ | Health: +15‰ | Health: +20‰ | Health: +15‰ |
| Power Recharge Time: -5% | Power Recharge Time: -10% | Power Recharge Time: -15% | Power Recharge Time: -20% | Power Recharge Time: -20% |
| Paragon/Renegade: +20% | Paragon/Renegade: +40% | Paragon/Renegade: +70% | Paragon/Renegade: +100% | Paragon/Renegade: +70% |
| Power Duration: +15% | Power Damage: +15% |
Singularity
A dark energy sphere dangles your enemies helplessly, leaving them wide open to attack.
| Level 1 | Level 2 | Level 3 | Heavy Singularity | Wide Singularity |
|---|---|---|---|---|
| Recharge Time: 4.50 seconds (Shepard) 20.0 seconds (Liara) | Recharge Time: 4.50 seconds (Shepard) 20.0 seconds (Liara) | Recharge Time: 4.50 seconds (Shepard) 20.0 seconds (Liara) | Recharge Time: 4.50 seconds (Shepard) 20.0 seconds (Liara) | Recharge Time: 4.50 seconds (Shepard) 20.0 seconds (Liara) |
| Singularity Duration: 20 seconds | Singularity Duration: 25 seconds | Singularity Duration: 30 seconds | Singularity Duration: 45 seconds | Singularity Duration: 30 seconds |
| Impact Radius: 1.25 meters | Impact Radius: 1.50 meters | Impact Radius: 1.75 meters | Impact Radius: 1.75 meters | Impact Radius: 3 meters |
| Hold Duration: 5 seconds | Hold Duration: 6 seconds | Hold Duration: 7 seconds | Hold Duration: 9 seconds | Hold Duration: 7 seconds |
| Max. Number of Targets: 2 | Max. Number of Targets: 3 | Max. Number of Targets: 4 | Max. Number of Targets: 6 | Max. Number of Targets: 4 |
Engineer
Tech Mastery
Makes your creative powers faster, flashier, and more frequent.
|
Level 1 |
Level 2 |
Level 3 |
Mechanic |
Demolisher |
|---|---|---|---|---|
|
Health: +5‰ |
Health: +10‰ |
Health: +15‰ |
Health: +20‰ |
Health: +15‰ |
|
Power Recharge Time: -5% |
Power Recharge Time: -10% |
Power Recharge Time: -15% |
Power Recharge Time: -20% |
Power Recharge Time: -20% |
|
Paragon/Renegade: +20% |
Paragon/Renegade: +40% |
Paragon/Renegade: +70% |
Paragon/Renegade: +100% |
Paragon/Renegade: +70% |
|
Research Project Cost: -5% |
Research Project Cost: -10% |
Research Project Cost: -15% |
Power Duration: +15% |
Power Damage: +15% |
|
|
|
|
Research Project Cost: -25% |
Research Project Cost: -25% |
Combat Drone
Command your very own battle robot.
|
Level 1 |
Level 2 |
Level 3 |
Attack Drone |
Explosive Drone |
|---|---|---|---|---|
|
Recharge Time: 3 seconds (Shepard); 30 seconds (squad) |
Recharge Time: 3 seconds (Shepard); 30 seconds (squad) |
Recharge Time: 3 seconds (Shepard); 30 seconds (squad) |
Recharge Time: 3 seconds (Shepard); 30 seconds (squad) |
Recharge Time: 3 seconds (Shepard); 30 seconds (squad) |
|
Duration: 12 seconds (Shepard); 18 seconds (squad) |
Duration: 16 seconds (Shepard); 18 seconds (squad) |
Duration: 20 seconds (Shepard); 18 seconds (squad) |
Duration: 24 seconds (Shepard); 18 seconds (squad) |
Duration: 24 seconds (Shepard); 18 seconds (squad) |
|
Drone Attack Recharge Time: 4 seconds |
Drone Attack Recharge Time: 3.70 seconds |
Drone Attack Recharge Time: 3.40 seconds |
Drone Attack Recharge Time: 3 seconds |
Drone Attack Recharge Time: 3 seconds |
|
|
Drone Health Bonus: 120% |
Drone Health Bonus: 140% |
Drone Health Bonus: 160% |
Drone Health Bonus: 160% |
|
|
|
|
Drone Damage: 40 points |
Pulse Radius: 6 meters |
|
|
|
|
|
Pulse Damage: 100 points |
Infiltrator
Operative
Your weapon damage is more punishing and frequent, and targeting enemies is easier.
| Level 1 | Level 2 | Level 3 | Assassin | Agent |
|---|---|---|---|---|
| Health: +5‰ | Health: +10‰ | Health: +15‰ | Health: +15‰ | Health: +20‰ |
| Weapon Damage: +3% | Weapon Damage: +6% | Weapon Damage: +9% | Weapon Damage: +15% | Weapon Damage: +9% |
| Power Recharge: -3% | Power Recharge: -6% | Power Recharge: -9% | Power Recharge: -9% | Power Recharge: -15% |
| Sniper Time Slowdown: 30% | Sniper Time Slowdown: 40% | Sniper Time Slowdown: 50% | Sniper Time Slowdown: 60% | Sniper Time Slowdown: 50% |
| Sniper Time Slowdown Duration: 1.50 seconds | Sniper Time Slowdown Duration: 1.75 seconds | Sniper Time Slowdown Duration: 2 seconds | Sniper Time Slowdown Duration: 2.25 seconds | Sniper Time Slowdown Duration: 2 seconds |
| Paragon/Renegade: +20% | Paragon/Renegade: +40% | Paragon/Renegade: +70% | Paragon/Renegade: +70% | Paragon/Renegade: +100% |
| Power Damage: +15% | Power Duration: +15% |
Tactical Cloak
Temporarily turns you invisible to enemies.
|
Level 1 |
Level 2 |
Level 3 |
Enhanced Cloak |
Assassination Cloak |
|---|---|---|---|---|
|
Recharge Time: 6 seconds |
Recharge Time: 6 seconds |
Recharge Time: 6 seconds |
Recharge Time: 6 seconds |
Recharge Time: 6 seconds |
|
Duration: 5 seconds |
Damage: +20% |
Damage: +40% |
Damage: +40% |
Damage: +75% |
|
|
Duration: 5.50 seconds |
Duration: 6 seconds |
Duration: 8 seconds |
Duration: 6 seconds |
Sentinel
Defender
Energy-charged armor boosts your shields and detonates a damaging energy wave when destroyed.
|
Level 1 |
Level 2 |
Level 3 |
Guardian |
Raider |
|---|---|---|---|---|
|
Health: +5‰ |
Health: +10‰ |
Health: +15‰ |
Health: +20‰ |
Health: +15‰ |
|
Power Recharge Time: -5% |
Power Recharge Time: -10% |
Power Recharge Time: -15% |
Power Recharge Time: -30% |
Power Recharge Time: -20% |
|
Paragon/Renegade: +20% |
Paragon/Renegade: +40% |
Paragon/Renegade: +70% |
Paragon/Renegade: +100% |
Paragon/Renegade: +70% |
|
|
|
|
|
Power Damage: +15% |
Tech Armor
Energy-charged armor boosts your shields and detonates a damaging energy wave when destroyed.
|
Level 1 |
Level 2 |
Level 3 |
Assault Armor |
Power Armor |
|---|---|---|---|---|
|
Recharge Time: 12 seconds |
Recharge Time: 12 seconds |
Recharge Time: 12 seconds |
Recharge Time: 12 seconds |
Recharge Time: 12 seconds |
|
Duration: Lasts until destroyed |
Duration: Lasts until destroyed |
Duration: Lasts until destroyed |
Duration: Lasts until destroyed |
Duration: Lasts until destroyed |
|
Shield Strength: +25% of Max. shields |
Shield Strength: +50% of Max. shields |
Shield Strength: +75% of base shields |
Shield Strength: +75% of base shields |
Shield Strength: +100% of base shields |
|
Energy Pulse Radius: 7.50 meters |
Energy Pulse Radius: 10 meters |
Energy Pulse Radius: 12.50 meters |
Energy Pulse Radius: 18 meters |
Energy Pulse Radius: 12.50 meters |
|
Energy Pulse Damage: 30 points |
Energy Pulse Damage: 40 points |
Energy Pulse Damage: 50 points |
Energy Pulse Damage: 100 points |
Energy Pulse Damage: 50 points |
|
Energy Pulse Force: 100 newtons |
Energy Pulse Force: 130 newtons |
Energy Pulse Force: 160 newtons |
Energy Pulse Force: 240 newtons |
Energy Pulse Force: 160 newtons |
|
|
|
|
Energy Pulse Shield Boost: 50% of Max. shields |
Power Damage Bonus: 15% |
Soldier
Combat Mastery
Makes you tougher, stronger, faster, and more charismatic.
|
Level 1 |
Level 2 |
Level 3 |
Commando |
Shock Trooper |
|---|---|---|---|---|
|
Health: +10‰ |
Health: +20‰ |
Health: +30‰ |
Health: +30‰ |
Health: +40‰ |
|
Weapon Damage: +3% |
Weapon Damage: +6% |
Weapon Damage: +9% |
Weapon Damage: +15% |
Weapon Damage: +9% |
|
Storm Speed: +20% |
Storm Speed: +30% |
Storm Speed: +40% |
Storm Speed: +50% |
Storm Speed: +40% |
|
Paragon/Renegade: +20% |
Paragon/Renegade: +40% |
Paragon/Renegade: +70% |
Paragon/Renegade: +70% |
Paragon/Renegade: +100% |
|
|
|
|
Power Damage: +15% |
Power Duration: +15% |
Adrenaline Rush
Hyper-accelerates your reflexes, giving you time to line up the perfect shot.
|
Level 1 |
Level 2 |
Level 3 |
Hardened Adrenaline Rush |
Heightened Adrenaline Rush |
|---|---|---|---|---|
|
Recharge Time: 5 seconds |
Recharge Time: 4 seconds |
Recharge Time: 3 seconds |
Recharge Time: 3 seconds |
Recharge Time: 3 seconds |
|
Duration: 5 seconds |
Duration: 5 seconds |
Duration: 5 seconds |
Duration: 5 seconds |
Duration: 5 seconds |
|
Time Dilation: +50% |
Time Dilation: +50% |
Time Dilation: +50% |
Time Dilation: +50% |
Time Dilation: +70% |
|
Damage Bonus: +100% |
Damage Bonus: +100% |
Damage Bonus: +100% |
Damage Bonus: +100% |
Damage Bonus: +140% |
|
|
|
|
Health Damage Taken: -50% |
|
Concussive Shot
A massive blast that propels enemies with bone-crushing force.
|
Level 1 |
Level 2 |
Level 3 |
Heavy Concussive Shot |
Concussive Blast |
|---|---|---|---|---|
|
Recharge Time: 6 seconds (Shepard); 12 seconds (squad) |
Recharge Time: 6 seconds (Shepard); 12 seconds (squad) |
Recharge Time: 6 seconds (Shepard); 12 seconds (squad) |
Recharge Time: 6 seconds (Shepard); 12 seconds (squad) |
Recharge Time: 6 seconds (Shepard); 12 seconds (squad) |
|
Force: 250 newtons |
Force: 350 newtons |
Force: 450 newtons |
Force: 600 newtons |
Force: 450 newtons |
|
Damage: 45 points |
Damage: 60 points |
Damage: 75 points |
Damage: 100 points |
Damage: 75 points |
|
|
|
|
|
Impact Radius: 3 meters |
Vanguard
Assault Mastery
Be faster, fiercer, and more powerful on the battlefield.
|
Level 1 |
Level 2 |
Level 3 |
Destroyer |
Champion |
|---|---|---|---|---|
|
Health: +5‰ |
Health: +10‰ |
Health: +15‰ |
Health: +15‰ |
Health: +20‰ |
|
Weapon Damage: +3% |
Weapon Damage: +6% |
Weapon Damage: +9% |
Weapon Damage: +15% |
Weapon Damage: +9% |
|
Power Recharge Time: -3% |
Power Recharge Time: -6% |
Power Recharge Time: -9% |
Power Recharge: -9% |
Power Recharge: -15% |
|
Paragon/Renegade: +20% |
Paragon/Renegade: +40% |
Paragon/Renegade: +70% |
Paragon/Renegade: +70% |
Paragon/Renegade: +100% |
|
|
|
|
Power Damage: +15% |
Power Duration: +15% |
Charge
Using a damaging shockwave, ram into an enemy with incredible force.
|
Level 1 |
Level 2 |
Level 3 |
Heavy Charge |
Area Charge |
|---|---|---|---|---|
|
Recharge Time: 6 seconds |
Recharge Time: 6 seconds |
Recharge Time: 6 seconds |
Recharge Time: 6 seconds |
Recharge Time: 6 seconds |
|
Range: 40 meters |
Range: 40 meters |
Range: 40 meters |
Range: 40 meters |
Range: 40 meters |
|
Impact Force: 350 newtons |
Impact Force: 550 newtons |
Impact Force: 750 newtons |
Impact Force: 1,000 newtons |
Impact Force: 750 newtons |
|
|
Shield Strength: 50% of Max. shields |
Shield Strength: 75% of Max. shields |
Shield Strength: 100% of Max. shields |
Shield Strength: 75% of Max. shields |
|
|
Shield Duration: 4 seconds |
Shield Duration: 4 seconds |
Shield Duration: 4 seconds |
Shield Duration: 4 seconds |
|
|
|
|
|
Impact Radius: 3 meters |
Ammo Powers
Ammunition powers allow you to load your weapon with special rounds that have additional properties, such as fire damage. Many squad members can use ammo powers.
The following four ammo powers are shared by Shepard. Special ammo powers used only by other squad members, such as Jack’s Warp Ammo, are detailed in the Squad Member section.
Cryo Ammo
Freezes enemies, allowing you to shatter them with gunfire or biotics.
|
Level 1 |
Level 2 |
Level 3 |
Improved Cryo Ammo |
Squad Cryo Ammo |
|---|---|---|---|---|
|
Recharge Time: 1.50 seconds |
Recharge Time: 1.50 seconds |
Recharge Time: 1.50 seconds |
Recharge Time: 1.50 seconds |
Recharge Time: 1.50 seconds |
|
Freeze Duration: 3 seconds |
Freeze Duration: 4 seconds |
Freeze Duration: 5 seconds |
Freeze Duration: 7 seconds |
Freeze Duration: 5 seconds |
Disruptor Ammo
Rips through shields and shreds synthetic targets. Overload properties potentially overheat enemy weapons.
|
Level 1 |
Level 2 |
Level 3 |
Heavy Disruptor Ammo |
Squad Disruptor Ammo |
|---|---|---|---|---|
|
Recharge Time: 1.50 seconds |
Recharge Time: 1.50 seconds |
Recharge Time: 1.50 seconds |
Recharge Time: 1.50 seconds |
Recharge Time: 1.50 seconds |
|
Shield and Synthetic Damage: +20% of weapon damage |
Shield and Synthetic Damage: +30% of weapon damage |
Shield and Synthetic Damage: +40% of weapon damage |
Shield and Synthetic Damage: +60% of weapon damage |
Shield and Synthetic Damage: +40% of weapon damage |
|
|
Synthetic Overload Duration: 3 seconds |
Synthetic Overload Duration: 3 seconds |
Synthetic Overload Duration: 3 seconds |
Synthetic Overload Duration: 3 seconds |
|
|
|
Weapon Overheat Duration: 6 seconds |
Weapon Overheat Duration: 6 seconds |
Weapon Overheat Duration: 6 seconds |
Incendiary Ammo
Burns through armor, sets enemies on fire, and damages health.
|
Level 1 |
Level 2 |
Level 3 |
Inferno Ammo |
Squad Incendiary Ammo |
|---|---|---|---|---|
|
Recharge Time: 1.50 seconds |
Recharge Time: 1.50 seconds |
Recharge Time: 1.50 seconds |
Recharge Time: 1.50 seconds |
Recharge Time: 1.50 seconds |
|
Fire Damage: 20% of weapon damage over 3 seconds |
Fire Damage: 30% of weapon damage over 3 seconds |
Fire Damage: 40% of weapon damage over 3 seconds |
Fire Damage: 60% of weapon damage over 3 seconds |
Fire Damage: 40% of weapon damage over 3 seconds |
|
|
|
|
Blast Radius: 3 meters |
|
Biotic
Biotic powers are generated through bio-amp technology that allows the user to the generate mass effect fields. By manipulating mass effect fields, biotic users can move enemies independent of gravity, tear enemies to pieces with the powerful Singularity attack, and generate protective barriers.
Arc powers around obstacles to hit enemies trying to hide from you. Just target the enemy (you will see its name on-screen) and then deploy the power. With practice, you can fire around corners or over cover. Arcing powers around obstacles is a great way to pull an enemy out of cover!
Pull
Levitates enemies, rendering them helpless while they drift toward you.
|
Level 1 |
Level 2 |
Level 3 |
Heavy Pull |
Pull Field |
|---|---|---|---|---|
|
Recharge Time: 3 seconds (Shepard); 9 seconds (squad) |
Recharge Time: 3 seconds (Shepard); 9 seconds (squad) |
Recharge Time: 3 seconds (Shepard); 9 seconds (squad) |
Recharge Time: 3 seconds (Shepard); 9 seconds (squad) |
Recharge Time: 3 seconds (Shepard); 9 seconds (squad) |
|
Duration: 5 seconds |
Duration: 7 seconds |
Duration: 9 seconds |
Duration: 12 seconds |
Duration: 9 seconds |
|
|
|
|
|
Impact Radius: 3 meters |
Shockwave
Biotic shockwaves topple enemies in your path.
|
Level 1 |
Level 2 |
Level 3 |
Heavy Shockwave |
Improved Shockwave |
|---|---|---|---|---|
|
Recharge Time: 6 seconds (Shepard); 12 seconds (squad) |
Recharge Time: 6 seconds (Shepard); 12 seconds (squad) |
Recharge Time: 6 seconds (Shepard); 12 seconds (squad) |
Recharge Time: 6 seconds (Shepard); 12 seconds (squad) |
Recharge Time: 6 seconds (Shepard); 12 seconds (squad) |
|
Number of Shockwaves: 8 |
Number of Shockwaves: 10 |
Number of Shockwaves: 12 |
Number of Shockwaves: 12 |
Number of Shockwaves: 12 |
|
Impact Radius: 1.50 meters |
Impact Radius: 2 meters |
Impact Radius: 2.50 meters |
Impact Radius: 2.50 meters |
Impact Radius: 3.50 meters |
|
Impact Force: 300 newtons |
Impact Force: 400 newtons |
Impact Force: 500 newtons |
Impact Force: 700 newtons |
Impact Force: 500 newtons |
Throw
Hurls enemies through the air using a powerful biotic field.
|
Level 1 |
Level 2 |
Level 3 |
Heavy Throw |
Throw Field |
|---|---|---|---|---|
|
Recharge Time: 3 seconds (Shepard); 9 seconds (squad) |
Recharge Time: 3 seconds (Shepard); 9 seconds (squad) |
Recharge Time: 3 seconds (Shepard); 9 seconds (squad) |
Recharge Time: 3 seconds (Shepard); 9 seconds (squad) |
Recharge Time: 3 seconds (Shepard); 9 seconds (squad) |
|
Force: 500 newtons |
Force: 700 newtons |
Force: 900 newtons |
Force: 1200 newtons |
Force: 900 newtons |
|
|
|
|
|
Impact Radius: 3 meters |
Warp
Rips enemies apart at the molecular level and stops health regeneration. Effective against armor and biotic barriers.
|
Level 1 |
Level 2 |
Level 3 |
Heavy Warp |
Unstable Warp |
|---|---|---|---|---|
|
Recharge Time: 6 seconds (Shepard); 12 seconds (squad) |
Recharge Time: 6 seconds (Shepard); 12 seconds (squad) |
Recharge Time: 6 seconds (Shepard); 12 seconds (squad) |
Recharge Time: 6 seconds (Shepard); 12 seconds (squad) |
Recharge Time: 6 seconds (Shepard); 9 seconds (squad) |
|
Damage: 120 |
Damage: 140 |
Damage: 160 |
Damage: 200 |
Damage: 160 |
|
Detonation Radius: 3 meters |
Detonation Radius: 4 meters |
Detonation Radius: 5 meters |
Detonation Radius: 5 meters |
Detonation Radius: 7 meters |
|
Detonation Force: 400 newtons |
Detonation Force: 550 newtons |
Detonation Force: 700 newtons |
Detonation Force: 700 newtons |
Detonation Force: 700 newtons |
Tech
Tech powers are different from biotics. These powers include boosting shields, hacking AI, and releasing combat drones that interfere with enemy operations.
AI Hacking
Turns synthetic enemies (mechs, geth) against their own allies.
| Level 1 |
Level 2 |
Level 3 |
Improved AI Hacking |
Area AI Hacking |
|---|---|---|---|---|
|
Recharge Time: 6 seconds (Shepard); 12 seconds (squad) |
Recharge Time: 6 seconds (Shepard); 12 seconds (squad) |
Recharge Time: 6 seconds (Shepard); 12 seconds (squad) |
Recharge Time: 6 seconds (Shepard); 12 seconds (squad) |
Recharge Time: 6 seconds (Shepard); 12 seconds (squad) |
|
Duration: 5 seconds |
Duration: 7 seconds |
Duration: 9 seconds |
Duration: 12 seconds |
Duration: 9 seconds |
|
|
Shield Strength: 200 |
Shield Strength: 350 |
Shield Strength: 500 |
Shield Strength: 350 |
|
|
|
|
|
Impact Radius: 3 meters |
Cryo Blast
Snap-freezes your targets.
|
Level 1 |
Level 2 |
Level 3 |
Deep Cryo Blast |
Full Cryo Blast |
|---|---|---|---|---|
|
Recharge Time: 4.50 seconds (9 seconds for Mordin) |
Recharge Time: 4.50 seconds (9 seconds for Mordin) |
Recharge Time: 4.50 seconds (9 seconds for Mordin) |
Recharge Time: 4.50 seconds (Mordin and Shepard) |
Recharge Time: 4.50 seconds (Mordin and Shepard) |
|
Impact Radius: 1.20 meters |
Impact Radius: 1.20 meters |
Impact Radius: 1.20 meters |
Impact Radius: 1.20 meters |
Impact Radius: 3 meters |
|
Freeze Duration: 3 seconds |
Freeze Duration: 4 seconds |
Freeze Duration: 5 seconds |
Freeze Duration: 7 seconds |
Freeze Duration: 5 seconds |
Incinerate
Exploding flame damages the health and armor of anyone nearby.
|
Level 1 |
Level 2 |
Level 3 |
Heavy Incinerate |
Incineration Blast |
|---|---|---|---|---|
|
Recharge Time: 6 seconds (12 seconds for party members) |
Recharge Time: 6 seconds (12 seconds for party members) |
Recharge Time: 6 seconds (12 seconds for party members) |
Recharge Time: 6 seconds (12 seconds for party members) |
Recharge Time: 6 seconds (12 seconds for party members) |
|
Impact Radius: 1.20 meters |
Impact Radius: 1.20 meters |
Impact Radius: 1.20 meters |
Impact Radius: 1.20 meters |
Impact Radius: 3 meters |
|
Damage: 130 over 3 seconds |
Damage: 150 over 3 seconds |
Damage: 170 over 3 seconds |
Damage: 210 over 3 seconds |
Damage: 170 over 3 second |
Overload
Massive energy blasts overpower shields and synthetic enemies.
|
Level 1 |
Level 2 |
Level 3 |
Heavy Overload |
Area Overload |
|---|---|---|---|---|
|
Recharge Time: 6 seconds (Shepard) 12 seconds (squad) |
Recharge Time: 6 seconds (Shepard) 12 seconds (squad) |
Recharge Time: 6 seconds (Shepard) 12 seconds (squad) |
Recharge Time: 6 seconds (Shepard) 12 seconds (squad) |
Recharge Time: 6 seconds (Shepard) 12 seconds (squad) |
|
Impact Radius: 1.20 meters |
Impact Radius: 1.20 meters |
Impact Radius: 1.20 meters |
Impact Radius: 1.20 meters |
Impact Radius: 3 meters |
|
Shield and Synthetic Damage: 120 |
Shield and Synthetic Damage: 140 |
Shield and Synthetic Damage: 160 |
Shield and Synthetic Damage: 200 |
Shield and Synthetic Damage: 160 |
|
|
Synthetic Stun Length: 3 seconds |
Synthetic Stun Length: 3 seconds |
Synthetic Stun Length: 3 seconds |
Synthetic Stun Length: 3 seconds |
|
|
|
Weapon Overheat Length: 6 seconds |
Weapon Overheat Length: 6 seconds |
Weapon Overheat Length: 6 seconds |
Squad Member
Most squad member powers are specific to one member of the team. Shepard can learn certain active squad powers (such as Barrier or Slam) through research.
Jacob
Barrier
Creates a shield that soaks up huge amounts of damage.
|
Level 1 |
Level 2 |
Level 3 |
Heavy Barrier |
Improved Barrier |
|---|---|---|---|---|
|
Recharge Time: 12 seconds |
Recharge Time: 12 seconds |
Recharge Time: 12 seconds |
Recharge Time: 12 seconds |
Recharge Time: 12 seconds |
|
Duration: 60 seconds |
Duration: 60 seconds |
Duration: 60 seconds |
Duration: 60 seconds |
Duration: 180 seconds |
|
Barrier Strength: +25% of max. shields |
Barrier Strength: +50% of max. shields |
Barrier Strength: +75% of max. shields |
Barrier Strength: +100% of max. shields |
Barrier Strength: +75% of max. shields |
Cerberus Operative
Boosts Jacob’s combat skills, weapon damage, and health.
|
Level 1 |
Level 2 |
Level 3 |
Cerberus Veteran |
Cerberus Specialist |
|---|---|---|---|---|
|
Health: +10‰ |
Health: +20‰ |
Health: +30‰ |
Health: +40‰ |
Health: +30‰ |
|
Weapon Damage: +6% |
Weapon Damage: +12% |
Weapon Damage: +18% |
Weapon Damage: +18% |
Weapon Damage: +25% |
Miranda
Slam
A biotic body-slam that inflicts massive damage.
|
Level 1 |
Level 2 |
Level 3 |
Heavy Slam |
Crippling Slam |
|---|---|---|---|---|
|
Recharge Time: 9 seconds (3 seconds for Shepard) |
Recharge Time: 9 seconds (3 seconds for Shepard) |
Recharge Time: 9 seconds (3 seconds for Shepard) |
Recharge Time: 9 seconds (3 seconds for Shepard) |
Recharge Time: 9 seconds (3 seconds for Shepard) |
|
Lift Duration: 0.90 seconds |
Lift Duration: 1.10 seconds |
Lift Duration: 1.30 seconds |
Lift Duration: 1.50 seconds |
Lift Duration: 1.30 seconds |
|
Slam Force: 400 newtons |
Slam Force: 500 newtons |
Slam Force: 600 newtons |
Slam Force: 800 newtons |
Slam Force: 600 newtons |
|
|
|
|
|
Cripple Duration: 8 seconds |
Cerberus Officer
Hones Miranda’s combat skills, weapon damage, and health. The entire squad receives a combat bonus.
|
Level 1 |
Level 2 |
Level 3 |
Cerberus Leader |
Cerberus Technician |
|---|---|---|---|---|
|
Health: +5‰ |
Health: +10‰ |
Health: +15‰ |
Health: +20‰ |
Health: +20‰ |
|
Weapon Damage: +6% |
Weapon Damage: +12% |
Weapon Damage: +18% |
Weapon Damage: +25% |
Weapon Damage: +25% |
|
Squad Health: +2.50% |
Squad Health: +5% |
Squad Health: +7.50% |
Squad Health: +7.50% |
Squad Health: +15% |
|
Squad Weapon Damage: +2.50% |
Squad Weapon Damage: +5% |
Squad Weapon Damage: +7.50% |
Squad Weapon Damage: +15% |
Squad Weapon Damage: +7.50% |
Garrus
Armor-Piercing Ammo
Increases damage to armor and health.
|
Level 1 |
Level 2 |
Level 3 |
Tungsten Ammo |
Squad Armor-Piercing Ammo |
|---|---|---|---|---|
|
Recharge Time: 1.50 seconds |
Recharge Time: 1.50 seconds |
Recharge Time: 1.50 seconds |
Recharge Time: 1.50 seconds |
Recharge Time: 1.50 seconds |
|
Armor and Health Damage: +30% weapon damage |
Armor and Health Damage: +40% weapon damage |
Armor and Health Damage: +50% weapon damage |
Armor and Health Damage: +70% weapon damage |
Armor and Health Damage: +50% weapon damage |
Turian Rebel
Enhances Garrus’s combat skills, weapon damage, and health. Makes his powers more damaging.
|
Level 1 |
Level 2 |
Level 3 |
Turian Renegade |
Turian Survivor |
|---|---|---|---|---|
|
Health: +5‰ |
Health: +10‰ |
Health: +15‰ |
Health: +15‰ |
Health: +20‰ |
|
Weapon Damage: +6% |
Weapon Damage: +12% |
Weapon Damage: +18% |
Weapon Damage: +25% |
Weapon Damage: +18% |
|
Power Damage: +6% |
Power Damage: +12% |
Power Damage: +18% |
Power Damage: +25% |
Power Damage: +25% |
Mordin
Neural Shock
Cripple an organic enemy with pain, temporarily paralyzing them and decreasing their accuracy.
|
Level 1 |
Level 2 |
Level 3 |
Heavy Neural Shock |
Neural Shockwave |
|---|---|---|---|---|
|
Recharge Time: 3 seconds (Shepard); 9 seconds (Mordin) |
Recharge Time: 3 seconds (Shepard); 9 seconds (Mordin) |
Recharge Time: 3 seconds (Shepard); 9 seconds (Mordin) |
Recharge Time: 3 seconds (Shepard); 9 seconds (Mordin) |
Recharge Time: 3 seconds (Shepard); 9 seconds (Mordin) |
|
Duration: 5 seconds |
Duration: 7 seconds |
Duration: 9 seconds |
Duration: 12 seconds |
Duration: 9 seconds |
|
|
|
|
|
Impact Radius: 3 meters |
Salarian Scientist
Strengthens Mordin’s combat skills, weapon damage, health, and shields.
|
Level 1 |
Level 2 |
Level 3 |
Salarian Genius |
Salarian Savant |
|---|---|---|---|---|
|
Health: +6‰ |
Health: +12‰ |
Health: +18‰ |
Health: +25‰ |
Health: +25% |
|
Weapon Damage: +6% |
Weapon Damage: +12% |
Weapon Damage: +18% |
Weapon Damage: +18% |
Weapon Damage: +25% |
|
Shields: +6% |
Shields: +12% |
Shields: +18% |
Shields: +25% |
Shields: +18% |
Grunt
Fortification
A brief but massive boost to Grunt’s armor.
|
Level 1 |
Level 2 |
Level 3 |
Improved Fortification |
Heavy Fortification |
|---|---|---|---|---|
|
Recharge Time: 12 seconds |
Recharge Time: 12 seconds |
Recharge Time: 12 seconds |
Recharge Time: 12 seconds |
Recharge Time: 12 seconds |
|
Duration: 60 seconds |
Duration: 60 seconds |
Duration: 60 seconds |
Duration: 180 seconds |
Duration: 60 seconds |
|
Armor Bonus: +25% of max. shields |
Armor Bonus: +50% of max. shields |
Armor Bonus: +75% of max. shields |
Armor Bonus: +75% of max. shields |
Armor Bonus: +100% of max. shields |
Krogan Berserker
Enhances Grunt’s weapon damage and health. Gives him krogan health regeneration.
|
Level 1 |
Level 2 |
Level 3 |
Krogan Pureblood |
Krogan Warlord |
|---|---|---|---|---|
|
Health: +20‰ |
Health: +30‰ |
Health: +40‰ |
Health: +50‰ |
Health: +50‰ |
|
Weapon Damage: +5% |
Weapon Damage: +10% |
Weapon Damage: +15% |
Weapon Damage: +15% |
Weapon Damage: +25% |
|
Health Regeneration:
|
Health Regeneration:
|
Health Regeneration:
|
Health Regeneration:
|
Health Regeneration:
|
Jack
Warp Ammo
Transforms absorbed biotic energy into heavier damage against health, armor, and biotic barriers.
|
Level 1 |
Level 2 |
Level 3 |
Heavy Warp Ammo |
Squad Warp Ammo |
|---|---|---|---|---|
|
Recharge Time: 1.50 seconds |
Recharge Time: 1.50 seconds |
Recharge Time: 1.50 seconds |
Recharge Time: 1.50 seconds |
Recharge Time: 1.50 seconds |
|
Damage: 15% of weapon damage |
Damage: 25% of weapon damage |
Damage: 35% of weapon damage |
Damage: 50% of weapon damage |
Damage: 35% of weapon damage |
Subject Zero
Enhances Jack’s weapon damage and health. Improves power recharge time.
|
Level 1 |
Level 2 |
Level 3 |
Primal Adept |
Primal Vanguard |
|---|---|---|---|---|
|
Health: +5‰ |
Health: +10‰ |
Health: +15‰ |
Health: +20‰ |
Health: +20‰ |
|
Weapon Damage: +6% |
Weapon Damage: +12% |
Weapon Damage: +18% |
Weapon Damage: +18% |
Weapon Damage: +25% |
|
Power Recharge Time: -6% |
Power Recharge Time: -12% |
Power Recharge Time: -18% |
Power Recharge Time: -25% |
Power Recharge Time: -18% |
Kasumi
Flashbang Grenade
This launches a concussive charge that temporarily incapacitates nearby enemies as well as inflicts damage.
|
Level 1 |
Level 2 |
Level 3 |
Frag Grenade |
Improved Flashbang Grenade |
|---|---|---|---|---|
|
Recharge Time: 6 seconds (Shepard) 9 seconds (Kasumi) |
Recharge Time: 6 seconds (Shepard) 9 seconds (Kasumi) |
Recharge Time: 6 seconds (Shepard) 9 seconds (Kasumi) |
Recharge Time: 6 seconds (Shepard) 9 seconds (Kasumi) |
Recharge Time: 6 seconds (Shepard) 9 seconds (Kasumi) |
|
Impact Radius: 6 meters |
Impact Radius: 6.50 meters |
Impact Radius: 7 meters |
Impact Radius: 7 meters |
Impact Radius: 9 meters |
|
Damage: 45 points |
Damage: 60 points |
Damage: 75 points |
Damage: 120 points |
Damage: 75.0 points |
|
Incapacitate Duration: 3 seconds |
Incapacitate Duration: 3.50 seconds |
Incapacitate Duration: 4 seconds |
Incapacitate Duration: 4 second |
Incapacitate Duration: 6 seconds |
Master Thief
Increases health and weapon damage, as well as reduces cooldown time for other powers.
|
Level 1 |
Level 2 |
Level 3 |
Master Infiltrator |
Master Saboteur |
|---|---|---|---|---|
|
Health: +5‰ |
Health: +10‰ |
Health: +15‰ |
Health: +20‰ |
Health: +20‰ |
|
Weapon Damage: +6% |
Weapon Damage: +12% |
Weapon Damage: +18% |
Weapon Damage: +18% |
Weapon Damage: +25% |
|
Power Recharge Time: -6% |
Power Recharge Time: -12% |
Power Recharge Time: -18% |
Power Recharge Time: -25% |
Power Recharge Time: -18% |
Shadow Strike
Kasumi launches a sneak attack against a targeted enemy and then returns to her original position.
|
Level 1 |
Level 2 |
Level 3 |
Deadly Shadow Strike |
Rapid Shadow Strike |
|---|---|---|---|---|
|
Recharge Time: 9 seconds |
Recharge Time: 9 seconds |
Recharge Time: 9 seconds |
Recharge Time: 9 seconds |
Recharge Time: 9 seconds |
|
Damage: 300 points |
Damage: 350 points |
Damage: 400 points |
Damage: 550 points |
Damage: 450 points |
|
Incapacitate Duration: 5 seconds |
Incapacitate Duration: 6 seconds |
Incapacitate Duration: 7 seconds |
Incapacitate Duration: 7 seconds |
Incapacitate Duration: 7 seconds |
Legion
Geth Shield Boost
Co-opt geth shield technology to deflect attack damage.
|
Level 1 |
Level 2 |
Level 3 |
Heavy Geth Shield Boost |
Improved Geth Shield Boost |
|---|---|---|---|---|
|
Recharge Time: 12 seconds |
Recharge Time: 12 seconds |
Recharge Time: 12 seconds |
Recharge Time: 12 seconds |
Recharge Time: 12 seconds |
|
Duration: 60 seconds |
Duration: 60 seconds |
Duration: 60 seconds |
Duration: 60 seconds |
Duration: 60 seconds |
|
Shield Strength: +25% of max. shields |
Shield Strength: +50% of max. shields |
Shield Strength: +75% of max. shields |
Shield Strength: +100% of max. shields |
Shield Strength: +75% of max. shields |
|
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|
|
|
Weapon Damage: +10% |
Geth Infiltrator
Augments Legion’s combat skills and weapon damage. Improves its power recharge time.
|
Level 1 |
Level 2 |
Level 3 |
Geth Assassin |
Geth Trooper |
|---|---|---|---|---|
|
Health: +5‰ |
Health: +10‰ |
Health: +15‰ |
Health: +15‰ |
Health: +20‰ |
|
Weapon Damage: +6% |
Weapon Damage: +12% |
Weapon Damage: +18% |
Weapon Damage: +25% |
Weapon Damage: +18% |
|
Power Recharge Time: -6% |
Power Recharge Time: -12% |
Power Recharge Time: -18% |
Power Recharge Time: -25% |
Power Recharge Time: -25% |
Morinth
Dominate
This power “hijacks” the neural capacity of an organic target, temporarily turning them against their allies.
|
Level 1 |
Level 2 |
Level 3 |
Enhanced Dominate |
Group Dominate |
|---|---|---|---|---|
|
Recharge Time: 6 seconds |
Recharge Time: 6 seconds |
Recharge Time: 6 seconds |
Recharge Time: 6 seconds |
Recharge Time: 6 seconds |
|
Duration: 5 seconds |
Duration: 7 seconds |
Duration: 9 seconds |
Duration: 12 seconds |
Duration: 9 seconds |
|
|
Barrier Strength: 200 points |
Barrier Strength: 350 points |
Barrier Strength: 500 points |
Barrier Strength: 350 points |
|
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|
|
|
Impact Radius: 3 meters |
Ardat-Yakshi
The Ardat-Yakshi power increases Morinth’s health and weapon damage.
|
Level 1 |
Level 2 |
Level 3 |
Endua-Yakshi |
Malian-Yakshi |
|---|---|---|---|---|
|
Health: +5‰ |
Health: +10‰ |
Health: +15‰ |
Health: +20‰ |
Health: +20‰ |
|
Weapon Damage: +6% |
Weapon Damage: +12% |
Weapon Damage: +18% |
Weapon Damage: +18% |
Weapon Damage: +25% |
|
Power Recharge Time: -6% |
Power Recharge Time: -12% |
Power Recharge Time: -18 |
Power Recharge Time: -25% |
Power Recharge Time: -18% |
Samara
Reave
Damages the nervous or synthetic system to prevent target from healing. Restores the biotic’s health when power is used against organics.
|
Level 1 |
Level 2 |
Level 3 |
Heavy Reave |
Area Reave |
|---|---|---|---|---|
|
Recharge Time: 6 seconds (Shepard); 12 seconds (squad) |
Recharge Time: 6 seconds (Shepard); 12 seconds (squad) |
Recharge Time: 6 seconds (Shepard); 12 seconds (squad) |
Recharge Time: 6 seconds (Shepard); 12 seconds (squad) |
Recharge Time: 6 seconds (Shepard); 12 second (squad) |
|
Damage: 40 points /sec. for 3 seconds |
Damage: 40 points /sec. for 3.50 seconds |
Damage: 40 points /sec. for 4 seconds |
Damage: 40 points /sec. for 5.50 seconds |
Damage: 40 points /sec. for 4 seconds |
|
|
|
|
|
Impact Radius: 3 meters |
Asari Justicar
Increases Samara’s combat skills, weapon damage, and health. Improves her power recharge time.
|
Level 1 |
Level 2 |
Level 3 |
Sapiens Justicar |
Caedo Justicar |
|---|---|---|---|---|
|
Health: +5‰ |
Health: +10‰ |
Health: +15‰ |
Health: +20‰ |
Health: +20‰ |
|
Weapon Damage: +6% |
Weapon Damage: +12% |
Weapon Damage: +18% |
Weapon Damage: +18% |
Weapon Damage: +25% |
|
Power Recharge Time: -6% |
Power Recharge Time: -12% |
Power Recharge Time: -18% |
Power Recharge Time: -25% |
Power Recharge Time: -18% |
Tali
Energy Drain
Drains enemies’ shields in order to boost your own shields.
|
Level 1 |
Level 2 |
Level 3 |
Heavy Energy Drain |
Area Drain |
|---|---|---|---|---|
|
Recharge Time: 6 seconds (Shepard); 12 seconds (Tali) |
Recharge Time: 6 seconds (Shepard); 12 seconds (Tali) |
Recharge Time: 6 seconds (Shepard); 12 seconds (Tali) |
Recharge Time: 6 seconds (Shepard); 12 seconds (Tali) |
Recharge Time: 6 seconds (Shepard); 12 seconds (Tali) |
|
Energy Drain: 120 points |
Energy Drain: 140 points |
Energy Drain: 160 points |
Energy Drain: 200 points |
Energy Drain: 160 points |
|
Impact Radius: 1.20 meters |
Impact Radius: 1.20 meters |
Impact Radius: 1.20 meters |
Impact Radius: 1.20 meters |
Impact Radius: 3 meters |
Quarian Machinist
Sharpens Tali’s combat skills and weapon damage. Lengthens her power duration.
|
Level 1 |
Level 2 |
Level 3 |
Quarian Engineer |
Quarian Mechanic |
|---|---|---|---|---|
|
Health: +5‰ |
Health: +10‰ |
Health: +15‰ |
Health: +20‰ |
Health: +20‰ |
|
Weapon Damage: +6% |
Weapon Damage: +12% |
Weapon Damage: +18% |
Weapon Damage: +18% |
Weapon Damage: +25% |
|
Power Duration: +6% |
Power Duration: +12% |
Power Duration: +18% |
Power Duration: +25% |
Power Duration: +18% |
Thane
Shredder Ammo
Increases damage to health of organic targets.
|
Level 1 |
Level 2 |
Level 3 |
Improved Shredder Ammo |
Squad Shredder Ammo |
|---|---|---|---|---|
|
Recharge Time: 1.50 seconds |
Recharge Time: 1.50 seconds |
Recharge Time: 1.50 seconds |
Recharge Time: 1.50 seconds |
Recharge Time: 1.50 seconds |
|
Health Damage: +40% weapon damage |
Health Damage: +50% weapon damage |
Health Damage: +60% weapon damage |
Health Damage: +80% weapon damage |
Health Damage: +60% weapon damage |
Drell Assassin
Increases Thane’s combat skills, weapon damage, and health.
|
Level 1 |
Level 2 |
Level 3 |
Drell Marksman |
Drell Veteran |
|---|---|---|---|---|
|
Health: +5‰ |
Health: +10‰ |
Health: +15‰ |
Health: +15‰ |
Health: +20‰ |
|
Weapon Damage: +12.50% |
Weapon Damage: +25% |
Weapon Damage: +37.50% |
Weapon Damage: +50% |
Weapon Damage: +37.50% |
Zaheed
Inferno Grenade
Launches an explosive at target that sprays fragments on all nearby enemies, doing additional fire damage.
|
Level 1 |
Level 2 |
Level 3 |
Heavy Inferno Grenade |
Inferno Blast Grenade |
|---|---|---|---|---|
|
Recharge Time: 6 seconds (Shepard); 9 seconds (Zaeed) |
Recharge Time: 6 seconds (Shepard); 9 seconds (Zaeed) |
Recharge Time: 6 seconds (Shepard); 9 seconds (Zaeed) |
Recharge Time: 6 seconds (Shepard); 9 seconds (Zaeed) |
Recharge Time: 6 seconds (Shepard); 9 seconds (Zaeed) |
|
Impact Radius: 3 meters |
Impact Radius: 3.25 meters |
Impact Radius: 3.50 meters |
Impact Radius: 3.50 meters |
Impact Radius: 4.50 meters |
|
Damage: 50 points over 4 seconds |
Damage: 60 points over 4 seconds |
Damage: 70 points over 4 seconds |
Damage: 100 points over 4 seconds |
Damage: 70 points over 4 seconds |
|
Number of Fragments: 3 |
Number of Fragments: 4 |
Number of Fragments: 5 |
Number of Fragments: 5 |
Number of Fragments: 6 |
Mercenary Veteran
Increases Zaeed’s combat skills, weapon damage, and health.
|
Level 1 |
Level 2 |
Level 3 |
Mercenary Warlord |
Mercenary Commando |
|---|---|---|---|---|
|
Health: +5‰ |
Health: +10‰ |
Health: +15‰ |
Health: +15‰ |
Health: +20‰ |
|
Weapon Damage: +12.50% |
Weapon Damage: +25% |
Weapon Damage: +37.50% |
Weapon Damage: +50% |
Weapon Damage: +37.50% |
Liara
Stasis
Temporarily renders an enemy immobile, but also immune to damage during period of stasis.
|
Level 1 |
Level 2 |
Level 3 |
Deep Stasis |
Enhanced Stasis |
|---|---|---|---|---|
|
Recharge Time: 6 seconds (Shepard), 12 seconds (Liara) |
Recharge Time: 6 seconds (Shepard), 12 seconds (Liara) |
Recharge Time: 6 seconds (Shepard), 12 seconds (Liara) |
Recharge Time: 6 seconds (Shepard), 12 seconds (Liara) |
Recharge Time: 6 seconds (Shepard), 12 seconds (Liara) |
|
Duration: 5 seconds |
Duration: 7 seconds |
Duration: 9 seconds |
Duration: 12 seconds |
Duration: 9 seconds |
Asari Scientist
Increases Liara’s combat skills, health, and speed of power recharge.
|
Level 1 |
Level 2 |
Level 3 |
Asari Controller |
Asari Operative |
|---|---|---|---|---|
|
Health: +5‰ |
Health: +10‰ |
Health: +15‰ |
Health: +20‰ |
Health: +20‰ |
|
Weapon Damage: +6% |
Weapon Damage: +12% |
Weapon Damage: +18% |
Weapon Damage: +18% |
Weapon Damage: +25% |
|
Power Recharge Time: -6% |
Power Recharge Time: -12% |
Power Recharge Time: -18% |
Power Recharge Time: -25% |
Power Recharge Time: -18% |