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Mass Effect 2 eGuide
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Contents

  • Essentials
    • INTRODUCTION
      • Humanity's Ascension
    • TRAINING
      • Introduction
      • Mission Computer & HUD
      • Character Creation
      • Character Classes
      • Character Management
      • Transportation and Commerce
      • Combat
      • Weapons and Armor
      • Powers
      • Enemies
    • CAST OF CHARACTERS
      • Squad Members
      • Dossiers
    • UPGRADES AND RESEARCH PROJECTS
      • Upgrading Technology
      • Weapon Upgrades
      • Cybernetics and Shield Upgrades
      • Medical/Health Upgrades
      • Bio-Amp and Omni-Tool (Tech) Upgrades
      • Squad Member Upgrades
      • Normandy Upgrades
    • PLANETARY DATABASE
      • Explorers of the 24th Century
      • Planets by Clusters
      • Cluster: Caleston Rift
      • Cluster: Crescent Nebula
      • Cluster: Eagle Nebula
      • Cluster: Far Rim
      • Cluster: Hades Nexus
      • Cluster: Hawking Eta
      • Cluster: Hourglass Nebula
      • Cluster: Ismar Frontier
      • Cluster: Krogan DMZ
      • Cluster: Local Cluster (Solar System)
      • Cluster: Minos Wasteland
      • Cluster: Nubian Expanse
      • Cluster: Omega Nebula
      • Cluster: The Phoenix Massing
      • Cluster: Pylos Nebula
      • Cluster: Rosetta Nebula
      • Cluster: Serpent Nebula
      • Cluster: Shadow Sea
      • Cluster: The Shrike Abyssal
      • Cluster: Sigurd's Cradle
      • Cluster: Titan Nebula
      • Cluster: Valhallan Threshold
    • APPENDIX
      • Achievements & Trophies
      • Shop Inventories
  • Walkthrough
    • WALKTHROUGH
      • Prologue: Normandy Lost
      • Prologue: Awakening
      • Freedom's Progress
      • Normandy SR-2
      • Citadel and Dossier: The Master Thief
      • Omega and Dossier: The Veteran
      • Dossier: The Professor
      • Dossier: Archangel
      • Dossier: The Convict
      • Dossier: The Warlord
      • Horizon
      • Dossiers, Part 2
      • Dossier: The Engineer
      • Illium
      • Dossier: The Justicar
      • Dossier: The Assassin
      • The Collector Ship
      • Loyalty: Dedication Before Bravery
      • Jacob's Loyalty: The Gift of Greatness
      • Miranda's Loyalty: The Prodigal
      • Kasumi's Loyalty: Stealing Memory
      • Zaeed's Loyalty: The Price of Revenge
      • Jack's Loyalty: Subject Zero
      • Tuchanka
      • Mordin's Loyalty: Old Blood
      • Grunt's Loyalty: Rite of Passage
      • Garrus's Loyalty: Eye for an Eye
      • Tali's Loyalty: Treason
      • Samara's Loyalty: The Ardat-Yakshi
      • Thane's Loyalty: Sins of the Farther
      • Derelict Reaper: Acquire Reaper IFF
      • Normandy Attacked
      • Legion's Loyalty: A House Divided
      • Endgame
      • Endgame: Collector Station
    • SPECIAL ASSIGNMENTS
      • Overview
      • Firewalker: MSV Rosalie
      • Firewalker: Artifact Collection
      • Firewalker: Geth Incursion
      • Firewalker: Recover Research Data
      • Firewalker: Prothean Ruin
      • Lair of the Shadowbroker: Learning Liara's Information
      • Lair of the Shadowbroker: Dracon Trade Center
      • Lair of the Shadowbroker: Azure Hotel
      • Lair of the Shadowbroker: Shadow Broker's Ship
      • Lair of the Shadowbroker: Shadow Broker's Ship (Interior)
      • Lair of the Shadowbroker: Defeating the Shadowbroker
      • Lair of the Shadowbroker: Aftermath
      • Overlord: Hermes Station
      • Overlord: Vulcan Station
      • Overlord: Prometheus Station
      • Overlord: Atlas Station
      • Hub World Assignments: Normandy
      • Hub World Assignments: Citadel
      • Hub World Assignments: Illium
      • Hub World Assignments: Tuchanka
    • N7 ASSIGNMENTS
      • Introduction
      • N7: Abandoned Mine
      • N7: Anomalous Weather Detected
      • N7: Blood Pack
      • N7: Blue Suns
      • N7: Eclipse
      • N7: Endangered Research Station
      • N7: Hahne-Kedar Mechs
      • N7: Imminent Ship Crash
      • N7: Javelin Missiles
      • N7: Lost Operative
      • N7: Mining the Canyon
      • N7: MSV Estevanico
      • N7: Normandy Crash Site
      • N7: Quarian Crash Site

Mass Effect 2 Guide › Essentials › TRAINING

Transportation and Commerce

Interstellar Travel

Shepard is the commanding officer on the Normandy SR2 , a re-creation of the Normandy SR1 ship that helped the Alliance defeat Saren and save the Citadel.

The Normandy SR2 includes all of the systems of the original, including a mass effect FTL drive that allows it to use mass relays to travel between distant points in the galaxy almost instantaneously.

Although the Normandy has a dedicated pilot, you are the final call when it comes to navigation.

You set the course for the ship all across the cosmos via the galaxy map, the central feature in the combat information center (CIC) of the ship.

This multi-level map allows you to start with a galaxy view of known space and then drill down through various tiers, including clusters and systems, until eventually deciding on a specific planet to orbit.

Galaxy View: When a cluster is discovered through a mission or the purchase of a star chart, it appears on the galaxy view.

If the cluster has an active mission, the name of the mission appears on the cluster and on every level down.

Cluster View: A collection of systems is called a cluster. Cluster view is actually bypassed when selecting a cluster; instead you drill down to the system within the cluster that contains the mass relay.

This view is only seen when you exit a system by traveling to the edge of the map.

System View: This view shows all planets within a system, orbiting around a central star. The number of planets explored/scanned is noted with a percentage.

Other systems within the cluster can be accessed by traveling to the edge of the system. This returns you to cluster view.

Orbital View: From this view, you can either scan a planet for resources or land on a hospitable planet with a landing zone.

Just dropping into orbital view adds a planet to your “known” registry and counts toward the percentage of the system considered explored.

Note

For more on scanning and mining planets, please see the “Mining” section of this chapter.

Travel Between Systems

When you select a cluster from the galaxy map, you bypass the cluster view and instead enter the system with the mass relay within that cluster.

Each cluster has a single mass relay, which is the “warp” point you access when using the mass relay network. To travel to another system within a cluster, you must physically steer the Normandy to it.

To travel to another system within a cluster, direct the Normandy to the arrow marked with the name of the system. This sends you to cluster view. Steer the Normandy to the desired system and then select it to drop into system view again.

Traveling within a system does not consume any fuel. However, traveling across the void between systems does. You must purchase fuel from Fuel Depots. There is a Fuel Depot in every system with a mass relay.

At first, the Normandy can only hold 1,000 units of fuel. With an upgrade, though, you can double the ship’s fuel capacity, allowing for longer periods of travel.

Caution

If you run out of fuel, you will be “towed” back to the system with the mass relay in that cluster and suffer a financial penalty.

Note

When buying fuel, account for return voyages.

The only way to travel to another cluster is via a mass relay, so if you are exploring a system without one and decide you want to investigate a different cluster, you must pass back through cluster view to return to the mass relay.

Note

You can also buy probes from Fuel Depots; they are critical for mining operations.

Commerce

Mining

There are two commodities of immediate value to you during this adventure: credits and minerals. Minerals are discovered while undertaking a mission (usually found within crates) or by scanning planets.

There are four types of minerals: platinum, palladium, iridium, and element zero. Element zero (eezo) is the rarest and most valuable of the four minerals.

These minerals are essential for carrying out research projects aboard the Normandy , which result in useful upgrades for you and your squad, such as weapon and biotic boosters.

You cannot excavate minerals without probes. You purchase probes at a Fuel Depot for 100 credits each. At first, the Normandy can carry 30 probes, but an upgrade raises the capacity to 60.

To mine a planet for resources, you must drop into orbital view. From orbital view, choose “scan.” This view drops a grid over the planet’s surface.

The planet automatically rotates, but you can speed the rotation one way or the other by moving the cursor on it either left or right to the edge of the planet view.

Place the scan cursor over the part of the planet you wish to scan and then select “scan” again. Hold scan and move the cursor around to scan a larger area.

While searching, pay attention to the scanner on the right side of the screen, directly above the four wells—each well is assigned to one of the minerals.

The scanner shows just noise when you are moving the cursor over an empty area. However, when you direct the cursor to an area with a mineral deposit the scanner jumps over one or more of the wells.

The height of the peak reveals the richness of the cursor site. When you find a rich vein, tap the “probe” button to launch a probe down to the planet surface.

The impact of the probe immediately results in the acquisition of minerals.

There are multiple mineral deposits on planets. However, when you probe an area, you drain it of minerals.

So, make sure you are sending a probe down over the richest spots, because even if the scanner would have shown a higher peak just to the south of the probe site, the area around the probe dries up.

Caution

You cannot scan planets you explore for missions in the main story line. However, you can scan planets with special assignments.

Note

For a complete index of all planets in the galaxy and the minerals you will find on each of them, please see the “Planetary Database” in the back of this guide.

Credits

Credits make the galaxy go ‘round. They are the universally accepted currency throughout Citadel space (and beyond).

Credits are primarily used to purchase items from shops, but there are a handful of situations where you may part with some credits to gamble or even spread a little good around.

To spend credits, you have to earn credits. Completing missions is the primary way to bank

large amounts of credits. Completing small special assignments pays credits, too, but not as much as completing a mission from the main plot.

You will find credits in safes, crates, hackable datapads, and computers. You can earn credits by salvaging spare parts and scanning technology valuable to Cerberus.

At the end of each mission, you also receive a lump sum payment from Cerberus.

Shopping

When you visit one of the hub worlds—Illium, the Citadel, or Omega—you will typically locate at least one or two shops.

Shops sell weapons, armor, upgrades, and nonessential items (such as decorations for your private quarters aboard the ship).

Buying from stores is not required, but as the old saying goes: You can’t take it with you. Spend big on useful upgrades to increase your chances of success in future combat situations.

Note

After speaking to a shopkeeper, use the nearby kiosk to buy goods.

Each shop has a set inventory that remains constant throughout the entire adventure. However, the prices of goods are not set in stone.

If you use Paragon or Renegade conversation options with a shopkeeper upon meeting them, you can sometimes wrangle a discount.

Note

All store inventories are located in the appendix.

Hacking and Decryption

When you encounter a wall safe or terminal that is locked or encrypted, you must hack it.

With the exception of locked doors or computer terminals that are linked directly to the mission, you only have one shot at hacking something.

You can make three mistakes while performing the hack, but if you fail out of the hack or are attacked while hacking (always make sure the coast is clear before attempting a hack), the object remains locked until the next time you visit that planet.

Hacking minigames are timed. If the treasure inside the container being hacked is credits, the amount of credits recovered starts dropping when time runs out.

If the container holds an upgrade, the upgrade is locked back up when time runs out. There is an upgrade, though, that grants you extra time for hacking.

There are two hacking games. The first is a matching minigame. The circuit board has eight nodes with four matching pairs. You must match the pairs.

However, when you select one-half of the match, a circle around the node starts to fill. You must select the matching node before the circle is complete. When you finish the fourth pair, the hack is complete.

The second hacking minigame requires you to match three pieces of code to replicate a security protocol. Each piece of the protocol is shown at the top of the screen.

You must scroll through a field of code snippets and select the exact match. Avoid the red squares in the field. Use the layout of orange, white, and blue lines of code to make fast matches.

Many pieces of code look alike, but if you pick out a defining feature, such as a block of white code, you may have an easier time finding the match within the time limit.

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