Scarab
Unit Class: Super Unit
Accessed Via: War Council
Strengths/Weaknesses:
- Very heavy armor
- Very high damage
- Traverses all terrain
Training Requirements
Unit Details
Few weapon platforms strike as much fear into an opponent as Scarabs. Most battles end soon after a Scarab appears, massive and armored with nearly impregnable battleplate. Banished Scarabs are armed with an unstable plasma beam that deals incredible ground-target damage, and Thrasher missiles for air defense. The Scarab is slow but very mobile and can easily travel up cliffs and across rough terrain.
Basic Tactics
The Scarab’s active ability deploys a powerful shield. Save it to protect your Super unit from direct-damage Leader Powers. Due to the Scarab’s size and the speed at which it moves, dodging a well-aimed Leader Power can be extremely difficult.
Scarabs can traverse all terrain, so there’s no reason to give the enemy the high ground. Of course, a lack of terrain is a different story—Scarabs can’t move across chasms.
If you don’t have much of an army to send in with the Scarab, try to keep it hidden. Stick to the edge of the map, using its climbing ability to traverse rough terrain. It’s not likely a Scarab will go unnoticed for long, but the closer you can get to an enemy’s base, the better. If you do manage to keep your Scarab hidden, use the rest of your assault force as a distraction. Once you’ve engaged the enemy, use the Scarab to launch a devastating surprise attack.