Prima Games eGuides
primagames.com Browse Redeem a code Help
Halo Wars 2 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Foreword
    • Making Halo Wars 2
  • Getting Started
    • How to Use This Guide
    • Controls
    • An RTS Primer
    • Deploying Your Army
    • Notes on Damage and Healing
    • Game Phases
    • Other Tips and Tactics
  • Campaign Walkthrough
    • Overview
    • Difficulty Levels
    • Act I
      • Mission: The Signal
      • Mission: A New Enemy
      • Mission: Ascension
      • Mission: One Three Zero
      • Mission: The Cartographer
    • Act II
      • Mission: Lights Out
      • Mission: From the Deep
      • Mission: Hold the Line
      • Mission: Under the Dark
    • Act III
      • Mission: The Foundry
      • Mission: The Halo
      • Mission: Last Stand
  • Multiplayer
    • The HUD
    • Game Modes
    • The Factions
    • Choosing a Leader
    • Combat
    • Choosing Your Strategy
    • Multiplayer Atlas
      • Map Features
      • Badlands
      • Sentry
      • Bedrock
      • Ashes
      • Highway
      • Rift
      • Vault
      • Frontier
  • Interactive MP Maps
    • Badlands
      • Domination: 1v1
      • Domination: 2v2
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Strongholds: 1v1
      • Strongholds: 2v2
    • Sentry
      • Domination: 1v1
      • Domination: 2v2
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Strongholds: 1v1
      • Strongholds: 2v2
    • Bedrock
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Ashes
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Highway
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Rift
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Vault
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Frontier
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
  • Blitz
    • Core Concepts
    • The Proving Grounds
    • Blitz Basics
    • Firefight Basics
    • Card Basics
    • Deck Basics
    • Recommended Decks
    • UNSC Card Tables
    • Banished Card Tables
    • Blitz Card Gallery
      • Blitz Cards: A-D
      • Blitz Cards: E-K
      • Blitz Cards: L-S
      • Blitz Cards: T-Z
  • Leaders
    • Overview
    • UNSC Leaders
    • Banished Leaders
  • Structures
    • Overview
    • Bases
      • About Bases
      • UNSC Bases
      • Banished Bases
    • Minibases
      • About Minibases
      • UNSC Minibases
      • Banished Minibases
    • Economy Structures
      • About Economy Structures
      • UNSC Economy Structures
      • Banished Economy Structures
    • Advanced Unit Structures
      • About Advanced Unit Structures
      • UNSC Advanced Unit Structures
      • Banished Advanced Unit Structures
    • Defensive Structures
      • About Defensive Structures
      • UNSC Defensive Structures
      • Banished Defensive Structures
  • Units
    • Overview
    • Infantry Units
      • About Infantry Units
      • UNSC Infantry Units
      • Banished Infantry Units
    • Vehicles
      • About Vehicles
      • UNSC Vehicles
      • Banished Vehicles
    • Air Units
      • About Air Units
      • UNSC Air Units
      • Banished Air Units
    • Hero Units
      • About Hero Units
      • UNSC Hero Units
      • Banished Hero Units
    • Super Units
      • About Super Units
      • UNSC Super Unit
      • Banished Super Unit
    • Ultimate Units
      • About Ultimate Units
      • UNSC Ultimate Unit
      • Banished Ultimate Unit
  • Extras
    • Achievements
    • Skulls
    • Phoenix Logs
  • Concept Art Gallery
    • Atriox
    • Grav Mace
    • Spirit of Fire
    • Jerome Helmet
    • Environments

Halo Wars 2 Guide › Blitz

Deck Basics

Each leader offers three deck slots. Initially, the first slot contains that leader’s starter deck; the two remaining slots are empty. Your choice of leader determines which cards you can place in a deck and which units serve as your starting army.

Starter decks tend to present a good balance of cards meant to highlight a leader’s strengths, but you’re free to edit them as you see fit. This means that each leader can support a total of three custom decks. Experimenting with different decks is the key to discovering your most effective Blitz tactics—especially as you acquire new and more powerful cards.

Starting Armies

Your deck not only determines which cards you can use in Blitz and Firefight, it also determines which units are available at the start of a match. Each leader offers two different starting armies, many of which contain powerful Blitz-exclusive units. Whether you favor strength, speed, or sheer numbers, make sure you select a starting army that supports your overall strategy.

Starting Armies

Leader Army 1 Theme Army 1 Units Army 2 Theme Army 2 Units
Cutter Raider Warthog ×3 Phoenix Nightingale, ODSTs ×2
Isabel Hacker Wild Jackrabbit ×2, Hornet Heavy Weapons Marines ×2, Trooper Warthog
Anders Tactician Cyclops ×2, Marines ×2, Wolverine Sentinel Swarm Aggressor Sentinel ×3, Protector Sentinel
Atriox Warlord Banshee ×2, Marauder Bulletproof Ironclad Hunters, Elite Rangers, Grunts ×2
Decimus Berserker Jump Pack Brutes ×3, Reaver Vampire Bloodfuel Grunts ×4, Terror Chopper
Shipmaster Scout Ghost ×3 Assassin Prowling Marauder ×2

DLC Starting Armies

Leader Army 1 Theme Army 1 Units Army 2 Theme Army 2 Units
Forge Full Metal Marines ×2, Grizzly Mad Dash Reactive Marines ×2, Veteran Jackrabbit

Deck-Building

It can take a good deal of trial and error to find a deck that suits your play style, and as you acquire new and more powerful cards, you may find yourself favoring strategies you’d previously dismissed. Whether you’re building a deck from scratch or tweaking an existing deck, we provide a few simple guidelines to help you make the most of the cards in your Library.

A Balanced Approach

For a flexible deck that can hold up against a variety of tactics, balance is the key. As a rule of thumb, a balanced deck contains 10 unit cards and two Power cards. Other combinations can certainly be effective—particularly as you level up your cards—but when you’re building a new deck, this is a good place to start.

Typically, a balanced deck includes at least one card for each of the following unit types:

  • Infantry
  • Vehicle
  • Air
  • Anti-infantry
  • Anti-vehicle
  • Anti-air
  • Support (healing)

The cards you select to fill these roles serve as the core of your deck—if you’re aiming for balance, avoid choosing cards that are too costly to use early in a match.

Assuming your deck has a core of seven unit cards, you still have enough space for two Powers and three additional units. All that’s left is to fill the remaining slots with the cards that best support your intended strategy. Powers, Keywords, and high-level cards can dramatically change the way your deck performs, but maintaining a balanced core helps to keep you prepared for whatever your opponents might throw at you.

Favorite Deck

If you find a deck you like, mark it as your favorite in the Select Deck menu. This ensures that the deck is automatically selected whenever you join a Quick Match.

Specialized Decks

Balanced decks are intended to work well in any situation—and they can be modified to support a great many strategies—but if you plan on playing with teammates, you might consider trying a more specialized deck.

The key to specialization is to make sure your allies’ decks complement your own. For example, if a teammate favors inexpensive units, you can build a deck with a few high-cost cards—the extra units your teammate produces might buy you enough time to focus on more powerful cards. As long as you’re confident your teammates can make up for your deck’s shortcomings, you can utilize decks and strategies that aren’t viable in 1v1 matches.

Deck Stats

Whether you’re building for balance or specialization, it’s always a good idea to review the Deck Stats summary before taking a new deck into battle. The details offered here provide a good indication of your deck’s strengths and weaknesses.

This screen is also a big help whenever a deck fails to perform as well as you’d hoped. Whether you struggled with drawing a useful hand, countering enemy units, or managing your Energy, the information here makes it much easier to adjust your deck accordingly.

Forged in Firefight

A game of Firefight is a great way to test out a new deck. If it performs well during more difficult waves, chances are good it’s ready for some online competition.

Keep reading with a free account

The first 3 sections of Halo Wars 2 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousCard Basics NextRecommended Decks