UNSC Infantry Cards
| Name | Energy Cost | Rarity | Active Ability | Keywords | Leader Restriction |
| Core Infantry |
| Marines |
20 |
Common |
— |
— |
— |
| Extractor Marines |
50 |
Uncommon |
(Grenade Throw) Tosses a grenade at an enemy unit to deliver explosive damage. |
Siphon |
— |
| Reactive Marines |
60 |
Rare |
— |
Reflect |
Forge |
| Armored Marines |
100 |
Rare |
(Grenade Throw) Tosses a grenade at an enemy unit to deliver explosive damage. |
Guard |
Anders |
| Anti-Infantry |
| Hellbringers |
10 |
Common |
— |
— |
— |
| Sniper |
60 |
Common |
— |
Cloak, Detect |
— |
| Wild Hellbringers |
60 |
Uncommon |
— |
Blast |
Cutter |
| Anti-Vehicle |
| Cyclops |
30 |
Common |
— |
— |
— |
| Reactive Cyclops |
50 |
Rare |
— |
Reflect |
— |
| Veteran Cyclops |
80 |
Uncommon |
— |
— |
— |
| Hero |
| Jerome-092 |
220 |
Legendary |
(Spartan Slam) Leaps high in the air and slams an enemy, taking control of air or vehicle targets. |
Rush, Shield |
Cutter |
| Douglas-042 |
230 |
Legendary |
(Spartan Slam) Leaps high in the air and slams an enemy, taking control of air or vehicle targets. |
Guard, Shield |
Anders |
| Alice-130 |
240 |
Legendary |
(Spartan Slam) Leaps high in the air and slams an enemy, taking control of air or vehicle targets. |
Reflect, Shield |
Isabel |
UNSC Vehicle Cards
| Name | Energy Cost | Rarity | Active Ability | Keywords | Leader Restriction |
| Scout |
| Jackrabbit |
20 |
Common |
— |
— |
— |
| Wild Jackrabbit |
60 |
Rare |
— |
Blast |
Isabel |
| Veteran Jackrabbit |
70 |
Uncommon |
— |
Detect |
— |
| Core Vehicle |
| Warthog |
60 |
Common |
(Ram) Charges through enemies, causing damage. |
— |
— |
| Armored Warthog |
90 |
Uncommon |
(Ram) Charges through enemies, causing damage. |
Guard |
Isabel |
| Trooper Warthog |
140 |
Rare |
(Ram) Charges through enemies, causing damage. |
Last Stand 3 |
— |
| Anti-Air |
| Wolverine |
40 |
Common |
— |
Detect |
— |
| Vanguard Wolverine |
70 |
Uncommon |
— |
Rush, Detect |
— |
| Artillery |
| Kodiak |
100 |
Common |
(Deploy) Converts between siege and mobility attack modes. |
— |
— |
| Vanguard Kodiak |
110 |
Common |
(Deploy) Converts between siege and mobility attack modes. |
Rush |
Forge |
| Stealth Kodiak |
120 |
Rare |
(Deploy) Converts between siege and mobility attack modes. |
Cloak |
Cutter |
| Heavy Tank |
| Scorpion |
110 |
Common |
— |
— |
— |
| Grizzly |
150 |
Common |
(Missile Barrage) Fires multiple missiles at medium-range targets. |
— |
Forge |
| Lockdown Scorpion |
150 |
Rare |
— |
Shock |
Isabel |
| Hero |
| Forge’s Warthog |
220 |
Legendary |
(Anvil Round) Fires an EMP at an area, slowing nearby enemies. |
Rally, Shield |
Forge |
UNSC Air Cards
| Name | Energy Cost | Rarity | Active Ability | Keywords | Leader Restriction |
| Light Air |
| Aggressor Sentinel |
30 |
Common |
— |
— |
Anders |
| Core Air |
| Protector Sentinel |
70 |
Uncommon |
(Lockdown Bolt) Fires a bolt at vehicles and structures, stunning and damaging them. |
— |
Anders |
| Hornet |
80 |
Common |
— |
— |
— |
| Trooper Hornet |
130 |
Uncommon |
— |
Last Stand 3 |
Cutter |
| Heavy Air |
| Vulture |
140 |
Common |
(Phoenix Missile) Launches a devastating missile attack with a wide area of effect. |
— |
— |
| Support |
| Nightingale |
50 |
Common |
(Defensive Smoke) Cloaks all units in the area and suppresses combat. |
Detect, Support |
— |
UNSC Power Cards
| Name | Energy Cost | Rarity | Active Ability | Power Description | Leader Restriction |
| Buff |
| Advanced Optics |
50 |
Rare |
— |
Increases target units’ line of sight and weapon range. |
Anders |
| Heavy Metal |
70 |
Uncommon |
— |
Boosts the armor of target allies but reduces their movement speed. |
Forge |
| Double Time |
130 |
Rare |
— |
Boosts the movement speed of all friendly units on the battlefield. |
Cutter |
| Combat Salvage |
180 |
Rare |
— |
Tags your mechanical units to redeploy them back at base if killed. |
Forge |
| Damage |
| Shrapnel Mines |
40 |
Uncommon |
— |
Places mines that explode and slow nearby enemies. |
Isabel |
| Scatter Bomb |
90 |
Uncommon |
— |
Fires a staggered series of bombs onto the battlefield. |
Forge |
| Archer Missiles |
100 |
Uncommon |
— |
Fires high-damage missiles in a specified direction. |
Cutter |
| Ark Defense |
140 |
Rare |
— |
Calls in Sentinels to attack up to 12 target enemy units. |
Anders |
| MAC Blast |
160 |
Rare |
— |
Launches a high-damage slug to blast a target area. |
Isabel |
| Close Air Support |
180 |
Rare |
— |
Encircles target area with Pelican Gunships to deal heavy damage. |
Cutter |
| Deploy |
| Watchtower |
60 |
Uncommon |
— |
Places a tower with Detect and a long sight range. |
Anders |
| ODST Drop |
80 |
Uncommon |
(Demolition Charge) Throws a timed explosive that is especially effective against structures and garrisons. |
Aims drop pods that crash to the ground and deploy ODST infantry. |
Cutter |
| Condor Strike |
300 |
Legendary |
(Heavy Gauss Barrage) Fires three magnetically accelerated slugs at a target. |
Briefly deploys the Condor Super unit. |
— |
| Healing |
| Restoration Drones |
70 |
Uncommon |
— |
Heals friendly units in range over a short duration. |
Anders |
| Utility |
| Holo-Decoy |
30 |
Uncommon |
— |
Creates up to six holograms of friendly units to deceive the enemy. |
Isabel |
| Pelican Transport |
40 |
Uncommon |
— |
Picks up and moves your units to another location. |
Forge |
| Ghost in the Machine |
220 |
Rare |
— |
Takes momentary control of enemy mechanical units. |
Isabel |