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Halo Wars 2 eGuide
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Contents

  • Foreword
    • Making Halo Wars 2
  • Getting Started
    • How to Use This Guide
    • Controls
    • An RTS Primer
    • Deploying Your Army
    • Notes on Damage and Healing
    • Game Phases
    • Other Tips and Tactics
  • Campaign Walkthrough
    • Overview
    • Difficulty Levels
    • Act I
      • Mission: The Signal
      • Mission: A New Enemy
      • Mission: Ascension
      • Mission: One Three Zero
      • Mission: The Cartographer
    • Act II
      • Mission: Lights Out
      • Mission: From the Deep
      • Mission: Hold the Line
      • Mission: Under the Dark
    • Act III
      • Mission: The Foundry
      • Mission: The Halo
      • Mission: Last Stand
  • Multiplayer
    • The HUD
    • Game Modes
    • The Factions
    • Choosing a Leader
    • Combat
    • Choosing Your Strategy
    • Multiplayer Atlas
      • Map Features
      • Badlands
      • Sentry
      • Bedrock
      • Ashes
      • Highway
      • Rift
      • Vault
      • Frontier
  • Interactive MP Maps
    • Badlands
      • Domination: 1v1
      • Domination: 2v2
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Strongholds: 1v1
      • Strongholds: 2v2
    • Sentry
      • Domination: 1v1
      • Domination: 2v2
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Strongholds: 1v1
      • Strongholds: 2v2
    • Bedrock
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Ashes
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Highway
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Rift
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Vault
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Frontier
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
  • Blitz
    • Core Concepts
    • The Proving Grounds
    • Blitz Basics
    • Firefight Basics
    • Card Basics
    • Deck Basics
    • Recommended Decks
    • UNSC Card Tables
    • Banished Card Tables
    • Blitz Card Gallery
      • Blitz Cards: A-D
      • Blitz Cards: E-K
      • Blitz Cards: L-S
      • Blitz Cards: T-Z
  • Leaders
    • Overview
    • UNSC Leaders
    • Banished Leaders
  • Structures
    • Overview
    • Bases
      • About Bases
      • UNSC Bases
      • Banished Bases
    • Minibases
      • About Minibases
      • UNSC Minibases
      • Banished Minibases
    • Economy Structures
      • About Economy Structures
      • UNSC Economy Structures
      • Banished Economy Structures
    • Advanced Unit Structures
      • About Advanced Unit Structures
      • UNSC Advanced Unit Structures
      • Banished Advanced Unit Structures
    • Defensive Structures
      • About Defensive Structures
      • UNSC Defensive Structures
      • Banished Defensive Structures
  • Units
    • Overview
    • Infantry Units
      • About Infantry Units
      • UNSC Infantry Units
      • Banished Infantry Units
    • Vehicles
      • About Vehicles
      • UNSC Vehicles
      • Banished Vehicles
    • Air Units
      • About Air Units
      • UNSC Air Units
      • Banished Air Units
    • Hero Units
      • About Hero Units
      • UNSC Hero Units
      • Banished Hero Units
    • Super Units
      • About Super Units
      • UNSC Super Unit
      • Banished Super Unit
    • Ultimate Units
      • About Ultimate Units
      • UNSC Ultimate Unit
      • Banished Ultimate Unit
  • Extras
    • Achievements
    • Skulls
    • Phoenix Logs
  • Concept Art Gallery
    • Atriox
    • Grav Mace
    • Spirit of Fire
    • Jerome Helmet
    • Environments

Halo Wars 2 Guide › Blitz

UNSC Card Tables

Using the Card Library

This chapter includes Card Tables that organize all currently available Blitz cards by faction and card type. In the Card Gallery, Blitz cards are presented in alphabetical order. If you’re new to deck-building, consider using the tables to identify any cards that might support your Blitz strategies. For more details about a specific card, simply locate the corresponding entry in the Card Gallery.

UNSC Infantry Cards

NameEnergy CostRarityActive AbilityKeywordsLeader Restriction
Core Infantry
Marines 20 Common — — —
Extractor Marines 50 Uncommon (Grenade Throw) Tosses a grenade at an enemy unit to deliver explosive damage. Siphon —
Reactive Marines 60 Rare — Reflect Forge
Armored Marines 100 Rare (Grenade Throw) Tosses a grenade at an enemy unit to deliver explosive damage. Guard Anders
Anti-Infantry
Hellbringers 10 Common — — —
Sniper 60 Common — Cloak, Detect —
Wild Hellbringers 60 Uncommon — Blast Cutter
Anti-Vehicle
Cyclops 30 Common — — —
Reactive Cyclops 50 Rare — Reflect —
Veteran Cyclops 80 Uncommon — — —
Hero
Jerome-092 220 Legendary (Spartan Slam) Leaps high in the air and slams an enemy, taking control of air or vehicle targets. Rush, Shield Cutter
Douglas-042 230 Legendary (Spartan Slam) Leaps high in the air and slams an enemy, taking control of air or vehicle targets. Guard, Shield Anders
Alice-130 240 Legendary (Spartan Slam) Leaps high in the air and slams an enemy, taking control of air or vehicle targets. Reflect, Shield Isabel

UNSC Vehicle Cards

NameEnergy CostRarityActive AbilityKeywordsLeader Restriction
Scout
Jackrabbit 20 Common — — —
Wild Jackrabbit 60 Rare — Blast Isabel
Veteran Jackrabbit 70 Uncommon — Detect —
Core Vehicle
Warthog 60 Common (Ram) Charges through enemies, causing damage. — —
Armored Warthog 90 Uncommon (Ram) Charges through enemies, causing damage. Guard Isabel
Trooper Warthog 140 Rare (Ram) Charges through enemies, causing damage. Last Stand 3 —
Anti-Air
Wolverine 40 Common — Detect —
Vanguard Wolverine 70 Uncommon — Rush, Detect —
Artillery
Kodiak 100 Common (Deploy) Converts between siege and mobility attack modes. — —
Vanguard Kodiak 110 Common (Deploy) Converts between siege and mobility attack modes. Rush Forge
Stealth Kodiak 120 Rare (Deploy) Converts between siege and mobility attack modes. Cloak Cutter
Heavy Tank
Scorpion 110 Common — — —
Grizzly 150 Common (Missile Barrage) Fires multiple missiles at medium-range targets. — Forge
Lockdown Scorpion 150 Rare — Shock Isabel
Hero
Forge’s Warthog 220 Legendary (Anvil Round) Fires an EMP at an area, slowing nearby enemies. Rally, Shield Forge

UNSC Air Cards

NameEnergy CostRarityActive AbilityKeywordsLeader Restriction
Light Air
Aggressor Sentinel 30 Common — — Anders
Core Air
Protector Sentinel 70 Uncommon (Lockdown Bolt) Fires a bolt at vehicles and structures, stunning and damaging them. — Anders
Hornet 80 Common — — —
Trooper Hornet 130 Uncommon — Last Stand 3 Cutter
Heavy Air
Vulture 140 Common (Phoenix Missile) Launches a devastating missile attack with a wide area of effect. — —
Support
Nightingale 50 Common (Defensive Smoke) Cloaks all units in the area and suppresses combat. Detect, Support —

UNSC Power Cards

NameEnergy CostRarityActive AbilityPower DescriptionLeader Restriction
Buff
Advanced Optics 50 Rare — Increases target units’ line of sight and weapon range. Anders
Heavy Metal 70 Uncommon — Boosts the armor of target allies but reduces their movement speed. Forge
Double Time 130 Rare — Boosts the movement speed of all friendly units on the battlefield. Cutter
Combat Salvage 180 Rare — Tags your mechanical units to redeploy them back at base if killed. Forge
Damage
Shrapnel Mines 40 Uncommon — Places mines that explode and slow nearby enemies. Isabel
Scatter Bomb 90 Uncommon — Fires a staggered series of bombs onto the battlefield. Forge
Archer Missiles 100 Uncommon — Fires high-damage missiles in a specified direction. Cutter
Ark Defense 140 Rare — Calls in Sentinels to attack up to 12 target enemy units. Anders
MAC Blast 160 Rare — Launches a high-damage slug to blast a target area. Isabel
Close Air Support 180 Rare — Encircles target area with Pelican Gunships to deal heavy damage. Cutter
Deploy
Watchtower 60 Uncommon — Places a tower with Detect and a long sight range. Anders
ODST Drop 80 Uncommon (Demolition Charge) Throws a timed explosive that is especially effective against structures and garrisons. Aims drop pods that crash to the ground and deploy ODST infantry. Cutter
Condor Strike 300 Legendary (Heavy Gauss Barrage) Fires three magnetically accelerated slugs at a target. Briefly deploys the Condor Super unit. —
Healing
Restoration Drones 70 Uncommon — Heals friendly units in range over a short duration. Anders
Utility
Holo-Decoy 30 Uncommon — Creates up to six holograms of friendly units to deceive the enemy. Isabel
Pelican Transport 40 Uncommon — Picks up and moves your units to another location. Forge
Ghost in the Machine 220 Rare — Takes momentary control of enemy mechanical units. Isabel

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