Your choice of Banished leader determines which units can be built at your bases. There are a total of three units that can be trained in any Banished base, but no leader has access to all of them.
Available Units: Banished Bases
| Icon | Name | Description | Tech Level | Requirements |
Requirements |
Requirements |
Time |
|---|---|---|---|---|---|---|---|
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Grunts | (Core infantry) Cheap and expendable. Low POP count. Quick capture unit. | 0 | 2 | 100 | — | 13s |
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Chopper | (Scout) Fast-moving. Can ram enemies. | 1 | 3 | 270 | — | 23s |
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Ghost | (Scout) Shipmaster only. Very fast-moving. Can ram enemies. Replaces the Chopper. | 1 | 3 | 250 | — | 23s |
Your choice of Banished leader determines which upgrades can be researched at your bases. There are four upgrades that can be researched at any Banished base, but no leader has access to all of them.
Available Research: Banished Bases
| Icon | Name | Description | Tech Level | Requirements |
Requirements |
Requirements |
Time |
|---|---|---|---|---|---|---|---|
|
|
Shrapnel Mines | (New ability for Grunts) Deploys mines that damage and slow enemies. | 1 | — | — | 300 | 25s |
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Pack Brother | (Unit upgrade for Grunts) Additional Brute and Grunt join the squad. Requires Shrapnel Mines. | 2 | — | — | 550 | 30s |
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Shrapnel Rounds | (Weapon upgrade for Chopper) Adds explosive rounds. Detects cloaked units. | 1 | — | — | 450 | 30s |
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Vehicle Shielding | (Unit upgrade for Ghost) Shipmaster only. Gains a shield. Detects cloaked units. | 1 | — | — | 450 | 30s |
Outpost (Level 0)
Primary Role: Core Infantry/Scout Creation
Global Upgrades: Tech Level (via base upgrade)
Production: Grunts, Chopper, Ghost (Shipmaster only)
Outpost Construction
| Icon | Name | Description | Tech Level | Requirements |
Requirements |
Requirements |
Time |
|---|---|---|---|---|---|---|---|
|
|
Outpost | (Base structure) Forward base. Three building slots. No Turret sites. | 1 | — | 500 | 200 | 60s |
The Outpost is the only Banished structure you can build on an open base site. It offers no Turret sites, but it does include three slots for additional structures. If you haven’t already reached Tech Level 1, you can do so by upgrading an Outpost to a Stronghold.
Stronghold (Level 1)
Primary Role: Core Infantry/Scout Creation
Global Upgrades: Tech Level (via base upgrade)
Production: Grunts, Chopper, Ghost (Shipmaster only)
Stronghold Upgrade
| Icon | Name | Description | Tech Level | Requirements |
Requirements |
Requirements |
Time |
|---|---|---|---|---|---|---|---|
|
|
Upgrade to Stronghold | (Base upgrade) Upgraded from Outpost. Produces vehicles and infantry. Supports four Turret emplacements. | 0 | — | — | 400 | 50s |
The Stronghold offers four Turret sites and a total of five slots for additional structures. Gaining your first Stronghold also unlocks Tech Level 1 units and research.
Citadel (Level 2)
Primary Role: Core Infantry/Scout Creation
Global Upgrades: Tech Level (via base upgrade)
Production: Grunts, Chopper, Ghost (Shipmaster only)
Citadel Upgrade
| Icon | Name | Description | Tech Level | Requirements |
Requirements |
Requirements |
Time |
|---|---|---|---|---|---|---|---|
|
|
Upgrade to Citadel | (Base upgrade) Upgraded from Stronghold. Produces vehicles and infantry. Unlocks Tech Level 2. | 1 | — | — | 1000 | 35s |
The Citadel offers four Turret sites and a total of seven slots for additional structures. Gaining your first Citadel also unlocks Tech Level 2 units and research.
Fortress (Level 3)
Primary Role: Core Infantry/Scout Creation
Global Upgrades: None
Production: Grunts, Chopper, Ghost (Shipmaster only)
Fortress Upgrade
| Icon | Name | Description | Tech Level | Requirements |
Requirements |
Requirements |
Time |
|---|---|---|---|---|---|---|---|
|
|
Upgrade to Fortress | (Base upgrade) Upgraded from Citadel. Produces vehicles and infantry. Unlocks Tech Level 3. Top base structure. | 2 | — | — | 1500 | 50s |
Like the Citadel, the Fortress offers four Turret sites and a total of seven slots for additional structures. Gaining your first Fortress unlocks Tech Level 3 units and research.
Requirements
Requirements
Requirements