Prima Games eGuides Halo Wars 2 eGuide

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Halo Wars 2 eGuide Structures Bases

Banished Bases

Your choice of Banished leader determines which units can be built at your bases. There are a total of three units that can be trained in any Banished base, but no leader has access to all of them.

Available Units: Banished Bases

Icon Name Description Tech Level Requirements Requirements Requirements Time
Grunts (Core infantry) Cheap and expendable. Low POP count. Quick capture unit. 0 2 100 13s
Chopper (Scout) Fast-moving. Can ram enemies. 1 3 270 23s
Ghost (Scout) Shipmaster only. Very fast-moving. Can ram enemies. Replaces the Chopper. 1 3 250 23s

Your choice of Banished leader determines which upgrades can be researched at your bases. There are four upgrades that can be researched at any Banished base, but no leader has access to all of them.

Available Research: Banished Bases

Icon Name Description Tech Level Requirements Requirements Requirements Time
Shrapnel Mines (New ability for Grunts) Deploys mines that damage and slow enemies. 1 300 25s
Pack Brother (Unit upgrade for Grunts) Additional Brute and Grunt join the squad. Requires Shrapnel Mines. 2 550 30s
Shrapnel Rounds (Weapon upgrade for Chopper) Adds explosive rounds. Detects cloaked units. 1 450 30s
Vehicle Shielding (Unit upgrade for Ghost) Shipmaster only. Gains a shield. Detects cloaked units. 1 450 30s

Outpost (Level 0)

Primary Role: Core Infantry/Scout Creation

Global Upgrades: Tech Level (via base upgrade)

Production: Grunts, Chopper, Ghost (Shipmaster only)

Outpost Construction

Icon Name Description Tech Level Requirements Requirements Requirements Time
Outpost (Base structure) Forward base. Three building slots. No Turret sites. 1 500 200 60s

The Outpost is the only Banished structure you can build on an open base site. It offers no Turret sites, but it does include three slots for additional structures. If you haven’t already reached Tech Level 1, you can do so by upgrading an Outpost to a Stronghold.

Stronghold (Level 1)

Primary Role: Core Infantry/Scout Creation

Global Upgrades: Tech Level (via base upgrade)

Production: Grunts, Chopper, Ghost (Shipmaster only)

Stronghold Upgrade

Icon Name Description Tech Level Requirements Requirements Requirements Time
Upgrade to Stronghold (Base upgrade) Upgraded from Outpost. Produces vehicles and infantry. Supports four Turret emplacements. 0 400 50s

The Stronghold offers four Turret sites and a total of five slots for additional structures. Gaining your first Stronghold also unlocks Tech Level 1 units and research.

Citadel (Level 2)

Primary Role: Core Infantry/Scout Creation

Global Upgrades: Tech Level (via base upgrade)

Production: Grunts, Chopper, Ghost (Shipmaster only)

Citadel Upgrade

Icon Name Description Tech Level Requirements Requirements Requirements Time
Upgrade to Citadel (Base upgrade) Upgraded from Stronghold. Produces vehicles and infantry. Unlocks Tech Level 2. 1 1000 35s

The Citadel offers four Turret sites and a total of seven slots for additional structures. Gaining your first Citadel also unlocks Tech Level 2 units and research.

Fortress (Level 3)

Primary Role: Core Infantry/Scout Creation

Global Upgrades: None

Production: Grunts, Chopper, Ghost (Shipmaster only)

Fortress Upgrade

Icon Name Description Tech Level Requirements Requirements Requirements Time
Upgrade to Fortress (Base upgrade) Upgraded from Citadel. Produces vehicles and infantry. Unlocks Tech Level 3. Top base structure. 2 1500 50s

Like the Citadel, the Fortress offers four Turret sites and a total of seven slots for additional structures. Gaining your first Fortress unlocks Tech Level 3 units and research.