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Halo Wars 2 eGuide
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Contents

  • Foreword
    • Making Halo Wars 2
  • Getting Started
    • How to Use This Guide
    • Controls
    • An RTS Primer
    • Deploying Your Army
    • Notes on Damage and Healing
    • Game Phases
    • Other Tips and Tactics
  • Campaign Walkthrough
    • Overview
    • Difficulty Levels
    • Act I
      • Mission: The Signal
      • Mission: A New Enemy
      • Mission: Ascension
      • Mission: One Three Zero
      • Mission: The Cartographer
    • Act II
      • Mission: Lights Out
      • Mission: From the Deep
      • Mission: Hold the Line
      • Mission: Under the Dark
    • Act III
      • Mission: The Foundry
      • Mission: The Halo
      • Mission: Last Stand
  • Multiplayer
    • The HUD
    • Game Modes
    • The Factions
    • Choosing a Leader
    • Combat
    • Choosing Your Strategy
    • Multiplayer Atlas
      • Map Features
      • Badlands
      • Sentry
      • Bedrock
      • Ashes
      • Highway
      • Rift
      • Vault
      • Frontier
  • Interactive MP Maps
    • Badlands
      • Domination: 1v1
      • Domination: 2v2
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Strongholds: 1v1
      • Strongholds: 2v2
    • Sentry
      • Domination: 1v1
      • Domination: 2v2
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Strongholds: 1v1
      • Strongholds: 2v2
    • Bedrock
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Ashes
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Highway
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Rift
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Vault
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Frontier
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
  • Blitz
    • Core Concepts
    • The Proving Grounds
    • Blitz Basics
    • Firefight Basics
    • Card Basics
    • Deck Basics
    • Recommended Decks
    • UNSC Card Tables
    • Banished Card Tables
    • Blitz Card Gallery
      • Blitz Cards: A-D
      • Blitz Cards: E-K
      • Blitz Cards: L-S
      • Blitz Cards: T-Z
  • Leaders
    • Overview
    • UNSC Leaders
    • Banished Leaders
  • Structures
    • Overview
    • Bases
      • About Bases
      • UNSC Bases
      • Banished Bases
    • Minibases
      • About Minibases
      • UNSC Minibases
      • Banished Minibases
    • Economy Structures
      • About Economy Structures
      • UNSC Economy Structures
      • Banished Economy Structures
    • Advanced Unit Structures
      • About Advanced Unit Structures
      • UNSC Advanced Unit Structures
      • Banished Advanced Unit Structures
    • Defensive Structures
      • About Defensive Structures
      • UNSC Defensive Structures
      • Banished Defensive Structures
  • Units
    • Overview
    • Infantry Units
      • About Infantry Units
      • UNSC Infantry Units
      • Banished Infantry Units
    • Vehicles
      • About Vehicles
      • UNSC Vehicles
      • Banished Vehicles
    • Air Units
      • About Air Units
      • UNSC Air Units
      • Banished Air Units
    • Hero Units
      • About Hero Units
      • UNSC Hero Units
      • Banished Hero Units
    • Super Units
      • About Super Units
      • UNSC Super Unit
      • Banished Super Unit
    • Ultimate Units
      • About Ultimate Units
      • UNSC Ultimate Unit
      • Banished Ultimate Unit
  • Extras
    • Achievements
    • Skulls
    • Phoenix Logs
  • Concept Art Gallery
    • Atriox
    • Grav Mace
    • Spirit of Fire
    • Jerome Helmet
    • Environments

Halo Wars 2 Guide › Structures › Defensive Structures

UNSC Defensive Structures

Most of the UNSC’s defensive structures come in the form of automated weapons. The standard Turret does moderate damage to most targets, but it can also be modified to counter specific unit types. A well-chosen Turret conversion can make a big difference in repelling enemy forces; an ill-chosen conversion, on the other hand, can be far less effective than a standard Turret.

In addition to the standard Turret (and its three available conversions), advanced UNSC bases can support Siege Turrets. These automated cannons can do massive damage at long range, but they’re relatively ineffective against nearby enemies.

The Watchtower serves as the UNSC’s surveillance structure—building one extends line of sight and helps ensure that cloaked enemies don’t approach your base unnoticed.

Turret

Primary Role: Automated Base Defense

Global Upgrades: None

Production: Anti-Infantry Turret (conversion), Anti-Vehicle Turret (conversion), Anti-Air Turret (conversion)

Turret Construction

Icon Name Description Tech Level Requirements Requirements Requirements Time
Turret Standard Turret. Can be converted into Anti-Infantry, Anti-Vehicle, or Anti-Air Turret. 0 — 300 — 40s

Anti-Infantry Turret

Primary Role: Automated Anti-Infantry

Global Upgrades: None

Production: Anti-Vehicle Turret (conversion), Anti-Air Turret (conversion)

Anti-Infantry Turret Conversion

Icon Name Description Tech Level Requirements Requirements Requirements Time
Anti-Infantry Turret Converts existing Turret to Anti-Infantry Turret. Can be converted to Anti-Vehicle or Anti-Air Turret. 1 — 300 — 20s

Anti-Vehicle Turret

Primary Role: Automated Anti-Vehicle

Global Upgrades: None

Production: Anti-Infantry Turret (conversion), Anti-Air Turret (conversion)

Anti-Vehicle Turret Conversion

Icon Name Description Tech Level Requirements Requirements Requirements Time
Anti-Vehicle Turret Converts existing Turret to Anti-Vehicle Turret. Can be converted to Anti-Infantry or Anti-Air Turret. 1 — 300 — 20s

Anti-Air Turret

Primary Role: Automated Anti-Air

Global Upgrades: None

Production: Anti-Infantry Turret (conversion), Anti-Vehicle Turret (conversion)

Anti-Air Turret Conversion

Icon Name Description Tech Level Requirements Requirements Requirements Time
Anti-Air Turret Converts existing Turret to Anti-Air Turret. Can be converted to Anti-Infantry or Anti-Vehicle Turret. 1 — 300 — 20s

Watchtower

Primary Role: Surveillance

Global Upgrades: None

Production: None

Watchtower Construction

Icon Name Description Tech Level Requirements Requirements Requirements Time
Watchtower (Surveillance) Increases line of sight. Detects cloaked units. 0 — 100 — 20s

Siege Turret

Primary Role: Automated Base Defense

Global Upgrades: None

Production: None

Siege Turret Construction

Icon Name Description Tech Level Requirements Requirements Requirements Time
Siege Turret Long range. High damage. Vulnerable at close range. 2 — 900 — 50s

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