Prima Games eGuides
primagames.com Browse Redeem a code Help
Halo Wars 2 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Foreword
    • Making Halo Wars 2
  • Getting Started
    • How to Use This Guide
    • Controls
    • An RTS Primer
    • Deploying Your Army
    • Notes on Damage and Healing
    • Game Phases
    • Other Tips and Tactics
  • Campaign Walkthrough
    • Overview
    • Difficulty Levels
    • Act I
      • Mission: The Signal
      • Mission: A New Enemy
      • Mission: Ascension
      • Mission: One Three Zero
      • Mission: The Cartographer
    • Act II
      • Mission: Lights Out
      • Mission: From the Deep
      • Mission: Hold the Line
      • Mission: Under the Dark
    • Act III
      • Mission: The Foundry
      • Mission: The Halo
      • Mission: Last Stand
  • Multiplayer
    • The HUD
    • Game Modes
    • The Factions
    • Choosing a Leader
    • Combat
    • Choosing Your Strategy
    • Multiplayer Atlas
      • Map Features
      • Badlands
      • Sentry
      • Bedrock
      • Ashes
      • Highway
      • Rift
      • Vault
      • Frontier
  • Interactive MP Maps
    • Badlands
      • Domination: 1v1
      • Domination: 2v2
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Strongholds: 1v1
      • Strongholds: 2v2
    • Sentry
      • Domination: 1v1
      • Domination: 2v2
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Strongholds: 1v1
      • Strongholds: 2v2
    • Bedrock
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Ashes
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Highway
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Rift
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Vault
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Frontier
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
  • Blitz
    • Core Concepts
    • The Proving Grounds
    • Blitz Basics
    • Firefight Basics
    • Card Basics
    • Deck Basics
    • Recommended Decks
    • UNSC Card Tables
    • Banished Card Tables
    • Blitz Card Gallery
      • Blitz Cards: A-D
      • Blitz Cards: E-K
      • Blitz Cards: L-S
      • Blitz Cards: T-Z
  • Leaders
    • Overview
    • UNSC Leaders
    • Banished Leaders
  • Structures
    • Overview
    • Bases
      • About Bases
      • UNSC Bases
      • Banished Bases
    • Minibases
      • About Minibases
      • UNSC Minibases
      • Banished Minibases
    • Economy Structures
      • About Economy Structures
      • UNSC Economy Structures
      • Banished Economy Structures
    • Advanced Unit Structures
      • About Advanced Unit Structures
      • UNSC Advanced Unit Structures
      • Banished Advanced Unit Structures
    • Defensive Structures
      • About Defensive Structures
      • UNSC Defensive Structures
      • Banished Defensive Structures
  • Units
    • Overview
    • Infantry Units
      • About Infantry Units
      • UNSC Infantry Units
      • Banished Infantry Units
    • Vehicles
      • About Vehicles
      • UNSC Vehicles
      • Banished Vehicles
    • Air Units
      • About Air Units
      • UNSC Air Units
      • Banished Air Units
    • Hero Units
      • About Hero Units
      • UNSC Hero Units
      • Banished Hero Units
    • Super Units
      • About Super Units
      • UNSC Super Unit
      • Banished Super Unit
    • Ultimate Units
      • About Ultimate Units
      • UNSC Ultimate Unit
      • Banished Ultimate Unit
  • Extras
    • Achievements
    • Skulls
    • Phoenix Logs
  • Concept Art Gallery
    • Atriox
    • Grav Mace
    • Spirit of Fire
    • Jerome Helmet
    • Environments

Halo Wars 2 Guide › Units

Overview

Statistical Breakdown

Need to know which Leader Powers best match your play style? Looking for a better understanding of counter-units, economy, or control groups? Or maybe you want to compare costs and build times for all available vehicle upgrades. This section provides a statistical breakdown of the leaders, units, and structures that make up Halo Wars 2, plus tips and tactics to give you a head start with each!

Keep in mind that, while the data provided for Captain Cutter and UNSC units matches what you experience during Campaign missions, the bulk of this chapter deals with the leaders and units available in Multiplayer modes.

Your choice of leaders plays an important role in your overall strategy. While all leaders can be used offensively and defensively, some leaders offer special Powers or unique units that complement specific tactics.

Over the course of a match, the experience you gain from construction, production, research, and combat is converted into Leader Points; use these Points to purchase and upgrade your chosen leader’s available Powers.

Every leader offers a mix of passive Powers and active Powers. Passive Leader Powers grant permanent bonuses as soon as they’re purchased; active Leader Powers (which range from temporary bonuses to direct-damage attacks) can be activated at a time of your choosing. Activating a Leader Power generally requires a significant amount of resources, and it always triggers a lengthy cooldown period. As such, it’s not only important to choose the Leader Powers that best support your strategy—you must choose the right moments to use them.

Assembling an effective army takes careful planning. Each unit in the game brings strengths and weaknesses to the battle—every unit type has both a purpose and a counter. There’s no winning formula. All you can do is produce units that support your preferred strategy, see how your opponent reacts, and make whatever adjustments might give you the advantage the next time your forces meet on the field. That being said, there are a few unit-related basics to keep in mind:

In general, units tend to follow a rock-paper-scissors (RPS) hierarchy, but this assumes that the units involved represent a similar resource investment. A low-cost infantry squad facing an expensive gunship receives bonuses to damage and defense, but that isn’t nearly enough to result in victory. Designated counter-units are designed to overwhelm the very targets that would otherwise place them at a disadvantage, and bonuses from research and veterancy can turn what seems like a certain victory to a crippling loss. Pay attention to each and every firefight—you can discern a lot from the way small-scale encounters unfold.

  • Level 3 veterancy increases a unit’s damage output by 35 percent and decreases the damage received by 26 percent. Of course, you’re bound to lose units no matter how well you manage them, but keeping key units alive long enough to gain veterancy can make a big difference over the course of a match.
  • Take full advantage of your four available control groups. Whether you favor diverse squadrons or designated specialists, utilizing control groups is the quickest and most convenient way to issue commands to key units.
  • The speed at which a group moves is determined by its slowest member. To make up a lot of ground in a hurry, drop your slower units out of the pack and allow them to catch up.
  • Each faction offers units and abilities that simply aren’t available to the other. A Multiplayer alliance between a UNSC leader and a Banished leader presents a variety of tactical options.

No matter what type of force you plan to assemble, there are some useful upgrades that have significant effects on your entire army. UNSC leaders can research these upgrades in the Armory; Banished leaders will find them in the War Council.

Global Army Upgrades

IconNameDescriptionTech LevelRequirementsRequirementsRequirementsTime
Advanced Logistics I Increases unit build speed by 15%. 1 — — 500 25s
Advanced Logistics II Increases unit build speed by 30%.Requires Advanced Logistics I. 2 — — 700 30s
Advanced Logistics III Increases unit build speed by 45%.Requires Advanced Logistics II. 3 — — 900 30s
Reinforcements I Increases maximum Population by 20. 2 — — 750 30s
Reinforcements II Increases maximum Population by an additional 20. Requires Reinforcements I. 3 — — 1250 35s

Keep reading with a free account

The first 3 sections of Halo Wars 2 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousBanished Defensive Structures NextAbout Infantry Units