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Halo Wars 2 eGuide
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Contents

  • Foreword
    • Making Halo Wars 2
  • Getting Started
    • How to Use This Guide
    • Controls
    • An RTS Primer
    • Deploying Your Army
    • Notes on Damage and Healing
    • Game Phases
    • Other Tips and Tactics
  • Campaign Walkthrough
    • Overview
    • Difficulty Levels
    • Act I
      • Mission: The Signal
      • Mission: A New Enemy
      • Mission: Ascension
      • Mission: One Three Zero
      • Mission: The Cartographer
    • Act II
      • Mission: Lights Out
      • Mission: From the Deep
      • Mission: Hold the Line
      • Mission: Under the Dark
    • Act III
      • Mission: The Foundry
      • Mission: The Halo
      • Mission: Last Stand
  • Multiplayer
    • The HUD
    • Game Modes
    • The Factions
    • Choosing a Leader
    • Combat
    • Choosing Your Strategy
    • Multiplayer Atlas
      • Map Features
      • Badlands
      • Sentry
      • Bedrock
      • Ashes
      • Highway
      • Rift
      • Vault
      • Frontier
  • Interactive MP Maps
    • Badlands
      • Domination: 1v1
      • Domination: 2v2
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Strongholds: 1v1
      • Strongholds: 2v2
    • Sentry
      • Domination: 1v1
      • Domination: 2v2
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Strongholds: 1v1
      • Strongholds: 2v2
    • Bedrock
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Ashes
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Highway
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Rift
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Vault
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Frontier
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
  • Blitz
    • Core Concepts
    • The Proving Grounds
    • Blitz Basics
    • Firefight Basics
    • Card Basics
    • Deck Basics
    • Recommended Decks
    • UNSC Card Tables
    • Banished Card Tables
    • Blitz Card Gallery
      • Blitz Cards: A-D
      • Blitz Cards: E-K
      • Blitz Cards: L-S
      • Blitz Cards: T-Z
  • Leaders
    • Overview
    • UNSC Leaders
    • Banished Leaders
  • Structures
    • Overview
    • Bases
      • About Bases
      • UNSC Bases
      • Banished Bases
    • Minibases
      • About Minibases
      • UNSC Minibases
      • Banished Minibases
    • Economy Structures
      • About Economy Structures
      • UNSC Economy Structures
      • Banished Economy Structures
    • Advanced Unit Structures
      • About Advanced Unit Structures
      • UNSC Advanced Unit Structures
      • Banished Advanced Unit Structures
    • Defensive Structures
      • About Defensive Structures
      • UNSC Defensive Structures
      • Banished Defensive Structures
  • Units
    • Overview
    • Infantry Units
      • About Infantry Units
      • UNSC Infantry Units
      • Banished Infantry Units
    • Vehicles
      • About Vehicles
      • UNSC Vehicles
      • Banished Vehicles
    • Air Units
      • About Air Units
      • UNSC Air Units
      • Banished Air Units
    • Hero Units
      • About Hero Units
      • UNSC Hero Units
      • Banished Hero Units
    • Super Units
      • About Super Units
      • UNSC Super Unit
      • Banished Super Unit
    • Ultimate Units
      • About Ultimate Units
      • UNSC Ultimate Unit
      • Banished Ultimate Unit
  • Extras
    • Achievements
    • Skulls
    • Phoenix Logs
  • Concept Art Gallery
    • Atriox
    • Grav Mace
    • Spirit of Fire
    • Jerome Helmet
    • Environments

Halo Wars 2 Guide › Blitz

Blitz Card Gallery

Keyword Notes: Alice-130

Reflect: Half of the damage this unit takes is automatically dealt back to an enemy attacker.

Shield: This unit has energy-shield protection that absorbs damage and regenerates when out of combat.

Keyword Notes: Armored Marines

Guard: This unit covers nearby allies, receiving all damage they would normally take.

Keyword Notes: Armored Warthog

Guard: This unit covers nearby allies, receiving all damage they would normally take.

Keyword Notes: Assault Elites

Rush: This unit ignores fatigue when deployed, charging into the battle at full strength.

Detect: This unit detects and reveals nearby cloaked enemies.

Keyword Notes: Atriox’s Chosen

Shock: This unit intimidates nearby enemy troops, significantly reducing their armor.

Shield: This unit has energy-shield protection that absorbs damage and regenerates when out of combat.

Keyword Notes: Bloodfuel Grunts

Siphon: This unit has special weaponry that steals health from its enemies equal to the damage dealt.

Keyword Notes: Bloodfuel Locust

Siphon: This unit has special weaponry that steals health from its enemies equal to the damage dealt.

Shield: This unit has energy-shield protection that absorbs damage and regenerates when out of combat.

Keyword Notes: Cloaking Field

Cloak: This unit deploys invisibly, able to move and attack without revealing itself for the first 90 seconds.

Keyword Notes: Condor Strike

Rush: This unit ignores fatigue when deployed, charging into battle at full strength.

Keyword Notes: Douglas-042

Guard: This unit covers nearby allies, receiving all damage they would normally take.

Shield: This unit has energy-shield protection that absorbs damage and regenerates when out of combat.

Keyword Notes: Elite Rangers

Detect: This unit detects and reveals nearby cloaked enemies.

Keyword Notes: Enduring Blisterback

Last Stand: When this unit falls in battle, a number of infantry troops jump out to continue the fight.

Keyword Notes: Engineer

Detect: This unit detects and reveals nearby cloaked enemies.

Support: This unit cannot attack and instead focuses on support or healing skills to boost your army.

Keyword Notes: Extractor Marines

Siphon: This unit has special weaponry that steals health from its enemies equal to the damage dealt.

Keyword Notes: Forge’s Warthog

Rally: This unit inspires nearby troops to deal increased damage.

Shield: This unit has energy-shield protection that absorbs damage and regenerates when out of combat.

Keyword Notes: Ghost

Shield: This unit has energy-shield protection that absorbs damage and regenerates when out of combat.

Keyword Notes: Grunt Mob

Rush: This unit ignores fatigue when deployed, charging into battle at full strength.

Keyword Notes: Honor Guard

Shield: This unit has energy-shield protection that absorbs damage and regenerates when out of combat.

Cloak: This unit deploys invisibly, able to move and attack without revealing itself for the first 90 seconds.

Keyword Notes: Ironclad Hunters

Guard: This unit covers nearby allies, receiving all damage they would normally take.

Keyword Notes: Ironclad Wraith

Guard: This unit covers nearby allies, receiving all damage they would normally take.

Shield: This unit has energy-shield protection that absorbs damage and regenerates when out of combat.

Keyword Notes: Jerome-092

Rush: This unit ignores fatigue when deployed, charging into battle at full strength.

Shield: This unit has energy-shield protection that absorbs damage and regenerates when out of combat.

Keyword Notes: Lockdown Scorpion

Shock: This unit intimidates nearby enemy troops, significantly reducing their armor.

Keyword Notes: Locust

Shield: This unit has energy-shield protection that absorbs damage and regenerates when out of combat.

Keyword Notes: Marauder Warchief

Rally: This unit inspires nearby troops to deal increased damage.

Keyword Notes: Nightingale

Detect: This unit detects and reveals nearby cloaked enemies.

Support: This unit cannot attack and instead focuses on support or healing skills to boost your army.

Keyword Notes: Prowling Marauder

Cloak: This unit deploys invisibly, able to move and attack without revealing itself for the first 90 seconds.

Keyword Notes: Prowling Reaver

Shield: This unit has energy-shield protection that absorbs damage and regenerates when out of combat.

Cloak: This unit deploys invisibly, able to move and attack without revealing itself for the first 90 seconds.

Detect: This unit detects and reveals nearby cloaked enemies.

Keyword Notes: Reactive Cyclops

Reflect: Half of the damage this unit takes is automatically dealt back to an enemy attacker.

Keyword Notes: Reactive Marines

Reflect: Half of the damage this unit takes is automatically dealt back to an enemy attacker.

Keyword Notes: Reaver

Shield: This unit has energy-shield protection that absorbs damage and regenerates when out of combat.

Detect: This unit detects and reveals nearby cloaked enemies.

Keyword Notes: Scarab Assault

Rush: This unit ignores fatigue when deployed, charging into battle at full strength.

Keyword Notes: Scorch Mines

Cloak: This unit deploys invisibly, able to move and attack without revealing itself for the first 90 seconds.

Keyword Notes: Shrapnel Mines

Cloak: This unit deploys invisibly, able to move and attack without revealing itself for the first 90 seconds.

Keyword Notes: Sniper

Cloak: This unit deploys invisibly, able to move and attack without revealing itself for the first 90 seconds.

Detect: This unit detects and reveals nearby cloaked enemies.

Keyword Notes: Spike Turret

Rush: This unit ignores fatigue when deployed, charging into battle at full strength.

Keyword Notes: Stealth Kodiak

Cloak: This unit deploys invisibly, able to move and attack without revealing itself for the first 90 seconds.

Keyword Notes: Suicide Grunts

Blast: This unit explodes violently upon death, damaging enemy troops in its radius.

Keyword Notes: Terror Chopper

Shock: This unit intimidates nearby enemy troops, significantly reducing their armor.

Keyword Notes: Trooper Hornet

Last Stand: When this unit falls in battle, a number of infantry troops jump out to continue the fight.

Keyword Notes: Trooper Warthog

Last Stand: When this unit falls in battle, a number of infantry troops jump out to continue the fight.

Keyword Notes: Unstable Banshee

Blast: This unit explodes violently upon death, damaging enemy troops in its radius.

Keyword Notes: Vanguard Kodiak

Rush: This unit ignores fatigue when deployed, charging into battle at full strength.

Keyword Notes: Vanguard Wolverine

Rush: This unit ignores fatigue when deployed, charging into battle at full strength.

Detect: This unit detects and reveals nearby cloaked enemies.

Keyword Notes: Veteran Jackrabbit

Detect: This unit detects and reveals nearby cloaked enemies.

Keyword Notes: Warlord

Siphon: This unit has special weaponry that steals health from its enemies equal to the damage dealt.

Shield: This unit has energy-shield protection that absorbs damage and regenerates when out of combat.

Keyword Notes: Watchtower

Detect: This unit detects and reveals nearby cloaked enemies.

Keyword Notes: Wild Hellbringers

Blast: This unit explodes violently upon death, damaging enemy troops in its radius.

Keyword Notes: Wild Jackrabbit

Blast: This unit explodes violently upon death, damaging enemy troops in its radius.

Keyword Notes: Wolverine

Detect: This unit detects and reveals nearby cloaked enemies.

Keyword Notes: Wraith

Shield: This unit has energy-shield protection that absorbs damage and regenerates when out of combat.

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