Barracks
Primary Role: Advanced Infantry Creation
Global Upgrades: Infantry Upgrade I/II/III
Production: Hellbringers, Sniper, Cyclops
Barracks Construction
| Icon |
Name |
Description |
Tech Level |
Requirements |
Requirements |
Requirements |
Time |
|
Barracks |
(Advanced infantry) Produces and upgrades anti-infantry and anti-vehicle units. |
0 |
— |
150 |
— |
25s |
Available Units
| Icon |
Name |
Description |
Tech Level |
Requirements |
Requirements |
Requirements |
Time |
|
Hellbringers |
(Anti-infantry) Effective against infantry. Strong rush unit. Good against buildings. Cannot attack air. |
0 |
3 |
80 |
50 |
16s |
|
Sniper |
(Anti-infantry) Very long range. Detects cloaked units. |
1 |
4 |
75 |
150 |
25s |
|
Cyclops |
(Anti-vehicle) Fast-moving. Heavy armor. Cannot attack air. |
2 |
4 |
120 |
150 |
15s |
Available Research
| Icon |
Name |
Description |
Tech Level |
Requirements |
Requirements |
Requirements |
Time |
|
Infantry Upgrade I |
(All infantry) 10% damage boost. 10% health boost. |
1 |
— |
— |
400 |
60s |
|
Infantry Upgrade II |
(All infantry) 20% damage boost. 20% health boost. Requires Infantry Upgrade I. |
2 |
— |
— |
600 |
80s |
|
Infantry Upgrade III |
(All infantry) 30% damage boost. 30% health boost. Requires Infantry Upgrade II. |
3 |
— |
— |
800 |
100s |
|
Dispersion Nozzles |
(Weapon upgrade for Hellbringers) Sets ground on fire. |
2 |
— |
— |
600 |
30s |
|
Active Camo |
(New ability for Sniper) Conceals unit from enemy units without detection abilities. |
2 |
— |
— |
400 |
30s |
|
Stanchion Sniper System |
(Weapon upgrade for Sniper) Increases damage. Requires Active Camo. |
3 |
— |
— |
700 |
30s |
|
Shock Rounds |
(Weapon upgrade for Cyclops) Shots slow vehicles. Increases damage. |
3 |
— |
— |
700 |
30s |
Armory
Primary Role: Hero/Super Unit Creation
Global Upgrades: Fortify Base I/II/III, Advanced Logistics I/II/III, Reinforcements I/II
Production: Jerome-092 (Cutter only), Alice-130 (Isabel only), Douglas-042 (Anders only), Condor Gunship
Armory Construction
| Icon |
Name |
Description |
Tech Level |
Requirements |
Requirements |
Requirements |
Time |
|
Armory |
Builds Hero and Super units. Researches global upgrades for increased POP limit, unit-creation speed, and base defense. |
1 |
— |
125 |
— |
30s |
Available Units
| Icon |
Name |
Description |
Tech Level |
Requirements |
Requirements |
Requirements |
Time |
|
Jerome-092 |
(Hero) Cutter only. Ranged Hero. Ground Pound area attack. Limited to one active Hero. |
1 |
— |
500 |
400 |
40s |
|
Alice-130 |
(Hero) Isabel only. Ranged Hero. Ground Pound area attack. Limited to one active Hero. |
1 |
— |
500 |
400 |
40s |
|
Douglas-042 |
(Hero) Anders only. Ranged Hero. Ground Pound area attack. Limited to one active Hero. |
1 |
— |
500 |
400 |
40s |
|
Condor Gunship |
(Super unit) Targets multiple units. Devastating attack. Very heavy armor. |
3 |
40 |
2000 |
2000 |
120s |
DLC Hero Unit
| Icon |
Name |
Description |
Tech Level |
Requirements |
Requirements |
Requirements |
Time |
|
Forge’s Warthog |
(Hero) Forge only. Improved Warthog. Protection nanobots. |
1 |
— |
500 |
400 |
45s |
Available Research
| Icon |
Name |
Description |
Tech Level |
Requirements |
Requirements |
Requirements |
Time |
|
Fortify Base Upgrade I |
(Base defense) 15% building health boost. 15% Turret health boost. 15% Turret damage boost. |
1 |
— |
— |
300 |
60s |
|
Fortify Base Upgrade II |
(Base defense) 30% building health boost. 30% Turret health boost. 30% Turret damage boost. Requires Fortify Base Upgrade I. |
2 |
— |
— |
500 |
80s |
|
Fortify Base Upgrade III |
(Base defense) 45% building health boost. 45% Turret health boost. 45% Turret damage boost. Requires Fortify Base Upgrade II. |
3 |
— |
— |
700 |
100s |
|
Advanced Logistics I |
(Army upgrade) Increases unit build speed by 15%. |
1 |
— |
— |
500 |
25s |
|
Advanced Logistics II |
(Army upgrade) Increases unit build speed by 30%. Requires Advanced Logistics I. |
2 |
— |
— |
700 |
30s |
|
Advanced Logistics III |
(Army upgrade) Increases unit build speed by 45%. Requires Advanced Logistics II. |
3 |
— |
— |
900 |
30s |
|
Reinforcements I |
(Army upgrade) Increases maximum Population by 20. |
2 |
— |
— |
750 |
30s |
|
Reinforcements II |
(Army upgrade) Increases maximum Population by an additional 20. Requires Reinforcements I. |
3 |
— |
— |
1250 |
35s |
|
Hijack |
(New ability for all Spartan Heroes) Hijacks vehicles. Health boost. Damage boost. |
1 |
— |
— |
400 |
25s |
|
Spartan Laser |
(Unit upgrade for Jerome-092) Cutter only. Equips a Spartan laser. Health boost. Damage boost. Requires Hijack. |
2 |
— |
— |
600 |
30s |
|
Heavy Machine Gun |
(Unit upgrade for Alice-130) Isabel only. Equips a machine gun. Health boost. Damage boost. Requires Hijack. |
2 |
— |
— |
600 |
30s |
|
Rocket Launcher |
(Unit upgrade for Douglas-042) Anders only. Equips a rocket launcher. Health boost. Damage boost. Requires Hijack. |
2 |
— |
— |
600 |
30s |
|
Neural Implant |
(Ability upgrade for all Spartan Heroes) Increases Hijack speed. Health boost. Damage boost. Requires Spartan-specific weapon upgrade. |
3 |
— |
— |
800 |
35s |
DLC Armory Research
| Icon |
Name |
Description |
Tech Level |
Requirements |
Requirements |
Requirements |
Time |
|
Anvil Round |
(New ability for Forge’s Warthog) Forge only. Fires an EMP round. Slows enemy vehicles. |
1 |
— |
— |
450 |
25s |
|
Defensive Aura |
(Unit upgrade for Forge’s Warthog) Forge only. Improves nanobots. Increases speed of nearby allies. Requires Anvil Round. |
2 |
— |
— |
650 |
30s |
|
Gauss Overcharge |
(Weapon upgrade for Forge’s Warthog) Forge only. Equips Gauss Cannon. Upgrades Anvil Round ability. |
3 |
— |
— |
850 |
35s |
Garage
Primary Role: Advanced Vehicle Creation
Global Upgrades: Vehicle Upgrade I/II/III
Production: Warthog, Wolverine, Kodiak, Scorpion
Garage Construction
| Icon |
Name |
Description |
Tech Level |
Requirements |
Requirements |
Requirements |
Time |
|
Garage |
Builds and upgrades core vehicles, anti-air, artillery, and heavy tanks. |
2 |
— |
175 |
— |
30s |
Available Units
| Icon |
Name |
Description |
Tech Level |
Requirements |
Requirements |
Requirements |
Time |
|
Warthog |
(Core vehicle) Fast-moving. Can ram enemies. Good all-around vehicle. |
2 |
4 |
250 |
— |
24s |
|
Wolverine |
(Anti-air) Detects cloaked units. Mid-range missiles. Light armor. |
2 |
4 |
150 |
170 |
15s |
|
Kodiak |
(Artillery) Fires when deployed. Very long range. Strong against infantry. |
2 |
6 |
500 |
— |
35s |
|
Scorpion |
(Heavy tank) Heavy armor. Powerful attack. |
3 |
7 |
650 |
50 |
44s |
DLC Vehicle
| Icon |
Name |
Description |
Tech Level |
Requirements |
Requirements |
Requirements |
Time |
|
Grizzly |
(Heavy tank) Forge only. Very heavy tank. Strong against ground units. Replaces Scorpion. |
3 |
11 |
900 |
80 |
60s |
Available Research
| Icon |
Name |
Description |
Tech Level |
Requirements |
Requirements |
Requirements |
Time |
|
Vehicle Upgrade I |
(All vehicles) 10% damage boost. 10% health boost. |
2 |
— |
— |
500 |
60s |
|
Vehicle Upgrade II |
(All vehicles) 20% damage boost. 20% health boost. Requires Vehicle Upgrade I. |
2 |
— |
— |
750 |
80s |
|
Vehicle Upgrade III |
(All vehicles) 30% damage boost. 30% health boost. Requires Vehicle Upgrade II. |
3 |
— |
— |
1000 |
100s |
|
Gauss Cannon |
(Weapon upgrade for Warthog) Damage boost. Range boost. |
3 |
— |
— |
750 |
30s |
|
Canister Shell |
(New ability for Scorpion) Area attack. Strong against infantry. Ground attack only. |
3 |
— |
— |
900 |
30s |
DLC Garage Research
| Icon |
Name |
Description |
Tech Level |
Requirements |
Requirements |
Requirements |
Time |
|
Missile Barrage |
(New ability for Grizzly) Forge only. Powerful area attack. Ground attack only. |
3 |
— |
— |
1000 |
50s |
Airpad
Primary Role: Air Unit Creation
Global Upgrades: Air Upgrade I/II/III
Production: Hornet, Nightingale, Vulture
Airpad Construction
| Icon |
Name |
Description |
Tech Level |
Requirements |
Requirements |
Requirements |
Time |
|
Airpad |
Builds core air, support, and heavy air units. |
2 |
— |
200 |
— |
30s |
Available Units
| Icon |
Name |
Description |
Tech Level |
Requirements |
Requirements |
Requirements |
Time |
|
Hornet |
(Core air) Fast-moving. Medium range. |
2 |
4 |
375 |
— |
20s |
|
Nightingale |
(Support) Repairs and heals. Defensive smoke. Detects cloaked units. |
2 |
4 |
400 |
— |
20s |
|
Vulture |
(Heavy air) Can launch devastating Phoenix missile. |
3 |
9 |
750 |
75 |
40s |
Available Research
| Icon |
Name |
Description |
Tech Level |
Requirements |
Requirements |
Requirements |
Time |
|
Air Upgrade I |
(All air units) 10% damage boost. 10% health boost. |
2 |
— |
— |
450 |
60s |
|
Air Upgrade II |
(All air units) 20% damage boost. 20% health boost. Requires Air Upgrade I. |
2 |
— |
— |
650 |
80s |
|
Air Upgrade III |
(All air units) 30% damage boost. 30% health boost. Requires Air Upgrade II. |
3 |
— |
— |
850 |
100s |
|
Wingmen |
(Unit upgrade for Hornet) Adds Marines with rocket launchers. Increases health. |
3 |
— |
— |
750 |
30s |