Prima Games eGuides
primagames.com Browse Redeem a code Help
Halo Wars 2 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Foreword
    • Making Halo Wars 2
  • Getting Started
    • How to Use This Guide
    • Controls
    • An RTS Primer
    • Deploying Your Army
    • Notes on Damage and Healing
    • Game Phases
    • Other Tips and Tactics
  • Campaign Walkthrough
    • Overview
    • Difficulty Levels
    • Act I
      • Mission: The Signal
      • Mission: A New Enemy
      • Mission: Ascension
      • Mission: One Three Zero
      • Mission: The Cartographer
    • Act II
      • Mission: Lights Out
      • Mission: From the Deep
      • Mission: Hold the Line
      • Mission: Under the Dark
    • Act III
      • Mission: The Foundry
      • Mission: The Halo
      • Mission: Last Stand
  • Multiplayer
    • The HUD
    • Game Modes
    • The Factions
    • Choosing a Leader
    • Combat
    • Choosing Your Strategy
    • Multiplayer Atlas
      • Map Features
      • Badlands
      • Sentry
      • Bedrock
      • Ashes
      • Highway
      • Rift
      • Vault
      • Frontier
  • Interactive MP Maps
    • Badlands
      • Domination: 1v1
      • Domination: 2v2
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Strongholds: 1v1
      • Strongholds: 2v2
    • Sentry
      • Domination: 1v1
      • Domination: 2v2
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Strongholds: 1v1
      • Strongholds: 2v2
    • Bedrock
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Ashes
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Highway
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Rift
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Vault
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Frontier
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
  • Blitz
    • Core Concepts
    • The Proving Grounds
    • Blitz Basics
    • Firefight Basics
    • Card Basics
    • Deck Basics
    • Recommended Decks
    • UNSC Card Tables
    • Banished Card Tables
    • Blitz Card Gallery
      • Blitz Cards: A-D
      • Blitz Cards: E-K
      • Blitz Cards: L-S
      • Blitz Cards: T-Z
  • Leaders
    • Overview
    • UNSC Leaders
    • Banished Leaders
  • Structures
    • Overview
    • Bases
      • About Bases
      • UNSC Bases
      • Banished Bases
    • Minibases
      • About Minibases
      • UNSC Minibases
      • Banished Minibases
    • Economy Structures
      • About Economy Structures
      • UNSC Economy Structures
      • Banished Economy Structures
    • Advanced Unit Structures
      • About Advanced Unit Structures
      • UNSC Advanced Unit Structures
      • Banished Advanced Unit Structures
    • Defensive Structures
      • About Defensive Structures
      • UNSC Defensive Structures
      • Banished Defensive Structures
  • Units
    • Overview
    • Infantry Units
      • About Infantry Units
      • UNSC Infantry Units
      • Banished Infantry Units
    • Vehicles
      • About Vehicles
      • UNSC Vehicles
      • Banished Vehicles
    • Air Units
      • About Air Units
      • UNSC Air Units
      • Banished Air Units
    • Hero Units
      • About Hero Units
      • UNSC Hero Units
      • Banished Hero Units
    • Super Units
      • About Super Units
      • UNSC Super Unit
      • Banished Super Unit
    • Ultimate Units
      • About Ultimate Units
      • UNSC Ultimate Unit
      • Banished Ultimate Unit
  • Extras
    • Achievements
    • Skulls
    • Phoenix Logs
  • Concept Art Gallery
    • Atriox
    • Grav Mace
    • Spirit of Fire
    • Jerome Helmet
    • Environments

Halo Wars 2 Guide › Structures › Advanced Unit Structures

UNSC Advanced Unit Structures

Barracks

Primary Role: Advanced Infantry Creation

Global Upgrades: Infantry Upgrade I/II/III

Production: Hellbringers, Sniper, Cyclops

Barracks Construction

Icon Name Description Tech Level Requirements Requirements Requirements Time
Barracks (Advanced infantry) Produces and upgrades anti-infantry and anti-vehicle units. 0 — 150 — 25s

Available Units

Icon Name Description Tech Level Requirements Requirements Requirements Time
Hellbringers (Anti-infantry) Effective against infantry. Strong rush unit. Good against buildings. Cannot attack air. 0 3 80 50 16s
Sniper (Anti-infantry) Very long range. Detects cloaked units. 1 4 75 150 25s
Cyclops (Anti-vehicle) Fast-moving. Heavy armor. Cannot attack air. 2 4 120 150 15s

Available Research

Icon Name Description Tech Level Requirements Requirements Requirements Time
Infantry Upgrade I (All infantry) 10% damage boost. 10% health boost. 1 — — 400 60s
Infantry Upgrade II (All infantry) 20% damage boost. 20% health boost. Requires Infantry Upgrade I. 2 — — 600 80s
Infantry Upgrade III (All infantry) 30% damage boost. 30% health boost. Requires Infantry Upgrade II. 3 — — 800 100s
Dispersion Nozzles (Weapon upgrade for Hellbringers) Sets ground on fire. 2 — — 600 30s
Active Camo (New ability for Sniper) Conceals unit from enemy units without detection abilities. 2 — — 400 30s
Stanchion Sniper System (Weapon upgrade for Sniper) Increases damage. Requires Active Camo. 3 — — 700 30s
Shock Rounds (Weapon upgrade for Cyclops) Shots slow vehicles. Increases damage. 3 — — 700 30s

Armory

Primary Role: Hero/Super Unit Creation

Global Upgrades: Fortify Base I/II/III, Advanced Logistics I/II/III, Reinforcements I/II

Production: Jerome-092 (Cutter only), Alice-130 (Isabel only), Douglas-042 (Anders only), Condor Gunship

Armory Construction

Icon Name Description Tech Level Requirements Requirements Requirements Time
Armory Builds Hero and Super units. Researches global upgrades for increased POP limit, unit-creation speed, and base defense. 1 — 125 — 30s

Available Units

Icon Name Description Tech Level Requirements Requirements Requirements Time
Jerome-092 (Hero) Cutter only. Ranged Hero. Ground Pound area attack. Limited to one active Hero. 1 — 500 400 40s
Alice-130 (Hero) Isabel only. Ranged Hero. Ground Pound area attack. Limited to one active Hero. 1 — 500 400 40s
Douglas-042 (Hero) Anders only. Ranged Hero. Ground Pound area attack. Limited to one active Hero. 1 — 500 400 40s
Condor Gunship (Super unit) Targets multiple units. Devastating attack. Very heavy armor. 3 40 2000 2000 120s

DLC Hero Unit

Icon Name Description Tech Level Requirements Requirements Requirements Time
Forge’s Warthog (Hero) Forge only. Improved Warthog. Protection nanobots. 1 — 500 400 45s

Available Research

Icon Name Description Tech Level Requirements Requirements Requirements Time
Fortify Base Upgrade I (Base defense) 15% building health boost. 15% Turret health boost. 15% Turret damage boost. 1 — — 300 60s
Fortify Base Upgrade II (Base defense) 30% building health boost. 30% Turret health boost. 30% Turret damage boost. Requires Fortify Base Upgrade I. 2 — — 500 80s
Fortify Base Upgrade III (Base defense) 45% building health boost. 45% Turret health boost. 45% Turret damage boost. Requires Fortify Base Upgrade II. 3 — — 700 100s
Advanced Logistics I (Army upgrade) Increases unit build speed by 15%. 1 — — 500 25s
Advanced Logistics II (Army upgrade) Increases unit build speed by 30%. Requires Advanced Logistics I. 2 — — 700 30s
Advanced Logistics III (Army upgrade) Increases unit build speed by 45%. Requires Advanced Logistics II. 3 — — 900 30s
Reinforcements I (Army upgrade) Increases maximum Population by 20. 2 — — 750 30s
Reinforcements II (Army upgrade) Increases maximum Population by an additional 20. Requires Reinforcements I. 3 — — 1250 35s
Hijack (New ability for all Spartan Heroes) Hijacks vehicles. Health boost. Damage boost. 1 — — 400 25s
Spartan Laser (Unit upgrade for Jerome-092) Cutter only. Equips a Spartan laser. Health boost. Damage boost. Requires Hijack. 2 — — 600 30s
Heavy Machine Gun (Unit upgrade for Alice-130) Isabel only. Equips a machine gun. Health boost. Damage boost. Requires Hijack. 2 — — 600 30s
Rocket Launcher (Unit upgrade for Douglas-042) Anders only. Equips a rocket launcher. Health boost. Damage boost. Requires Hijack. 2 — — 600 30s
Neural Implant (Ability upgrade for all Spartan Heroes) Increases Hijack speed. Health boost. Damage boost. Requires Spartan-specific weapon upgrade. 3 — — 800 35s

DLC Armory Research

Icon Name Description Tech Level Requirements Requirements Requirements Time
Anvil Round (New ability for Forge’s Warthog) Forge only. Fires an EMP round. Slows enemy vehicles. 1 — — 450 25s
Defensive Aura (Unit upgrade for Forge’s Warthog) Forge only. Improves nanobots. Increases speed of nearby allies. Requires Anvil Round. 2 — — 650 30s
Gauss Overcharge (Weapon upgrade for Forge’s Warthog) Forge only. Equips Gauss Cannon. Upgrades Anvil Round ability. 3 — — 850 35s

Garage

Primary Role: Advanced Vehicle Creation

Global Upgrades: Vehicle Upgrade I/II/III

Production: Warthog, Wolverine, Kodiak, Scorpion

Garage Construction

Icon Name Description Tech Level Requirements Requirements Requirements Time
Garage Builds and upgrades core vehicles, anti-air, artillery, and heavy tanks. 2 — 175 — 30s

Available Units

Icon Name Description Tech Level Requirements Requirements Requirements Time
Warthog (Core vehicle) Fast-moving. Can ram enemies. Good all-around vehicle. 2 4 250 — 24s
Wolverine (Anti-air) Detects cloaked units. Mid-range missiles. Light armor. 2 4 150 170 15s
Kodiak (Artillery) Fires when deployed. Very long range. Strong against infantry. 2 6 500 — 35s
Scorpion (Heavy tank) Heavy armor. Powerful attack. 3 7 650 50 44s

DLC Vehicle

Icon Name Description Tech Level Requirements Requirements Requirements Time
Grizzly (Heavy tank) Forge only. Very heavy tank. Strong against ground units. Replaces Scorpion. 3 11 900 80 60s

Available Research

Icon Name Description Tech Level Requirements Requirements Requirements Time
Vehicle Upgrade I (All vehicles) 10% damage boost. 10% health boost. 2 — — 500 60s
Vehicle Upgrade II (All vehicles) 20% damage boost. 20% health boost. Requires Vehicle Upgrade I. 2 — — 750 80s
Vehicle Upgrade III (All vehicles) 30% damage boost. 30% health boost. Requires Vehicle Upgrade II. 3 — — 1000 100s
Gauss Cannon (Weapon upgrade for Warthog) Damage boost. Range boost. 3 — — 750 30s
Canister Shell (New ability for Scorpion) Area attack. Strong against infantry. Ground attack only. 3 — — 900 30s

DLC Garage Research

Icon Name Description Tech Level Requirements Requirements Requirements Time
Missile Barrage (New ability for Grizzly) Forge only. Powerful area attack. Ground attack only. 3 — — 1000 50s

Airpad

Primary Role: Air Unit Creation

Global Upgrades: Air Upgrade I/II/III

Production: Hornet, Nightingale, Vulture

Airpad Construction

Icon Name Description Tech Level Requirements Requirements Requirements Time
Airpad Builds core air, support, and heavy air units. 2 — 200 — 30s

Available Units

Icon Name Description Tech Level Requirements Requirements Requirements Time
Hornet (Core air) Fast-moving. Medium range. 2 4 375 — 20s
Nightingale (Support) Repairs and heals. Defensive smoke. Detects cloaked units. 2 4 400 — 20s
Vulture (Heavy air) Can launch devastating Phoenix missile. 3 9 750 75 40s

Available Research

Icon Name Description Tech Level Requirements Requirements Requirements Time
Air Upgrade I (All air units) 10% damage boost. 10% health boost. 2 — — 450 60s
Air Upgrade II (All air units) 20% damage boost. 20% health boost. Requires Air Upgrade I. 2 — — 650 80s
Air Upgrade III (All air units) 30% damage boost. 30% health boost. Requires Air Upgrade II. 3 — — 850 100s
Wingmen (Unit upgrade for Hornet) Adds Marines with rocket launchers. Increases health. 3 — — 750 30s

Keep reading with a free account

The first 3 sections of Halo Wars 2 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousAbout Advanced Unit Structures NextBanished Advanced Unit Structures