Raid Camp
Primary Role: Advanced Infantry Creation
Global Upgrades: Infantry Upgrade I/II/III
Production: Jump Pack Brutes, Suicide Grunts, Elite Rangers, Hunters
Raid Camp Construction
| Icon | Name | Description | Tech Level | Requirements | Requirements | Requirements | Time |
|---|---|---|---|---|---|---|---|
| Raid Camp | (Advanced infantry) Trains anti-infantry, anti-building, and anti-vehicle units. | 0 | — | 150 | — | 25s |
Available Units
| Icon | Name | Description | Tech Level | Requirements | Requirements | Requirements | Time |
|---|---|---|---|---|---|---|---|
| Jump Pack Brutes | (Anti-building) Melee-combat unit. Short-range jump. Cannot attack air. | 0 | 3 | 110 | 65 | 17s | |
| Suicide Grunts | (Anti-infantry) Deadly in numbers. Cannot attack air. | 0 | 2 | 100 | 25 | 14s | |
| Elite Rangers | (Anti-infantry) Medium-long range. Detects cloaked units. | 2 | 3 | 80 | 110 | 16s | |
| Hunters | (Anti-vehicle) Heavily armored. Slow-moving. Cannot attack air. | 2 | 5 | 150 | 200 | 20s |
Available Research
| Icon | Name | Description | Tech Level | Requirements | Requirements | Requirements | Time |
|---|---|---|---|---|---|---|---|
| Infantry Upgrade I | (All infantry) 10% damage boost. 10% health boost. | 1 | — | — | 375 | 60s | |
| Infantry Upgrade II | (All infantry) 20% damage boost. 20% health boost. Requires Infantry Upgrade I. | 2 | — | — | 575 | 80s | |
| Infantry Upgrade III | (All infantry) 30% damage boost. 30% health boost. Requires Infantry Upgrade II. | 3 | — | — | 775 | 100s | |
| Dark Skies | (Unit upgrade for Jump Pack Brutes) Adds one Brute to pack. | 2 | — | — | 600 | 30s | |
| New “Recruits” | (Unit upgrade for Suicide Grunts) Increases squad size. | 3 | — | — | 600 | 30s | |
| Beam Cannon | (Weapon upgrade for Hunters) Increases damage. Beam cannon does damage along trajectory. | 3 | — | — | 900 | 30s |
War Council
Primary Role: Hero/Super Unit Creation
Global Upgrades: Fortify Base I/II/III, Advanced Logistics I/II/III, Reinforcements I/II
Production: Atriox’s Chosen (Atriox only), Warlord (Decimus only), Honor Guard (Shipmaster only), Scarab
War Council Construction
| Icon | Name | Description | Tech Level | Requirements | Requirements | Requirements | Time |
|---|---|---|---|---|---|---|---|
| War Council | Builds Hero and Super units. Researches global upgrades for increased POP limit, unit-creation speed, and base defense. | 1 | — | 125 | — | 30s |
Available Units
| Icon | Name | Description | Tech Level | Requirements | Requirements | Requirements | Time |
|---|---|---|---|---|---|---|---|
| Atriox’s Chosen | (Hero) Atriox only. Ranged Hero. Versatile spike ammo. Limited to one active Hero. | 1 | — | 450 | 400 | 40s | |
| Warlord | (Hero) Decimus only. Melee Hero. Powerful area attack. Cannot attack air. Limited to one active Hero. | 1 | — | 450 | 400 | 40s | |
| Honor Guard | (Hero) Shipmaster only. Melee Hero. High damage. Cannot attack air. | 1 | — | 450 | 400 | 40s | |
| Scarab | (Super unit) Very heavy armor. Very high damage. Traverses all terrain. | 3 | 40 | 2000 | 2000 | 120s |
Available Research
| Icon | Name | Description | Tech Level | Requirements | Requirements | Requirements | Time |
|---|---|---|---|---|---|---|---|
| Fortify Base Upgrade I | (Base defense) 15% building health boost. 15% Turret health boost. 15% Turret damage boost. | 1 | — | — | 400 | 60s | |
| Fortify Base Upgrade II | (Base defense) 30% building health boost. 30% Turret health boost. 30% Turret damage boost. Requires Fortify Base Upgrade I. | 2 | — | — | 600 | 80s | |
| Fortify Base Upgrade III | (Base defense) 45% building health boost. 45% Turret health boost. 45% Turret damage boost. Requires Fortify Base Upgrade II. | 3 | — | — | 800 | 100s | |
| Advanced Logistics I | (Army upgrade) Increases unit build speed by 15%. | 1 | — | — | 500 | 25s | |
| Advanced Logistics II | (Army upgrade) Increases unit build speed by 30%. Requires Advanced Logistics I. | 2 | — | — | 700 | 30s | |
| Advanced Logistics III | (Army upgrade) Increases unit build speed by 45%. Requires Advanced Logistics II. | 3 | — | — | 900 | 30s | |
| Reinforcements I | (Army upgrade) Increases maximum Population by 20. | 2 | — | — | 750 | 30s | |
| Reinforcements II | (Army upgrade) Increases maximum Population by an additional 20. Requires Reinforcements II. | 3 | — | — | 1250 | 35s | |
| Plasma Rounds | (Weapon upgrade for Atriox’s Chosen) Atriox only. Increases damage. Adds area of effect. | 1 | — | — | 400 | 25s | |
| Scorch Rounds | (Weapon upgrade for Atriox’s Chosen) Atriox only. Increases damage. Damage over time. Requires Plasma Rounds. | 2 | — | — | 600 | 30s | |
| Rifled Barrel | (Weapon upgrade for Atriox’s Chosen) Atriox only. Increases damage. Greatly increases range.Requires Scorch Rounds. | 3 | — | — | 800 | 35s | |
| Hammer Pull | (New ability for Warlord) Decimus only. Equips Warlord’s Hammer with a gravity beam to drag targets closer. | 1 | — | — | 400 | 25s | |
| Hammer Stun | (New ability for Warlord) Decimus only. Warlord’s Hammer stuns and deals area-of-effect damage.Requires Hammer Pull. | 2 | — | — | 600 | 30s | |
| Siphon | (New ability for Warlord) Decimus only. Warlord gains health with each attack. Requires Hammer Stun. | 3 | — | — | 800 | 35s | |
| Mercenary Rage | (Unit upgrade for Honor Guard) Shipmaster only. Increases movement speed. Increases attack. Increases health and shield. | 1 | — | — | 400 | 25s | |
| Mercenary Wrath | (Unit upgrade for Honor Guard) Shipmaster only. Increases damage. Increases health and shield. Requires Mercenary Rage. | 2 | — | — | 600 | 30s | |
| Unseen Blade | (New ability for Honor Guard) Shipmaster only. Permanent cloaking. Increases damage. Increases health and Shield. Requires Mercenary Wrath. | 3 | — | — | 800 | 35s |
Foundry
Primary Role: Vehicle Creation
Global Upgrades: Vehicle Upgrade I/II/III
Production: Marauder, Reaver, Locust, Wraith
Foundry Construction
| Icon | Name | Description | Tech Level | Requirements | Requirements | Requirements | Time |
|---|---|---|---|---|---|---|---|
| Foundry | Builds core vehicles, anti-air, anti-building, and heavy tanks. | 2 | — | 200 | — | 30s |
Available Units
| Icon | Name | Description | Tech Level | Requirements | Requirements | Requirements | Time |
|---|---|---|---|---|---|---|---|
| Marauder | (Core vehicle) Tough armor. Shots slow enemies. | 2 | 5 | 400 | — | 26s | |
| Reaver | (Anti-air) Detects cloaked units. Weak against vehicles. | 2 | 5 | 175 | 225 | 20s | |
| Locust | (Anti-building) Sustained damage. Long range. Weak armor. | 2 | 4 | 150 | 150 | 25s | |
| Wraith | (Heavy tank) Heavy damage. Long range. | 3 | 6 | 550 | 40 | 36s |
Available Research
| Icon | Name | Description | Tech Level | Requirements | Requirements | Requirements | Time |
|---|---|---|---|---|---|---|---|
| Vehicle Upgrade I | (All vehicles) 10% damage boost. 10% health boost. | 2 | — | — | 500 | 60s | |
| Vehicle Upgrade II | (All vehicles) 20% damage boost. 20% health boost. Requires Vehicle Upgrade I. | 2 | — | — | 750 | 80s | |
| Vehicle Upgrade III | (All vehicles) 30% damage boost. 30% health boost. Requires Vehicle Upgrade II. | 3 | — | — | 1000 | 100s | |
| Thick Hide | (Unit upgrade for Marauder) Greatly increases armor. | 3 | — | — | 700 | 30s | |
| Scorch Mortar | (New ability for Wraith) Shots continue to cause damage after impact. | 3 | — | — | 850 | 30s |
Apex
Primary Role: Air Unit Creation
Global Upgrades: Air Upgrade I/II/III
Production: Engineer, Banshee, Shroud, Blisterback
Apex Construction
| Icon | Name | Description | Tech Level | Requirements | Requirements | Requirements | Time |
|---|---|---|---|---|---|---|---|
| Apex | Builds core air, support, heavy air, and artillery. | 1 | — | 200 | — | 30s |
Available Units
| Icon | Name | Description | Tech Level | Requirements | Requirements | Requirements | Time |
|---|---|---|---|---|---|---|---|
| Engineer | (Support) Repairs and heals. Non-combatant. Detects cloaked units. | 1 | 3 | 240 | — | 20s | |
| Banshee | (Core air) Fast-moving. When upgraded, effective against air. | 2 | 3 | 300 | — | 15s | |
| Shroud | (Support) Deploys cloak. Projectile defense. Non-combative. | 2 | 4 | 550 | — | 35s | |
| Blisterback | (Artillery) Heavily armored. Can deploy to become artillery unit on ground. | 3 | 8 | 700 | 50 | 35s |
Available Research
| Icon | Name | Description | Tech Level | Requirements | Requirements | Requirements | Time |
|---|---|---|---|---|---|---|---|
| Air Upgrade I | (All air units) 10% damage boost. 10% health boost. | 1 | — | — | 375 | 60s | |
| Air Upgrade II | (All air units) 20% damage boost. 20% health boost. Requires Air Upgrade I. | 2 | — | — | 575 | 80s | |
| Air Upgrade III | (All air units) 30% damage boost. 30% health boost. Requires Air Upgrade II. | 3 | — | — | 775 | 100s | |
| Plasma Torpedo | (Unit upgrade for Banshee) Effective against air. | 3 | — | — | 650 | 30s |
Requirements
Requirements
Requirements