Prima Games eGuides Halo Wars 2 eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

Halo Wars 2 eGuide Structures Advanced Unit Structures

Banished Advanced Unit Structures

Raid Camp

Primary Role: Advanced Infantry Creation

Global Upgrades: Infantry Upgrade I/II/III

Production: Jump Pack Brutes, Suicide Grunts, Elite Rangers, Hunters

Raid Camp Construction

IconNameDescriptionTech LevelRequirementsRequirementsRequirementsTime
Raid Camp (Advanced infantry) Trains anti-infantry, anti-building, and anti-vehicle units. 0 150 25s

Available Units

IconNameDescriptionTech LevelRequirementsRequirementsRequirementsTime
Jump Pack Brutes (Anti-building) Melee-combat unit. Short-range jump. Cannot attack air. 0 3 110 65 17s
Suicide Grunts (Anti-infantry) Deadly in numbers. Cannot attack air. 0 2 100 25 14s
Elite Rangers (Anti-infantry) Medium-long range. Detects cloaked units. 2 3 80 110 16s
Hunters (Anti-vehicle) Heavily armored. Slow-moving. Cannot attack air. 2 5 150 200 20s

Available Research

IconNameDescriptionTech LevelRequirementsRequirementsRequirementsTime
Infantry Upgrade I (All infantry) 10% damage boost. 10% health boost. 1 375 60s
Infantry Upgrade II (All infantry) 20% damage boost. 20% health boost. Requires Infantry Upgrade I. 2 575 80s
Infantry Upgrade III (All infantry) 30% damage boost. 30% health boost. Requires Infantry Upgrade II. 3 775 100s
Dark Skies (Unit upgrade for Jump Pack Brutes) Adds one Brute to pack. 2 600 30s
New “Recruits” (Unit upgrade for Suicide Grunts) Increases squad size. 3 600 30s
Beam Cannon (Weapon upgrade for Hunters) Increases damage. Beam cannon does damage along trajectory. 3 900 30s

War Council

Primary Role: Hero/Super Unit Creation

Global Upgrades: Fortify Base I/II/III, Advanced Logistics I/II/III, Reinforcements I/II

Production: Atriox’s Chosen (Atriox only), Warlord (Decimus only), Honor Guard (Shipmaster only), Scarab

War Council Construction

IconNameDescriptionTech LevelRequirementsRequirementsRequirementsTime
War Council Builds Hero and Super units. Researches global upgrades for increased POP limit, unit-creation speed, and base defense. 1 125 30s

Available Units

IconNameDescriptionTech LevelRequirementsRequirementsRequirementsTime
Atriox’s Chosen (Hero) Atriox only. Ranged Hero. Versatile spike ammo. Limited to one active Hero. 1 450 400 40s
Warlord (Hero) Decimus only. Melee Hero. Powerful area attack. Cannot attack air. Limited to one active Hero. 1 450 400 40s
Honor Guard (Hero) Shipmaster only. Melee Hero. High damage. Cannot attack air. 1 450 400 40s
Scarab (Super unit) Very heavy armor. Very high damage. Traverses all terrain. 3 40 2000 2000 120s

Available Research

IconNameDescriptionTech LevelRequirementsRequirementsRequirementsTime
Fortify Base Upgrade I (Base defense) 15% building health boost. 15% Turret health boost. 15% Turret damage boost. 1 400 60s
Fortify Base Upgrade II (Base defense) 30% building health boost. 30% Turret health boost. 30% Turret damage boost. Requires Fortify Base Upgrade I. 2 600 80s
Fortify Base Upgrade III (Base defense) 45% building health boost. 45% Turret health boost. 45% Turret damage boost. Requires Fortify Base Upgrade II. 3 800 100s
Advanced Logistics I (Army upgrade) Increases unit build speed by 15%. 1 500 25s
Advanced Logistics II (Army upgrade) Increases unit build speed by 30%. Requires Advanced Logistics I. 2 700 30s
Advanced Logistics III (Army upgrade) Increases unit build speed by 45%. Requires Advanced Logistics II. 3 900 30s
Reinforcements I (Army upgrade) Increases maximum Population by 20. 2 750 30s
Reinforcements II (Army upgrade) Increases maximum Population by an additional 20. Requires Reinforcements II. 3 1250 35s
Plasma Rounds (Weapon upgrade for Atriox’s Chosen) Atriox only. Increases damage. Adds area of effect. 1 400 25s
Scorch Rounds (Weapon upgrade for Atriox’s Chosen) Atriox only. Increases damage. Damage over time. Requires Plasma Rounds. 2 600 30s
Rifled Barrel (Weapon upgrade for Atriox’s Chosen) Atriox only. Increases damage. Greatly increases range.Requires Scorch Rounds. 3 800 35s
Hammer Pull (New ability for Warlord) Decimus only. Equips Warlord’s Hammer with a gravity beam to drag targets closer. 1 400 25s
Hammer Stun (New ability for Warlord) Decimus only. Warlord’s Hammer stuns and deals area-of-effect damage.Requires Hammer Pull. 2 600 30s
Siphon (New ability for Warlord) Decimus only. Warlord gains health with each attack. Requires Hammer Stun. 3 800 35s
Mercenary Rage (Unit upgrade for Honor Guard) Shipmaster only. Increases movement speed. Increases attack. Increases health and shield. 1 400 25s
Mercenary Wrath (Unit upgrade for Honor Guard) Shipmaster only. Increases damage. Increases health and shield. Requires Mercenary Rage. 2 600 30s
Unseen Blade (New ability for Honor Guard) Shipmaster only. Permanent cloaking. Increases damage. Increases health and Shield. Requires Mercenary Wrath. 3 800 35s

Foundry

Primary Role: Vehicle Creation

Global Upgrades: Vehicle Upgrade I/II/III

Production: Marauder, Reaver, Locust, Wraith

Foundry Construction

IconNameDescriptionTech LevelRequirementsRequirementsRequirementsTime
Foundry Builds core vehicles, anti-air, anti-building, and heavy tanks. 2 200 30s

Available Units

IconNameDescriptionTech LevelRequirementsRequirementsRequirementsTime
Marauder (Core vehicle) Tough armor. Shots slow enemies. 2 5 400 26s
Reaver (Anti-air) Detects cloaked units. Weak against vehicles. 2 5 175 225 20s
Locust (Anti-building) Sustained damage. Long range. Weak armor. 2 4 150 150 25s
Wraith (Heavy tank) Heavy damage. Long range. 3 6 550 40 36s

Available Research

IconNameDescriptionTech LevelRequirementsRequirementsRequirementsTime
Vehicle Upgrade I (All vehicles) 10% damage boost. 10% health boost. 2 500 60s
Vehicle Upgrade II (All vehicles) 20% damage boost. 20% health boost. Requires Vehicle Upgrade I. 2 750 80s
Vehicle Upgrade III (All vehicles) 30% damage boost. 30% health boost. Requires Vehicle Upgrade II. 3 1000 100s
Thick Hide (Unit upgrade for Marauder) Greatly increases armor. 3 700 30s
Scorch Mortar (New ability for Wraith) Shots continue to cause damage after impact. 3 850 30s

Apex

Primary Role: Air Unit Creation

Global Upgrades: Air Upgrade I/II/III

Production: Engineer, Banshee, Shroud, Blisterback

Apex Construction

IconNameDescriptionTech LevelRequirementsRequirementsRequirementsTime
Apex Builds core air, support, heavy air, and artillery. 1 200 30s

Available Units

IconNameDescriptionTech LevelRequirementsRequirementsRequirementsTime
Engineer (Support) Repairs and heals. Non-combatant. Detects cloaked units. 1 3 240 20s
Banshee (Core air) Fast-moving. When upgraded, effective against air. 2 3 300 15s
Shroud (Support) Deploys cloak. Projectile defense. Non-combative. 2 4 550 35s
Blisterback (Artillery) Heavily armored. Can deploy to become artillery unit on ground. 3 8 700 50 35s

Available Research

IconNameDescriptionTech LevelRequirementsRequirementsRequirementsTime
Air Upgrade I (All air units) 10% damage boost. 10% health boost. 1 375 60s
Air Upgrade II (All air units) 20% damage boost. 20% health boost. Requires Air Upgrade I. 2 575 80s
Air Upgrade III (All air units) 30% damage boost. 30% health boost. Requires Air Upgrade II. 3 775 100s
Plasma Torpedo (Unit upgrade for Banshee) Effective against air. 3 650 30s