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Halo Wars 2 eGuide
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Contents

  • Foreword
    • Making Halo Wars 2
  • Getting Started
    • How to Use This Guide
    • Controls
    • An RTS Primer
    • Deploying Your Army
    • Notes on Damage and Healing
    • Game Phases
    • Other Tips and Tactics
  • Campaign Walkthrough
    • Overview
    • Difficulty Levels
    • Act I
      • Mission: The Signal
      • Mission: A New Enemy
      • Mission: Ascension
      • Mission: One Three Zero
      • Mission: The Cartographer
    • Act II
      • Mission: Lights Out
      • Mission: From the Deep
      • Mission: Hold the Line
      • Mission: Under the Dark
    • Act III
      • Mission: The Foundry
      • Mission: The Halo
      • Mission: Last Stand
  • Multiplayer
    • The HUD
    • Game Modes
    • The Factions
    • Choosing a Leader
    • Combat
    • Choosing Your Strategy
    • Multiplayer Atlas
      • Map Features
      • Badlands
      • Sentry
      • Bedrock
      • Ashes
      • Highway
      • Rift
      • Vault
      • Frontier
  • Interactive MP Maps
    • Badlands
      • Domination: 1v1
      • Domination: 2v2
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Strongholds: 1v1
      • Strongholds: 2v2
    • Sentry
      • Domination: 1v1
      • Domination: 2v2
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Strongholds: 1v1
      • Strongholds: 2v2
    • Bedrock
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Ashes
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Highway
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Rift
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Vault
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Frontier
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
  • Blitz
    • Core Concepts
    • The Proving Grounds
    • Blitz Basics
    • Firefight Basics
    • Card Basics
    • Deck Basics
    • Recommended Decks
    • UNSC Card Tables
    • Banished Card Tables
    • Blitz Card Gallery
      • Blitz Cards: A-D
      • Blitz Cards: E-K
      • Blitz Cards: L-S
      • Blitz Cards: T-Z
  • Leaders
    • Overview
    • UNSC Leaders
    • Banished Leaders
  • Structures
    • Overview
    • Bases
      • About Bases
      • UNSC Bases
      • Banished Bases
    • Minibases
      • About Minibases
      • UNSC Minibases
      • Banished Minibases
    • Economy Structures
      • About Economy Structures
      • UNSC Economy Structures
      • Banished Economy Structures
    • Advanced Unit Structures
      • About Advanced Unit Structures
      • UNSC Advanced Unit Structures
      • Banished Advanced Unit Structures
    • Defensive Structures
      • About Defensive Structures
      • UNSC Defensive Structures
      • Banished Defensive Structures
  • Units
    • Overview
    • Infantry Units
      • About Infantry Units
      • UNSC Infantry Units
      • Banished Infantry Units
    • Vehicles
      • About Vehicles
      • UNSC Vehicles
      • Banished Vehicles
    • Air Units
      • About Air Units
      • UNSC Air Units
      • Banished Air Units
    • Hero Units
      • About Hero Units
      • UNSC Hero Units
      • Banished Hero Units
    • Super Units
      • About Super Units
      • UNSC Super Unit
      • Banished Super Unit
    • Ultimate Units
      • About Ultimate Units
      • UNSC Ultimate Unit
      • Banished Ultimate Unit
  • Extras
    • Achievements
    • Skulls
    • Phoenix Logs
  • Concept Art Gallery
    • Atriox
    • Grav Mace
    • Spirit of Fire
    • Jerome Helmet
    • Environments

Halo Wars 2 Guide › Blitz

Card Basics

Rarity: Each card is assigned one of four color-coded rarity ratings: Common (gray), Uncommon (green), Rare (purple), or Legendary (gold).

Card Type: Indicates whether the card activates a Power or deploys a specific unit type.

Energy Cost: The amount of Energy required to play the card.

Name: Unit or Power name.

Combat Rating: Indicates a unit’s effectiveness against various unit types.

Keyword/Description: Indicates special unit abilities or Power effects.

Leader Restriction: Appears on leader-specific Blitz cards. Cards without this emblem can be used by any leader belonging to the appropriate faction.

Visit your Card Library to inspect all currently available Blitz cards (whether or not you own them). Here you find additional details about unit abilities, leader restrictions, level progress, and more.

Keywords

Some cards feature Keywords that indicate passive abilities featured by the unit in question. Some Keywords correspond to core abilities like cloak detection or healing. However, many Keywords indicate abilities that are only found in Blitz and Firefight.

Keyword Abilities

Keyword Description
Blast This unit explodes violently upon death, damaging troops in its radius.
Cloak This unit deploys invisibly, able to move and attack without revealing itself for the first 90 seconds.
Detect This unit detects and reveals nearby cloaked enemies.
Guard This unit covers nearby allies, receiving all damage they would normally take.
Last Stand When this unit falls in battle, a number of infantry troops jump out to continue the fight.
Rally This unit inspires nearby troops to deal increased damage.
Reflect Half of the damage this unit takes is automatically dealt back to an enemy attacker.
Rush This unit ignores fatigue when deployed, charging into battle at full strength.
Shield This unit possesses energy-shield protection that absorbs damage and regenerates when out of combat.
Shock This unit intimidates nearby enemy troops, significantly reducing their armor.
Siphon This unit possesses special weaponry that steals health from its enemies equal to the damage dealt.
Support This unit cannot attack and instead focuses on support or healing skills to boost your army.

Card Packs

Initially, you have access to each leader’s starter deck and a basic selection of Blitz cards. You can use all these cards to design a wide variety of custom decks, but competitive Blitz players would do well to expand their libraries as quickly as possible. Gaining new cards not only allows for more diverse decks, it can also make your existing cards more powerful.

You can earn or purchase several varieties of card packs, most of which offer a random selection of five Blitz cards. You earn new packs by completing missions, increasing your Spartan Rank through competitive play, or simply logging in to play each day. Every pack you open serves to unlock new cards or increase the levels of cards you already own.

Leveling Cards

Whenever you receive a duplicate card, it automatically combines with your original copy. It takes more than one duplicate to increase a card’s level, but every duplicate you receive moves you one step closer to a more effective unit or Power.

Each card starts at Level 1. Two duplicates of that card are required to reach Level 2. Three duplicates raise a Level 2 card to Level 3. The cost for each level increases until a card reaches Level 5. From that point on, the card levels up each time you collect five duplicates. Blitz cards gain significant boosts as they progress through their first six levels. From Level 7 onward, cards gain only minimal boosts.

Card Leveling Requirements

Card Level Duplicates Required per Level Total Cards Required
Level 1 — 1
Level 2 2 3
Level 3 3 6
Level 4 4 10
Level 5 5 15
Level 6 5 20

A total of 20 copies (including your original card) are required for a Blitz card to reach Level 6. At this point, the card is considered “tournament quality.” The benefits of leveling up vary from card to card, but units generally receive stat boosts that support their intended role.

Standard Level 6 Unit Stat Boosts

Stat Core Harass Counter Defense Hero Healer
Health +22% +30% +35% +26% +20% +26%
Armor +20% — — +30% +15% +30%
Shields (if present) +19% +24% +29% +23% — —
Damage +60% +70% +85% +50% +40% —
Range — — +15% — — —
Speed — +20% — — — —
Heal/Repair Speed — — — — — +50%

At Level 7 and above, all units gain +1 percent health and +1 percent damage per level-up.

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