In stark contrast to the UNSC’s risk/reward Turret conversions, Banished Turrets support straightforward upgrades. Each Turret upgrade adds a new type of weapon, ensuring that a fully modified Turret deals reliable damage to all unit types.
Of course, offense isn’t always the best defense—larger Banished bases also support a number of passive defensive structures. Sensor Towers enhance line of sight and cloak detection, Shield Generators protect structures and nearby units from hostile fire, and Cloaking Generators can render entire bases invisible to enemies.
Turret
Primary Role: Automated Base Defense
Global Upgrades: None
Production: Anti-Infantry Upgrade, Anti-Vehicle Upgrade, Anti-Air Upgrade
Turret Construction
| Icon | Name | Description | Tech Level | Requirements |
Requirements |
Requirements |
Time |
|---|---|---|---|---|---|---|---|
|
|
Turret | Standard Turret. Can be upgraded with anti-vehicle, anti-air, and anti-infantry weapons. | 0 | — | 300 | — | 40s |
Available Research
| Icon | Name | Description | Tech Level | Requirements |
Requirements |
Requirements |
Time |
|---|---|---|---|---|---|---|---|
|
|
Add Anti-Infantry Upgrade | (Turret upgrade) Adds an anti-infantry weapon. | 1 | — | — | 200 | 20s |
|
|
Add Anti-Vehicle Upgrade | (Turret upgrade) Adds an anti-vehicle weapon. | 1 | — | — | 200 | 20s |
|
|
Add Anti-Air Upgrade | (Turret upgrade) Adds an anti-air weapon. | 1 | — | — | 200 | 20s |
Sensor Tower
Primary Role: Surveillance
Global Upgrades: None
Production: None
Sensor Tower Construction
| Icon | Name | Description | Tech Level | Requirements |
Requirements |
Requirements |
Time |
|---|---|---|---|---|---|---|---|
|
|
Sensor Tower | (Surveillance) Increases line of sight. Detects cloaked units. | 1 | — | 100 | — | 20s |
Shield Generator
Primary Role: Passive Base Defense
Global Upgrades: None
Production: None
Shield Generator Construction
| Icon | Name | Description | Tech Level | Requirements |
Requirements |
Requirements |
Time |
|---|---|---|---|---|---|---|---|
|
|
Shield Generator | Generates a shield for the base. | 2 | — | 600 | 200 | 30s |
Cloaking Generator
Primary Role: Cloaking Nearby Units/Base Structures
Global Upgrades: None
Production: None
Cloaking Generator Construction
| Icon | Name | Description | Tech Level | Requirements |
Requirements |
Requirements |
Time |
|---|---|---|---|---|---|---|---|
|
|
Cloaking Generator | (Base defense) Hides units and buildings. | 3 | — | 775 | — | 40s |
Requirements
Requirements
Requirements