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Halo Wars 2 eGuide
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Contents

  • Foreword
    • Making Halo Wars 2
  • Getting Started
    • How to Use This Guide
    • Controls
    • An RTS Primer
    • Deploying Your Army
    • Notes on Damage and Healing
    • Game Phases
    • Other Tips and Tactics
  • Campaign Walkthrough
    • Overview
    • Difficulty Levels
    • Act I
      • Mission: The Signal
      • Mission: A New Enemy
      • Mission: Ascension
      • Mission: One Three Zero
      • Mission: The Cartographer
    • Act II
      • Mission: Lights Out
      • Mission: From the Deep
      • Mission: Hold the Line
      • Mission: Under the Dark
    • Act III
      • Mission: The Foundry
      • Mission: The Halo
      • Mission: Last Stand
  • Multiplayer
    • The HUD
    • Game Modes
    • The Factions
    • Choosing a Leader
    • Combat
    • Choosing Your Strategy
    • Multiplayer Atlas
      • Map Features
      • Badlands
      • Sentry
      • Bedrock
      • Ashes
      • Highway
      • Rift
      • Vault
      • Frontier
  • Interactive MP Maps
    • Badlands
      • Domination: 1v1
      • Domination: 2v2
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Strongholds: 1v1
      • Strongholds: 2v2
    • Sentry
      • Domination: 1v1
      • Domination: 2v2
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Strongholds: 1v1
      • Strongholds: 2v2
    • Bedrock
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Ashes
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Highway
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Rift
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Vault
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
    • Frontier
      • Domination: 1v1
      • Domination: 2v2
      • Domination: 3v3
      • Deathmatch: 1v1
      • Deathmatch: 2v2
      • Deathmatch: 3v3
      • Strongholds: 1v1
      • Strongholds: 2v2
      • Strongholds: 3v3
  • Blitz
    • Core Concepts
    • The Proving Grounds
    • Blitz Basics
    • Firefight Basics
    • Card Basics
    • Deck Basics
    • Recommended Decks
    • UNSC Card Tables
    • Banished Card Tables
    • Blitz Card Gallery
      • Blitz Cards: A-D
      • Blitz Cards: E-K
      • Blitz Cards: L-S
      • Blitz Cards: T-Z
  • Leaders
    • Overview
    • UNSC Leaders
    • Banished Leaders
  • Structures
    • Overview
    • Bases
      • About Bases
      • UNSC Bases
      • Banished Bases
    • Minibases
      • About Minibases
      • UNSC Minibases
      • Banished Minibases
    • Economy Structures
      • About Economy Structures
      • UNSC Economy Structures
      • Banished Economy Structures
    • Advanced Unit Structures
      • About Advanced Unit Structures
      • UNSC Advanced Unit Structures
      • Banished Advanced Unit Structures
    • Defensive Structures
      • About Defensive Structures
      • UNSC Defensive Structures
      • Banished Defensive Structures
  • Units
    • Overview
    • Infantry Units
      • About Infantry Units
      • UNSC Infantry Units
      • Banished Infantry Units
    • Vehicles
      • About Vehicles
      • UNSC Vehicles
      • Banished Vehicles
    • Air Units
      • About Air Units
      • UNSC Air Units
      • Banished Air Units
    • Hero Units
      • About Hero Units
      • UNSC Hero Units
      • Banished Hero Units
    • Super Units
      • About Super Units
      • UNSC Super Unit
      • Banished Super Unit
    • Ultimate Units
      • About Ultimate Units
      • UNSC Ultimate Unit
      • Banished Ultimate Unit
  • Extras
    • Achievements
    • Skulls
    • Phoenix Logs
  • Concept Art Gallery
    • Atriox
    • Grav Mace
    • Spirit of Fire
    • Jerome Helmet
    • Environments

Halo Wars 2 Guide › Blitz

Banished Card Tables

Banished Infantry Cards

NameEnergy CostRarityActive AbilityKeywordsLeader Restriction
Core Infantry
Grunts 10 Common — — —
Bloodfuel Grunts 30 Uncommon (Shrapnel Mine) Plants mines that slow and damage enemy units. Siphon Decimus
Grunt Mob 50 Rare — Rush —
Anti-Infantry
Elite Rangers 30 Common — Detect —
Assault Elites 50 Uncommon — Rush, Detect —
Suicide Grunts 80 Common — Blast —
Anti-Vehicle
Hunters 40 Common — — —
Ironclad Hunters 70 Uncommon — Guard Atriox
Anti-Building
Jump Pack Brute 20 Common (Jump Strike) Leaps forward and smashes the ground, damaging and stunning nearby enemies. — —
Hero
Honor Guard 190 Legendary — Shield, Cloak Shipmaster
Warlord 200 Legendary (Gravity Shockwave) Stuns enemy units and structures with a massive hammer slam. Siphon, Shield Decimus
Atriox’s Chosen 210 Legendary — Shock, Shield Atriox

Banished Vehicle Cards

NameEnergy CostRarityActive AbilityKeywordsLeader Restriction
Scout
Chopper 20 Common (Ram) Charges through enemies, causing damage. — —
Ghost 30 Uncommon (Ram) Charges through enemies, causing damage. Shield Shipmaster
Terror Chopper 60 Rare (Ram) Charges through enemies, causing damage. Shock Decimus
Core Vehicle
Marauder 70 Common — — —
Marauder Warchief 110 Rare — Rally Decimus
Prowling Marauder 120 Uncommon — Cloak Shipmaster
Anti-Air
Reaver 60 Common (Predatory Leap) Jumps a short distance to escape or ambush enemies. Shield, Detect —
Prowling Reaver 90 Rare (Predatory Leap) Jumps a short distance to escape or ambush enemies. Shield, Cloak, Detect —
Anti-Building
Locust 40 Common — Shield —
Bloodfuel Locust 60 Uncommon — Siphon, Shield —
Heavy Tank
Wraith 110 Common — Shield —
Ironclad Wraith 140 Rare (Scorch Mortar) Shoots a shell that leaves burning plasma on the ground. Guard, Shield —

Banished Air Cards

NameEnergy CostRarityActive AbilityKeywordsLeader Restriction
Core Air
Banshee 60 Common — — —
Unstable Banshee 130 Rare — Blast Shipmaster
Artillery
Blisterback 120 Common (Deploy) Converts between heavy air and ground siege modes. — —
Enduring Blisterback 160 Rare (Deploy) Converts between heavy air and ground siege modes. Last Stand 3 Atriox
Support
Engineer 50 Common (Overshield) Casts a temporary shield to protect nearby allied units. Detect, Support —

Banished Power Cards

NameEnergy CostRarityActive AbilityPower DescriptionLeader Restriction
Buff
Cloaking Field 100 Rare — Cloaks targeted friendly units. Shipmaster
Boundless Fury 150 Rare — Enrages all friendly units, boosting their damage and speed. Decimus
Debuff
Blast Hammer 60 Uncommon — Slams the ground, shoves enemies away, and briefly slows them. Decimus
Shockwave 60 Uncommon — Draws a wall of energy that stuns passing enemies and lowers their armor. Atriox
Damage
Scorch Mines 40 Uncommon — Places mines that explode and release harmful plasma. Atriox
Glassing Beam 110 Uncommon — Unleashes and directs a damaging plasma beam. Shipmaster
Eradication 190 Rare — Deals massive damage at target area with a ring of plasma beams. Atriox
Deploy
Spike Turret 90 Uncommon — Deploys a temporary defensive Banished Turret. Atriox
Spirit Assault 180 Rare — Calls in an armed Spirit transport to drop off Banished units. Shipmaster
Scarab Assault 300 Legendary (Carapace Shield) Emits a short-lived plasma shield to become invulnerable. Briefly deploys the Scarab Super unit. —
Healing
Atriox’s Bulwark 90 Rare — Briefly makes targeted allies invulnerable and heals them over time. Atriox
Siphon Field 120 Uncommon — Heals nearby allies and harms nearby enemies for a short duration. Decimus
Utility
Teleport 60 Uncommon — Selects any group of units and moves them to target location. Shipmaster
Vortex 100 Rare — Opens a rift that pulls in nearby enemies for its duration. Decimus

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