|
A New Enemy
|
Grunt Birthday Party |
All Power Nodes captured |
NON-SCORING: Killed Grunts explode into a shower of confetti, bringing joy to the battlefield—if you’re not a Grunt, that is. |
|
Ascension
|
Paintball |
Main Banished base destroyed |
NON-SCORING: Marine grenades and Grunt mines splatter the environment with color (as well as deadly shrapnel). Time to paint the town! |
|
Ascension
|
Pain Train |
Hidden Banished base (on island) destroyed |
All player units train 50 percent faster. Final score decreases. |
|
One Three Zero
|
Bountiful Harvest |
Keep all rescued prisoners alive |
Supply from Supply Pads arrives 25 percent faster. Final score decreases. |
|
The Cartographer
|
Emperor |
Banished northern base expansion destroyed |
All player Powers recharge in half the time. Final score decreases. |
|
Lights Out
|
Pestilence |
All prisoners released |
All player units slowly lose health from the moment they’re built. Final score increases. |
|
From the Deep
|
Total Annihilation |
Mission completed without Spartan downed |
Spartan special-ability Slams create an even more powerful explosion upon landing. Final score decreases. |
|
Hold the Line
|
Sickness |
No barricades destroyed |
All player units have 50 percent fewer hit points. Final score increases. |
|
Hold the Line
|
Firestarter |
Particle Cannon stays above 50 percent health |
Grunts and Marines explode upon death, inflicting damage on enemy units. Final score decreases. |
|
Under the Dark
|
Things That Make You Go Boom |
All three Brute Warlords eliminated |
Hero units unleash a nuclear explosion upon death. Final score decreases. |
|
The Foundry
|
Wuv Woo |
Scarab survives the mission |
NON-SCORING: Scarab and Locust beam weapons shoot rainbows made of pure love and hearts. Maybe Atriox isn’t such a bad buy after all! |
|
The Foundry
|
Sugar Cookies |
Scarab health doesn’t drop below 25 percent |
All player units have 50 percent more hit points. Final score decreases. |
|
The Halo
|
After Party |
Bravo Base rescued |
Anytime a Firebase is destroyed, the player who owned it gets a tank and infantry unit. Final score decreases. |
|
Last Stand
|
Nightmare |
Control Room Shield takes less than 25 percent damage |
No checkpoints or saves on any difficulty. Campaign only. Final score increases. |
|
Last Stand
|
Shadow |
Both Brute Warlords and their reinforcements eliminated |
All infantry units start cloaked. Final score decreases. |