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Destiny Signature Series Strategy Guide
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Contents

  • Introduction
    • About Destiny
  • Field Manual
    • Welcome to Destiny
    • Your Character
    • Character Classes
      • TITAN
      • HUNTER
      • WARLOCK
    • Combat
    • Vehicles
    • Builds
    • Equipment
    • Customization
    • Inventory
    • Progression
    • Difficulty
    • Navigation
  • TOWER
    • About The Tower
    • A Guardian Rises
    • Overview
    • Tower Plaza – Tower Watch
    • Tower Plaza – Hall of Guardians
    • North Tower
    • Tower Hangar
    • Tower Plaza – Traveler's Walk
    • Bounties
  • EARTH
    • Overview
    • Restoration
    • The Dark Within
    • The Warmind
    • The Last Array
    • STRIKE: The Devils' Lair
    • PATROL: Patrol The Cosmodrome
  • MOON
    • Overview
    • The Dark Beyond
    • The World's Grave
    • The Sword of Crota
    • Shrine of Oryx
    • Chamber of Night
    • STRIKE: The Summoning Pits
    • PATROL: Patrol The Moon
  • VENUS
    • Overview
    • A Stranger's Call
    • Ishtar Collective
    • The Archive
    • Scourge of Winter
    • Eye of a Gate Lord
    • STRIKE: Winter's Run
    • STRIKE: The Nexus
    • RAID: Vault of Glass
    • PATROL: Patrol Venus
  • MARS
    • Overview
    • Exclusion Zone
    • The Garden's Spire
    • The Buried City
    • A Rising Tide
    • The Black Garden
    • STRIKE: Cerberus Vae II
    • STRIKE: Dust Palace
    • PATROL: Patrol the Buried City
  • Codex
    • About the Codex
    • The Fallen
    • The Hive
    • The Vex
    • The Cabal
  • Armory
    • Overview
    • Weapons
    • Weapon Stats
    • Weapon Mods
    • Mod Descriptions
    • Mod Lists
    • Weapon Tables
    • Weapon Drop Locations
    • Weapon Charts
    • Mod Stat Charts
    • Handling Charts
    • Inventory Charts
    • Magazine Charts
    • Range Charts
    • Velocity Charts
    • Reload Charts
    • Stability Charts
    • Recoil Patterns
    • Armor
    • Armor Mods
    • Exotics
  • Crucible
    • Overview
    • PvP Combat
    • Game Modes
    • General Game Mode Advice
    • MAP: Anomaly
    • MAP: Asylum
    • MAP: Bastion
    • MAP: Blind Watch
    • MAP: Burning Shrine
    • MAP: Exodus Blue (timed PlayStation exclusive)
    • MAP: Firebase Delphi
    • MAP: First Light
    • MAP: Rusted Lands
    • MAP: Shores of Time
    • MAP: Twilight Gap
  • Expansion I: The Dark Below
    • Introduction
    • Missions
      • Overview
      • Fist of Crota
      • Siege of the Warmind
      • The Wakening
      • Ritual of Sacrifice
    • Eris Morn Quests
      • Disciples of Crota
      • The Urn of Sacrifice
    • Strikes
      • STRIKE: The Undying Mind (Timed PlayStation Exclusive)
      • STRIKE: The Will of Crota
    • Eris Morn Bounties
    • Crucible Maps
      • Skyshock
      • The Cauldron
      • Pantheon
  • Trophies & Achievements
    • Overview
    • Specialization
    • Gear and Vehicles
    • Kill Enemies
    • Strikes and Raid
    • The Crucible
    • Patrol and More

Destiny Signature Series Strategy Guide › VENUS

Scourge of Winter

Scourge of Winter

Level 12 Story / Headlands, Ishtar Sink, Venus

Enemy Race: Fallen

Suggested Damage Types: Arc, Solar (Epic)

Rewards: XP Bonus

Mission Unlocked: Winter’s Run Strike

Combatant Changes with Heroic or Epic Mission Modifier

Objective

Combatant Changes

Tip

Kill Draksis Draksis' adds refresh faster. Stealth Vandals added when Draksis' health is low. Watch for Stealth Vandals, as they are easy to lose track of and can cause serious damage if they sneak up on you.

Objective:Enter the Fallen Hideout

Location:Ember Caves

This time, instead of heading up the coast, go left and follow the path into Ember Caves. The Fallen hideout is on your left as you drive past it to the far end of the zone. Work your way back up the platforms, eliminating the Fallen that block your access. At the far left side, enter the cave and follow it back to Winter’s Lair.

Objective:Take Out the Kell’s Guard

Location:Winter’s Lair

Plow through a small group of Fallen as you explore deeper into the lair. When you reach the cavern, work on the weaker Fallen that attack at the start before you head up the dirt path. As you reach the higher platform, three Kell Guards attack. Two of them have Shock Blades, while the third carries a rifle. Backtrack down the path as the two melee Vandals pursue; take them down with your close-range weapon. Finish off the remaining guard as you exit via the other side.

Objective:Find Draksis

Follow the trail up to a higher ledge that overlooks the cavern. A Gold Chest rests on a narrow ledge on the cavern’s side. Tightrope onto the nearby pole, and perform a special jump to reach the prize. When you’re ready, continue following the cave as it exits into the Cinders, a Darkness Zone with an extremely long line of sight. If it’s available, equip your sniper or scout rifle as you move outside.

Objective:Storm the Ketch

Location:The Cinders

Move down the left path until you reach an overlook. Spend some time picking off as many Fallen as you can. Continue down the left side, eliminating enemies as you go. It’s easy for the scavengers to overwhelm you, so be ready to jump away from the action to recover. Work your way between cover, making progress toward the ship. A Servitor and Captain pose the toughest challenge. Once you’re nearly aboard, move inside, where more Dregs, Vandals, and a Captain resist your entry. This is a good time to switch to a short-range weapon.

Objective:Assault the Throne Room

Location:Wintership Simiks- Fel

Continue through the corridors, taking out more Fallen that get in the way. At the end of the hall, enter the open door and take out the Kell’s guards and Servitor, as well as their minions. Exit through the door on the room’s opposite side. Draksis waits in the throne room at the top of the stairs.

Objective:Kill Draksis

Draksis is an Ultra Fallen Captain with lots of Vitality, no shield, and a stomp move he uses when a player gets too close. He surrounds himself with members of Kell’s Guard, as well as a variety of minor enemies. You can duck and jump behind all kinds of cover when things get rough. Keep moving as you fight the big guy, and use up your high-powered weaponry and super on him when these attacks are available. After you defeat him, return to the Tower and turn in the Strange Trinket to the Cryptarch.

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