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Destiny Signature Series Strategy Guide
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Contents

  • Introduction
    • About Destiny
  • Field Manual
    • Welcome to Destiny
    • Your Character
    • Character Classes
      • TITAN
      • HUNTER
      • WARLOCK
    • Combat
    • Vehicles
    • Builds
    • Equipment
    • Customization
    • Inventory
    • Progression
    • Difficulty
    • Navigation
  • TOWER
    • About The Tower
    • A Guardian Rises
    • Overview
    • Tower Plaza – Tower Watch
    • Tower Plaza – Hall of Guardians
    • North Tower
    • Tower Hangar
    • Tower Plaza – Traveler's Walk
    • Bounties
  • EARTH
    • Overview
    • Restoration
    • The Dark Within
    • The Warmind
    • The Last Array
    • STRIKE: The Devils' Lair
    • PATROL: Patrol The Cosmodrome
  • MOON
    • Overview
    • The Dark Beyond
    • The World's Grave
    • The Sword of Crota
    • Shrine of Oryx
    • Chamber of Night
    • STRIKE: The Summoning Pits
    • PATROL: Patrol The Moon
  • VENUS
    • Overview
    • A Stranger's Call
    • Ishtar Collective
    • The Archive
    • Scourge of Winter
    • Eye of a Gate Lord
    • STRIKE: Winter's Run
    • STRIKE: The Nexus
    • RAID: Vault of Glass
    • PATROL: Patrol Venus
  • MARS
    • Overview
    • Exclusion Zone
    • The Garden's Spire
    • The Buried City
    • A Rising Tide
    • The Black Garden
    • STRIKE: Cerberus Vae II
    • STRIKE: Dust Palace
    • PATROL: Patrol the Buried City
  • Codex
    • About the Codex
    • The Fallen
    • The Hive
    • The Vex
    • The Cabal
  • Armory
    • Overview
    • Weapons
    • Weapon Stats
    • Weapon Mods
    • Mod Descriptions
    • Mod Lists
    • Weapon Tables
    • Weapon Drop Locations
    • Weapon Charts
    • Mod Stat Charts
    • Handling Charts
    • Inventory Charts
    • Magazine Charts
    • Range Charts
    • Velocity Charts
    • Reload Charts
    • Stability Charts
    • Recoil Patterns
    • Armor
    • Armor Mods
    • Exotics
  • Crucible
    • Overview
    • PvP Combat
    • Game Modes
    • General Game Mode Advice
    • MAP: Anomaly
    • MAP: Asylum
    • MAP: Bastion
    • MAP: Blind Watch
    • MAP: Burning Shrine
    • MAP: Exodus Blue (timed PlayStation exclusive)
    • MAP: Firebase Delphi
    • MAP: First Light
    • MAP: Rusted Lands
    • MAP: Shores of Time
    • MAP: Twilight Gap
  • Expansion I: The Dark Below
    • Introduction
    • Missions
      • Overview
      • Fist of Crota
      • Siege of the Warmind
      • The Wakening
      • Ritual of Sacrifice
    • Eris Morn Quests
      • Disciples of Crota
      • The Urn of Sacrifice
    • Strikes
      • STRIKE: The Undying Mind (Timed PlayStation Exclusive)
      • STRIKE: The Will of Crota
    • Eris Morn Bounties
    • Crucible Maps
      • Skyshock
      • The Cauldron
      • Pantheon
  • Trophies & Achievements
    • Overview
    • Specialization
    • Gear and Vehicles
    • Kill Enemies
    • Strikes and Raid
    • The Crucible
    • Patrol and More

Destiny Signature Series Strategy Guide › Expansion I: The Dark Below › Missions

Siege of the Warmind

Siege of the Warmind

Level 25 Story / Old Russia, Earth

Enemy Races: Hive, Fallen

Suggested Damage Type: Solar

Rewards: Armor Upgrade, Cyrptarch Engram, XP Bonus, Ascendent Materials (level 30 only)

Objective: Find the Warmind

Location: Mothyards

Beginning in the Mothyards, head to the Forgotten Shore. Once there, follow the waypoint towards a destroyed building on the hill. Eliminate the low-level Fallen patrolling in the area, then head down into Bunker RA5-2.

Objective: Examine the Warmind

Location: Bunker RA5-2

The diamond-shaped black door opens to reveal an entrance into the depths. After a short walk, the Guardians will enter The Seraphim Vault, a Darkness Zone, and a wave of Hive Knights, Acolytes, and Thrall will spawn. You must defeat a Hallowed Knight before you can proceed into the Seraphim Vault where the main conflict of the mission takes place.

Objective: Exterminate the Hive

Location: Seraphim Vault

Omnigul materializes inside the vault. After taking damage from Guardians, she will summon a wave of Thrall before quickly teleporting away into the room that overlooks the chamber. She will then summon a group of Hive Knights and Acolytes and a Watcher of Crota. The Watchers can flit around the room and, if not eliminated quickly, they will summon Vestiges around the chamber. The Vestiges are green circles on the ground that that deal massive damage to Guardians when stepped on.

Circle the Room

Circle around the room to keep the enemy in the center. This should provide plenty of time to eliminate them without worrying about getting flanked.

After the third wave of enemies, an Ogre that serves as the Might of Crota will spawn. Destroy it quickly before Omnigul sends more Hive Knights and Acolytes.

Maneuver around the room so the central pillar or other structure is between you and the Ogre to block its deadly beams. Acolytes will precede the arrival of Knights and Hallowed Knights who will do their best to flush you from cover. Once you've dispatched them, shift your focus to fighting the Might of Crota. Using a pillar for cover, shoot from each side, changing sides when the Ogre unleashes its attacks. Be on the lookout for the Vestiges, as they are still active during this portion of the fight. With the Might of Crota eliminated, the mission will end. Return to Eris in the Tower to complete the Siege of the Warmind Quest Step, granting you 2 rare engrams as well as 50 Reputation with Eris.

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