Prima Games eGuides Destiny Signature Series Strategy Guide

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Destiny Signature Series Strategy Guide Crucible

MAP: Exodus Blue (timed PlayStation exclusive)

Layout

Exodus Blue sees you competing in a junkyard of scrap metal, rusted-out buildings, and old fuel lines tied to a once-mighty fleet of colony ships somewhere in the Cosmodrome of Old Russia.

Exodus Blue is laid out from end to end as a fairly clean-cut rectangle. There is a large building in the center breaking up sightlines, a second building interior on one map “edge,” and an opposite side with a fatal drop off the edge. There are also fuel lines that you can traverse to sneak around the outside of the level.

This map provides a lot of cover, with rusted-out vehicles and scattered debris breaking up sightlines.

Tactics

This map features a mix of engagement distances. If you stick to the building interiors, you can force close-range firefights, but if you stay outside and monitor your sightlines carefully, you can start fights at medium distance.

With the amount of cover present, it is fairly easy to duck away from a battle at a distance. You can also use the cover to close the gap with a known enemy position.

The central building is guaranteed to see a lot of traffic and conflict, particularly in objective modes. Consequently, don’t move through it unless you’re prepared to eat a barrage of grenades, supers, and opponents aiming at you as you exit.

The side building is a bit safer, and if you kick any defenders out, you can take it over and lock down the space to anyone who tries to enter.

The outer edge by the fuel lines has a fatal drop if you aren’t careful, but if you are, you can use your Jump abilities to sneak around the outside of the map. This often proves useful for ambushing players too focused on the central map conflict.

Motion Tracker

In this level, Motion Tracker usage is fairly easy on the edges and a bit panicked in the center.

Because of the way the map is divided up into several “lanes” that stretch across the rectangular play area, you can usually figure out where an opponent is relative to your position as long as you’re on one of the edges.

If you’re stationed closer to the middle or in the side building, you may get a fair amount of Motion Tracker pings from enemies nearby on the other side of a wall.