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Destiny Signature Series Strategy Guide
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Contents

  • Introduction
    • About Destiny
  • Field Manual
    • Welcome to Destiny
    • Your Character
    • Character Classes
      • TITAN
      • HUNTER
      • WARLOCK
    • Combat
    • Vehicles
    • Builds
    • Equipment
    • Customization
    • Inventory
    • Progression
    • Difficulty
    • Navigation
  • TOWER
    • About The Tower
    • A Guardian Rises
    • Overview
    • Tower Plaza – Tower Watch
    • Tower Plaza – Hall of Guardians
    • North Tower
    • Tower Hangar
    • Tower Plaza – Traveler's Walk
    • Bounties
  • EARTH
    • Overview
    • Restoration
    • The Dark Within
    • The Warmind
    • The Last Array
    • STRIKE: The Devils' Lair
    • PATROL: Patrol The Cosmodrome
  • MOON
    • Overview
    • The Dark Beyond
    • The World's Grave
    • The Sword of Crota
    • Shrine of Oryx
    • Chamber of Night
    • STRIKE: The Summoning Pits
    • PATROL: Patrol The Moon
  • VENUS
    • Overview
    • A Stranger's Call
    • Ishtar Collective
    • The Archive
    • Scourge of Winter
    • Eye of a Gate Lord
    • STRIKE: Winter's Run
    • STRIKE: The Nexus
    • RAID: Vault of Glass
    • PATROL: Patrol Venus
  • MARS
    • Overview
    • Exclusion Zone
    • The Garden's Spire
    • The Buried City
    • A Rising Tide
    • The Black Garden
    • STRIKE: Cerberus Vae II
    • STRIKE: Dust Palace
    • PATROL: Patrol the Buried City
  • Codex
    • About the Codex
    • The Fallen
    • The Hive
    • The Vex
    • The Cabal
  • Armory
    • Overview
    • Weapons
    • Weapon Stats
    • Weapon Mods
    • Mod Descriptions
    • Mod Lists
    • Weapon Tables
    • Weapon Drop Locations
    • Weapon Charts
    • Mod Stat Charts
    • Handling Charts
    • Inventory Charts
    • Magazine Charts
    • Range Charts
    • Velocity Charts
    • Reload Charts
    • Stability Charts
    • Recoil Patterns
    • Armor
    • Armor Mods
    • Exotics
  • Crucible
    • Overview
    • PvP Combat
    • Game Modes
    • General Game Mode Advice
    • MAP: Anomaly
    • MAP: Asylum
    • MAP: Bastion
    • MAP: Blind Watch
    • MAP: Burning Shrine
    • MAP: Exodus Blue (timed PlayStation exclusive)
    • MAP: Firebase Delphi
    • MAP: First Light
    • MAP: Rusted Lands
    • MAP: Shores of Time
    • MAP: Twilight Gap
  • Expansion I: The Dark Below
    • Introduction
    • Missions
      • Overview
      • Fist of Crota
      • Siege of the Warmind
      • The Wakening
      • Ritual of Sacrifice
    • Eris Morn Quests
      • Disciples of Crota
      • The Urn of Sacrifice
    • Strikes
      • STRIKE: The Undying Mind (Timed PlayStation Exclusive)
      • STRIKE: The Will of Crota
    • Eris Morn Bounties
    • Crucible Maps
      • Skyshock
      • The Cauldron
      • Pantheon
  • Trophies & Achievements
    • Overview
    • Specialization
    • Gear and Vehicles
    • Kill Enemies
    • Strikes and Raid
    • The Crucible
    • Patrol and More

Destiny Signature Series Strategy Guide › Armory

Armor

In comparison to weapons, armor is considerably simpler, though it’s no less important to your success! You have four types of armor in Destiny: helm, gauntlets, chest armor, and leg armor. You also have one cosmetic Class Armor slot.

Armor is Class-specific, and you almost always find armor for your Class in the wild. It is rare but possible to find an armor item for another Class. Don’t worry: you can store it in your Vault and access it on that Class when you want to use it!

Armor has three basic effects. First, it provides your basic level of Defense, protecting you in PvE and PvP where Level Advantages are enabled. Armor also boosts your three Armor stats: Discipline, Intellect, and Strength. And finally, armor provides you with access to armor-only mods.

Armor mods can provide boosts to your melee, grenade, and super abilities, as well as a reload speed increase to one weapon type, inventory ammo bonuses, and add effects when you pick up an Orb of Light.

Once you reach Level 20, armor can boost your Light level, which is the only way to achieve an effective level higher than 20. Experience earned at 20 gains you Motes of Light whenever you would have normally gained a level instead. Raising your Light level is necessary for accessing activities that have level requirements beyond 20. Once you first hit Level 20, expect to spend some time hunting down Legendary gear to raise your Light level.

Armor Stats

Armor Stat Caps

The total stat bonus on your armor for any given stat is translated into a percentage bonus. This percentage bonus caps at 100%, though it is possible to go beyond 100% in total across the three stats (for example, a 50% bonus from Discipline, Intellect, and Strength, or a 100% bonus from one stat and 50% from another).

Exactly how high can you get? That depends entirely on the quality and level of your armor. While player levels cap at 20, there is more powerful gear to be found out there, and a full set of Legendary armor with an Exotic armor piece can get you quite a stat bump.

Armor stats are a simple numeric bonus, such as “+5 to Discipline” or “+30 to Discipline and Strength” on higher-level armor. However, what the number actually does for you depends on your level. At Level 5, 20 points of Strength can give you a bigger boost than at Level 10 or Level 15.

All stats are translated to a percentage boost to one of your recharge timers: grenades, melee, or super. To see this bonus in the game, move your cursor over the stat on your Inventory screen. The takeaway here is pretty simple: to keep your bonuses strong (and growing), you must upgrade your gear as you level.

Armor can boost a single stat, or it may boost two. This gives you the option to focus your armor toward maximizing one recharge timer or splitting it between a few. Choose whichever option best suits your build and your personal preference.

Armor Stat Bonuses

Stat boosts on armor are clamped within a range for any given level of armor (very similar to the way weapon archetypes have stat ranges that define their minimum and maximum values). This means that you might find a piece of armor that can have a value between 5 and 8 at lower levels, or 40 and 50 at high levels.

The ranges are generally fairly small, so any piece of level-appropriate armor will boost your abilities to a point suitable for activities of that level. However, if you really want to maximize your power, you can most certainly hunt for “perfect” armor.

Discipline

Reduces grenade cooldown time.

A high Discipline value is helpful if you use grenades frequently, especially if your Class build is focused on grenade usage. Grenades are extremely useful in both PvE and PvP, making Discipline a safe choice if you aren’t sure where to focus.

Intellect

Reduces super cooldown time.

Your super is a very powerful tool in more difficult PvE missions, and always in PvP. Whether you choose to boost your super recharge rate over your grenades or melee depends largely on how your Class spec is configured. Some supers, like a Void Titan’s Ward of Dawn or a Warlock’s Radiance, can be incredibly powerful support tools. Other supers, like a Hunter’s Golden Gun or Arc Blade, can inflict lethal burst damage in PvP.

Strength

Reduces melee cooldown time.

For the brawlers among you, a high Strength score can give you access to extremely fast full-power melee strikes. This is very powerful in PvP for close-range combat. However, it is riskier in difficult PvE missions, as point-blank range is one of the least safe places to be.

Note that a Bladedancer Hunter has a mod that cuts her melee recharge time down to almost nothing. In that specific case, your points are generally better invested elsewhere for greater returns.

Hunter Armor Progression

Your progression in Destiny is more than just numbers in the background, of course: you also get to flaunt your style.

Titan Armor Progression

Your progression in Destiny is more than just numbers in the background, of course: you also get to flaunt your style.

Warlock Armor Progression

Your progression in Destiny is more than just numbers in the background, of course: you also get to flaunt your style.

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