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Destiny Signature Series Strategy Guide
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Contents

  • Introduction
    • About Destiny
  • Field Manual
    • Welcome to Destiny
    • Your Character
    • Character Classes
      • TITAN
      • HUNTER
      • WARLOCK
    • Combat
    • Vehicles
    • Builds
    • Equipment
    • Customization
    • Inventory
    • Progression
    • Difficulty
    • Navigation
  • TOWER
    • About The Tower
    • A Guardian Rises
    • Overview
    • Tower Plaza – Tower Watch
    • Tower Plaza – Hall of Guardians
    • North Tower
    • Tower Hangar
    • Tower Plaza – Traveler's Walk
    • Bounties
  • EARTH
    • Overview
    • Restoration
    • The Dark Within
    • The Warmind
    • The Last Array
    • STRIKE: The Devils' Lair
    • PATROL: Patrol The Cosmodrome
  • MOON
    • Overview
    • The Dark Beyond
    • The World's Grave
    • The Sword of Crota
    • Shrine of Oryx
    • Chamber of Night
    • STRIKE: The Summoning Pits
    • PATROL: Patrol The Moon
  • VENUS
    • Overview
    • A Stranger's Call
    • Ishtar Collective
    • The Archive
    • Scourge of Winter
    • Eye of a Gate Lord
    • STRIKE: Winter's Run
    • STRIKE: The Nexus
    • RAID: Vault of Glass
    • PATROL: Patrol Venus
  • MARS
    • Overview
    • Exclusion Zone
    • The Garden's Spire
    • The Buried City
    • A Rising Tide
    • The Black Garden
    • STRIKE: Cerberus Vae II
    • STRIKE: Dust Palace
    • PATROL: Patrol the Buried City
  • Codex
    • About the Codex
    • The Fallen
    • The Hive
    • The Vex
    • The Cabal
  • Armory
    • Overview
    • Weapons
    • Weapon Stats
    • Weapon Mods
    • Mod Descriptions
    • Mod Lists
    • Weapon Tables
    • Weapon Drop Locations
    • Weapon Charts
    • Mod Stat Charts
    • Handling Charts
    • Inventory Charts
    • Magazine Charts
    • Range Charts
    • Velocity Charts
    • Reload Charts
    • Stability Charts
    • Recoil Patterns
    • Armor
    • Armor Mods
    • Exotics
  • Crucible
    • Overview
    • PvP Combat
    • Game Modes
    • General Game Mode Advice
    • MAP: Anomaly
    • MAP: Asylum
    • MAP: Bastion
    • MAP: Blind Watch
    • MAP: Burning Shrine
    • MAP: Exodus Blue (timed PlayStation exclusive)
    • MAP: Firebase Delphi
    • MAP: First Light
    • MAP: Rusted Lands
    • MAP: Shores of Time
    • MAP: Twilight Gap
  • Expansion I: The Dark Below
    • Introduction
    • Missions
      • Overview
      • Fist of Crota
      • Siege of the Warmind
      • The Wakening
      • Ritual of Sacrifice
    • Eris Morn Quests
      • Disciples of Crota
      • The Urn of Sacrifice
    • Strikes
      • STRIKE: The Undying Mind (Timed PlayStation Exclusive)
      • STRIKE: The Will of Crota
    • Eris Morn Bounties
    • Crucible Maps
      • Skyshock
      • The Cauldron
      • Pantheon
  • Trophies & Achievements
    • Overview
    • Specialization
    • Gear and Vehicles
    • Kill Enemies
    • Strikes and Raid
    • The Crucible
    • Patrol and More

Destiny Signature Series Strategy Guide › EARTH

The Warmind

The Warmind

Level 4 Story / The Steppes, Old Russia, Earth

Enemy Race: Fallen

Suggested Damage Types: Arc, Solar (Epic)

Rewards: XP Bonus

Missions Unlocked: The Last Array, The Devils’ Lair Strike, Moon (The Dark Beyond)

Combatant Changes with Heroic or Epic Mission Modifier

Objective

Combatant Changes

Tip

Infiltrate the Skywatch -2 Sword Vandals+3 Stealth Vandals-3 Dreg+3 Rifle Vandals Keep track of the Stealth Vandals, as they can easily sneak up on you. At the same time, you must take cover from the rifle Vandals. If possible, use melee attacks against the invisible foes to reveal their location, but keep cover between you and the ranged enemies.
Infiltrate the Skywatch (Stairwell) +1 Sword Vandal Do not let up after the initial encounter.
Resist the Fallen -2 Dregs+2 Rifle Vandals The rifle Vandals are tougher to take down than the Dregs are.
Resist the Fallen – Wave 2 -4 Dregs+4 Rifle Vandals Take cover from the rifle Vandals, as they are skilled marksmen. On Epic, Shanks get a Solar shield—just in case the fight isn’t tough enough already.
Resist the Fallen – Wave 3 +1 Servitor+3 Dregs With another Servitor healing the nearby Dregs, it’s best to take down these enemies quickly.

Objective:Find the Vehicle Grid

Location:Mothyards

Once again, you are dropped into the Steppes at the start of the mission. Make your way over to Mothyards and find the small shack on the left. Deploy your Ghost at the computer inside to get the vehicle grid back online. This gives you access to your Sparrow.

Objective:Reach the Forgotten Shore

Location:Forgotten Shore

Summon your vehicle and ride it through the wrecked airplanes of the Mothyards to a narrow opening near the zone’s opposite corner. Follow this winding path back to Forgotten Shore.

Objective:Scan Fallen Amplifiers

The two amplifiers are marked on your head-up display. One is located atop the nearby ship, and another resides inside the dilapidated building farther down the coast. Both are well-guarded by Fallen, including Captains. Don’t go straight at the first objective without thinning some of the opposition. Instead, jump onto the deck at the doorway on the left, and use it as cover as you clear the area. At the second location, use the cover as you move toward the building to take down the Fallen. Have your Ghost scan both amplifiers to continue your mission.

Objective:Infiltrate the Skywatch

Location:Terrestrial Complex

Your next objective takes you into the Terrestrial Complex at the top of the hill. Follow the road up to the right and wind your way to the entrance, which starts a Darkness Zone. Fallen litter the entire complex, so stay vigilant. Remember, death means getting reset at the start of this zone. A Captain provides the toughest challenge at the start. Take out his minions before focusing your firepower his way.

Objective:Resist the Fallen – Wave 1

Move up the stairs and enter the final room to find that the Fallen are tapping into a computer on the left platform. Use the equipment and pillars for cover as you take down the Dregs, Stealth Vandal, and Captain. Then, deploy your Ghost at the computer so he can assess the situation. This may take some time, so you must defend him from the Fallen.

Wave 2

A big wave of Fallen appears from the other side of the room. Vandals and Dregs fight from the middle of the room, Captains fire from afar, and Shanks join in midway, immediately closing in on their target. Keep an eye out for the invisible Stealth Vandals as you work on the middle Fallen. Taking down enough of the Fallen causes the Captains to fall back to the other side of the room. This way, you can focus on them after you clear out most of the opposition.

Wave 3

Once you finish the second wave, a couple Servitors enter the room, accompanied by some Dregs. Servitors have an aura that heals nearby Fallen, so it’s good to concentrate on them whenever possible. Focus continuous gunfire at their “eye” for the quickest takedown. The small enclosure, located where you entered this room, offers more cover when things start to get out of hand.

Destroy Fallen Tap

With the room void of Fallen, you can now take some time to eliminate their tap. A core is raised from the top of the computer, so fire at it until you destroy it, completing the mission.

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