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Destiny Signature Series Strategy Guide
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Contents

  • Introduction
    • About Destiny
  • Field Manual
    • Welcome to Destiny
    • Your Character
    • Character Classes
      • TITAN
      • HUNTER
      • WARLOCK
    • Combat
    • Vehicles
    • Builds
    • Equipment
    • Customization
    • Inventory
    • Progression
    • Difficulty
    • Navigation
  • TOWER
    • About The Tower
    • A Guardian Rises
    • Overview
    • Tower Plaza – Tower Watch
    • Tower Plaza – Hall of Guardians
    • North Tower
    • Tower Hangar
    • Tower Plaza – Traveler's Walk
    • Bounties
  • EARTH
    • Overview
    • Restoration
    • The Dark Within
    • The Warmind
    • The Last Array
    • STRIKE: The Devils' Lair
    • PATROL: Patrol The Cosmodrome
  • MOON
    • Overview
    • The Dark Beyond
    • The World's Grave
    • The Sword of Crota
    • Shrine of Oryx
    • Chamber of Night
    • STRIKE: The Summoning Pits
    • PATROL: Patrol The Moon
  • VENUS
    • Overview
    • A Stranger's Call
    • Ishtar Collective
    • The Archive
    • Scourge of Winter
    • Eye of a Gate Lord
    • STRIKE: Winter's Run
    • STRIKE: The Nexus
    • RAID: Vault of Glass
    • PATROL: Patrol Venus
  • MARS
    • Overview
    • Exclusion Zone
    • The Garden's Spire
    • The Buried City
    • A Rising Tide
    • The Black Garden
    • STRIKE: Cerberus Vae II
    • STRIKE: Dust Palace
    • PATROL: Patrol the Buried City
  • Codex
    • About the Codex
    • The Fallen
    • The Hive
    • The Vex
    • The Cabal
  • Armory
    • Overview
    • Weapons
    • Weapon Stats
    • Weapon Mods
    • Mod Descriptions
    • Mod Lists
    • Weapon Tables
    • Weapon Drop Locations
    • Weapon Charts
    • Mod Stat Charts
    • Handling Charts
    • Inventory Charts
    • Magazine Charts
    • Range Charts
    • Velocity Charts
    • Reload Charts
    • Stability Charts
    • Recoil Patterns
    • Armor
    • Armor Mods
    • Exotics
  • Crucible
    • Overview
    • PvP Combat
    • Game Modes
    • General Game Mode Advice
    • MAP: Anomaly
    • MAP: Asylum
    • MAP: Bastion
    • MAP: Blind Watch
    • MAP: Burning Shrine
    • MAP: Exodus Blue (timed PlayStation exclusive)
    • MAP: Firebase Delphi
    • MAP: First Light
    • MAP: Rusted Lands
    • MAP: Shores of Time
    • MAP: Twilight Gap
  • Expansion I: The Dark Below
    • Introduction
    • Missions
      • Overview
      • Fist of Crota
      • Siege of the Warmind
      • The Wakening
      • Ritual of Sacrifice
    • Eris Morn Quests
      • Disciples of Crota
      • The Urn of Sacrifice
    • Strikes
      • STRIKE: The Undying Mind (Timed PlayStation Exclusive)
      • STRIKE: The Will of Crota
    • Eris Morn Bounties
    • Crucible Maps
      • Skyshock
      • The Cauldron
      • Pantheon
  • Trophies & Achievements
    • Overview
    • Specialization
    • Gear and Vehicles
    • Kill Enemies
    • Strikes and Raid
    • The Crucible
    • Patrol and More

Destiny Signature Series Strategy Guide › Armory

Weapon Mods

Now comes the fun stuff: weapon mods influence all aspects of your weapon, from raw stats to functional gameplay changes. If you find two of the exact same weapon with different mods, they can handle completely differently.

Choosing a weapon in Destiny comes down to figuring out which weapons you like to use and which archetypes fit your playstyle. Once you know what you love, you need to find the right weapon, of the right archetype, with the right mods. Needless to say, this can take awhile…

But while you’re hunting for the perfect weapon with the perfect mods, take some time to digest the information here. Some mods are well suited to PvE or PvP (or both!), some work better on certain weapon types, and others just come down to personal preference.

Mod Categories

Damage Type

A damage type can be Kinetic, Arc, Solar, or Void. Special damage types are vital when you are dealing with shielded enemies in PvE, but they have no effect in PvP. Remember that on Mythic missions in PvE, damage to enemy shields that is not of the proper element is penalized by 50%!

Sights or Barrel

Most weapons get a choice of three different random optical attachments. Remember, scopes have a dramatic impact on the behavior of weapons due to the zoom multiplier affecting the Range stat!

Shotguns and rocket launchers get a choice of three different barrels. Barrels modify weapon behavior a bit differently than the optics. You can choose and switch between any of the three sights or barrels available on your weapon at any time.

Vendor Weapons

The weapons on offer from the various vendors in the Tower have a fixed set of mods. It is possible to find the exact same weapon out in the field or as a random reward for various activities, but the odds are low, given the huge range of possibilities.

If you see a Legendary weapon of an archetype that you prefer with mods you like, jump on it!

Exotic Mods

One of the things that makes an Exotic weapon powerful and exciting is its Exotic mods. Exotics break some of the rules laid down here—you can find Exotic gear that has completely unique abilities.

How unique? How about a fully automatic hand cannon, or a sniper rifle that cloaks you while aiming? This is one of the reasons why you can only equip one Exotic weapon and piece of armor at a time! You can bend the rules, Guardian, but you cannot break them completely.

Primary Ability Mod

This is a mod from a list specific to the weapon class. Once unlocked, it is permanently active. These mods are generally effects that you must trigger to activate, though some are always effective.

First Upgrade

Boost this weapon’s Attack power. Found on Uncommon or better weapons.

Stat Mod

This slot gives you a choice of three different powerful mods that affect the weapon’s stats in a major way. While optics and barrels have some minor stat shifts, this slot can peg a weapon’s stats in one category all the way to the cap (or beyond, in some cases).

As with optics or barrels, you can switch between any of the three stat mods at any time as needed.

Found on Rare or better weapons.

Secondary Ability Mod

A second bonus mod, also specific to the weapon class. As with the first ability mod, it is permanently active once unlocked. This second mod is only found on Legendary and Exotic weapons.

Second Upgrade

Boost the weapon’s Attack power again. Found on Rare or better weapons.

Ascend

Only present on Legendary and Exotic weapons, this is a three-stage boost to the weapon’s Attack power—at the cost of some rare Materials.

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