Destiny Signature Series Strategy Guide Expansion I: The Dark Below Missions
The Wakening
The Wakening
Level 26 Story / Ocean of Storms, Earth’s Moon
Enemy Races: Hive, Fallen
Suggested Damage Type: Solar
Rewards: Cyrptarch Engram, XP Bonus, Ascendent Materials (level 30 only)
Objective: Enter the Temple of Crota
Location: Archer’s Line
Take the path to the right from Archer’s Line into the Anchor of Light. From there, stay to the right to find the path to the Temple of Crota. Be ready for a fight, though, as a ship will warp in and spawn a couple of Wizards and a small squad of Acolytes.
Before entering the Temple, make sure to stock up on ammo, as there are groups of enemies awaiting the Guardians’ arrival. Move from cover to cover and line up critical hits to increase your odds of surviving the encounters inside.
Location: Temple of Crota
Once inside The World’s Grave, the Guardians will be tasked with defeating a Shrieker, as well as group after group of Cursed Thrall.
The rest of The World’s Grave is completely void of light; eventually, you will step into the Chamber of Night, which is a Darkness Zone so be ready for a battle. Vestige’s litter the chamber, complicating the battle on your push to find Crota. A considerable number of Thrall will attack once you enter the second area in the Chamber Of Night, so stay behind the rocks and take out the Thrall before moving forward to fight the Acolytes.
Objective: Find The Wakening Ritual
Location: The Chamber of Night
When the mission objective appears, you’ll already be fighting a few Hive Knights and their accompanying Acolytes. Pushing forward after that fight, a few Thrall will attack. Defeat them and prepare to fight a Hallowed Ogre. When the Ogre is spotted, retreat slightly down the stairs while maintaining a line of sight on the target. Use columns to get in position, preventing the Ogre from landing hits on you.
After the Ogre is defeated, all that’s left is the final battle to stop the Wakening Ritual.
Objective: Destroy Crota’s Soul
Location: The Chamber of Night
When the Guardians enter the final chamber, a Vestige will immediately be summoned in the "Hallway" from which you came. Dispose of the four Hive Knights before engaging the Wakers of Crota.
Using a Super or Heavy Weapon on the unsuspecting Wakers can eliminate one or two of them right away. A few Thralls and Cursed Thralls will spawn during this fight so stay on the move. Head towards the opposite side of the entrance into a small cave-like area to find cover.
After defeating the fourth Waker of Crota, the crystal containing the Soul of Crota rises from the ground. Start hammering away on the Soul, but watch out for a spawn of enemies.
The Soul of Crota will attack with a slow moving green orb that deals heavy damage to the Guardians. Staying in the previously mentioned cave area will help negate this attack, as most of them will hit the roof.
Once the crystal is shattered, the Soul of Crota will be destroyed and peace will return to the Chamber of Night. Completion will grant rare engrams for a primary and special weapon. Return to Eris in the tower to complete The Wakening Quest Step and receive Murmur, a Fusion Rifle that can swap between Solar and Arc Damage.