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Destiny Signature Series Strategy Guide
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Contents

  • Introduction
    • About Destiny
  • Field Manual
    • Welcome to Destiny
    • Your Character
    • Character Classes
      • TITAN
      • HUNTER
      • WARLOCK
    • Combat
    • Vehicles
    • Builds
    • Equipment
    • Customization
    • Inventory
    • Progression
    • Difficulty
    • Navigation
  • TOWER
    • About The Tower
    • A Guardian Rises
    • Overview
    • Tower Plaza – Tower Watch
    • Tower Plaza – Hall of Guardians
    • North Tower
    • Tower Hangar
    • Tower Plaza – Traveler's Walk
    • Bounties
  • EARTH
    • Overview
    • Restoration
    • The Dark Within
    • The Warmind
    • The Last Array
    • STRIKE: The Devils' Lair
    • PATROL: Patrol The Cosmodrome
  • MOON
    • Overview
    • The Dark Beyond
    • The World's Grave
    • The Sword of Crota
    • Shrine of Oryx
    • Chamber of Night
    • STRIKE: The Summoning Pits
    • PATROL: Patrol The Moon
  • VENUS
    • Overview
    • A Stranger's Call
    • Ishtar Collective
    • The Archive
    • Scourge of Winter
    • Eye of a Gate Lord
    • STRIKE: Winter's Run
    • STRIKE: The Nexus
    • RAID: Vault of Glass
    • PATROL: Patrol Venus
  • MARS
    • Overview
    • Exclusion Zone
    • The Garden's Spire
    • The Buried City
    • A Rising Tide
    • The Black Garden
    • STRIKE: Cerberus Vae II
    • STRIKE: Dust Palace
    • PATROL: Patrol the Buried City
  • Codex
    • About the Codex
    • The Fallen
    • The Hive
    • The Vex
    • The Cabal
  • Armory
    • Overview
    • Weapons
    • Weapon Stats
    • Weapon Mods
    • Mod Descriptions
    • Mod Lists
    • Weapon Tables
    • Weapon Drop Locations
    • Weapon Charts
    • Mod Stat Charts
    • Handling Charts
    • Inventory Charts
    • Magazine Charts
    • Range Charts
    • Velocity Charts
    • Reload Charts
    • Stability Charts
    • Recoil Patterns
    • Armor
    • Armor Mods
    • Exotics
  • Crucible
    • Overview
    • PvP Combat
    • Game Modes
    • General Game Mode Advice
    • MAP: Anomaly
    • MAP: Asylum
    • MAP: Bastion
    • MAP: Blind Watch
    • MAP: Burning Shrine
    • MAP: Exodus Blue (timed PlayStation exclusive)
    • MAP: Firebase Delphi
    • MAP: First Light
    • MAP: Rusted Lands
    • MAP: Shores of Time
    • MAP: Twilight Gap
  • Expansion I: The Dark Below
    • Introduction
    • Missions
      • Overview
      • Fist of Crota
      • Siege of the Warmind
      • The Wakening
      • Ritual of Sacrifice
    • Eris Morn Quests
      • Disciples of Crota
      • The Urn of Sacrifice
    • Strikes
      • STRIKE: The Undying Mind (Timed PlayStation Exclusive)
      • STRIKE: The Will of Crota
    • Eris Morn Bounties
    • Crucible Maps
      • Skyshock
      • The Cauldron
      • Pantheon
  • Trophies & Achievements
    • Overview
    • Specialization
    • Gear and Vehicles
    • Kill Enemies
    • Strikes and Raid
    • The Crucible
    • Patrol and More

Destiny Signature Series Strategy Guide › Crucible

MAP: Twilight Gap

Layout

Sitting along the battered edge of the massive wall that rings the Tower and the City, the Traveler is visible hanging in the sky not far from the battlegrounds of Twilight Gap.

Twilight Gap is a fortified defensive structure and the site of a major battle against forces seeking to penetrate the City’s defensive line and devastate the Guardians’ last stronghold. Twilight Gap is a multi-level complex, built into a mountaintop. Parts of the level are outside the complex amongst the boulders and snow.

The structure itself consists of a “front” side business end with multiple cannons aimed into the distance. Behind the cannons, a series of loading arms and service catwalks makes up the multi-level support facility. There is also a small radar facility at the “back” of the map, which is connected to a cable car that leads back down to the City. The overall shape of the map is roughly rectangular, running end to end behind the cannons. The catwalks and the second floor of the facility add multiple levels of elevation from the front cannons to the rear radar building.

Tactics

Twilight Gap heavily rewards team play and severely punishes lone wolf assaults.

Because there are multiple routes (and multiple elevations) connecting almost any part of the map center, it is very easy to finish a fight and get ambushed from the flank or rear.

If you fight near teammates, even though you are still likely to draw attention, sometimes from an awkward angle, you have much better odds of coming out on top.

If you insist on running alone, stick to the edges of the map. The two outer areas in the rocks and trees and the radar room can all give you lines of sight and clean Motion Tracker reads on nearby foes.

When moving through the interior of the facility, don’t linger in any place that has multiple routes in and out. You want to get to an objective area or dislodge an enemy position and move on before reinforcements can arrive.

Motion Tracker

Motion Tracker reads can be rough on Twilight Gap. If you are anywhere in the middle of the map, your Motion Tracker can light up in a confused mass of red.

To dull the confusion, stick to the outer edges of the map, and when pushing through the middle, focus on the presence and rough direction of your opponents. Keep your eyes on the screen, not on the Motion Tracker.

With practice, determining enemy positions gets easier, but the multi-level nature of the center and the multiple routes never make it 100% against evasive and mobile adversaries. Learn to use the Motion Tracker to narrow down the likely options, rather than assuming that any are fully eliminated.

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