Destiny Signature Series Strategy Guide Armory
Mod Stat Charts
The following charts have been created to show you two things: first, the effect that Legendary stat mods can have on a weapon of any archetype, and second, what the stat ranges translate to in terms of actual in-game effects. Some weapons do not have permanent mods for specific stats, but there may be temporary stat effects that you can get from your Primary or Secondary Mod slots that do affect that stat.
Because you can tweak stat mods as you see fit, you can tinker with the overall attributes of your weapon, particularly when you combine the changes by modifying the sight or barrel on your weapon, as well.
All charts shown here reflect stat values and mods available on Legendary weapons. If your Uncommon or Rare weapon has the same mod, the effects are identical, but remember that your weapon’s base stats will be lower than those of a Legendary.
Temporary Damage Mods
This is a short collection of mods that can impact your damage. Other than the very small permanent bonuses from barrels on shotguns and rocket launchers, there are no permanently active mods that give large damage bonuses. You have to work for them!
Temporary Damage Mods
|
Name |
Description |
|---|---|
| Reactive Reload | Reloading after a kill grants 33% bonus damage for three seconds. |
| Crowd Control | 15% bonus damage for three seconds after scoring a kill. |
| Glass Half Full | Bottom half of magazine does more damage, scaling from 0% to 6% per shot. |
| Headseeker | 25% bonus precision damage on third hit of a burst. |
| Final Round | 33% bonus damage on last shot in magazine. |
| Luck in the Chamber | 33% bonus damage on one round in the magazine. |
| Reactive Reload | Reloading after a kill grants 33% bonus damage for three seconds. |