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Destiny Signature Series Strategy Guide
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Contents

  • Introduction
    • About Destiny
  • Field Manual
    • Welcome to Destiny
    • Your Character
    • Character Classes
      • TITAN
      • HUNTER
      • WARLOCK
    • Combat
    • Vehicles
    • Builds
    • Equipment
    • Customization
    • Inventory
    • Progression
    • Difficulty
    • Navigation
  • TOWER
    • About The Tower
    • A Guardian Rises
    • Overview
    • Tower Plaza – Tower Watch
    • Tower Plaza – Hall of Guardians
    • North Tower
    • Tower Hangar
    • Tower Plaza – Traveler's Walk
    • Bounties
  • EARTH
    • Overview
    • Restoration
    • The Dark Within
    • The Warmind
    • The Last Array
    • STRIKE: The Devils' Lair
    • PATROL: Patrol The Cosmodrome
  • MOON
    • Overview
    • The Dark Beyond
    • The World's Grave
    • The Sword of Crota
    • Shrine of Oryx
    • Chamber of Night
    • STRIKE: The Summoning Pits
    • PATROL: Patrol The Moon
  • VENUS
    • Overview
    • A Stranger's Call
    • Ishtar Collective
    • The Archive
    • Scourge of Winter
    • Eye of a Gate Lord
    • STRIKE: Winter's Run
    • STRIKE: The Nexus
    • RAID: Vault of Glass
    • PATROL: Patrol Venus
  • MARS
    • Overview
    • Exclusion Zone
    • The Garden's Spire
    • The Buried City
    • A Rising Tide
    • The Black Garden
    • STRIKE: Cerberus Vae II
    • STRIKE: Dust Palace
    • PATROL: Patrol the Buried City
  • Codex
    • About the Codex
    • The Fallen
    • The Hive
    • The Vex
    • The Cabal
  • Armory
    • Overview
    • Weapons
    • Weapon Stats
    • Weapon Mods
    • Mod Descriptions
    • Mod Lists
    • Weapon Tables
    • Weapon Drop Locations
    • Weapon Charts
    • Mod Stat Charts
    • Handling Charts
    • Inventory Charts
    • Magazine Charts
    • Range Charts
    • Velocity Charts
    • Reload Charts
    • Stability Charts
    • Recoil Patterns
    • Armor
    • Armor Mods
    • Exotics
  • Crucible
    • Overview
    • PvP Combat
    • Game Modes
    • General Game Mode Advice
    • MAP: Anomaly
    • MAP: Asylum
    • MAP: Bastion
    • MAP: Blind Watch
    • MAP: Burning Shrine
    • MAP: Exodus Blue (timed PlayStation exclusive)
    • MAP: Firebase Delphi
    • MAP: First Light
    • MAP: Rusted Lands
    • MAP: Shores of Time
    • MAP: Twilight Gap
  • Expansion I: The Dark Below
    • Introduction
    • Missions
      • Overview
      • Fist of Crota
      • Siege of the Warmind
      • The Wakening
      • Ritual of Sacrifice
    • Eris Morn Quests
      • Disciples of Crota
      • The Urn of Sacrifice
    • Strikes
      • STRIKE: The Undying Mind (Timed PlayStation Exclusive)
      • STRIKE: The Will of Crota
    • Eris Morn Bounties
    • Crucible Maps
      • Skyshock
      • The Cauldron
      • Pantheon
  • Trophies & Achievements
    • Overview
    • Specialization
    • Gear and Vehicles
    • Kill Enemies
    • Strikes and Raid
    • The Crucible
    • Patrol and More

Destiny Signature Series Strategy Guide › Armory

Mod Stat Charts

The following charts have been created to show you two things: first, the effect that Legendary stat mods can have on a weapon of any archetype, and second, what the stat ranges translate to in terms of actual in-game effects. Some weapons do not have permanent mods for specific stats, but there may be temporary stat effects that you can get from your Primary or Secondary Mod slots that do affect that stat.

Because you can tweak stat mods as you see fit, you can tinker with the overall attributes of your weapon, particularly when you combine the changes by modifying the sight or barrel on your weapon, as well.

Important! Mod Stat Charts

These charts show you the effects of the stat mods in the game, which are the always-active mods that can have a dramatic impact on a weapon’s performance. Additionally, these show the base stats for Legendary-quality weapons. If you are using an Uncommon or Rare weapon, its stats will be lower, but still in the same proportions.

Remember that primary and secondary mods can affect various stats, but many of them have temporary or conditional effects to trigger their bonuses. To remind you of these effects, the possible primary and secondary mods that can impact the stat in question are listed directly below the charts.

All charts shown here reflect stat values and mods available on Legendary weapons. If your Uncommon or Rare weapon has the same mod, the effects are identical, but remember that your weapon’s base stats will be lower than those of a Legendary.

Temporary Damage Mods

This is a short collection of mods that can impact your damage. Other than the very small permanent bonuses from barrels on shotguns and rocket launchers, there are no permanently active mods that give large damage bonuses. You have to work for them!

Temporary Damage Mods

Name

Description

Reactive Reload Reloading after a kill grants 33% bonus damage for three seconds.
Crowd Control 15% bonus damage for three seconds after scoring a kill.
Glass Half Full Bottom half of magazine does more damage, scaling from 0% to 6% per shot.
Headseeker 25% bonus precision damage on third hit of a burst.
Final Round 33% bonus damage on last shot in magazine.
Luck in the Chamber 33% bonus damage on one round in the magazine.
Reactive Reload Reloading after a kill grants 33% bonus damage for three seconds.

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